Shaman is decent but there is still overload that does not get addressed
Palladin might be too good + it can stack the battlecry. You likely play hanbuff pally but even than you die to agro.
Priest broken for Highlander and will need nerf to t1 and t2 rewards
Since we are talking about wild:
Mage: I agree it wont see play.
Warlock: Its a meme. Normal Darkglare is much better.
Shaman: Its interesting. We dont need the final reward to make it useful.
Paladin: Its the most interesting. You can play "odd" pala with even cards. My first instinct that its too slow and normal odd pally will be better, but it has some potential.
Priest: Its not broken. Razakus might play it for the discovers but it will make the deck weaker against aggro.
Of all the revealed questlines, Pally's seems easiest to complete so far. Only restriction of playing 1 drops seems simple enough, and since I'm in wild, it's made infinitely easier to have more draw/refill options available. I don't see palladin's questline being difficult to complete at all.
The only real question is will the payoff for said questline be viable/worth it to win consistantly? Dude-adin builds can be strong but in hyper aggro formats it might struggle to make their big payoff turns before they die.
Mage questline should be ok in wild because Sorc Apprentice will always be a card there. Until she finally gets the nerf bat swung at her she'll be a huge nuisance but make this deck stronger anyways.
All the questlines that are revealed so far are fairly easy to complete with exception maybe to Mage's Sorcerer's Gambit because you might not want to always cast or even put that many of one type of spell. Cast one many type of one spell and you will be locked out from completing the quest.
Priest might take the longest to complete but that is your gameplan with it anyways. Control the game until you cast a 10 mana win the game.
For Warlock, you don't actually take that much damage because the reward for the first two parts heal you. Warlocks have good healing tools with Touch of the Nathrezim and Blood Shard Bristleback
Since we are talking about wild:
Mage: I agree it wont see play.
Warlock: Its a meme. Normal Darkglare is much better.
Shaman: Its interesting. We dont need the final reward to make it useful.
Paladin: Its the most interesting. You can play "odd" pala with even cards. My first instinct that its too slow and normal odd pally will be better, but it has some potential.
Priest: Its not broken. Razakus might play it for the discovers but it will make the deck weaker against aggro.
Druid: LOL
Of all the revealed questlines, Pally's seems easiest to complete so far. Only restriction of playing 1 drops seems simple enough, and since I'm in wild, it's made infinitely easier to have more draw/refill options available. I don't see palladin's questline being difficult to complete at all.
The only real question is will the payoff for said questline be viable/worth it to win consistantly? Dude-adin builds can be strong but in hyper aggro formats it might struggle to make their big payoff turns before they die.
Mage questline should be ok in wild because Sorc Apprentice will always be a card there. Until she finally gets the nerf bat swung at her she'll be a huge nuisance but make this deck stronger anyways.
All the questlines that are revealed so far are fairly easy to complete with exception maybe to Mage's Sorcerer's Gambit because you might not want to always cast or even put that many of one type of spell. Cast one many type of one spell and you will be locked out from completing the quest.
Priest might take the longest to complete but that is your gameplan with it anyways. Control the game until you cast a 10 mana win the game.
For Warlock, you don't actually take that much damage because the reward for the first two parts heal you. Warlocks have good healing tools with Touch of the Nathrezim and Blood Shard Bristleback
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Something like Paladin probably easily, Priest rather not and only in rare occasions as you need a fitting card draw etc.
Not sure if these will be good or not so far.