Hearthstone has a decent value standard for things. For example, drawing a card is worth 1.5 Mana, up to 4 cards, then the value reduces because more draws means higher chance to overdraw. Dealing damage to yourself reduces 0.5 Mana for each damage, look at Backfire for example of this.
Hero Power is the same. A 2 Mana Hero Power is as worth as 1/2 Mana or a 0 Mana card. Paladin's and Mage's Hero Power are good examples to this.
Then comes the topic of Demon Hunter and Druid's Hero Power. Druid's HP gains 1 Armor, but it costs 1 more than DH's HP. That implies that 1 Armor is worth 1 Mana. Now imagine if DH's HP were "Gain 1 Armor" instead of "Gain +1 Attack this turn only". It would be trash, right?
My first point is that the 1 Armor is not worth 1 extra Mana, meaning that Druid's HP is underpowered.
Then comes the question of "How to make Druid's HP balanced?". If you increased the Armor to 2, it would make it look OP compared to Warrior's and Priest's HP. IMO, the best way to make Druid's HP balanced is to make it "Gain +2 Attack this turn only". So +1 Attack, remove Armor gain. This is because there is a 0 Mana card named Pounce that does the same thing, so it fits perfectly.
After that comes the question of "If 1 Armor is not worth 1 Mana, then does that mean Warrior's and Priest's HP are underpowered?" Should they go to 3 Armor and Health, respectively?
it's ok, that some classes have stronger heropowers it was intented by HS team since the start. They said they balance it by giving classes with stronger Hero-powers, weaker basic and class cards (Warlock is a good example - best HP, weak cards).
Honestly the only mistake was them giving Demon Hunter a one mana HP. It just doesn't sit right when the other 9 heroes all have a HP that costs 2. It just feels lazy that they couldn't come up with something more creative and just took the easy way out.
it's ok, that some classes have stronger heropowers it was intented by HS team since the start. They said they balance it by giving classes with stronger Hero-powers, weaker basic and class cards (Warlock is a good example - best HP, weak cards).
This.
Also, there is a rotational balance of pure heropowers, mage>paladin>hunter>mage for example.
blud manz make good pointz. they need to buff priest hero power or rework it since all other classes have better hero power. maybe priest heroe power should be restore 3 health or someting you know.
[card]After that comes the question of "If 1 Armor is not worth 1 Mana, then does that mean Warrior's and Priest's HP are underpowered?" Should they go to 3 Armor and Health, respectively?[/card]
Warrior, yes. Priest, I don't think so simply because it's targeted. The option to heal a minion for 2 HP adds a level of versatility that the Druid & Warrior powers lack.
If anything, DH's Hero Power should be 2 mana for +2 Attack to keep it in line with other classes. But that would require rebalancing the entire class' Hero Attack support.
Druid's HP does feel weak nowadays yes. Even it's upgraded form never saw any play, and it does seem good on paper. Warrior uses armor as a resource and priest can heal minions so I don't think they're underpowered. Hunter could get a rework to improve slower decks.
I hadn't thought of it until now, but standard could copy duels system and offer like 3 options of hero powers when building a deck. Wouldn't be easy to balance but it could be done.
Honestly the only mistake was them giving Demon Hunter a one mana HP. It just doesn't sit right when the other 9 heroes all have a HP that costs 2. It just feels lazy that they couldn't come up with something more creative and just took the easy way out.
That's Demon Hunter class identity for you: 1 mana hero power. Yeah, lazy as f..k! XD
it's ok, that some classes have stronger heropowers it was intented by HS team since the start. They said they balance it by giving classes with stronger Hero-powers, weaker basic and class cards (Warlock is a good example - best HP, weak cards).
Zero logic in the OPs post. By his own reasoning a hero power has an effect worth 0.5 mana from cards. DH having +1 attack for 1 mana implies the +1 attack is worth 0.25 mana and Warrior having +2 armour for 2 mana implies +1 armour is worth 0.25 mana. So +1 attack and +1 armour is worth 0.5 mana, which is exactly the value it should be.
You guys need to stop comparing shit to imaginary mana values and look at other similar hero powers.
Mage: 2 mana deal 1 damage to anything, no drawbacks.
Hunter: 2 mana Deal 2 damage but only to enemy's face.
Rogue: 2 mana Deal 2 damage but over 2 turns, you take damage from minions if you hit them.
Druid: 2 mana Deal 1 damage you take damage from minions if you hit them, but you get 1 armor for defense. Midpoint between rogue and warrior hero powers.
Demon hunter: 1 mana, deal 1 damage but no defensive upside. Can also be seen as half of rogue's Hero power.
Paladin: 2 mana summon a 1/1 dude which can technically be deal 1 damage through a 1 attack token.
Shaman: 2 mana summon a potentially better token than paladin (taunt, damage buff or heal) but rng balances it.
