I fail to understand this rhetoric about not interacting with your opponent. Are removal spells or spells that damage minions not considered interactive? By interacting do people simply mean “minions that trade”? Because if that’s the case then let’s be real for a moment and admit that minion presence is almost irrelevant in this game at this point if it doesn’t involve wide early game boards, overstatted minions, or contain the rush keyword. Not all classes have access to those tools like Hunter, Warrior, Druid, etc. so the option for other classes is removal of those big minions in some shape or form.
What OTK decks are y'all talking about ? I'm near diamond 10 in both formats and haven't seen any (from UiS) yet. Or maybe I've seen them but detroyed them before they get to OTK turn i don't know. Are y'all playing bad slow decks ? What's wrong with OTKing someone on turn 8 if they set up properly and/or got lucky ? Not their fault you didn't develop early board pressure and let them cycle and assemble cards.
What OTK decks are y'all talking about ? I'm near diamond 10 in both formats and haven't seen any (from UiS) yet.
People like to radically change terminology.
Basically, people think a completed quest=otk because apparently OTK=A fast clock now.
The only real deck that’s SOMETIMES pulling off a true OTK is miracle rogue that highrolled. But they’re generally allowed to do so because so many people are playing these bad, non board centric strategies, allowing such decks to have all the time in the world.
Everyone’s so afraid to let mages play frost spells that it’s opening up an entire meta that allows greedy combo decks to thrive.
Handbuff Paladin absolutely destroys most of the decks being ran right now, as most of the people you’ll run into are running greedy lists.
What OTK decks are y'all talking about ? I'm near diamond 10 in both formats and haven't seen any (from UiS) yet.
People like to radically change terminology.
Basically, people think a completed quest=otk because apparently OTK=A fast clock now.
The only real deck that’s SOMETIMES pulling off a true OTK is miracle rogue that highrolled. But they’re generally allowed to do so because so many people are playing these bad, non board centric strategies, allowing such decks to have all the time in the world.
Everyone’s so afraid to let mages play frost spells that it’s opening up an entire meta that allows greedy combo decks to thrive.
Handbuff Paladin absolutely destroys most of the decks being ran right now, as most of the people you’ll run into are running greedy lists.
I see, that's what I thought, they actually think quest warlock/hunter/mage are OTK decks somehow. Like it doesn't matter they've been hitting your face for the past 12 turns, they landed the killing blow that one last turn so it must be OTK !
And I was definitely having great success with my handbuff paladin deck last night, I was honestly quite surprised how well it could handle most quest decks, they just don't run enough removals to clear 20-25 huge minions and the handbuff is quite consistent now so you don't get into situations where you do literally nothing for 8 turns and wait for that one top deck. Makes more sense now that you've explained why.
Have you seen people specifically avoid playing minions to counter mage frost spells or are you just assuming this is the reason ?
Lastly, could I get a link to that OTK rogue deck ? I don't understand how it's made. I'm assuming it's some sort of Garrote combo but how are they getting 30+ damage out of it ? I tried to theorycraft it, no luck, I came up with a weird and cool deck but definitely not OTK
YESSS I agree that this expansion is great! Don't believe the crybabys! The expansion is the dream! It finally makes Hearthstone great again as a single player game YEAHHHH!!!
Lastly, could I get a link to that OTK rogue deck ? I don't understand how it's made. I'm assuming it's some sort of Garrote combo but how are they getting 30+ damage out of it ? I tried to theorycraft it, no luck, I came up with a weird and cool deck but definitely not OTK
watch?v=gAjfBIKCV2M on YouTube has one of the clip Kibler's dead from 30 health on turn 6 against rogue. Spell damage Gatgetzan is strong.
What OTK decks are y'all talking about ? I'm near diamond 10 in both formats and haven't seen any (from UiS) yet.
People like to radically change terminology.
Basically, people think a completed quest=otk because apparently OTK=A fast clock now.
The only real deck that’s SOMETIMES pulling off a true OTK is miracle rogue that highrolled. But they’re generally allowed to do so because so many people are playing these bad, non board centric strategies, allowing such decks to have all the time in the world.
Everyone’s so afraid to let mages play frost spells that it’s opening up an entire meta that allows greedy combo decks to thrive.
