Stop telling us how to percept and feel about this bullshit game. You sound like one of those early counter strike aimbotters who claimed there are no cheats and you just need to get better. I even wasted precious dust and crafted expensive druid cards to counter that shit. ANd i really hate playing druid. And guess what. TWO questmages so far, the rest where HARDCOUNTERS for my druid. Yeah yeah, just random, i dont have enough samples, do you even know how statistic works, get gud, blah blah. Tada, and then i switch back to my own selfmade deck,.. .quest mage and warlocks are back. Yeah yeah.
Funny how that works, right? I've tried quest druid for roughly 10 matches and all but 2 have been against decks which played taunt minions in some way shape or form.
Nearly every other game with any other deck has been against a mage or quest warlock
Be careful what you imply about matchmaking being anything but 100% random on these forums, they'll be after you with their pitchforks...
That has always been this way. Jade Druid Meta was a shitshow, complains about the deck like now about the meta. Solution for everyone: Just add Skulking Geist. Useless and terrible card in any other matchup. Guess what happened...
Stop telling us how to percept and feel about this bullshit game. You sound like one of those early counter strike aimbotters who claimed there are no cheats and you just need to get better. I even wasted precious dust and crafted expensive druid cards to counter that shit. ANd i really hate playing druid. And guess what. TWO questmages so far, the rest where HARDCOUNTERS for my druid. Yeah yeah, just random, i dont have enough samples, do you even know how statistic works, get gud, blah blah. Tada, and then i switch back to my own selfmade deck,.. .quest mage and warlocks are back. Yeah yeah.
Funny how that works, right? I've tried quest druid for roughly 10 matches and all but 2 have been against decks which played taunt minions in some way shape or form.
Nearly every other game with any other deck has been against a mage or quest warlock
8 out of my 10 games were against Quest Mage, so my Quest Warlock never stood a chance. I switched to Quest Zoo Lock (who is slightly favored against Mage) and guess what, 9 Handbuff Paladins in a row... Not saying it's rigged or anything, but this is exactly what happens, when your game is not balanced around strategy, where any deck can compete with any deck on equal terms, but rather around matchups, where you are favored or unfavored by coin flip...
Stop telling us how to percept and feel about this bullshit game. You sound like one of those early counter strike aimbotters who claimed there are no cheats and you just need to get better. I even wasted precious dust and crafted expensive druid cards to counter that shit. ANd i really hate playing druid. And guess what. TWO questmages so far, the rest where HARDCOUNTERS for my druid. Yeah yeah, just random, i dont have enough samples, do you even know how statistic works, get gud, blah blah. Tada, and then i switch back to my own selfmade deck,.. .quest mage and warlocks are back. Yeah yeah.
Funny how that works, right? I've tried quest druid for roughly 10 matches and all but 2 have been against decks which played taunt minions in some way shape or form.
Nearly every other game with any other deck has been against a mage or quest warlock
8 out of my 10 games were against Quest Mage, so my Quest Warlock never stood a chance. I switched to Quest Zoo Lock (who is slightly favored against Mage) and guess what, 9 Handbuff Paladins in a row... Not saying it's rigged or anything, but this is exactly what happens, when your game is not balanced around strategy, where any deck can compete with any deck on equal terms, but rather around matchups, where you are favored or unfavored by coin flip...
The last sentence is the exact problem we have. In the old days you could win, even when you were unfavoured and you could tech some cards to even improve your chances. Today the matchups are mostly decided if you see, what you're opponent is playing
That's only true because players are incapable of adjusting their playstyle to stand a chance in unfavorable matchups. Let's say you play control priest aiming to farm Handbuff paladins, face hunters and so on. You happen to face an OTK Demon Hunter. You don't have Illucia in your deck. Do you just accept your faith and sit back and wait till turn 8 or so when the opponent kills you? No. You should adjust your playstyle and even though you are technically a control deck, try to swarm the board. Look for Draconic Studies, then look for sticky dragons like Dragonmaw Sky Stalker and Onyx Magescribe. Then look for buffs like Power Word: Feast, Power Infusion, Psyche Split, Power Word: Fortitude and try to kill them before they kill you. Or at least make them spend some of their combo pieces (Mo'arg & lifesteal spells) to remove your board. This might delay their combo long enough for a Mutanus play. Or make them waste enough combo pieces that they can't hit you for more than 24. There are different paths that can lead to a win, but if you don't realize that you need to adjust your playstyle in some matchups, of course you are going to have a 0% win rate. TL/DR: No matchup is unwinnable if you are flexible enough to adjust your gameplay
Jokes aside, I wholeheartedly agree that adjusting your gameplan on the fly is a great idea. Not every class can do that, though. And it's discover cards that allow that flexibility. But a lot of people seem to think that discovering cards and generating other stuff is bad for the game.