Priest and Warrior are only ones pure defense, both similar. 2 health gain, priest can heal minions but not over max hp, warrior can go over max hp but only on his hero.
As you can see all of these are variations on the exact same concept. The gold standard is mage with no drawbacks, while the others gain more advantages from their 2 mana investment while suffering drawbacks. Demon Hunter is pay less gain less.
Hearthstone has a decent value standard for things. For example, drawing a card is worth 1.5 Mana, up to 4 cards, then the value reduces because more draws means higher chance to overdraw. Dealing damage to yourself reduces 0.5 Mana for each damage, look at Backfire for example of this.
Hero Power is the same. A 2 Mana Hero Power is as worth as 1/2 Mana or a 0 Mana card. Paladin's and Mage's Hero Power are good examples to this.
Then comes the topic of Demon Hunter and Druid's Hero Power. Druid's HP gains 1 Armor, but it costs 1 more than DH's HP. That implies that 1 Armor is worth 1 Mana. Now imagine if DH's HP were "Gain 1 Armor" instead of "Gain +1 Attack this turn only". It would be trash, right?
My first point is that the 1 Armor is not worth 1 extra Mana, meaning that Druid's HP is underpowered.
Then comes the question of "How to make Druid's HP balanced?". If you increased the Armor to 2, it would make it look OP compared to Warrior's and Priest's HP. IMO, the best way to make Druid's HP balanced is to make it "Gain +2 Attack this turn only". So +1 Attack, remove Armor gain. This is because there is a 0 Mana card named Pounce that does the same thing, so it fits perfectly.
After that comes the question of "If 1 Armor is not worth 1 Mana, then does that mean Warrior's and Priest's HP are underpowered?" Should they go to 3 Armor and Health, respectively?
I'd like to know what you think about this.
Honestly I have never thought about this and I will not because it looks absolutely unimportant for me.
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it's ok, that some classes have stronger heropowers it was intented by HS team since the start. They said they balance it by giving classes with stronger Hero-powers, weaker basic and class cards (Warlock is a good example - best HP, weak cards).
Honestly the only mistake was them giving Demon Hunter a one mana HP. It just doesn't sit right when the other 9 heroes all have a HP that costs 2. It just feels lazy that they couldn't come up with something more creative and just took the easy way out.
This.
Also, there is a rotational balance of pure heropowers, mage>paladin>hunter>mage for example.
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Druid hero power is the most versatile one, that's why it looks weak in comparison to other classes when trying to do the same.
blud manz make good pointz. they need to buff priest hero power or rework it since all other classes have better hero power. maybe priest heroe power should be restore 3 health or someting you know.
[card]After that comes the question of "If 1 Armor is not worth 1 Mana, then does that mean Warrior's and Priest's HP are underpowered?" Should they go to 3 Armor and Health, respectively?[/card]
Warrior, yes. Priest, I don't think so simply because it's targeted. The option to heal a minion for 2 HP adds a level of versatility that the Druid & Warrior powers lack.
If anything, DH's Hero Power should be 2 mana for +2 Attack to keep it in line with other classes. But that would require rebalancing the entire class' Hero Attack support.
Druid's HP does feel weak nowadays yes. Even it's upgraded form never saw any play, and it does seem good on paper. Warrior uses armor as a resource and priest can heal minions so I don't think they're underpowered. Hunter could get a rework to improve slower decks.
I hadn't thought of it until now, but standard could copy duels system and offer like 3 options of hero powers when building a deck. Wouldn't be easy to balance but it could be done.
hero powers don't exist in a vacuum. You have to look at the class' entire kit.
hero powers are overcosted because they cost no real estate and they are repetitive effects, they are the equivalent of a MTG "Mana Dump" effect
imo only dh hp needs to be changed so that its 2 mana so that it would work with both baku and gen in wild
but by just making it 2 attack would probably only make it stronger like the twin slice buff
needs to have some kind of drawback such as life tap where your hero takes damage
all other hp's are fine imo even if they seem weak
This is so true.
That's Demon Hunter class identity for you: 1 mana hero power. Yeah, lazy as f..k! XD
What? That's not how it should work.
Zero logic in the OPs post. By his own reasoning a hero power has an effect worth 0.5 mana from cards. DH having +1 attack for 1 mana implies the +1 attack is worth 0.25 mana and Warrior having +2 armour for 2 mana implies +1 armour is worth 0.25 mana. So +1 attack and +1 armour is worth 0.5 mana, which is exactly the value it should be.
Such a dumb post
You guys need to stop comparing shit to imaginary mana values and look at other similar hero powers.
As you can see all of these are variations on the exact same concept. The gold standard is mage with no drawbacks, while the others gain more advantages from their 2 mana investment while suffering drawbacks. Demon Hunter is pay less gain less.
If Druid & Demon Hunter would fight with Hero Powers only - Druid would win with 29 HP left
Are you happy now ?