Handbuff Paladin absolutely destroys most of the decks being ran right now, as most of the people you’ll run into are running greedy lists.
I see, that's what I thought, they actually think quest warlock/hunter/mage are OTK decks somehow. Like it doesn't matter they've been hitting your face for the past 12 turns, they landed the killing blow that one last turn so it must be OTK !
And I was definitely having great success with my handbuff paladin deck last night, I was honestly quite surprised how well it could handle most quest decks, they just don't run enough removals to clear 20-25 huge minions and the handbuff is quite consistent now so you don't get into situations where you do literally nothing for 8 turns and wait for that one top deck. Makes more sense now that you've explained why.
Have you seen people specifically avoid playing minions to counter mage frost spells or are you just assuming this is the reason ?
Lastly, could I get a link to that OTK rogue deck ? I don't understand how it's made. I'm assuming it's some sort of Garrote combo but how are they getting 30+ damage out of it ? I tried to theorycraft it, no luck, I came up with a weird and cool deck but definitely not OTK
I just made this crazy Hunter OTK.
I press my hero power button every turn and eventually my opponent dies.
O-T-K! BABEEEEE!!
But yeah, what's up with rogue? People drawing out their whole deck, then playing both garrotes, drawing them out the same turn AND playing alex/tenwu combo damage? I mean, that would be an OTK, but more than likely it's a 2TK.
That was kinda what I was thinking rogue would do when they showed off garrote. Since the usual "miracle/combo" rogue already draws out their deck fast to do the combo with Alex. Just add 16 damage (for 4 mana) on top of that. Easy.
YESSS I agree that this expansion is great! Don't believe the crybabys! The expansion is the dream! It finally makes Hearthstone great again as a single player game YEAHHHH!!!
Lastly, could I get a link to that OTK rogue deck ? I don't understand how it's made. I'm assuming it's some sort of Garrote combo but how are they getting 30+ damage out of it ? I tried to theorycraft it, no luck, I came up with a weird and cool deck but definitely not OTK
watch?v=gAjfBIKCV2M on YouTube has one of the clip Kibler's dead from 30 health on turn 6 against rogue. Spell damage Gatgetzan is strong.
Spell damage of course ! For unknown reasons I thought for sure spell damage doesn't interact with garrote. Thanks !
Lastly, could I get a link to that OTK rogue deck ? I don't understand how it's made. I'm assuming it's some sort of Garrote combo but how are they getting 30+ damage out of it ? I tried to theorycraft it, no luck, I came up with a weird and cool deck but definitely not OTK
Octobot discounts coupled with Auctioneer, ethereal augmerchant and garrote. They pop off with coins, backstabs, preps, sinister strikes, etc. while drawing through their deck and triggering the bleed (which also gets boost from spell damage).
I had 30 life and 17 armor in one game yesterday as Quest Druid and got hit for like 60+ on Turn 6/7.
I never started a thread before, but this time i just had to. Too many people complaining about probably the most fun and fresh expansion ever. Lots of new decks, meta far from figured out - and people already claim this or that is broken - with no statistics or anything as proof. It’s impossible to tell before the end of next week what’s actually too strong and what’s just feeding on bad built decks. I never had that much fun on a release and I am here since old gods. I don’t want to play old hearthstone. I want new stuff, I want to play many cards and I want crazy combos. I love fast matches, I like playing aggro, combo and control - and all of this is possible (at least in wild). Great job from the devs.
That's exactly what I DON'T love. And this game has failed to provide either something different or both sides in equal measure, repeatedly over the years. The designers really need to change. More ballsy ones need to come that are willing to take more risks towards a much better game balance.
Until then, consider yourself lucky OP, the game will continue to be exactly what you love. Nothing wrong with that ofc, just that I'd like to enjoy myself in this game too, but it has been impossible since many years. Even BGs became annoying because they fail to do something about the stupid amount of damage (and very low health).
Also, these moronic devs and designers make lots of statements over time about how they want players to interact with each other and especially with the board. Yet, they print the stupid crap that we have now. Someone said it above - this is the best expansion as it makes the game single player. It is more than clear now how "good" of a job they did.
