With the expansion coming tomorrow there's a lot of talk about the "OP" cards that will break the meta and that are too strong and will be staple (hunter quest, cornelius, etc.) but I haven't seen a lot of talk about cards that people either say are bad or are not even considered but that could actually see play and are being underrated. Keep in mind I'm not talking about cards that will break the meta and people are not considering, not necessarily, but rather cards that people are saying are much worse than they actually are or cards that are simply being disregarded or not talked about enough. I'll start with some cards that are underrated imo:
Lost in the Park: Not the strongest quest but not a bad one. Problem is people think that a quest should be your main strategy but I see this one more like a support package for another druid deck. The attack quest package is 9 cards (pounce, amulet, feral, the new tiger and the quest itself) and it gives you a lot of damage and armor. If you're expecting the quest to be your win condition then yeah, it sucks, it falls short but if you splash this package into maybe a GA druid or maybe even something else like a taunt or N'Zpth/Y'Shaarj druid, it can help you a lot by either killing minions or going face.
Best in Shell: We all know this card is good, but it's being underrated for how good it actually is. 14 health in taunts is a lot. Clown druid is currently a solid deck but it main issue is it can get run down by aggro, this card solves the issue and you should be able to play it early enough due to ramping. Also the class has Arbor Up and this is literally such a good card for an arbor follow up.
Battleground Battlemaster: Most people are sleeping on this card, like heavily. It has ok stats for a 5 drop and it can allow you to pump massive amounts of damage while developing a body. I'm not saying this is a Corridor Creeper levels of sleeper but the card is solid and in the right deck you can destroy your opponent with it. Mid-range decks want this card and it pretty much has taunt and has to be removed immediatly. I think there are 2 decks that this can shine in. First is Handlock cause this is a disgusting, on curve follow-up to both Anetheron and Dark Alley Pact, if you get this combo off the game is pretty much over. Problem is that there aren't other many good targets for the windfury. The deck I really think this card is going to be really strong is on Handbuff pally. You buff your shit, you get more attack, you make battlemaster itself harder to remove. The issue is wheter handbuff paladin will end up as a real deck that's at least like tier 2-3. If that's the case then Battlemaster will allow paladin to cheese a lot of games.
So hw about you? What are some of the cards you think are being underrated or simple disregarded but that could end up being impactful or at least a lot better than the ratings they're getting.
I think this is one of those small, unassuming cards that will go in a LOT of decks. Early taunt is nice. Handlock likes it, buff decks like it. You get 4 small unassuming taunts for the price of just 2.
I'm going to assume it's a successful Arena card too.
The only problem I can see with it is that you can't keep it in the mulligan or it loses most of its appeal. That might be a problem if it doesn't pan out as a nice card later in games.
I think this is one of those cards that you assume is just pack filler, but that turn out to be underrated.
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Nobleman: Maybe its just me, but I wanted this effect for so long in a neutral card. It can duplicate your legendaries, your spells, even your quest rewards.
Sketchy Information (in wild): 3 mana 5/5, and its 1 mana with Prep. Its just crazy good tempo and I think a lot of people are sleeping on it.
I think this is one of those small, unassuming cards that will go in a LOT of decks. Early taunt is nice. Handlock likes it, buff decks like it. You get 4 small unassuming taunts for the price of just 2.
I'm going to assume it's a successful Arena card too.
The only problem I can see with it is that you can't keep it in the mulligan or it loses most of its appeal. That might be a problem if it doesn't pan out as a nice card later in games.
I think this is one of those cards that you assume is just pack filler, but that turn out to be underrated.
Saronite Chain Gang was pretty good in handbuff decks. This card is strictly better in most of the cases. So yeah, its gonna be pretty good.
100% agree with Battlemaster - no way that card isn't broken somewhere. Handlock has some other good targets too... Package Runner, Goldsire Gnoll, Void Drinker, Jaraxxus Demons, Alex, Flesh Giant (?). Depends on how you build it... but a ton of potential to end games on curve.
Cheesemonger - This card is similar to Ogremancer. However, I feel like this card will pay for itself more often than Ogremancer does. Ogremancer can be destroyed by a spell and you get a 2/2 out of it. With Cheesemonger, however... does your opponent run a bunch of minions into it? Good trade. Do they use a spell (maybe two) to destroy him? Good trade. Do they ignore it completely? They'll pay for it when you fill your hand with spells.
