I agree OP. Personally I like combo, but to be fair the meta is pretty fast for combo to be doing so well, which makes players frustration understandable. Yes I know it's early days, which means experimentation is rampant, but I fully expect nerfs to most of these quest decks. I'm more concerned with, to your point, how established decks appear to be doing so well. For instance Face Hunter and Shaman hold the top spots on hsreplay for nearly all rank brackets. I wouldn't mind nerfs to these new quest decks, but at the same time I think Shaman and Hunter would need to be toned down in kind to really bring about a more interesting and diverse meta. I think Warlock deserves to get hit the most with nerfs. The class plays like a combo deck, but has a strong control shell with so much removal and healing, and it has a tendency to flood the board with minions. This seems pretty toxic and deserves to be looked at and touched up with a rebalance.
Every set people complain, but these powerful decks this time are just not interactive. Its not the power level its the fact they are NOT FUN to play against.
This expansion proves once and for all that winrate balance really has nothing to to do with player enjoyment or engagement. All classes having atleast one deck that is competitive, or better than that and pushing 60%. Yet the gameplay is dire - the playerbase hasn't been this upset since jade druid meta.
And honestly, some of these new combo decks feel like they play a bit like jade druid - screw what you opponent is doing/playing, I will ignore and play a larger and larger man and eventually you can't deal with it and I win. No wonder we are pissed - that isn't a videogame, that is a cowclicker to grind for xp.
What worries me is we blatantly need more nerfs than they are going to give us - elemental shaman, buff paladin and aggro hunter are all incredibly strong - if they aren't hit with nerfs too, well, we know where the meta is going. It just seems like they've left thesmelves too much to fix...too much to give the players back gameplay where they feel their decisions have an influence on the outcome - this is critical - not winrate balance.
Could not be more happy I haven't spend any money on HS. Would feel like raped and violated how company stole my money to build this game to so wrong direction.
Could not be more happy I haven't spend any money on HS. Would feel like raped and violated how company stole my money to build this game to so wrong direction.
If you believe that, you have no idea what rape actually feels like.
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"Why, you never expected justice from a company, did you? They have neither a soul to lose nor a body to kick." -- Lady Saba Holland
Blablabla, every expansion is the same, ppl saying HS is doomed then guys like you two come up n claim, no no its not that bad, blabla. Still, the new expansion had a huge impact, especially in Wild
>especially in Wild
No one plays Wild. If everyone who played Wild quit the game all at once hearthstone would see like a 2% drop in revenue. People on these forums obsess over Wild like its the biggest game mode in the game when it might barely make it to 4th.
These forums always bring up Wild balance like it matters. It doesnt. Cards are not balanced around Wild and no one cares what the Wild meta is like.
Literally, every Wild game played since the xpac together according to HSReplay does not even come halfway to the number of Standard matches played with Quest Mage alone. Wild makes up maybe 5% of all Constructed games at this point. Stop bringing it up.
What an unbelievably obnoxious and petty thing to say. Seriously, dude. What the f*** is wrong with you? Apart from being nasty, you're also dead wrong. The devs have said REPEATEDLY that, while they do take a more hands off approach to Wild, they absolutely DO balance cards around Wild and they DO consider the Wild balance when designing expansion packs. And they have, in fact, changed and, most recently, banned cards to address balance issues in Wild. Nor does it matter that Wild is less popular: I would venture to guess that Wild players tend to be more long-term players (as we want to get the most out of our investment in cards) and tend to also be more likely to be paying players (since we're already invested in the game and tend to be older). So, financially, it makes very good sense for Blizzard to care about keeping Wild players happy. Deal with it.
Just because you cling to the (completely incorrect) notion that "wild equals busted" doesn't give you the right to crap all over other people's point of view. Wild players have as much right to vent, complain, and advocate for changes to the game as the "cool kids who only play Standard" crowd. You don't know what you're talking about. Period.
This expansion proves once and for all that winrate balance really has nothing to to do with player enjoyment or engagement. All classes having atleast one deck that is competitive, or better than that and pushing 60%. Yet the gameplay is dire - the playerbase hasn't been this upset since jade druid meta.
And honestly, some of these new combo decks feel like they play a bit like jade druid - screw what you opponent is doing/playing, I will ignore and play a larger and larger man and eventually you can't deal with it and I win. No wonder we are pissed - that isn't a videogame, that is a cowclicker to grind for xp.
What worries me is we blatantly need more nerfs than they are going to give us - elemental shaman, buff paladin and aggro hunter are all incredibly strong - if they aren't hit with nerfs too, well, we know where the meta is going. It just seems like they've left thesmelves too much to fix...too much to give the players back gameplay where they feel their decisions have an influence on the outcome - this is critical - not winrate balance.
exactly. It feels like in order to bring a healthier meta they would have to nerf like 10 or more cards
Stop telling us how to percept and feel about this bullshit game. You sound like one of those early counter strike aimbotters who claimed there are no cheats and you just need to get better. I even wasted precious dust and crafted expensive druid cards to counter that shit. ANd i really hate playing druid. And guess what. TWO questmages so far, the rest where HARDCOUNTERS for my druid. Yeah yeah, just random, i dont have enough samples, do you even know how statistic works, get gud, blah blah. Tada, and then i switch back to my own selfmade deck,.. .quest mage and warlocks are back. Yeah yeah.
