I've built a pretty solid Control Shammy that can reliably beat things that aren't Paladin and Face Hunter, because let's be honest, not much really can reliably beat them.
I posit the key lesson: it's often ineffective to use targeted nerfs to fix widespread and determined power creep.
I counterpose that that was never the intent, nor it is a desirable, achievable or realistic goal.
Late reply, but... I think the source of what people are complaining about when decks get out of hand is a massively inflated baseline power level in Hearthstone. Once this is the standard, a high power level makes anything close to balance almost impossible. Healthy and interesting metas are the exception rather than the rule in the past two years of Hearthstone, and that's probably coming directly from the extent of power creep.
I don't see power creep as a problem in terms of protecting value (HS isn't an investment, it's a subscription game), but that this kind of unbalanced meta, combined with the fact that decks have to be razor honed and focused, just makes the game less fun. Opponents are all kinda samey, playing netdecks. But folks have to netdeck and not experiment, since decks that aren't at that level get severely beaten.
Rollback Post to RevisionRollBack
To post a comment, please login or register a new account.
I've built a pretty solid Control Shammy that can reliably beat things that aren't Paladin and Face Hunter, because let's be honest, not much really can reliably beat them.
Since the Highlander mage rotated I find no currect deck eveny remotely enjoyable to play.
The only one that started to seem fun was Kazakus priest but guess what, after Hysteria nerf this deck sieze to exist.
This is the first time in years when the game is without any flavour... :(
Late reply, but... I think the source of what people are complaining about when decks get out of hand is a massively inflated baseline power level in Hearthstone. Once this is the standard, a high power level makes anything close to balance almost impossible. Healthy and interesting metas are the exception rather than the rule in the past two years of Hearthstone, and that's probably coming directly from the extent of power creep.
I don't see power creep as a problem in terms of protecting value (HS isn't an investment, it's a subscription game), but that this kind of unbalanced meta, combined with the fact that decks have to be razor honed and focused, just makes the game less fun. Opponents are all kinda samey, playing netdecks. But folks have to netdeck and not experiment, since decks that aren't at that level get severely beaten.