Mo'arg Forgefiend - Finally, a good Demon for N'Zoth, God of the Deep to summon. If you can make it to turn eight against an aggressive deck, this card will seal the deal for you. Also, it's a decent 8-drop for Seek Guidance.
Entitled Customer - I think Handlock will be META and this is the card that ties everything together. I think this just clears the board 95% of the time you use it.
First Flame - If any card makes this "Fire Mage" work, it's this. Even so, this is just generally good removal and Mage's love cheap spells.
I think this is one of those small, unassuming cards that will go in a LOT of decks. Early taunt is nice. Handlock likes it, buff decks like it. You get 4 small unassuming taunts for the price of just 2.
I'm going to assume it's a successful Arena card too.
The only problem I can see with it is that you can't keep it in the mulligan or it loses most of its appeal. That might be a problem if it doesn't pan out as a nice card later in games.
I think this is one of those cards that you assume is just pack filler, but that turn out to be underrated.
Oh yeah I actually forgot the mule, pretty decent card honestly but it might get hindered by the fact that you can't keep it on the mulligan.
Nobleman: Maybe its just me, but I wanted this effect for so long in a neutral card. It can duplicate your legendaries, your spells, even your quest rewards.
Sketchy Information (in wild): 3 mana 5/5, and its 1 mana with Prep. Its just crazy good tempo and I think a lot of people are sleeping on it.
Nobleman has the potential to be a solid copying effect but I think it'll end up being too slow because it is random. If you want it to be good you need to only have minions you want to copy in your hand and that's honestly too slow to be realistic.
I'd have to go with Auctioneer Jaxon and the rest of the Trade package, but more specifically Impatient Shopkeep... sure, 3 mana 3/3 Rush doesn't sound like the BEST, but... Rabid Worgen was run sometimes back in the day and this is a strict upgrade to that, the 1 mana to cycle into something possibly more useful is a REALLY strong effect even on cards that aren't particularly good, and dealing 3 damage to something with the possibility of keeping a body on the field for later is honestly not that bad of a removal option...
And, if that wasn't enough, Jaxon is able to help you set up combos or fetch for particularly important cards in scenario, so that's probably worth some merit in decks that really want to increase their chances of getting a particular card but have no tutor... definitely worth keeping an eye on.
Nobleman: Maybe its just me, but I wanted this effect for so long in a neutral card. It can duplicate your legendaries, your spells, even your quest rewards.
Sketchy Information (in wild): 3 mana 5/5, and its 1 mana with Prep. Its just crazy good tempo and I think a lot of people are sleeping on it.
Nobleman has the potential to be a solid copying effect but I think it'll end up being too slow because it is random. If you want it to be good you need to only have minions you want to copy in your hand and that's honestly too slow to be realistic.
You dont have to make sure it copies the thing you want to. Sometimes a 20% chance is good enough. I mean 20% chance to gain a huge advantage and 80% to just copy something else on a 3 mana 2/3 is not bad. Its just like a card draw battlecry that could be much better sometimes.
Cheesemonger - This card is similar to Ogremancer. However, I feel like this card will pay for itself more often than Ogremancer does. Ogremancer can be destroyed by a spell and you get a 2/2 out of it. With Cheesemonger, however... does your opponent run a bunch of minions into it? Good trade. Do they use a spell (maybe two) to destroy him? Good trade. Do they ignore it completely? They'll pay for it when you fill your hand with spells.
Mo'arg Forgefiend - Finally, a good Demon for N'Zoth, God of the Deep to summon. If you can make it to turn eight against an aggressive deck, this card will seal the deal for you. Also, it's a decent 8-drop for Seek Guidance.
Entitled Customer - I think Handlock will be META and this is the card that ties everything together. I think this just clears the board 95% of the time you use it.
First Flame - If any card makes this "Fire Mage" work, it's this. Even so, this is just generally good removal and Mage's love cheap spells.
I honestly don't think Cheesemonger will work, it feels too clunky. An ogremancer type effect is good but cheese's one is too random, there are a lot of terrible spells at all costs that will just end up rotting in your hand tbh.
Mo'arg Forgefiend seems good for N'zoth decks that have no minions but the only solid N'Zoth deck is DH and you already have your green rag. This card can help a lot to make other N'Zoth decks viable.
Entitled Customer is really good and will honestly be played in literally every single defensive warlock. a 6 mana nether that leaves a 3/2 behing is good.