I don't know if you read the article. But, I miss the point where he speak of nerfing quest Warlock and quest Mage specifically.
He say "We're higher on from-hand-only gameplay than we'd like to be. Some of that will be addressed naturally over time, people are playing some pretty bad decks at a pretty high rate, which never lasts. Part of it will be addressed via balance patches."
For one part, one could read it as : "Nerf won't be needed since player will figure out way to counter problematic deck" For the other part, on could read it as : "We will nerf something, but it might not be quest warlock or quest mage as so many hope" And their is also the way to take it as : "We will address quest mage and quest warlock.... but not as hard as some player might hope".
So.... nothing to buzz around yet as the patch announced might not even touch any card used in quest warlock and quest mage.
"We're higher on from-hand-only gameplay than we'd like to be (...) Part of it will be addressed via balance patches" - I highly doubt this can mean something other than nerfing otk decks. I'm quite certain otk decks won't fade away with players choosing better decks.
That's the same quote that I interpreted differently.
You might be right, I might be right... This is still ambiguous comment from Iksars. We will only know when the patch hits.
On the topic, I don't see OTK as an issue and I do believe player are overreacting. I believe, the more way player may win, the more diverse the game is. Which in the end is a very good thing. But the power level of agro deck and tempo deck is so high. It doesn't leave much space for combo/otk and control deck...
So when an OTK finally appear in the current state of the game... well people have to play it on turn 7.... because if they don't they are already dead by turn 4-5 by face/agro deck.
IMO, if the overall state of the game was slower - aka agro deck winning on turn 7-8 instead of turn 4-5 and OTK/Combo deck winning on turn 9+. There would be a lot less whining (edited from winning*).
So TLDR : OTK always existed, is a good thing for the game, but the state of the game (overun by agro/face ) force OTK to happen on turn 7.
Stop telling us how to percept and feel about this bullshit game. You sound like one of those early counter strike aimbotters who claimed there are no cheats and you just need to get better. I even wasted precious dust and crafted expensive druid cards to counter that shit. ANd i really hate playing druid. And guess what. TWO questmages so far, the rest where HARDCOUNTERS for my druid. Yeah yeah, just random, i dont have enough samples, do you even know how statistic works, get gud, blah blah. Tada, and then i switch back to my own selfmade deck,.. .quest mage and warlocks are back. Yeah yeah.
Funny how that works, right? I've tried quest druid for roughly 10 matches and all but 2 have been against decks which played taunt minions in some way shape or form.
Nearly every other game with any other deck has been against a mage or quest warlock
Stop telling us how to percept and feel about this bullshit game. You sound like one of those early counter strike aimbotters who claimed there are no cheats and you just need to get better. I even wasted precious dust and crafted expensive druid cards to counter that shit. ANd i really hate playing druid. And guess what. TWO questmages so far, the rest where HARDCOUNTERS for my druid. Yeah yeah, just random, i dont have enough samples, do you even know how statistic works, get gud, blah blah. Tada, and then i switch back to my own selfmade deck,.. .quest mage and warlocks are back. Yeah yeah.
Funny how that works, right? I've tried quest druid for roughly 10 matches and all but 2 have been against decks which played taunt minions in some way shape or form.
Nearly every other game with any other deck has been against a mage or quest warlock
Be careful what you imply about matchmaking being anything but 100% random on these forums, they'll be after you with their pitchforks...
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TLDR; hi, im playing mage and warlock quests and you better shut up or i get mad!
Why only Warlock or Mage? You have otk decks also as DH, Druid and Rogue.
I agree OP. Personally I like combo, but to be fair the meta is pretty fast for combo to be doing so well, which makes players frustration understandable. Yes I know it's early days, which means experimentation is rampant, but I fully expect nerfs to most of these quest decks. I'm more concerned with, to your point, how established decks appear to be doing so well. For instance Face Hunter and Shaman hold the top spots on hsreplay for nearly all rank brackets. I wouldn't mind nerfs to these new quest decks, but at the same time I think Shaman and Hunter would need to be toned down in kind to really bring about a more interesting and diverse meta. I think Warlock deserves to get hit the most with nerfs. The class plays like a combo deck, but has a strong control shell with so much removal and healing, and it has a tendency to flood the board with minions. This seems pretty toxic and deserves to be looked at and touched up with a rebalance.
In other words "I'm having fun playing my solitaire deck and winning without having to think. Don't nerf my deck blizzard!"
Every set people complain, but these powerful decks this time are just not interactive. Its not the power level its the fact they are NOT FUN to play against.
This expansion proves once and for all that winrate balance really has nothing to to do with player enjoyment or engagement. All classes having atleast one deck that is competitive, or better than that and pushing 60%. Yet the gameplay is dire - the playerbase hasn't been this upset since jade druid meta.
