Ok - quick history, been playing HS since its inception, seen a lot of metas, lots of power shifts between classes, but I don't like the way Blizzard is addressing changes to core classes just because it THINKS it makes sense, from a class standpoint.
Here is what I'm saying: what do the lowest ranking classes right now, Priest and Shaman, have in common? Oh look, it's card draw! But Blizzard says they can't have card draw cause it's not in their "nature". So we give them ZERO draw, but give rogues a 1 mana draw 4. Woooooo, balanced!
First of all - whoever decided that shaman and priest are not supposed to have card draw? If I remember how their classes played in WoW, I recall that shadow and holy priest were pretty good at mana regen (thats why they had HIGH SPIRIT to boost mana regen, which is akin to card draw) and you could also build shaman to be pretty durable/consistent - which is why WATER SHIELD exists, to give them back mana. So NO CARD DRAW MAKES NO SENSE FOR THESE CLASSES. They should run out of steam in a similar way to other mana using classes.
Here is also another example of bad design: Druids have no AOE. Hmm.....moonkin or balance druid? Hello? One archetype just wiped away from the game?
Basically, all these class designs are poorly done, makes no sense from a lore perspective, balance perspective, fun perspective, logic perspective......ETC perspective.
Are you trying to compare hearthstone to WoW? LOL. Bad as some people say it is (I disagree btw), World of Warcraft is still an actual game whereas Hearthstone (Ranked) feels more like a glorified mobile device slot machine ported to PC. If you want a competent time killer that rewards having a brain, play Classic Mode Hearthstone matches, if you want dynamic, strategy-based card game experience in which predicting the opponent's plays and forming good attack plans gives you the edge, then you're out of luck. But hey, at least Discover is a fun mechanic...ISN'T IT, NOW?!
Ok - quick history, been playing HS since its inception, seen a lot of metas, lots of power shifts between classes, but I don't like the way Blizzard is addressing changes to core classes just because it THINKS it makes sense, from a class standpoint.
Here is what I'm saying: what do the lowest ranking classes right now, Priest and Shaman, have in common? Oh look, it's card draw! But Blizzard says they can't have card draw cause it's not in their "nature". So we give them ZERO draw, but give rogues a 1 mana draw 4. Woooooo, balanced!
First of all - whoever decided that shaman and priest are not supposed to have card draw? If I remember how their classes played in WoW, I recall that shadow and holy priest were pretty good at mana regen (thats why they had HIGH SPIRIT to boost mana regen, which is akin to card draw) and you could also build shaman to be pretty durable/consistent - which is why WATER SHIELD exists, to give them back mana. So NO CARD DRAW MAKES NO SENSE FOR THESE CLASSES. They should run out of steam in a similar way to other mana using classes.
Here is also another example of bad design: Druids have no AOE. Hmm.....moonkin or balance druid? Hello? One archetype just wiped away from the game?
Basically, all these class designs are poorly done, makes no sense from a lore perspective, balance perspective, fun perspective, logic perspective......ETC perspective.
Ok rant done. I'm out.
Are you trying to compare hearthstone to WoW? LOL. Bad as some people say it is (I disagree btw), World of Warcraft is still an actual game whereas Hearthstone (Ranked) feels more like a glorified mobile device slot machine ported to PC. If you want a competent time killer that rewards having a brain, play Classic Mode Hearthstone matches, if you want dynamic, strategy-based card game experience in which predicting the opponent's plays and forming good attack plans gives you the edge, then you're out of luck. But hey, at least Discover is a fun mechanic...ISN'T IT, NOW?!
Class wintares ha ? Well let me say this, warlock and mage are with them down with about a 1-2% winrate difference