And yeah I think between First Flame, Ignite, Hot Streak, the 4 mana AoE and the fire auctioneer, fire mage has to at least be a fringe deck most of those cards are for sure strong.
Jace Darkweaver is going to be very good, on the level of Zul'jin
Sheldras Moontree will make combo solitaire druids even more annoying
Rats of Extraordinary Size seems underrated. It does depend on the cost of the 5/5 rats in hand, though, but it will be good.
Grand Mage Antonidas will be very good; easy to trigger with a lot of already playable cards like Fireball. Keep the opposing board clean and it's 18 to the face.
Highlord Fordragon will be the stone cold nuts. It'll easily give 1-2 procs the turn you play it if timed carefully, plus it has divine shield itself, so removing it will usually trigger it again. Everything is scary when it has +10/+10 or +15/+15, and in aggro it'll always hit a cheap minion, so you can play an 11/11 for 2 mana or something.
Seek Guidance will be really good. (I don't think this is very controversial, though, lol)
I don't think Darkbishop Benedictus will be tier 1, but it will be fun tier 1. I'm super happy we can get him in diamond; I'm definitely going to try it.
Elekk Mount will be one of the top most hated arena cards.
Maestra of the Masquerade will suck other than as a meme, and nobody will play it once they figure out it's a Bloodfen Raptor.
Canal Slogger will give Shaman a huge buff in Arena.
Granite Forgeborn will make Elemental Shaman even stronger than it is now. Something in this deck will get nerfed, probably more than one card.
Tiny Toys will bring back Evolve decks in a big way.
Elwynn Boar will be at least marginally playable. (I almost pulled it off in duels with just two buckets, got to 6/7 and opponent conceded, and that's with zero support outside the buckets)
Peasant will be in every aggro deck. Stockades Prisoner will be in a lot of them.
Cornelius Roame will get nerfed.
Control decks will still take more skill to play than anything else but none will be tier 1 again.
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With the expansion coming tomorrow there's a lot of talk about the "OP" cards that will break the meta and that are too strong and will be staple (hunter quest, cornelius, etc.) but I haven't seen a lot of talk about cards that people either say are bad or are not even considered but that could actually see play and are being underrated. Keep in mind I'm not talking about cards that will break the meta and people are not considering, not necessarily, but rather cards that people are saying are much worse than they actually are or cards that are simply being disregarded or not talked about enough. I'll start with some cards that are underrated imo:
So hw about you? What are some of the cards you think are being underrated or simple disregarded but that could end up being impactful or at least a lot better than the ratings they're getting.
Encumbered Pack Mule
I think this is one of those small, unassuming cards that will go in a LOT of decks. Early taunt is nice. Handlock likes it, buff decks like it. You get 4 small unassuming taunts for the price of just 2.
I'm going to assume it's a successful Arena card too.
The only problem I can see with it is that you can't keep it in the mulligan or it loses most of its appeal. That might be a problem if it doesn't pan out as a nice card later in games.
I think this is one of those cards that you assume is just pack filler, but that turn out to be underrated.
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Nobleman: Maybe its just me, but I wanted this effect for so long in a neutral card. It can duplicate your legendaries, your spells, even your quest rewards.
Sketchy Information (in wild): 3 mana 5/5, and its 1 mana with Prep. Its just crazy good tempo and I think a lot of people are sleeping on it.
Saronite Chain Gang was pretty good in handbuff decks. This card is strictly better in most of the cases. So yeah, its gonna be pretty good.
100% agree with Battlemaster - no way that card isn't broken somewhere. Handlock has some other good targets too... Package Runner, Goldsire Gnoll, Void Drinker, Jaraxxus Demons, Alex, Flesh Giant (?). Depends on how you build it... but a ton of potential to end games on curve.
There will be some underrated cards that make aggro decks powerful this expansion for sure.
Great thread idea!
I'm going to leave Lost in the Park and Battleground Battlemaster out of my review because I think OP said it best. These cards are being HEAVILY slept on.
Cheesemonger - This card is similar to Ogremancer. However, I feel like this card will pay for itself more often than Ogremancer does. Ogremancer can be destroyed by a spell and you get a 2/2 out of it. With Cheesemonger, however... does your opponent run a bunch of minions into it? Good trade. Do they use a spell (maybe two) to destroy him? Good trade. Do they ignore it completely? They'll pay for it when you fill your hand with spells.
