I've been playing since classic and mostly play wild. I've played a lot of decks and have gotten to legend with a few and can say in my experience Mozaki Mage is the most powerful deck I've ever played. Took me a few weeks to get the hang of it but once you know it..wow. Hard to go back to playing other decks. Even decks like Secret Mage feel weak and slow in comparison.
I've never played a deck that straight up ignores the board and the life remaining and everything the opponent does and still OTKs them. Consistently. Turn 5 OTKs against tier 1 decks. Tons of turn 6 OTKs. Big ass board from darkglare? Doesn't matter. OTKed. Odd paladin full board? Doesn't matter. OTKed Played a rogue who cheated out 6 dragons (around 60/60 in stats) on turn 6 with deathrattle combo and doesn't matter. Still got OTKed turn 8. Control Warlock? Ignore everything they do and OTK. Big priest? Ignore and OTK. Reno Shaman? OTked. Galakrond Shaman? OTKed. Celestial alignment druid with 30hp and 30 armor? OTKed. Raza priest? OTKed.
Don't get me wrong I had some losses to well timed Ice Blocks or Dirty Rats but most decks don't have the tools to deal with Mozaki. Had multiple losses to Odd DH and Even hunter. But these decks aren't as common since they get smoked by other decks. Even decks that can beat Mozaki have to rely on some RNG (like dirty rat hitting it).
Thoughts? I don't think Mozaki is broken because it can definitely be countered (mindrender Illucia, dirty rat, Mutanus, face decks) but still out of all the wild meta decks I think this is the best suited in the most match ups. Only reason it isn't more popular is because most players aren't comfortable with freeze mage (being at 1hp for multiple turns, no board control, etc.) - similar to how many players can't play darkglare.
Turn 5 vs. secret
Turn 6 vs. secret
Turn 6 vs. secret
Turn 7 vs. odd
Control: Hecklebot failed. Loatheb doesn't matter. Board doesn't matter. Only thing he could do was Zephys a flare and even then I could have used Frost Nova instead to survive. Dirty rat was his only shot here.
As I hate this kind of decks which want to play alone (why don’t you play patience instead of HS then?), in my Reno DH I run Hecklebot, Deathlord, Dirty Rat, Mutanus, + Brann, Zola and Zai. I win more than I lose against Mozaki, but I can confirm that even with so many tools the deck is broken.
I've said this a million times and I'll say this a million more. You can't argue, I know I am 100% correct about it. Anyone who argues with the following statement is either blind or mentally challenged. Why am I saying this? Because anyone with a 2-digit IQ can see this. Here we go:
Nerfing Sorcerer's Apprentice so that all spells won't cost less than 1 mana, will solve ALL of our current Mage problems and will give space to future card design for Mage.
As I hate this kind of decks which want to play alone (why don’t you play patience instead of HS then?), in my Reno DH I run Hecklebot, Deathlord, Dirty Rat, Mutanus, + Brann, Zola and Zai. I win more than I lose against Mozaki, but I can confirm that even with so many tools the deck is broken.
Well yeah that's a lot of tech to counter it so you are well equipped, but most people don't run that many counters
I've said this a million times and I'll say this a million more. You can't argue, I know I am 100% correct about it. Anyone who argues with the following statement is either blind or mentally challenged. Why am I saying this? Because anyone with a 2-digit IQ can see this. Here we go:
Nerfing Sorcerer's Apprentice so that all spells won't cost less than 1 mana, will solve ALL of our current Mage problems and will give space to future card design for Mage.
There is no mage deck in wild that is broken. Closest thing was Flamewaker but the spring water nerf killed it. Also explosive runes destroys that deck and so does aggro. Mozaki doesn't have a crazy high win rate because of the skill cap at lower levels and obvious counters at higher levels.
Future card design: Yes sorcerer's apprentice limits future design but anytime the game is broken by a new card (wretched tiller/hysteria, stealer of souls, refreshing spring water), the nerfs or even bans now come quickly
BTW, Mozaki win rate is 57.8% and 73.4% when played. It seems that Mozaki generally has a lower mana and set up cost than other cards with a similar win rate when played statistic.
OTKs have been broken in Wild ever sice Malygos druid got squeezed out years ago. That was still a propper OTK deck as the devs intended - you really had to draw through most of if not all your deck, planning ahead, decisions and resource management mattered. Wild is just getting worse all the time, and every expansion they realease more and more creeped cards and wacky effects. The format is dead unless they commit to wide-scale nerfs, which i don't think they will, it will upset too many people.
Like, you can say this deck isn't "broken", as it only sports a 50-60% winrate... but it is killing you no matter your hp/armor, turn 5 turn 6 turn 7. This is not a game a multiplayer game at this point, you are playing by yourself, against the maths and mulligan, how is this fun? Why not just sit there and toss a coin by yourself, seeing if you can land more heads than tails... or play solitaire.
The only reason you could argue it is not broken is it is balanced against other horribly broken decks. Like I said, Wild is a dead format - atleast above bronze chicken rank.
A good wild deck is a broken deck. Just play a counter deck and you will win against mozaki. If you don't understand this as a mostly Wild player I don't know what to say, best for you to stick to standard then.