Warlock has a class winrate below 50% and is the 6. Best class... op for suuuure. Best classes are pala and shaman by the way, with mage at the third place. Both paladin and shaman do play minions.... but the meta “is dominated by uninteractive decks”...
both of them can easily kill you between turn 6 and 8 (or earlier), but the quests winning the game around turn 8 are problematic...
Both of them (at least the bubble pala) and face Hunter will destroy your greedy control decks.... let’s nerf the damn quests??!
Miracle rouge can be even faster in killing people .... but surely the quests are op...
i don’t state that no balance patch is necessary, but especially the warlock quest has many bad matchups, while quest mage farms the quest locks which increases its winrate (the deck has some pretty bad matchups too). I do not think that the warlock one needs any nerf, and the mage one I am not sure about either. Rouge might need one, and aggro will take care of the quests. They will be less popular, but viable counters to greed - like they should be. If the quests would lose to greed, there wouldn’t be a point in playing them and giving up a card in your starting hand and your turn 1 play. They will decrease in popularity after the try new flashy things meta is over and people will start playing good decks
Amazing first expansion day stream, 13 hours went by so fast. So far I like the crazyness of the expansion, maybe some combos are too strong but a few are also overhyped.
What OTK decks are y'all talking about ? I'm near diamond 10 in both formats and haven't seen any (from UiS) yet.
People like to radically change terminology.
Basically, people think a completed quest=otk because apparently OTK=A fast clock now.
The only real deck that’s SOMETIMES pulling off a true OTK is miracle rogue that highrolled. But they’re generally allowed to do so because so many people are playing these bad, non board centric strategies, allowing such decks to have all the time in the world.
Everyone’s so afraid to let mages play frost spells that it’s opening up an entire meta that allows greedy combo decks to thrive.
Handbuff Paladin absolutely destroys most of the decks being ran right now, as most of the people you’ll run into are running greedy lists.
I see, that's what I thought, they actually think quest warlock/hunter/mage are OTK decks somehow. Like it doesn't matter they've been hitting your face for the past 12 turns, they landed the killing blow that one last turn so it must be OTK !
And I was definitely having great success with my handbuff paladin deck last night, I was honestly quite surprised how well it could handle most quest decks, they just don't run enough removals to clear 20-25 huge minions and the handbuff is quite consistent now so you don't get into situations where you do literally nothing for 8 turns and wait for that one top deck. Makes more sense now that you've explained why.
Have you seen people specifically avoid playing minions to counter mage frost spells or are you just assuming this is the reason ?
Lastly, could I get a link to that OTK rogue deck ? I don't understand how it's made. I'm assuming it's some sort of Garrote combo but how are they getting 30+ damage out of it ? I tried to theorycraft it, no luck, I came up with a weird and cool deck but definitely not OTK
There are actually quite a few otk’s in this set, two of which I am currently running. There’s the DH otk with Jace Darkweaver that clears the board and gives you over 20 atk, deals 8 damage to face with Fel Barrage, and gives you Metamorphosis. And there’s the Shaman otk with Bolner, Y’sharji, and Dunk Tank/Circus Medic. You play Dunk Tank 3-4 times corrupted and then get the same amount back plus whenever you play a Cirus medic you get two more back to your hand that cost zero.
What OTK decks are y'all talking about ? I'm near diamond 10 in both formats and haven't seen any (from UiS) yet.
People like to radically change terminology.
Basically, people think a completed quest=otk because apparently OTK=A fast clock now.
The only real deck that’s SOMETIMES pulling off a true OTK is miracle rogue that highrolled. But they’re generally allowed to do so because so many people are playing these bad, non board centric strategies, allowing such decks to have all the time in the world.
Everyone’s so afraid to let mages play frost spells that it’s opening up an entire meta that allows greedy combo decks to thrive.
Handbuff Paladin absolutely destroys most of the decks being ran right now, as most of the people you’ll run into are running greedy lists.
I see, that's what I thought, they actually think quest warlock/hunter/mage are OTK decks somehow. Like it doesn't matter they've been hitting your face for the past 12 turns, they landed the killing blow that one last turn so it must be OTK !