Mo'arg Forgefiend - Finally, a good Demon for N'Zoth, God of the Deep to summon. If you can make it to turn eight against an aggressive deck, this card will seal the deal for you. Also, it's a decent 8-drop for Seek Guidance.
Entitled Customer - I think Handlock will be META and this is the card that ties everything together. I think this just clears the board 95% of the time you use it.
First Flame - If any card makes this "Fire Mage" work, it's this. Even so, this is just generally good removal and Mage's love cheap spells.
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Oh yeah I actually forgot the mule, pretty decent card honestly but it might get hindered by the fact that you can't keep it on the mulligan.
Nobleman has the potential to be a solid copying effect but I think it'll end up being too slow because it is random. If you want it to be good you need to only have minions you want to copy in your hand and that's honestly too slow to be realistic.
I'd have to go with Auctioneer Jaxon and the rest of the Trade package, but more specifically Impatient Shopkeep... sure, 3 mana 3/3 Rush doesn't sound like the BEST, but... Rabid Worgen was run sometimes back in the day and this is a strict upgrade to that, the 1 mana to cycle into something possibly more useful is a REALLY strong effect even on cards that aren't particularly good, and dealing 3 damage to something with the possibility of keeping a body on the field for later is honestly not that bad of a removal option...
And, if that wasn't enough, Jaxon is able to help you set up combos or fetch for particularly important cards in scenario, so that's probably worth some merit in decks that really want to increase their chances of getting a particular card but have no tutor... definitely worth keeping an eye on.
You dont have to make sure it copies the thing you want to. Sometimes a 20% chance is good enough. I mean 20% chance to gain a huge advantage and 80% to just copy something else on a 3 mana 2/3 is not bad. Its just like a card draw battlecry that could be much better sometimes.
Strongly agree, this card has super big potential.
Lion's Guard going to stop a lot of aggro in their tracks
You mean the just as good and possibly even better Hooked Reaver?
I honestly don't think Cheesemonger will work, it feels too clunky. An ogremancer type effect is good but cheese's one is too random, there are a lot of terrible spells at all costs that will just end up rotting in your hand tbh.
Mo'arg Forgefiend seems good for N'zoth decks that have no minions but the only solid N'Zoth deck is DH and you already have your green rag. This card can help a lot to make other N'Zoth decks viable.
Entitled Customer is really good and will honestly be played in literally every single defensive warlock. a 6 mana nether that leaves a 3/2 behing is good.
And yeah I think between First Flame, Ignite, Hot Streak, the 4 mana AoE and the fire auctioneer, fire mage has to at least be a fringe deck most of those cards are for sure strong.
Jace Darkweaver is going to be very good, on the level of Zul'jin
Sheldras Moontree will make combo solitaire druids even more annoying
Rats of Extraordinary Size seems underrated. It does depend on the cost of the 5/5 rats in hand, though, but it will be good.
Grand Mage Antonidas will be very good; easy to trigger with a lot of already playable cards like Fireball. Keep the opposing board clean and it's 18 to the face.
Highlord Fordragon will be the stone cold nuts. It'll easily give 1-2 procs the turn you play it if timed carefully, plus it has divine shield itself, so removing it will usually trigger it again. Everything is scary when it has +10/+10 or +15/+15, and in aggro it'll always hit a cheap minion, so you can play an 11/11 for 2 mana or something.
Seek Guidance will be really good. (I don't think this is very controversial, though, lol)
I don't think Darkbishop Benedictus will be tier 1, but it will be fun tier 1. I'm super happy we can get him in diamond; I'm definitely going to try it.
Elekk Mount will be one of the top most hated arena cards.
Maestra of the Masquerade will suck other than as a meme, and nobody will play it once they figure out it's a Bloodfen Raptor.
Canal Slogger will give Shaman a huge buff in Arena.
Granite Forgeborn will make Elemental Shaman even stronger than it is now. Something in this deck will get nerfed, probably more than one card.
Tiny Toys will bring back Evolve decks in a big way.
Elwynn Boar will be at least marginally playable. (I almost pulled it off in duels with just two buckets, got to 6/7 and opponent conceded, and that's with zero support outside the buckets)
Peasant will be in every aggro deck. Stockades Prisoner will be in a lot of them.
Cornelius Roame will get nerfed.
Control decks will still take more skill to play than anything else but none will be tier 1 again.