Why do people keep calling this a Tickatus [/card] counter LOL??? Dude, it says "eat a minion". It's random. This card is bad, and the design is bad. Compare this to a card that's never played [card]Natalie Seline. She kills the minion on board instead of in their hand, and the murloc usually wont gain more than 4 4 worth of stats. This card is like a 7 mana 8 8 on a good day, and lower stats on a bad one. Yes, it can help you vs combo decks if youre lucky, but most combo decks these days kill you by turn 7 anyway.
On a side note, I hate the intention too. Stop printing anti-combo tech cards and just NERF THE COMBO DECKS. Cards like this and Dirty Rat are bad for the game. They're frustrating to play against and when they do their intended purpose vs you, you feel like you wasted 10 minutes of your life. Cards like this make sense in magic the gathering and legends of runeterra, but it doesnt work in hearthstone because you can only have 2 copies of a card or 1 of a legendary. It's too punishing when it works and toxic to play against. 0/10.
What a unit. Keep in mind that in other TCGs, discard is premium, especially if you are the control deck weak to combos. I'd expect this to see play in Priest, Warlock and control Warrior at the very least. A card in hand is way more valuable than a card on the board, due to powerful battlecries, combos and OTKs. A slow Dirty Rat? Sure, but how often does a (good) player drop Dirty Rat on turn 2? Plus, Rat usually needed another card to remove what you summoned. This card is really good, and it also helps put the opponent in topdeck mode. Assuming you're not close to dying, this can hit aggressive/midrange decks pretty hard, as you can snipe their Alex, or whatever premium minion they drew with Taelan.
Why do people keep calling this a Tickatus [/card] counter LOL??? Dude, it says "eat a minion". It's random. This card is bad, and the design is bad. Compare this to a card that's never played [card]Natalie Seline. She kills the minion on board instead of in their hand, and the murloc usually wont gain more than 4 4 worth of stats. This card is like a 7 mana 8 8 on a good day, and lower stats on a bad one. Yes, it can help you vs combo decks if youre lucky, but most combo decks these days kill you by turn 7 anyway.
On a side note, I hate the intention too. Stop printing anti-combo tech cards and just NERF THE COMBO DECKS. Cards like this and Dirty Rat are bad for the game. They're frustrating to play against and when they do their intended purpose vs you, you feel like you wasted 10 minutes of your life. Cards like this make sense in magic the gathering and legends of runeterra, but it doesnt work in hearthstone because you can only have 2 copies of a card or 1 of a legendary. It's too punishing when it works and toxic to play against. 0/10.
found the combo deck player
Combo deck player is here, actually, and this against me would wreck most of my decks. Where the design feels like a failure is the randomness of it; very easy for matches to hinge on a 50/50 or less, with no way to influence from the PoV of the person playing Mutanus. I'll eat the losses to it, honestly, and not get too salty, because counters to decks exist,
What a unit. Keep in mind that in other TCGs, discard is premium, especially if you are the control deck weak to combos. I'd expect this to see play in Priest, Warlock and control Warrior at the very least. A card in hand is way more valuable than a card on the board, due to powerful battlecries, combos and OTKs. A slow Dirty Rat? Sure, but how often does a (good) player drop Dirty Rat on turn 2? Plus, Rat usually needed another card to remove what you summoned. This card is really good, and it also helps put the opponent in topdeck mode. Assuming you're not close to dying, this can hit aggressive/midrange decks pretty hard, as you can snipe their Alex, or whatever premium minion they drew with Taelan.
Discard is premium? Arguable. Depends on the quality of the discard - random discard sucks. Stuff like thoughtsieze is targetted and also gives information - being able to snipe a key ramp or removal spell based on your hand, or disrupt the opp's gameplan if combo, is the key. 7 mana in HS is roughly 3ish in MTG, which feels bad for one discard. Particularly in a game where there's very little actual combo - Wild has some, but this is hilariously slow for that format.
And a card in hand is less valulable than a card on board when it comes to tempo, which HS is more focussed on than most MTG formats. Rat's low cost allows it to be paired with hard removal, whilst also being a viable cheap drop against aggro. That latter clause is major. If you're not close to dieing against aggressive decks by T7, you're basically won. Midrange is currently nonexistant. This feels like a Taelan counter, but I think it's too slow to have any impact against most of the decks - bear in mind that you rarely make it to 9 mana, in my experience. Maybe in a different meta.
As much as I want to like the card, discard is not premium for 7 mana. If the card had Taunt, this would be extremely interesting. If spell mage and druid didn't exist, maybe a little more so.