And winning on turn 5 is perfectly fine, especially as an aggro deck (one could argue it's a combo deck, but it has an aggressive strategy, so it's aggro. Every deck is a combo deck in Wild anyway). It's when you start winning on turn 2-3 that Blizzard will step in and make changes.
OTKs have been broken in Wild ever sice Malygos druid got squeezed out years ago. That was still a propper OTK deck as the devs intended - you really had to draw through most of if not all your deck, planning ahead, decsiosn and resource management mattered.
Are you suggesting Mozaki mage doesn't manage ressources, doesn't draw through most in not all the deck, and doesn't plan ahead ?
Are we talking about high rank players or dumpster bronze hell here ?
Heard this 3 years ago. Wild is still fine. The state of standard is a much bigger concern of mine, due to constant powercreep. Powercreep doesn't matter in Wild, it's actually a good thing that shakes things up a little bit so decks don't stay exactly the same for years and new decks arise constantly.
I've said this a million times and I'll say this a million more. You can't argue, I know I am 100% correct about it. Anyone who argues with the following statement is either blind or mentally challenged. Why am I saying this? Because anyone with a 2-digit IQ can see this. Here we go:
Nerfing Sorcerer's Apprentice so that all spells won't cost less than 1 mana, will solve ALL of our current Mage problems and will give space to future card design for Mage.
There is no mage deck in wild that is broken. Closest thing was Flamewaker but the spring water nerf killed it. Also explosive runes destroys that deck and so does aggro. Mozaki doesn't have a crazy high win rate because of the skill cap at lower levels and obvious counters at higher levels.
Future card design: Yes sorcerer's apprentice limits future design but anytime the game is broken by a new card (wretched tiller/hysteria, stealer of souls, refreshing spring water), the nerfs or even bans now come quickly
Never said there's anything broken. Just problematic. The fact that there's a deck that allows a player to win in one turn without any serious work behind it, or a chance to intervene is problematic. That said, I am not simply referring to Mozaki Mage, but any Mage archetype that utilizes the effect of Sorcerer's Apprentice. We've seen this in various forms.
Future design is painful with such a card. Printing a low cost Mage spell is very risky. That's why you see the majority of low cost Mage spells being undertuned, in comparison to Priest, Warlock or even Druid, I dare say. This leads, in most cases, in useless low cost spells for Mage, or niche cantrips that can never be utilized in other Mage decks. I think Research Project is the last ACTUAL strong low cost spell we've seen in Mage. I am not talking about the most played cards, but ACTUALLY strong cards.
I think that such a nerf is inevitable. The sooner it comes the better for the playerbase.
A good wild deck is a broken deck. Just play a counter deck and you will win against mozaki. If you don't understand this as a mostly Wild player I don't know what to say, best for you to stick to standard then.
And winning on turn 5 is perfectly fine, especially as an aggro deck (one could argue it's a combo deck, but it has an aggressive strategy, so it's aggro. Every deck is a combo deck in Wild anyway). It's when you start winning on turn 2-3 that Blizzard will step in and make changes.
Winning on turn 5 is perfectly fine. Winning by playing alone with no room for interaction with the other player is kinda lame. No matter which turn. That said, I don't think Mozaki Mage is broken and Mozaki doesn't need a nerf. If any card other than Sorcerer's Apprentice gets nerfed, you'll see another Mage Combo deck with another stupid win condition, because Sorcerer's Apprentice exists in its current form. And you can't deny it.
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I've been playing since classic and mostly play wild. I've played a lot of decks and have gotten to legend with a few and can say in my experience Mozaki Mage is the most powerful deck I've ever played. Took me a few weeks to get the hang of it but once you know it..wow. Hard to go back to playing other decks. Even decks like Secret Mage feel weak and slow in comparison.
I've never played a deck that straight up ignores the board and the life remaining and everything the opponent does and still OTKs them. Consistently. Turn 5 OTKs against tier 1 decks. Tons of turn 6 OTKs. Big ass board from darkglare? Doesn't matter. OTKed. Odd paladin full board? Doesn't matter. OTKed Played a rogue who cheated out 6 dragons (around 60/60 in stats) on turn 6 with deathrattle combo and doesn't matter. Still got OTKed turn 8. Control Warlock? Ignore everything they do and OTK. Big priest? Ignore and OTK. Reno Shaman? OTked. Galakrond Shaman? OTKed. Celestial alignment druid with 30hp and 30 armor? OTKed. Raza priest? OTKed.
Don't get me wrong I had some losses to well timed Ice Blocks or Dirty Rats but most decks don't have the tools to deal with Mozaki. Had multiple losses to Odd DH and Even hunter. But these decks aren't as common since they get smoked by other decks. Even decks that can beat Mozaki have to rely on some RNG (like dirty rat hitting it).
Thoughts? I don't think Mozaki is broken because it can definitely be countered (mindrender Illucia, dirty rat, Mutanus, face decks) but still out of all the wild meta decks I think this is the best suited in the most match ups. Only reason it isn't more popular is because most players aren't comfortable with freeze mage (being at 1hp for multiple turns, no board control, etc.) - similar to how many players can't play darkglare.
