I floated the idea that if it's going to be random, then just throw the class totems in the HP pool instead of being class cards. If you have to nerf the health down to 2 for all totems, then fine, but at least you're not wasting deck slots, and also makes more impact when you tap.
If not that, then just get rid of the totem HP, and go with something else. Like if you could give a minion windfury or something. You could go a step further and just make Hagatha the Witch a core card. At least that gives Shaman pseudo draw, pure value, and a win con.
Right now the totem HP is practically useless. For a HP to be a means of creating tempo, it typically generates very little tempo. You could probably go an entire game without tapping and not a miss a beat.
how about up teh cost to 4 and summon a random tote.?
Galavant Animation
I floated the idea that if it's going to be random, then just throw the class totems in the HP pool instead of being class cards. If you have to nerf the health down to 2 for all totems, then fine, but at least you're not wasting deck slots, and also makes more impact when you tap.
If not that, then just get rid of the totem HP, and go with something else. Like if you could give a minion windfury or something. You could go a step further and just make Hagatha the Witch a core card. At least that gives Shaman pseudo draw, pure value, and a win con.
Right now the totem HP is practically useless. For a HP to be a means of creating tempo, it typically generates very little tempo. You could probably go an entire game without tapping and not a miss a beat.
I'll keep your idea:
-Taunt: 0/1
-1/1: 0/1 deal 1 damage to an enemy at the end of your turn.
-0/1: give 1 attack to a random friendly minion.
-0/1: +1 of healing to your board at the end of your turn.
But I'll make it to 1 mana (instead of 2) and random.
I think that choosing the totem you want makes it so versatile for something you can use every turn.
2 Mana: Give a friendly minion +1/+1. If you have no minions, then it becomes what it currently is of a random totem.
Not sure if it's already suggested but:
1 mana
replace Searing Totem with Wrath of Air Totem
Totems are 0/1