The meta is not yet there for it to shine. The only time this will be really crazy is when your minion pool has less than 3 minions and you can Raise Dead 2 more copies in slow control MUs or with several back to the hand tricks like Shadowstep/Tenwu in rogue. That might be good enough so that your opponent can't counter-pressure or OTK you, or clear the murloc itself with minion trading.
Removing one random minion from your opponent's hand without seeing the hand for 7 mana is quite weak, though. The body is not bad at all, but I feel like this should be a Discover effect or rather cost 5-6.
Wild is going to be fun. 9 mana, rogue - spirit of the shark, scabbs cutterbutter, then this. Omg two minions gone and large threat. Sounds like auto concede moments.
Card looks pretty fun to me. I could care less if it’s “good” or “too slow.” I play this game for entertainment before anything else. I’ll be crafting this bad boy gold on day one & throwing it into my control warrior. If it ends up being trash, then oh well. The first time it eats a Yshaarj or Nzoth, it will have been worth it.
It's approximately as good at disruption as Shadow Hunter Vol'jin. Now, how many decks run Shadow Hunter Vol'jin for disruption? None. Big decks run it for mana cheat, and that's about it.
Mutanus is not a bad card, but it's also not as scary as some people are making it out to be. I don't believe it will see a ton of competitive play, but the meme decks that run it may turn out to be surprisingly strong. Rogue has the best chance of using it well, and I can imagine a world where such a deck is at least Tier 2.
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"Why, you never expected justice from a company, did you? They have neither a soul to lose nor a body to kick." -- Lady Saba Holland
I like that it costs 7 because it corrupts Tickatus in hand :) One of the biggest troubles with Tickatus is that at 6 mana it's fairly difficult to corrupt; if you're running too many cards at 7+, your deck is too slow, while too few and half the time you can't play Tickatus without milling yourself.
Why do people keep calling this a Tickatus [/card] counter LOL??? Dude, it says "eat a minion". It's random. This card is bad, and the design is bad. Compare this to a card that's never played [card]Natalie Seline. She kills the minion on board instead of in their hand, and the murloc usually wont gain more than 4 4 worth of stats. This card is like a 7 mana 8 8 on a good day, and lower stats on a bad one. Yes, it can help you vs combo decks if youre lucky, but most combo decks these days kill you by turn 7 anyway.
On a side note, I hate the intention too. Stop printing anti-combo tech cards and just NERF THE COMBO DECKS. Cards like this and Dirty Rat are bad for the game. They're frustrating to play against and when they do their intended purpose vs you, you feel like you wasted 10 minutes of your life. Cards like this make sense in magic the gathering and legends of runeterra, but it doesnt work in hearthstone because you can only have 2 copies of a card or 1 of a legendary. It's too punishing when it works and toxic to play against. 0/10.
found the combo deck player
I literally hate combo decks and the only one I ever played was freeze mage for like 10 games back in Nax lol. I'm sick and tired of people playing boring as hell oppressive combo decks. It's bad enough having to play vs them at all, but they also make it so you HAVE to run bs like dirty rat which makes deck building less fun, and then I'm sick of my fun decks getting ratted out. Played a game the other day where I cast over 40 Libram of Wisdom s, but oh no cant have fun here. 40+ spell yogg gets dirty ratted by the 3000th person playing the same boring reno deck today....
combo decks are by far the worst aspect of hearthstone. Idk how many brain cells you have to lack to be happy playing the same deck all day with the exact same win condition in every matchup. People actually think combo decks are hard, but you literally do the same thing every game. Herp derp, start the game, mulligan for card draw, play card draw, clear the board, survive 2 turns or die, play combo and win. If you can pull the combo off once, congrats, it never gets harder from that point. Just rinse and repeat, then go ahead and rinse your brain out in the microwave whilst you're at it!
This is a tech card against combo decks or decks that rely on running only a few minions. If there isn't a combo heavy meta then the card is like a 7 mana 6/6 on average or something else unimpressive. It's a nice card to have available for tech reasons but unlikely to see much play normally.
found the combo deck player
What a unit. Keep in mind that in other TCGs, discard is premium, especially if you are the control deck weak to combos. I'd expect this to see play in Priest, Warlock and control Warrior at the very least. A card in hand is way more valuable than a card on the board, due to powerful battlecries, combos and OTKs. A slow Dirty Rat? Sure, but how often does a (good) player drop Dirty Rat on turn 2? Plus, Rat usually needed another card to remove what you summoned. This card is really good, and it also helps put the opponent in topdeck mode. Assuming you're not close to dying, this can hit aggressive/midrange decks pretty hard, as you can snipe their Alex, or whatever premium minion they drew with Taelan.