And I was definitely having great success with my handbuff paladin deck last night, I was honestly quite surprised how well it could handle most quest decks, they just don't run enough removals to clear 20-25 huge minions and the handbuff is quite consistent now so you don't get into situations where you do literally nothing for 8 turns and wait for that one top deck. Makes more sense now that you've explained why.
Have you seen people specifically avoid playing minions to counter mage frost spells or are you just assuming this is the reason ?
Lastly, could I get a link to that OTK rogue deck ? I don't understand how it's made. I'm assuming it's some sort of Garrote combo but how are they getting 30+ damage out of it ? I tried to theorycraft it, no luck, I came up with a weird and cool deck but definitely not OTK
I just made this crazy Hunter OTK.
I press my hero power button every turn and eventually my opponent dies.
O-T-K! BABEEEEE!!
But yeah, what's up with rogue? People drawing out their whole deck, then playing both garrotes, drawing them out the same turn AND playing alex/tenwu combo damage? I mean, that would be an OTK, but more than likely it's a 2TK.
That was kinda what I was thinking rogue would do when they showed off garrote. Since the usual "miracle/combo" rogue already draws out their deck fast to do the combo with Alex. Just add 16 damage (for 4 mana) on top of that. Easy.
You DO know that there is an ACTUAL Hunter otk with their quest and zero cost hero power that refreshes after you cast a spell…. Right?
What OTK decks are y'all talking about ? I'm near diamond 10 in both formats and haven't seen any (from UiS) yet.
People like to radically change terminology.
Basically, people think a completed quest=otk because apparently OTK=A fast clock now.
The only real deck that’s SOMETIMES pulling off a true OTK is miracle rogue that highrolled. But they’re generally allowed to do so because so many people are playing these bad, non board centric strategies, allowing such decks to have all the time in the world.
Everyone’s so afraid to let mages play frost spells that it’s opening up an entire meta that allows greedy combo decks to thrive.
Handbuff Paladin absolutely destroys most of the decks being ran right now, as most of the people you’ll run into are running greedy lists.
I see, that's what I thought, they actually think quest warlock/hunter/mage are OTK decks somehow. Like it doesn't matter they've been hitting your face for the past 12 turns, they landed the killing blow that one last turn so it must be OTK !
And I was definitely having great success with my handbuff paladin deck last night, I was honestly quite surprised how well it could handle most quest decks, they just don't run enough removals to clear 20-25 huge minions and the handbuff is quite consistent now so you don't get into situations where you do literally nothing for 8 turns and wait for that one top deck. Makes more sense now that you've explained why.
Have you seen people specifically avoid playing minions to counter mage frost spells or are you just assuming this is the reason ?
Lastly, could I get a link to that OTK rogue deck ? I don't understand how it's made. I'm assuming it's some sort of Garrote combo but how are they getting 30+ damage out of it ? I tried to theorycraft it, no luck, I came up with a weird and cool deck but definitely not OTK
There are actually quite a few otk’s in this set, two of which I am currently running. There’s the DH otk with Jace Darkweaver that clears the board and gives you over 20 atk, deals 8 damage to face with Fel Barrage, and gives you Metamorphosis. And there’s the Shaman otk with Bolner, Y’sharji, and Dunk Tank/Circus Medic. You play Dunk Tank 3-4 times corrupted and then get the same amount back plus whenever you play a Cirus medic you get two more back to your hand that cost zero.
Oh yes that's right Jace can kinda OTK, though many times I had to play him before I could play all my fel spells, and fel barrage went off when there was still a board, and I couldn't save the ranked spell until turn 10. So realistically Jace is more of a Reno + board clear and some face damage if you're lucky, but I get your point. I am lacking the epic minion that draws a fel spell, maybe that's why the deck felt a bit slow to me, even with a lot of card draw.
I didn't know about the shaman one, I'm also lacking Bolner I guess that's why. Quick questions how to you get 4 dunk tanks before playing Yshaarj (discover ?) and how do you play Bolner and Yshaarj on the same turn (guessing lightning bloom why you never know) ?
Wait, when you play Bolner into Yshaarj into 0 mana Circus medic, the Circus medic will recast Yshaarj battlecry and refill your hand with more medics for infinite damage right ? Do you even need Dunk tank ? edit : board space I get it
What OTK decks are y'all talking about ? I'm near diamond 10 in both formats and haven't seen any (from UiS) yet.