And honestly, some of these new combo decks feel like they play a bit like jade druid - screw what you opponent is doing/playing, I will ignore and play a larger and larger man and eventually you can't deal with it and I win. No wonder we are pissed - that isn't a videogame, that is a cowclicker to grind for xp.
What worries me is we blatantly need more nerfs than they are going to give us - elemental shaman, buff paladin and aggro hunter are all incredibly strong - if they aren't hit with nerfs too, well, we know where the meta is going. It just seems like they've left thesmelves too much to fix...too much to give the players back gameplay where they feel their decisions have an influence on the outcome - this is critical - not winrate balance.
Said guy who never plays wild....
Could not be more happy I haven't spend any money on HS. Would feel like raped and violated how company stole my money to build this game to so wrong direction.
I'm still looking where it was announced. Can you source your claim?
https://esports.gg/news/hearthstone/iksars-ama-united-in-stormwinds-meta-nerfs-and-hearthstones-greatest-challenge/
If you believe that, you have no idea what rape actually feels like.
"Why, you never expected justice from a company, did you? They have neither a soul to lose nor a body to kick." -- Lady Saba Holland
What an unbelievably obnoxious and petty thing to say. Seriously, dude. What the f*** is wrong with you? Apart from being nasty, you're also dead wrong. The devs have said REPEATEDLY that, while they do take a more hands off approach to Wild, they absolutely DO balance cards around Wild and they DO consider the Wild balance when designing expansion packs. And they have, in fact, changed and, most recently, banned cards to address balance issues in Wild. Nor does it matter that Wild is less popular: I would venture to guess that Wild players tend to be more long-term players (as we want to get the most out of our investment in cards) and tend to also be more likely to be paying players (since we're already invested in the game and tend to be older). So, financially, it makes very good sense for Blizzard to care about keeping Wild players happy. Deal with it.
Just because you cling to the (completely incorrect) notion that "wild equals busted" doesn't give you the right to crap all over other people's point of view. Wild players have as much right to vent, complain, and advocate for changes to the game as the "cool kids who only play Standard" crowd. You don't know what you're talking about. Period.
exactly. It feels like in order to bring a healthier meta they would have to nerf like 10 or more cards
Stop telling us how to percept and feel about this bullshit game. You sound like one of those early counter strike aimbotters who claimed there are no cheats and you just need to get better. I even wasted precious dust and crafted expensive druid cards to counter that shit. ANd i really hate playing druid. And guess what. TWO questmages so far, the rest where HARDCOUNTERS for my druid. Yeah yeah, just random, i dont have enough samples, do you even know how statistic works, get gud, blah blah. Tada, and then i switch back to my own selfmade deck,.. .quest mage and warlocks are back. Yeah yeah.
OH BOI OPINIONS.
I LOVE OPINIONS. MINE IS RIGHT AND YOURS IS WRONG, THOUGH.
tee hee.
I don't know if you read the article. But, I miss the point where he speak of nerfing quest Warlock and quest Mage specifically.
He say "We're higher on from-hand-only gameplay than we'd like to be. Some of that will be addressed naturally over time, people are playing some pretty bad decks at a pretty high rate, which never lasts. Part of it will be addressed via balance patches."
For one part, one could read it as : "Nerf won't be needed since player will figure out way to counter problematic deck"
For the other part, on could read it as : "We will nerf something, but it might not be quest warlock or quest mage as so many hope"
And their is also the way to take it as : "We will address quest mage and quest warlock.... but not as hard as some player might hope".
So.... nothing to buzz around yet as the patch announced might not even touch any card used in quest warlock and quest mage.
Just saying, don't make your hope to high.
"We're higher on from-hand-only gameplay than we'd like to be (...) Part of it will be addressed via balance patches" - I highly doubt this can mean something other than nerfing otk decks. I'm quite certain otk decks won't fade away with players choosing better decks.
That's the same quote that I interpreted differently.
You might be right, I might be right... This is still ambiguous comment from Iksars. We will only know when the patch hits.
On the topic, I don't see OTK as an issue and I do believe player are overreacting.
I believe, the more way player may win, the more diverse the game is. Which in the end is a very good thing.
But the power level of agro deck and tempo deck is so high. It doesn't leave much space for combo/otk and control deck...
So when an OTK finally appear in the current state of the game... well people have to play it on turn 7.... because if they don't they are already dead by turn 4-5 by face/agro deck.
IMO, if the overall state of the game was slower - aka agro deck winning on turn 7-8 instead of turn 4-5 and OTK/Combo deck winning on turn 9+. There would be a lot less whining (edited from winning*).
So TLDR : OTK always existed, is a good thing for the game, but the state of the game (overun by agro/face ) force OTK to happen on turn 7.
Funny how that works, right? I've tried quest druid for roughly 10 matches and all but 2 have been against decks which played taunt minions in some way shape or form.
Nearly every other game with any other deck has been against a mage or quest warlock
Be careful what you imply about matchmaking being anything but 100% random on these forums, they'll be after you with their pitchforks...