The community is torn in different directions on pretty much all matters. Even if you give them a solution, they will complain you're hand holding. How dare you!
That's only true because players are incapable of adjusting their playstyle to stand a chance in unfavorable matchups.
Most classes cannot adjust to whatever they want, since their capabilities depend on available cards. Let's say you want to build anti Handbuff Paladin deck, using Warlock. So, what can you do exactly? Well, actually... nothing, because you have zero tools to beat that deck with any kind of consistency. It has better tempo (initiative), stronger and stickier minions, buffs, weapons, value etc. Warlock can't match his power in any way, unless he's extremely lucky and Paladin is not.
There are too many comments to answer them on by one (I'm the OP) so I'll just give general comments regarding everything I've read:
No, I'm not salty about people disliking the meta, I literally couldn't care less. I just find funny how pretty much every single person that suggested that I'm salty and I don't want my 'broken meta nerfed is indeed very salty themselves.
I don't love this meta because I'm playing Warlock/Mage/DH. I just find the meta fun, I just jump from deck to deck and try and play everything. If I had to choose a favorite deck for the expansion up until to this point it has to be Quest Rogue but I guess everyone that's salty will also have a problem with that deck.
I based my post on data. For example Vicious Syndicate saying there's no outlier deck that is dominating the meta. I'm not saying we don't need nerfs and that the meta is great but a lot of people play 10 games and get salty and stop being objective at that point.
I love how a lot of people were like 'oh your so entitled to your opinion we can all have different opinions... but this meta is shit, the worst one ever'. Ok so you can all have your opinion but if I think the meta is fine and even fun then I'm wrong cause you don't think the same, ok.
As I said, the issue is not that there are a lot of OTK decks, I think the issue is that the meta is too fast. People are complaining about OTK deck but those kind of decks are also necessary. The issue is that wheter you play an OTK deck or an Aggro deck, playing something that costs more than 5 mana is usually a dead card in your hand.
And yes this post is effectively about Standard only, I don't play Wild, I don't care about wild and I know that format is just a consistent shitshow, I'm sorry for all you Wild players but I indeed wasn't considering that format at all cause I don't play it at all.
There are too many comments to answer them on by one (I'm the OP) so I'll just give general comments regarding everything I've read:
No, I'm not salty about people disliking the meta, I literally couldn't care less. I just find funny how pretty much every single person that suggested that I'm salty and I don't want my 'broken meta nerfed is indeed very salty themselves.
I don't love this meta because I'm playing Warlock/Mage/DH. I just find the meta fun, I just jump from deck to deck and try and play everything. If I had to choose a favorite deck for the expansion up until to this point it has to be Quest Rogue but I guess everyone that's salty will also have a problem with that deck.
I based my post on data. For example Vicious Syndicate saying there's no outlier deck that is dominating the meta. I'm not saying we don't need nerfs and that the meta is great but a lot of people play 10 games and get salty and stop being objective at that point.
I love how a lot of people were like 'oh your so entitled to your opinion we can all have different opinions... but this meta is shit, the worst one ever'. Ok so you can all have your opinion but if I think the meta is fine and even fun then I'm wrong cause you don't think the same, ok.
As I said, the issue is not that there are a lot of OTK decks, I think the issue is that the meta is too fast. People are complaining about OTK deck but those kind of decks are also necessary. The issue is that wheter you play an OTK deck or an Aggro deck, playing something that costs more than 5 mana is usually a dead card in your hand.
And yes this post is effectively about Standard only, I don't play Wild, I don't care about wild and I know that format is just a consistent shitshow, I'm sorry for all you Wild players but I indeed wasn't considering that format at all cause I don't play it at all.
Lots of people agree with you (I am not one) but the split seems to be around 50/50 love/hate it. Those of us that aren't happy have to deal with that. I wouldn't focus overly on the salty replies, and you did set one of the more legit expansion discussion threads going on here.
The only reason I used to play constructive was to figure out cool otk-style or otherwise big payoff decks to play, but those were always slow games. This expac, a few classes have OTK decks and they all end the game before turn 7. Not that fun if you like to build your own decks.
The priest quest will never be a thing. It's like 3 times slower than the other ones.
This is a terrible way to interpret the complaints. Whether or not the combo decks are too powerful isn't really the issue, it's how many uninteractive decks they added. I have had like two actual games since the patch released.
Besides that, combo decks being too good early is actually a terrible sign for their balance level. The early game is punishing for combo decks because so many people just slam the same old face decks or have already refined the brainless to refine aggro decks. These combo decks are unrefined messes right now and if they're still smashing, that's a terrible sign.
