So I know most of you agree with me that the game is in a terrible spot right now when it comes to the gameplay experience in the ladder (in both wild and standard formats).
For the minority of you that don't:
I know and agree that cheap aggro decks are essential for any card games, but no deck should consistently destroy you before turn 10 if you play cards that punish them like good AoE (Area of Effect) cards like Lightning Storm or good healing cards like Reno Jackson and Healing Rain.
I have seen many times people run 2 copies of those cards against specific decks and still have negative win rate against them.
That is simply not right!
If 95% of the games end before turn 6 that means that every card that costs 6 or more is worthless and should be dusted..
There are plenty of high cost cards that have incredibly fun mechanics which never see play like Yogg-Saron, Master of Fate
So what do I suggest? A huge overhaul.
First of all quests should NOT be guaranteed to start in your mulligan. Every quest is a card and should be treated as any other card. (Also there is no text on those quests that say "start in your hand")
Nerf the busted quests and Buff the bad ones. (This one is probably the most obvious thing that needs to be done)
Buff high cost epic and legendary cards!! (This will encourage people to buy more cards = more money for blizzard but I guess a billion dollar company doesn't need any advice from a Peasant like me).
Buff and nerf cards on a monthly basis. (This will give the game a fresh meta every month instead of every expansion).
Buff AoE and Heal cards so that the meta won't be 100% aggro.
Change Tickatus and stop printing cards like that, they are not fun to play against if you are not aggro. In the past I honestly had fun playing against a lot of decks even when I lost but when your loss is guaranteed before the game even started there is something wrong with the game.
Hire actual players , especially as playtester. Iksar claimed in a tweet they "hire designers, not players", but sounds good, doesnt work. Im serious, it really feels like they dont playtest at all. Remember snipsnap?`As soon as he was announced, people realized it has some OTK potential with the priest card that reduces the cost of deathrattle cards -> it got nerfed. Remember DH launch? Few days later, several nerfs. Following months several nerfs to DH cards. How can that happen? Ik they cant predict the meta but come on, look at their deck suggestions, HELLO FREEZE SHAMAN. Did we really need another aggro class? Did we really need the duels game mode?
What I hate the most: I am a Wild player and I hate secret mage so much. Funny that iksar claimed its his fav deck and it is still untouched.. mhmhmh.
Lol, if shaman dropped 2 totems (which generally effects unlike Paladin 1/1s) that would be insane…I actually love the idea as a totem and shaman fan, but that sounds busted as hell 😂
So I know most of you agree with me that the game is in a terrible spot right now when it comes to the gameplay experience in the ladder (in both wild and standard formats).
For the minority of you that don't:
I know and agree that cheap aggro decks are essential for any card games, but no deck should consistently destroy you before turn 10 if you play cards that punish them like good AoE (Area of Effect) cards like Lightning Storm or good healing cards like Reno Jackson and Healing Rain.
Hi,
So I know most of you agree with me that the game is in a terrible spot right now when it comes to the gameplay experience in the ladder (in both wild and standard formats).
For the minority of you that don't:
I know and agree that cheap aggro decks are essential for any card games, but no deck should consistently destroy you before turn 10 if you play cards that punish them like good AoE (Area of Effect) cards like Lightning Storm or good healing cards like Reno Jackson and Healing Rain.
Or even when you put some tech cards like Eater of Secrets / Acidic Swamp Ooze / Skulking Geist / Golakka Crawler
I have seen many times people run 2 copies of those cards against specific decks and still have negative win rate against them.
That is simply not right!
If 95% of the games end before turn 6 that means that every card that costs 6 or more is worthless and should be dusted..
There are plenty of high cost cards that have incredibly fun mechanics which never see play like Yogg-Saron, Master of Fate
So what do I suggest? A huge overhaul.
When a card game has 4,470 playable cards in the game and only 3 viable decks then something is not right, we want variety!
Lol, wild changes. Who cares..
why are you like this? wild is extremely fun (apart from mostly big priest and ducking secret mage)
What needs to be done? Sack the dev team and start over.
Hire actual players , especially as playtester. Iksar claimed in a tweet they "hire designers, not players", but sounds good, doesnt work. Im serious, it really feels like they dont playtest at all. Remember snipsnap?`As soon as he was announced, people realized it has some OTK potential with the priest card that reduces the cost of deathrattle cards -> it got nerfed. Remember DH launch? Few days later, several nerfs. Following months several nerfs to DH cards. How can that happen? Ik they cant predict the meta but come on, look at their deck suggestions, HELLO FREEZE SHAMAN. Did we really need another aggro class? Did we really need the duels game mode?
What I hate the most: I am a Wild player and I hate secret mage so much. Funny that iksar claimed its his fav deck and it is still untouched.. mhmhmh.
Lol, if shaman dropped 2 totems (which generally effects unlike Paladin 1/1s) that would be insane…I actually love the idea as a totem and shaman fan, but that sounds busted as hell 😂
Wtf you cant be serious. Stop maining shaman and dh lol
I guess after you were downvoted into oblivion on reddit for these idiotic suggestions you decided to give hearthpwn a try.
I mean, I get why, it'll get more traction here to be certain. Your suggestions are still mind-bogglingly dumb but hey, you do you.