You don't love playing counter decks and crushing 100% of your opponents ?
I'd love if what you said were true, infortunately I don't think a meta has ever been so unbalanced that you could legitimately encounter the same class 20 times in a row, and not play accordingly with a counter deck. Even Wretched Tiller OTK or Undertaker hunter had some competition.
Makes it that much easier to ladder up really....also enough Mage Hard Counters were introduced already.
That is not how the matchmaker works.
Yeah, someone said questline druid or even weapon rogue was good against mage, since they play no taunts. Just hit them in the face.
So I queued up weapon rogue and got matched with the first warlock in the history of the game playing some janky non-quest demonlock with the 1/5 taunt guy (among others). I'm just like - OF COURSE - this would be my first game with this deck.
I've never seen this in the history of my life. (I played a demonlock before, but still didn't run that particular card) and it shows up right when I'm trying to cherrypick mages to hit face with.
Gotta be them 5G towers, injecting our brains with the lizard people DNA, causing the matchmaking to do this on purpose. Just to keep my winrate down.
You don't love playing counter decks and crushing 100% of your opponents ?
I'd love if what you said were true, infortunately I don't think a meta has ever been so unbalanced that you could legitimately encounter the same class 20 times in a row, and not play accordingly with a counter deck. Even Wretched Tiller OTK or Undertaker hunter had some competition.
One meta was that bad. A year or two into the game, literal bots spamming sea giant shaman covered ladder. Before the bans rolled out, being good at freeze mage was the free pass to legend. Good times!
Makes it that much easier to ladder up really....also enough Mage Hard Counters were introduced already.
That is not how the matchmaker works.
Yeah, someone said questline druid or even weapon rogue was good against mage, since they play no taunts. Just hit them in the face.
So I queued up weapon rogue and got matched with the first warlock in the history of the game playing some janky non-quest demonlock with the 1/5 taunt guy (among others). I'm just like - OF COURSE - this would be my first game with this deck.
I've never seen this in the history of my life. (I played a demonlock before, but still didn't run that particular card) and it shows up right when I'm trying to cherrypick mages to hit face with.
Gotta be them 5G towers, injecting our brains with the lizard people DNA, causing the matchmaking to do this on purpose. Just to keep my winrate down.
GAAAAAH.
Maybe if I go buy some packs it'll clear this up.
Mathcmaking will be the downfall of this game - it’s appalling. Rock Paper Scissors to keep winrates close to 50%. It’s boring, annoying and not fun, always feels like there’s a hidden zephrys in there giving one of the two players the exact card they need to win (or lose)… all to keep win rates close to 50%
I think the most ridiculous aspect about this is that both classes with the craziest draw (wl, mage) are fully immune to fatique. I'm no expert on balancing numbers, if those are off it's ok and can be adjusted but what the holy Arnold did they think when designing those two.
We give em huge draw = advantage at start and midgame because every class needs its own. And then we don't put an disadvantage in to balance it but we make it an even more advantage in the end.
I like when you can comprehend the design choices made but this time i just can't.
Imo, the real problem is:
- Mage - Infinite Ignites with increasing damage, i munched away their Quest reward with Mutanus several times but they don't even care because of the ignites.
- WL - Fatiquedamage counting as "self-harmed", in my brain fatique is no self-harm. The two damage Heropower, Card effects, Soulstealer cards - everything logic and ok to me, but their fatique damage transffered is no self-harm and makes no sense to me.
Ye, both decks can be countered by specific builds not talking about that. It's just bad design and if changed would require them to rebuild their decks for the good.
The general design rule was aggro beats midrange/combo beats control beats aggro. OTK should not be able to be pulled off before turn 10-11 because that's the spot where you are supposed to win with it over a control deck (or against an aggro deck if you teched correctly, played well and had luck). That's what makes the game great. Turn 6-7 is too early because it can only be beaten by hyper aggro face decks and takes away too much space of the board centric aggro/defense strategies.
I'm ok with a heavy midrange/combo meta but they finish the OTK way too fast.
Makes it that much easier to ladder up really....also enough Mage Hard Counters were introduced already.
That is not how the matchmaker works.
Yeah, someone said questline druid or even weapon rogue was good against mage, since they play no taunts. Just hit them in the face.