Turn 5 vs. secret
Turn 6 vs. secret
Turn 6 vs. secret
Turn 7 vs. odd
Control: Hecklebot failed. Loatheb doesn't matter. Board doesn't matter. Only thing he could do was Zephys a flare and even then I could have used Frost Nova instead to survive. Dirty rat was his only shot here.
As I hate this kind of decks which want to play alone (why don’t you play patience instead of HS then?), in my Reno DH I run Hecklebot, Deathlord, Dirty Rat, Mutanus, + Brann, Zola and Zai. I win more than I lose against Mozaki, but I can confirm that even with so many tools the deck is broken.
Take a walk on the wild side...
It’s the most unfun deck to play against in the whole format
i had 87% winrate with it. amazing deck. but it takes time to learn, its far away from autopilot so not many people play it.
I've said this a million times and I'll say this a million more. You can't argue, I know I am 100% correct about it. Anyone who argues with the following statement is either blind or mentally challenged. Why am I saying this? Because anyone with a 2-digit IQ can see this. Here we go:
Nerfing Sorcerer's Apprentice so that all spells won't cost less than 1 mana, will solve ALL of our current Mage problems and will give space to future card design for Mage.
Yes.
Take a walk on the wild side...
Well yeah that's a lot of tech to counter it so you are well equipped, but most people don't run that many counters
Try playing it though, it's not easy at all. Lots of decisions and calculations and ways to fuck it up. But once a player learns it very cool deck
There is no mage deck in wild that is broken. Closest thing was Flamewaker but the spring water nerf killed it. Also explosive runes destroys that deck and so does aggro. Mozaki doesn't have a crazy high win rate because of the skill cap at lower levels and obvious counters at higher levels.
Future card design: Yes sorcerer's apprentice limits future design but anytime the game is broken by a new card (wretched tiller/hysteria, stealer of souls, refreshing spring water), the nerfs or even bans now come quickly
BTW, Mozaki win rate is 57.8% and 73.4% when played. It seems that Mozaki generally has a lower mana and set up cost than other cards with a similar win rate when played statistic.
OTKs have been broken in Wild ever sice Malygos druid got squeezed out years ago. That was still a propper OTK deck as the devs intended - you really had to draw through most of if not all your deck, planning ahead, decisions and resource management mattered. Wild is just getting worse all the time, and every expansion they realease more and more creeped cards and wacky effects. The format is dead unless they commit to wide-scale nerfs, which i don't think they will, it will upset too many people.
Like, you can say this deck isn't "broken", as it only sports a 50-60% winrate... but it is killing you no matter your hp/armor, turn 5 turn 6 turn 7. This is not a game a multiplayer game at this point, you are playing by yourself, against the maths and mulligan, how is this fun? Why not just sit there and toss a coin by yourself, seeing if you can land more heads than tails... or play solitaire.
The only reason you could argue it is not broken is it is balanced against other horribly broken decks. Like I said, Wild is a dead format - atleast above bronze chicken rank.
A good wild deck is a broken deck. Just play a counter deck and you will win against mozaki. If you don't understand this as a mostly Wild player I don't know what to say, best for you to stick to standard then.
And winning on turn 5 is perfectly fine, especially as an aggro deck (one could argue it's a combo deck, but it has an aggressive strategy, so it's aggro. Every deck is a combo deck in Wild anyway). It's when you start winning on turn 2-3 that Blizzard will step in and make changes.
Imagine the state of wild 3 years from now.
Are you suggesting Mozaki mage doesn't manage ressources, doesn't draw through most in not all the deck, and doesn't plan ahead ?
Are we talking about high rank players or dumpster bronze hell here ?
Heard this 3 years ago. Wild is still fine. The state of standard is a much bigger concern of mine, due to constant powercreep. Powercreep doesn't matter in Wild, it's actually a good thing that shakes things up a little bit so decks don't stay exactly the same for years and new decks arise constantly.
Never said there's anything broken. Just problematic. The fact that there's a deck that allows a player to win in one turn without any serious work behind it, or a chance to intervene is problematic. That said, I am not simply referring to Mozaki Mage, but any Mage archetype that utilizes the effect of Sorcerer's Apprentice. We've seen this in various forms.
Future design is painful with such a card. Printing a low cost Mage spell is very risky. That's why you see the majority of low cost Mage spells being undertuned, in comparison to Priest, Warlock or even Druid, I dare say. This leads, in most cases, in useless low cost spells for Mage, or niche cantrips that can never be utilized in other Mage decks. I think Research Project is the last ACTUAL strong low cost spell we've seen in Mage. I am not talking about the most played cards, but ACTUALLY strong cards.
I think that such a nerf is inevitable. The sooner it comes the better for the playerbase.
Winning on turn 5 is perfectly fine. Winning by playing alone with no room for interaction with the other player is kinda lame. No matter which turn. That said, I don't think Mozaki Mage is broken and Mozaki doesn't need a nerf. If any card other than Sorcerer's Apprentice gets nerfed, you'll see another Mage Combo deck with another stupid win condition, because Sorcerer's Apprentice exists in its current form. And you can't deny it.