People like to radically change terminology.
Basically, people think a completed quest=otk because apparently OTK=A fast clock now.
The only real deck that’s SOMETIMES pulling off a true OTK is miracle rogue that highrolled. But they’re generally allowed to do so because so many people are playing these bad, non board centric strategies, allowing such decks to have all the time in the world.
Everyone’s so afraid to let mages play frost spells that it’s opening up an entire meta that allows greedy combo decks to thrive.
Handbuff Paladin absolutely destroys most of the decks being ran right now, as most of the people you’ll run into are running greedy lists.
I see, that's what I thought, they actually think quest warlock/hunter/mage are OTK decks somehow. Like it doesn't matter they've been hitting your face for the past 12 turns, they landed the killing blow that one last turn so it must be OTK !
And I was definitely having great success with my handbuff paladin deck last night, I was honestly quite surprised how well it could handle most quest decks, they just don't run enough removals to clear 20-25 huge minions and the handbuff is quite consistent now so you don't get into situations where you do literally nothing for 8 turns and wait for that one top deck. Makes more sense now that you've explained why.
Have you seen people specifically avoid playing minions to counter mage frost spells or are you just assuming this is the reason ?
Lastly, could I get a link to that OTK rogue deck ? I don't understand how it's made. I'm assuming it's some sort of Garrote combo but how are they getting 30+ damage out of it ? I tried to theorycraft it, no luck, I came up with a weird and cool deck but definitely not OTK
I just made this crazy Hunter OTK.
I press my hero power button every turn and eventually my opponent dies.
O-T-K! BABEEEEE!!
But yeah, what's up with rogue? People drawing out their whole deck, then playing both garrotes, drawing them out the same turn AND playing alex/tenwu combo damage? I mean, that would be an OTK, but more than likely it's a 2TK.
That was kinda what I was thinking rogue would do when they showed off garrote. Since the usual "miracle/combo" rogue already draws out their deck fast to do the combo with Alex. Just add 16 damage (for 4 mana) on top of that. Easy.
You DO know that there is an ACTUAL Hunter otk with their quest and zero cost hero power that refreshes after you cast a spell…. Right?
Except you're already at 12 health on their "OTK" turn and maybe took 40-50 damage already if you're priest/druid/warrior, it's really just a regular face hunter deck that is sacrificing turn 1 for a bigger late game payoff, and it's bold cause turn 1 is the most important turn for aggro decks, I can appreciate that, and you should play around that with your own aggro decks to crush hunters. They won't be able to keep combo pieces in hand until they drop their 7/7
Warlock has a class winrate below 50% and is the 6. Best class... op for suuuure. Best classes are pala and shaman by the way, with mage at the third place. Both paladin and shaman do play minions.... but the meta “is dominated by uninteractive decks”...
both of them can easily kill you between turn 6 and 8 (or earlier), but the quests winning the game around turn 8 are problematic...
Both of them (at least the bubble pala) and face Hunter will destroy your greedy control decks.... let’s nerf the damn quests??!
Miracle rouge can be even faster in killing people .... but surely the quests are op...
i don’t state that no balance patch is necessary, but especially the warlock quest has many bad matchups, while quest mage farms the quest locks which increases its winrate (the deck has some pretty bad matchups too). I do not think that the warlock one needs any nerf, and the mage one I am not sure about either. Rouge might need one, and aggro will take care of the quests. They will be less popular, but viable counters to greed - like they should be. If the quests would lose to greed, there wouldn’t be a point in playing them and giving up a card in your starting hand and your turn 1 play. They will decrease in popularity after the try new flashy things meta is over and people will start playing good decks
You are pulling from sources that are heavily skewed because of people still experimenting with decks etc. Do you honestly think the 73% for winrate for elemental shaman on hsreplay atm is accurate? If yes, i don't know what to tell you :D Heck, it even says on the mulligan breakdown page for the deck that there is 'not enough data to be accurate'
Bubble pally absolutely does not have a chance against a semi-skilled player piloting quest warlock or mage, or even a bad player who is highrolling. It is a strong deck for sure, but it does not hold anything against mentioned decks, let alone miracle rogue. If you actually played the game in the past 2-3 days, you would know ladder is absolutely infested with quest mages and warlocks right now.