So I queued up weapon rogue and got matched with the first warlock in the history of the game playing some janky non-quest demonlock with the 1/5 taunt guy (among others). I'm just like - OF COURSE - this would be my first game with this deck.
I've never seen this in the history of my life. (I played a demonlock before, but still didn't run that particular card) and it shows up right when I'm trying to cherrypick mages to hit face with.
Gotta be them 5G towers, injecting our brains with the lizard people DNA, causing the matchmaking to do this on purpose. Just to keep my winrate down.
GAAAAAH.
Maybe if I go buy some packs it'll clear this up.
yeah i know that. right after i removed counter to kingsbane .. very first game... guess what... yes, kingsbane
i cant defeat warlock or mage with priest.... i just cant
You’re not going to get to. Priest is done until who knows when, at least year of the gryphon if not next year too. The priest quest takes way too long to complete, shadow priest is quite underpowered, and the nerfs to control priest have just about sealed it away. It’s my favorite class, but it’s in the worst spot it’s ever been.
We're literally in a meta where you get punished for playing a minion against the top deck, Mage. Think about that. Let it sink in. Punished for playing a minion.
I agree that >50% of matches are against mage. Maybe 3 in 4. I have yet to see a hunter. Have only seen one warrior. It's mostly mage and warlock. Occasional druid or rogue
Current meta is interesting (doesn't mean it's healthy, I was a heavy mage player, but quitted playing mage in this meta because it's so boring).
There are at least four heroes that could focus on their own quest and sort of ignore what their opponent is doing.
There are three ways to counter them and also build some interesting decks.
1. Have minions that are sticky to ground: I played Deathrattle DH and Handbuff Paladin, mage and warlock simply could not completely clean the board.
2. Rogue: either spell damage or weapon require less minions and have consistent damage. Sneak Rogue (with some help with Quest) could also be viable (but weaker from my opinion) because so far AOE spells are used in a limited way. I'm also thinking about building a hand pollution deck ( with Savory Deviate Delight and Shenanigans, or even with Plagiarize and Vanesa VanCleef) but this is more targeting to make opponent unhappy than winning.
3. Druid: quest Druid is already a proven choice. I personally build Celestial Alignment deck that's been super fun (winning rate is better than before). Because right now there is less aggros with tons of minions on board before turn 5, druid actually have experienced more tolerance for early mana growth. Right before the opponent were about to complete the quest, you just drop Celestial Alignment and block their 5/7/7 reward from being played. I also build a beast printing deck that basically focus on copying Moonfang that cannot be removed from ground, but this is also very slow and just for fun.
4. Both Shaman and DH has some traditional weapon/face archetype with some help from new cards, but I played way less these kinds of decks
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match 1 - mage
match 2 - mage
match 3 - mage
match 4 - mage
.............................................................
match 20 - mage
.........................................................
Makes it that much easier to ladder up really....also enough Mage Hard Counters were introduced already.
You don't love playing counter decks and crushing 100% of your opponents ?
I'd love if what you said were true, infortunately I don't think a meta has ever been so unbalanced that you could legitimately encounter the same class 20 times in a row, and not play accordingly with a counter deck. Even Wretched Tiller OTK or Undertaker hunter had some competition.
I'm currently on my 5th Quest Mage in a row
That is not how the matchmaker works.
i cant defeat warlock or mage with priest.... i just cant
Yeah, someone said questline druid or even weapon rogue was good against mage, since they play no taunts. Just hit them in the face.
So I queued up weapon rogue and got matched with the first warlock in the history of the game playing some janky non-quest demonlock with the 1/5 taunt guy (among others). I'm just like - OF COURSE - this would be my first game with this deck.
I've never seen this in the history of my life. (I played a demonlock before, but still didn't run that particular card) and it shows up right when I'm trying to cherrypick mages to hit face with.
Gotta be them 5G towers, injecting our brains with the lizard people DNA, causing the matchmaking to do this on purpose. Just to keep my winrate down.
GAAAAAH.
Maybe if I go buy some packs it'll clear this up.
One meta was that bad. A year or two into the game, literal bots spamming sea giant shaman covered ladder. Before the bans rolled out, being good at freeze mage was the free pass to legend. Good times!
