What do you guys think about putting a limit on the number of cards/actions per turn? This could be around 5 or 6, etc. cards per turn or can be based on the number of mana crystal you have. This would kind of fix all these miracle drawings that we see so often now. It will also add a different strategy to the game.
No, it's the game that needs to be limited (animations), not the player (actions).
Edit : And if there ever was a limit, it couldn't be less than 10, or even 12 cards because of Valdris Felgorge.
If you have the cards, you have the board space and you have the mana, you should be able to play these cards no matter what.
Now, I understand your issue isn't really about animation time but about decks that can cycle through their entire deck consistently. My answer to that is simpler than yours : just stop printing insane card draw for every class. Card draw is supposed to cost mana and be inefficient for tempo, they've completely broken that rule in the past 2 or 3 years and it's getting worse.
This thread is full of terrible ideas that boil down to kill archetypes or classes. Limiting the number of actions per turn flat out kills all rogue decks. Not letting cards get reduced to zero ignores that there are plenty of cards that already cost zero and are a core mechanic to rogue. It would also do nothing to warlock this expansion since they generate mana with darkglare and pay in life with stealer. I really feel bad for players with limited decks right now, but there are counters to every deck and the meta is still nascent. Warlock has trouble with early pressure, mage has trouble with damage from hand. There are solutions to the most popular decks right now.