Your whole way of 'explaining' things in this topic and your way of responses tell me you are just doing this for attention, and posting whatever is mostly directly opposing the post you are quoting. Well, here, you got some attention, happy now?
So true
It's relevant early and irrelevant turn 5 or later unless you make full board of taunts with 1 card and have enough life to be out of reach.
What OTK decks are y'all talking about ? I'm near diamond 10 in both formats and haven't seen any (from UiS) yet. Or maybe I've seen them but detroyed them before they get to OTK turn i don't know. Are y'all playing bad slow decks ? What's wrong with OTKing someone on turn 8 if they set up properly and/or got lucky ? Not their fault you didn't develop early board pressure and let them cycle and assemble cards.
People like to radically change terminology.
Basically, people think a completed quest=otk because apparently OTK=A fast clock now.
The only real deck that’s SOMETIMES pulling off a true OTK is miracle rogue that highrolled. But they’re generally allowed to do so because so many people are playing these bad, non board centric strategies, allowing such decks to have all the time in the world.
Everyone’s so afraid to let mages play frost spells that it’s opening up an entire meta that allows greedy combo decks to thrive.
Handbuff Paladin absolutely destroys most of the decks being ran right now, as most of the people you’ll run into are running greedy lists.
I see, that's what I thought, they actually think quest warlock/hunter/mage are OTK decks somehow. Like it doesn't matter they've been hitting your face for the past 12 turns, they landed the killing blow that one last turn so it must be OTK !
And I was definitely having great success with my handbuff paladin deck last night, I was honestly quite surprised how well it could handle most quest decks, they just don't run enough removals to clear 20-25 huge minions and the handbuff is quite consistent now so you don't get into situations where you do literally nothing for 8 turns and wait for that one top deck. Makes more sense now that you've explained why.
Have you seen people specifically avoid playing minions to counter mage frost spells or are you just assuming this is the reason ?
Lastly, could I get a link to that OTK rogue deck ? I don't understand how it's made. I'm assuming it's some sort of Garrote combo but how are they getting 30+ damage out of it ? I tried to theorycraft it, no luck, I came up with a weird and cool deck but definitely not OTK
YESSS I agree that this expansion is great! Don't believe the crybabys! The expansion is the dream! It finally makes Hearthstone great again as a single player game YEAHHHH!!!
watch?v=gAjfBIKCV2M on YouTube has one of the clip Kibler's dead from 30 health on turn 6 against rogue. Spell damage Gatgetzan is strong.
I just made this crazy Hunter OTK.
I press my hero power button every turn and eventually my opponent dies.
O-T-K! BABEEEEE!!
But yeah, what's up with rogue? People drawing out their whole deck, then playing both garrotes, drawing them out the same turn AND playing alex/tenwu combo damage? I mean, that would be an OTK, but more than likely it's a 2TK.
That was kinda what I was thinking rogue would do when they showed off garrote. Since the usual "miracle/combo" rogue already draws out their deck fast to do the combo with Alex. Just add 16 damage (for 4 mana) on top of that. Easy.
Spell damage of course ! For unknown reasons I thought for sure spell damage doesn't interact with garrote. Thanks !
Octobot discounts coupled with Auctioneer, ethereal augmerchant and garrote. They pop off with coins, backstabs, preps, sinister strikes, etc. while drawing through their deck and triggering the bleed (which also gets boost from spell damage).
I had 30 life and 17 armor in one game yesterday as Quest Druid and got hit for like 60+ on Turn 6/7.
That's exactly what I DON'T love. And this game has failed to provide either something different or both sides in equal measure, repeatedly over the years. The designers really need to change. More ballsy ones need to come that are willing to take more risks towards a much better game balance.
Until then, consider yourself lucky OP, the game will continue to be exactly what you love. Nothing wrong with that ofc, just that I'd like to enjoy myself in this game too, but it has been impossible since many years. Even BGs became annoying because they fail to do something about the stupid amount of damage (and very low health).