Mathcmaking will be the downfall of this game - it’s appalling. Rock Paper Scissors to keep winrates close to 50%. It’s boring, annoying and not fun, always feels like there’s a hidden zephrys in there giving one of the two players the exact card they need to win (or lose)… all to keep win rates close to 50%
I think the most ridiculous aspect about this is that both classes with the craziest draw (wl, mage) are fully immune to fatique. I'm no expert on balancing numbers, if those are off it's ok and can be adjusted but what the holy Arnold did they think when designing those two.
We give em huge draw = advantage at start and midgame because every class needs its own. And then we don't put an disadvantage in to balance it but we make it an even more advantage in the end.
I like when you can comprehend the design choices made but this time i just can't.
Imo, the real problem is:
- Mage - Infinite Ignites with increasing damage, i munched away their Quest reward with Mutanus several times but they don't even care because of the ignites.
- WL - Fatiquedamage counting as "self-harmed", in my brain fatique is no self-harm. The two damage Heropower, Card effects, Soulstealer cards - everything logic and ok to me, but their fatique damage transffered is no self-harm and makes no sense to me.
Ye, both decks can be countered by specific builds not talking about that. It's just bad design and if changed would require them to rebuild their decks for the good.
The general design rule was aggro beats midrange/combo beats control beats aggro. OTK should not be able to be pulled off before turn 10-11 because that's the spot where you are supposed to win with it over a control deck (or against an aggro deck if you teched correctly, played well and had luck). That's what makes the game great. Turn 6-7 is too early because it can only be beaten by hyper aggro face decks and takes away too much space of the board centric aggro/defense strategies.
I'm ok with a heavy midrange/combo meta but they finish the OTK way too fast.
yeah i know that. right after i removed counter to kingsbane .. very first game... guess what... yes, kingsbane
I’ve felt it’s pretty diverse.
You’re not going to get to. Priest is done until who knows when, at least year of the gryphon if not next year too. The priest quest takes way too long to complete, shadow priest is quite underpowered, and the nerfs to control priest have just about sealed it away. It’s my favorite class, but it’s in the worst spot it’s ever been.
really fun meta, turn 8 a DH had drawn all of his cards and the next turn he did 96 damage. Fun and interactive
how can som1 know what counters what
I always get a 11/11 Mutanus - so much fun :D
Hey, in first day I got legend in standard mode with my fel demon hunter. Have a lot of steal life damage and quest mage not my problem at all.
We're literally in a meta where you get punished for playing a minion against the top deck, Mage. Think about that. Let it sink in. Punished for playing a minion.
I agree that >50% of matches are against mage. Maybe 3 in 4. I have yet to see a hunter. Have only seen one warrior. It's mostly mage and warlock. Occasional druid or rogue
Current meta is interesting (doesn't mean it's healthy, I was a heavy mage player, but quitted playing mage in this meta because it's so boring).
There are at least four heroes that could focus on their own quest and sort of ignore what their opponent is doing.
There are three ways to counter them and also build some interesting decks.
1. Have minions that are sticky to ground: I played Deathrattle DH and Handbuff Paladin, mage and warlock simply could not completely clean the board.
2. Rogue: either spell damage or weapon require less minions and have consistent damage. Sneak Rogue (with some help with Quest) could also be viable (but weaker from my opinion) because so far AOE spells are used in a limited way. I'm also thinking about building a hand pollution deck ( with Savory Deviate Delight and Shenanigans, or even with Plagiarize and Vanesa VanCleef) but this is more targeting to make opponent unhappy than winning.
3. Druid: quest Druid is already a proven choice. I personally build Celestial Alignment deck that's been super fun (winning rate is better than before). Because right now there is less aggros with tons of minions on board before turn 5, druid actually have experienced more tolerance for early mana growth. Right before the opponent were about to complete the quest, you just drop Celestial Alignment and block their 5/7/7 reward from being played. I also build a beast printing deck that basically focus on copying Moonfang that cannot be removed from ground, but this is also very slow and just for fun.
4. Both Shaman and DH has some traditional weapon/face archetype with some help from new cards, but I played way less these kinds of decks