I see that a lot of people are praising the warlock quest and I cant agree with this.
Warlock is my absolute favorite class, I have close to 3k wins with it and I have played every single archetype since beta. I love the nature of the class, using other resources than mana to gain advantage, sacrificing stuff to gain more power etc.
But I honestly think that the questline will fail in real ladder environment. In wild normal Darkglare lock is much better. In standard it wont be able to do so much self damage against all of aggro decks. In the theorycrafting streams they needed to play a lot of new cards and most of the streamers just wanted to try the new questlines. The warlock questline is obviously good against slower decks, but I dont think we will have a slower meta when the new expansion hits. So it will fail eventually.
Believe me, I will be happy if Im wrong about this, I just cant see a self-damaging strategy working in standard right now.
Sidenote: the hunter quest is overrated and the mage quest is underrated IMO.
I see that a lot of people are praising the warlock quest and I cant agree with this.
Warlock is my absolute favorite class, I have close to 3k wins with it and I have played every single archetype since beta. I love the nature of the class, using other resources than mana to gain advantage, sacrificing stuff to gain more power etc.
But I honestly think that the questline will fail in real ladder environment. In wild normal Darkglare lock is much better. In standard it wont be able to do so much self damage against all of aggro decks. In the theorycrafting streams they needed to play a lot of new cards and most of the streamers just wanted to try the new questlines. The warlock questline is obviously good against slower decks, but I dont think we will have a slower meta when the new expansion hits. So it will fail eventually.
Believe me, I will be happy if Im wrong about this, I just cant see a self-damaging strategy working in standard right now.
Sidenote: the hunter quest is overrated and the mage quest is underrated IMO.
Touch of the Nathrezim, Drain Soul, Tamsin Roame, Lion's Guard and the healing from the questline. That's a lot of bonus health to go through for aggro decks, even if you actively damage yourself on the first few turns. Once the questline is completed all the remaining self damage goes to the opponent for huge spikes of face damage so it's not a problem anymore.
There is even Lord Jaraxxus that can give some extra survivability and make his weapon crazy OP with blightborne tamsin effect.
Of course this is pure theorycraft so I could be horribly wrong. I haven't watched any pre-release stream to see how the card actually performs and what the streamer decks look like so far. i want to fully enjoy the refining experience this time.
I see that a lot of people are praising the warlock quest and I cant agree with this.
Warlock is my absolute favorite class, I have close to 3k wins with it and I have played every single archetype since beta. I love the nature of the class, using other resources than mana to gain advantage, sacrificing stuff to gain more power etc.
But I honestly think that the questline will fail in real ladder environment. In wild normal Darkglare lock is much better. In standard it wont be able to do so much self damage against all of aggro decks. In the theorycrafting streams they needed to play a lot of new cards and most of the streamers just wanted to try the new questlines. The warlock questline is obviously good against slower decks, but I dont think we will have a slower meta when the new expansion hits. So it will fail eventually.
Believe me, I will be happy if Im wrong about this, I just cant see a self-damaging strategy working in standard right now.
Sidenote: the hunter quest is overrated and the mage quest is underrated IMO.
Just ask yourself the question: with these cards, do you have a crazy good winrate against aggro? Not counting self-damage of course. If the answer is yes then go for it. Or you can play regular controllock which beats slower decks anyways and since you are favored against aggro you can beat anything. Or you can include the questline to beat slower decks even more but you still dont have to fear aggro because you have so much healing.
Sorry for being sarcastic, but even if it works, this wont be the best version of warlock control in my opinion. And Im pretty sure it wont work.
I play nothing but wild, and I see some of the questlines as potentially playable (Hunter, warlock, maybe paladin and shaman). priest quest will be trash, druid meh, warrior maybe in some weird pirate midrange list, dh absolute garbage, same goes for rouge and mage.
none of those will be top tier (if any has a chance to be top in wild it’s actually the warlock one and maybe the Hunter but I doubt it) but great fun. And we don’t need new tier 1 decks. Tier 2/3 is fine
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I see that a lot of people are praising the warlock quest and I cant agree with this.
Warlock is my absolute favorite class, I have close to 3k wins with it and I have played every single archetype since beta. I love the nature of the class, using other resources than mana to gain advantage, sacrificing stuff to gain more power etc.
But I honestly think that the questline will fail in real ladder environment. In wild normal Darkglare lock is much better. In standard it wont be able to do so much self damage against all of aggro decks. In the theorycrafting streams they needed to play a lot of new cards and most of the streamers just wanted to try the new questlines. The warlock questline is obviously good against slower decks, but I dont think we will have a slower meta when the new expansion hits. So it will fail eventually.
Believe me, I will be happy if Im wrong about this, I just cant see a self-damaging strategy working in standard right now.
Sidenote: the hunter quest is overrated and the mage quest is underrated IMO.
Touch of the Nathrezim, Drain Soul, Tamsin Roame, Lion's Guard and the healing from the questline. That's a lot of bonus health to go through for aggro decks, even if you actively damage yourself on the first few turns. Once the questline is completed all the remaining self damage goes to the opponent for huge spikes of face damage so it's not a problem anymore.
Here is my take on it, I don't fear aggro, I have ok-ish tempo myself and I'll burst them down before they do, once blightborne tamsin is in play (most likely on curve or soon after) I essentially win the next turn with some combination of Stealer of Souls, Backfire, Raise Dead, Knife Vendor, Unstable Shadow Blast or even the old Darkglare and Flesh Giant :
There is even Lord Jaraxxus that can give some extra survivability and make his weapon crazy OP with blightborne tamsin effect.
Of course this is pure theorycraft so I could be horribly wrong. I haven't watched any pre-release stream to see how the card actually performs and what the streamer decks look like so far. i want to fully enjoy the refining experience this time.
Just ask yourself the question: with these cards, do you have a crazy good winrate against aggro? Not counting self-damage of course. If the answer is yes then go for it. Or you can play regular controllock which beats slower decks anyways and since you are favored against aggro you can beat anything. Or you can include the questline to beat slower decks even more but you still dont have to fear aggro because you have so much healing.
Sorry for being sarcastic, but even if it works, this wont be the best version of warlock control in my opinion. And Im pretty sure it wont work.
I play nothing but wild, and I see some of the questlines as potentially playable (Hunter, warlock, maybe paladin and shaman). priest quest will be trash, druid meh, warrior maybe in some weird pirate midrange list, dh absolute garbage, same goes for rouge and mage.
none of those will be top tier (if any has a chance to be top in wild it’s actually the warlock one and maybe the Hunter but I doubt it) but great fun. And we don’t need new tier 1 decks. Tier 2/3 is fine