On turn 10 in rogue you can Tenwu of the Red Smoke as well for the extra meme
Combo deck player is here, actually, and this against me would wreck most of my decks. Where the design feels like a failure is the randomness of it; very easy for matches to hinge on a 50/50 or less, with no way to influence from the PoV of the person playing Mutanus. I'll eat the losses to it, honestly, and not get too salty, because counters to decks exist,
Discard is premium? Arguable. Depends on the quality of the discard - random discard sucks. Stuff like thoughtsieze is targetted and also gives information - being able to snipe a key ramp or removal spell based on your hand, or disrupt the opp's gameplan if combo, is the key. 7 mana in HS is roughly 3ish in MTG, which feels bad for one discard. Particularly in a game where there's very little actual combo - Wild has some, but this is hilariously slow for that format.
And a card in hand is less valulable than a card on board when it comes to tempo, which HS is more focussed on than most MTG formats. Rat's low cost allows it to be paired with hard removal, whilst also being a viable cheap drop against aggro. That latter clause is major. If you're not close to dieing against aggressive decks by T7, you're basically won. Midrange is currently nonexistant. This feels like a Taelan counter, but I think it's too slow to have any impact against most of the decks - bear in mind that you rarely make it to 9 mana, in my experience. Maybe in a different meta.
As much as I want to like the card, discard is not premium for 7 mana. If the card had Taunt, this would be extremely interesting. If spell mage and druid didn't exist, maybe a little more so.
The meta is not yet there for it to shine. The only time this will be really crazy is when your minion pool has less than 3 minions and you can Raise Dead 2 more copies in slow control MUs or with several back to the hand tricks like Shadowstep/Tenwu in rogue. That might be good enough so that your opponent can't counter-pressure or OTK you, or clear the murloc itself with minion trading.
Removing one random minion from your opponent's hand without seeing the hand for 7 mana is quite weak, though. The body is not bad at all, but I feel like this should be a Discover effect or rather cost 5-6.
Wild is going to be fun. 9 mana, rogue - spirit of the shark, scabbs cutterbutter, then this. Omg two minions gone and large threat. Sounds like auto concede moments.
such salt much BM.
Wild and 9 mana... I like memes, too.
All I play is memes, it is fun.
such salt much BM.
Card looks pretty fun to me. I could care less if it’s “good” or “too slow.” I play this game for entertainment before anything else. I’ll be crafting this bad boy gold on day one & throwing it into my control warrior. If it ends up being trash, then oh well. The first time it eats a Yshaarj or Nzoth, it will have been worth it.
It's approximately as good at disruption as Shadow Hunter Vol'jin. Now, how many decks run Shadow Hunter Vol'jin for disruption? None. Big decks run it for mana cheat, and that's about it.
Mutanus is not a bad card, but it's also not as scary as some people are making it out to be. I don't believe it will see a ton of competitive play, but the meme decks that run it may turn out to be surprisingly strong. Rogue has the best chance of using it well, and I can imagine a world where such a deck is at least Tier 2.
"Why, you never expected justice from a company, did you? They have neither a soul to lose nor a body to kick." -- Lady Saba Holland
I like that it costs 7 because it corrupts Tickatus in hand :) One of the biggest troubles with Tickatus is that at 6 mana it's fairly difficult to corrupt; if you're running too many cards at 7+, your deck is too slow, while too few and half the time you can't play Tickatus without milling yourself.
I literally hate combo decks and the only one I ever played was freeze mage for like 10 games back in Nax lol. I'm sick and tired of people playing boring as hell oppressive combo decks. It's bad enough having to play vs them at all, but they also make it so you HAVE to run bs like dirty rat which makes deck building less fun, and then I'm sick of my fun decks getting ratted out. Played a game the other day where I cast over 40 Libram of Wisdom s, but oh no cant have fun here. 40+ spell yogg gets dirty ratted by the 3000th person playing the same boring reno deck today....
combo decks are by far the worst aspect of hearthstone. Idk how many brain cells you have to lack to be happy playing the same deck all day with the exact same win condition in every matchup. People actually think combo decks are hard, but you literally do the same thing every game. Herp derp, start the game, mulligan for card draw, play card draw, clear the board, survive 2 turns or die, play combo and win. If you can pull the combo off once, congrats, it never gets harder from that point. Just rinse and repeat, then go ahead and rinse your brain out in the microwave whilst you're at it!
This is a tech card against combo decks or decks that rely on running only a few minions. If there isn't a combo heavy meta then the card is like a 7 mana 6/6 on average or something else unimpressive. It's a nice card to have available for tech reasons but unlikely to see much play normally.
Priests will try to eat Tick and Warlocks will try to eat Priests' dragons. That is all play this card will see, if that.