After checking some insightful data at HSReplay, I checked a collection of legendary cards that have 0.0% use because they may be too weak and/or don't fit well in any deck archetype. Perhaps we need a little boost to some of them to spice up Wild a little bit. I have some ideas, you guys tell me if it would be great to see them be played.
I selected Legendary cards with 0.0% presence in decks in Wild according to HSReplay.
Hemet Nesingwary doesn't feel like a legendary tech card. Raising his health to 6 will make him more viable and would match Hemet, Jungle Hunter's stats, making him more coherent.
Remember Hobart Grapplehammer? Me neither! Perhaps if we add 1 use to our weapons we could see him more often. Would this be the boost necessary to make Hack the System finally viable?
Imagine opening a Wild pack and getting Ozruk as your legendary card. Oh my! It's less impactful than Kalimos, Primal Lord, so why should it cost more? 8-7 mana should be the ideal cost for this legendary elemental.
What do you guys think? Would you like to see more variety in Wild? I can redesign more cards if you wish to (hopefully) show them to any HS dev so they could do something about that?
All your change is really faithful to what blizzard usually do. This is a veryb lizzard-like to boost a useless card. Just change some number here and there, then voila! Here we go..
I will never say that redesign nor creativity time, though.. XD
In serious note. All these cards can get some interesting redesign.
Like, For hemet..
Destroy a beast and all copies in your opponent deck.
Like, for hobar
Give it rush, makes it slightly more impactful when played while also become easily to get tutored by 1 mana card.
Like, for ozruk, give the health to all elemental instead of only himself..
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After checking some insightful data at HSReplay, I checked a collection of legendary cards that have 0.0% use because they may be too weak and/or don't fit well in any deck archetype. Perhaps we need a little boost to some of them to spice up Wild a little bit. I have some ideas, you guys tell me if it would be great to see them be played.
I selected Legendary cards with 0.0% presence in decks in Wild according to HSReplay.
Hemet Nesingwary doesn't feel like a legendary tech card. Raising his health to 6 will make him more viable and would match Hemet, Jungle Hunter's stats, making him more coherent.
Remember Hobart Grapplehammer? Me neither! Perhaps if we add 1 use to our weapons we could see him more often. Would this be the boost necessary to make Hack the System finally viable?
Imagine opening a Wild pack and getting Ozruk as your legendary card. Oh my! It's less impactful than Kalimos, Primal Lord, so why should it cost more? 8-7 mana should be the ideal cost for this legendary elemental.
What do you guys think? Would you like to see more variety in Wild? I can redesign more cards if you wish to (hopefully) show them to any HS dev so they could do something about that?
Sadly non of those would see play even with the buff
Anyone trying to economize would have dusted these long ago. I don't see any reason to "save" cards that were never good to begin with.
I guess it could be an interesting exercise, but in practice Blizzard would just release new cards with better stats.
"Why, you never expected justice from a company, did you? They have neither a soul to lose nor a body to kick." -- Lady Saba Holland
Amazing.
All your change is really faithful to what blizzard usually do. This is a veryb lizzard-like to boost a useless card. Just change some number here and there, then voila! Here we go..
I will never say that redesign nor creativity time, though.. XD
In serious note. All these cards can get some interesting redesign.
Like, For hemet..
Destroy a beast and all copies in your opponent deck.
Like, for hobar
Give it rush, makes it slightly more impactful when played while also become easily to get tutored by 1 mana card.
Like, for ozruk, give the health to all elemental instead of only himself..