Ye, and he should just ignore taunts and lifesteal, because face deck has to go face. Period.
The complaint was that hunter can "constantly clear your board". Last I checked, "constantly clearing board" was the primary hallmark of control decks. Maybe rethink what it means to call something "face" or "control". Probably not a binary, but a continuum.
Imo, this whole "control vs not control" idea has grown more irrelevant over the years. It kinda meant something at the beginning, but then you realize that literally every deck attempts to control the board in some capacity in order to win the game, even hyper aggro and greedy combo decks, you're gonna trade if you need to.
There are fast decks with incremental, small win conditions (aggro), and slow decks with instantaneous, huge win conditions (combo). And I guess some slow decks with incremental small win conditions, which we refer to as "control" but in fact in today's Hearthstone when every time you play 2 cards together it procs some huge synergy, these control decks are just bad combo decks.
Trading and clearing the opponent's board is a necessary step in order to win the game, but it's not how you actually win, you also need to put the opponent's health at 0 in a timely manner, and control decks suck at that.
There's not enough strong control minions atms. There's too many strong aggro minions. Look at face hunter, you play control and they still have ways to constantly clear your board and do face damage.
If hunter's clearing the board, they're not face. Face decks, by definition, ignore the board. In fact, the more hunter clears the board, the more it's actually playing control.
Face decks still have to trade occasionally. If you're playing against a priest sometimes it pays to kill the one minion they drop so they can't play a tempo lifesteal to stabilize
Rollback Post to RevisionRollBack
To post a comment, please login or register a new account.
The complaint was that hunter can "constantly clear your board". Last I checked, "constantly clearing board" was the primary hallmark of control decks. Maybe rethink what it means to call something "face" or "control". Probably not a binary, but a continuum.
People like to play fast games in between. Aggro is fast ^^ the problem are we. ;-)
Imo, this whole "control vs not control" idea has grown more irrelevant over the years. It kinda meant something at the beginning, but then you realize that literally every deck attempts to control the board in some capacity in order to win the game, even hyper aggro and greedy combo decks, you're gonna trade if you need to.
There are fast decks with incremental, small win conditions (aggro), and slow decks with instantaneous, huge win conditions (combo). And I guess some slow decks with incremental small win conditions, which we refer to as "control" but in fact in today's Hearthstone when every time you play 2 cards together it procs some huge synergy, these control decks are just bad combo decks.
Trading and clearing the opponent's board is a necessary step in order to win the game, but it's not how you actually win, you also need to put the opponent's health at 0 in a timely manner, and control decks suck at that.
Face decks still have to trade occasionally. If you're playing against a priest sometimes it pays to kill the one minion they drop so they can't play a tempo lifesteal to stabilize