Also, these moronic devs and designers make lots of statements over time about how they want players to interact with each other and especially with the board. Yet, they print the stupid crap that we have now. Someone said it above - this is the best expansion as it makes the game single player. It is more than clear now how "good" of a job they did.
Cry babies? How dare we express that we don’t like the direction this expansion went
The expansion is disgusting, people will be fed up within a week. Great business model.
Warlock has a class winrate below 50% and is the 6. Best class... op for suuuure. Best classes are pala and shaman by the way, with mage at the third place.
Both paladin and shaman do play minions.... but the meta “is dominated by uninteractive decks”...
both of them can easily kill you between turn 6 and 8 (or earlier), but the quests winning the game around turn 8 are problematic...
Both of them (at least the bubble pala) and face Hunter will destroy your greedy control decks.... let’s nerf the damn quests??!
Miracle rouge can be even faster in killing people .... but surely the quests are op...
i don’t state that no balance patch is necessary, but especially the warlock quest has many bad matchups, while quest mage farms the quest locks which increases its winrate (the deck has some pretty bad matchups too). I do not think that the warlock one needs any nerf, and the mage one I am not sure about either. Rouge might need one, and aggro will take care of the quests. They will be less popular, but viable counters to greed - like they should be. If the quests would lose to greed, there wouldn’t be a point in playing them and giving up a card in your starting hand and your turn 1 play. They will decrease in popularity after the try new flashy things meta is over and people will start playing good decks
As standard streamers were quoted falsely here, there we go: Thijs 18 hours ago
There are actually quite a few otk’s in this set, two of which I am currently running. There’s the DH otk with Jace Darkweaver that clears the board and gives you over 20 atk, deals 8 damage to face with Fel Barrage, and gives you Metamorphosis. And there’s the Shaman otk with Bolner, Y’sharji, and Dunk Tank/Circus Medic. You play Dunk Tank 3-4 times corrupted and then get the same amount back plus whenever you play a Cirus medic you get two more back to your hand that cost zero.
You DO know that there is an ACTUAL Hunter otk with their quest and zero cost hero power that refreshes after you cast a spell…. Right?
Oh yes that's right Jace can kinda OTK, though many times I had to play him before I could play all my fel spells, and fel barrage went off when there was still a board, and I couldn't save the ranked spell until turn 10. So realistically Jace is more of a Reno + board clear and some face damage if you're lucky, but I get your point. I am lacking the epic minion that draws a fel spell, maybe that's why the deck felt a bit slow to me, even with a lot of card draw.
I didn't know about the shaman one, I'm also lacking Bolner I guess that's why. Quick questions how to you get 4 dunk tanks before playing Yshaarj (discover ?) and how do you play Bolner and Yshaarj on the same turn (guessing lightning bloom why you never know) ?
Wait, when you play Bolner into Yshaarj into 0 mana Circus medic, the Circus medic will recast Yshaarj battlecry and refill your hand with more medics for infinite damage right ? Do you even need Dunk tank ? edit : board space I get it
Except you're already at 12 health on their "OTK" turn and maybe took 40-50 damage already if you're priest/druid/warrior, it's really just a regular face hunter deck that is sacrificing turn 1 for a bigger late game payoff, and it's bold cause turn 1 is the most important turn for aggro decks, I can appreciate that, and you should play around that with your own aggro decks to crush hunters. They won't be able to keep combo pieces in hand until they drop their 7/7
You are pulling from sources that are heavily skewed because of people still experimenting with decks etc. Do you honestly think the 73% for winrate for elemental shaman on hsreplay atm is accurate? If yes, i don't know what to tell you :D Heck, it even says on the mulligan breakdown page for the deck that there is 'not enough data to be accurate'
Bubble pally absolutely does not have a chance against a semi-skilled player piloting quest warlock or mage, or even a bad player who is highrolling. It is a strong deck for sure, but it does not hold anything against mentioned decks, let alone miracle rogue.
If you actually played the game in the past 2-3 days, you would know ladder is absolutely infested with quest mages and warlocks right now.
Your whole way of 'explaining' things in this topic and your way of responses tell me you are just doing this for attention, and posting whatever is mostly directly opposing the post you are quoting. Well, here, you got some attention, happy now?
U know i am actually fine with garote combo in this meta. Let it ride for a bit.