Regardless of how it settles, the only good outcome from this expansion is that basically none of the cards actually see play. Just look at the questline for priest - it doesn't even pretend like it's some clever, cool combo that takes a brain to pull off (like everyone used to pretend about Shudder or Mechacthun). It's just a card that says you win. They typically add one solitaire combo deck or so an expansion - no clue why they needed to add like 7 this time around.
That has always been this way. Jade Druid Meta was a shitshow, complains about the deck like now about the meta. Solution for everyone: Just add Skulking Geist. Useless and terrible card in any other matchup. Guess what happened...
8 out of my 10 games were against Quest Mage, so my Quest Warlock never stood a chance. I switched to Quest Zoo Lock (who is slightly favored against Mage) and guess what, 9 Handbuff Paladins in a row... Not saying it's rigged or anything, but this is exactly what happens, when your game is not balanced around strategy, where any deck can compete with any deck on equal terms, but rather around matchups, where you are favored or unfavored by coin flip...
The last sentence is the exact problem we have. In the old days you could win, even when you were unfavoured and you could tech some cards to even improve your chances. Today the matchups are mostly decided if you see, what you're opponent is playing
That's only true because players are incapable of adjusting their playstyle to stand a chance in unfavorable matchups.
Let's say you play control priest aiming to farm Handbuff paladins, face hunters and so on. You happen to face an OTK Demon Hunter. You don't have Illucia in your deck. Do you just accept your faith and sit back and wait till turn 8 or so when the opponent kills you? No. You should adjust your playstyle and even though you are technically a control deck, try to swarm the board. Look for Draconic Studies, then look for sticky dragons like Dragonmaw Sky Stalker and Onyx Magescribe. Then look for buffs like Power Word: Feast, Power Infusion, Psyche Split, Power Word: Fortitude and try to kill them before they kill you. Or at least make them spend some of their combo pieces (Mo'arg & lifesteal spells) to remove your board. This might delay their combo long enough for a Mutanus play. Or make them waste enough combo pieces that they can't hit you for more than 24. There are different paths that can lead to a win, but if you don't realize that you need to adjust your playstyle in some matchups, of course you are going to have a 0% win rate.
TL/DR: No matchup is unwinnable if you are flexible enough to adjust your gameplay
BUT toO MUcH diSCoVeR IS bAd fOr ThE gaMe!
Jokes aside, I wholeheartedly agree that adjusting your gameplan on the fly is a great idea. Not every class can do that, though. And it's discover cards that allow that flexibility. But a lot of people seem to think that discovering cards and generating other stuff is bad for the game.
The community is torn in different directions on pretty much all matters. Even if you give them a solution, they will complain you're hand holding. How dare you!
Most classes cannot adjust to whatever they want, since their capabilities depend on available cards. Let's say you want to build anti Handbuff Paladin deck, using Warlock. So, what can you do exactly? Well, actually... nothing, because you have zero tools to beat that deck with any kind of consistency. It has better tempo (initiative), stronger and stickier minions, buffs, weapons, value etc. Warlock can't match his power in any way, unless he's extremely lucky and Paladin is not.
There are too many comments to answer them on by one (I'm the OP) so I'll just give general comments regarding everything I've read:
Lots of people agree with you (I am not one) but the split seems to be around 50/50 love/hate it. Those of us that aren't happy have to deal with that. I wouldn't focus overly on the salty replies, and you did set one of the more legit expansion discussion threads going on here.
The only reason I used to play constructive was to figure out cool otk-style or otherwise big payoff decks to play, but those were always slow games. This expac, a few classes have OTK decks and they all end the game before turn 7. Not that fun if you like to build your own decks.
The priest quest will never be a thing. It's like 3 times slower than the other ones.
This is a terrible way to interpret the complaints. Whether or not the combo decks are too powerful isn't really the issue, it's how many uninteractive decks they added. I have had like two actual games since the patch released.
Besides that, combo decks being too good early is actually a terrible sign for their balance level. The early game is punishing for combo decks because so many people just slam the same old face decks or have already refined the brainless to refine aggro decks. These combo decks are unrefined messes right now and if they're still smashing, that's a terrible sign.
Regardless of how it settles, the only good outcome from this expansion is that basically none of the cards actually see play. Just look at the questline for priest - it doesn't even pretend like it's some clever, cool combo that takes a brain to pull off (like everyone used to pretend about Shudder or Mechacthun). It's just a card that says you win. They typically add one solitaire combo deck or so an expansion - no clue why they needed to add like 7 this time around.