If you want wild mage nerfed at some point the community will have to rally against Sorcerer's Apprentice, every other mage card in the game is a complete non-event compared to this one. The only cards that come close are pre-nerf Luna's Pocket Galaxy, this has been fixed, pre-nerf Open the Waygate, this has been semi-fixed, and Incanter's Flow, which might be fine for now but is going to exponentially limit design space going forward and I suspect is going to 3 mana to a more comfortable and manageable place for the future.
Then people can finally complain about secret mage again. This is the thing with the wild format my friend. Sooo many cards and decks. Sooo many things to complain about.
What they are trying to achieve with the format isn't to get all matchups as close as possible to 50% winrate, this is literally impossible with the amount of broken and polarizing cards and combos in the game, they can only try to do that for the standard format, this is why they introduced wild rotation in the first place. What they are attempting to do is to create as many different crazy decks as possible, so that your overall winrate is close to 50%, because your crazy deck completely destroys some decks and is completely destroyed by some other crazy decks.
So they are not going to kill mage or any other classe because they have 90% winrate against your deck, and yes of course nerfing Refreshing Spring Water was not going to change much when all cards in your deck cost -4 mana, only make the cycling a little bit slower when played on curve. When they nerfed the Wretched Tiller combo or the echo keyword it's more the exception than the rule, because the combo had very little counter play. Mage still has viable counterplays regardless of what people feel, and it's going to take a while before Incanter's Flow or Sorcerer's Apprentice truly breaks Wild format, it's still ok for now. But it will happen, you can count on it.
I hope I made your humble thread a little more interesting and that it wasn't closed before I finished typing this. Sorry for my bad english.
Blizzard balance teams xddddddddddddddddddddddddddddddddddddd
Actually thinking Blizzard gives a fuck about wild is hilarious. Just look at the wild oriented nerfs that they've implemented since wild is a format. They only care about wild when there's a deck that's completely degenerate and also has a high winrate to back that up.
Blizzard balance teams xddddddddddddddddddddddddddddddddddddd
If you want wild mage nerfed at some point the community will have to rally against Sorcerer's Apprentice, every other mage card in the game is a complete non-event compared to this one. The only cards that come close are pre-nerf Luna's Pocket Galaxy, this has been fixed, pre-nerf Open the Waygate, this has been semi-fixed, and Incanter's Flow, which might be fine for now but is going to exponentially limit design space going forward and I suspect is going to 3 mana to a more comfortable and manageable place for the future.
Then people can finally complain about secret mage again. This is the thing with the wild format my friend. Sooo many cards and decks. Sooo many things to complain about.
What they are trying to achieve with the format isn't to get all matchups as close as possible to 50% winrate, this is literally impossible with the amount of broken and polarizing cards and combos in the game, they can only try to do that for the standard format, this is why they introduced wild rotation in the first place. What they are attempting to do is to create as many different crazy decks as possible, so that your overall winrate is close to 50%, because your crazy deck completely destroys some decks and is completely destroyed by some other crazy decks.
So they are not going to kill mage or any other classe because they have 90% winrate against your deck, and yes of course nerfing Refreshing Spring Water was not going to change much when all cards in your deck cost -4 mana, only make the cycling a little bit slower when played on curve. When they nerfed the Wretched Tiller combo or the echo keyword it's more the exception than the rule, because the combo had very little counter play. Mage still has viable counterplays regardless of what people feel, and it's going to take a while before Incanter's Flow or Sorcerer's Apprentice truly breaks Wild format, it's still ok for now. But it will happen, you can count on it.
I hope I made your humble thread a little more interesting and that it wasn't closed before I finished typing this. Sorry for my bad english.
Actually thinking Blizzard gives a fuck about wild is hilarious. Just look at the wild oriented nerfs that they've implemented since wild is a format. They only care about wild when there's a deck that's completely degenerate and also has a high winrate to back that up.
they named it wild for a reason, otherwise they would've called it eternal or sth along those lines
they knew they wouldn't do much about it from the start, only the really really really blatant stuff. the rest? who cares
If Sorcerer's Apprentice and Kabal Lackey just got hit with the Summoning Portal treatment, Mage would be so much better off
There will be no balance at wild it is out of control there is too many broken cards that is why they call it wild.
At what point did blizzard state any of the nerfs or buffs were for the benefit of wild? Always whining.
Every balance change they make for Wild further commits them to monitoring and adjusting that format. It's a lot easier and cheaper to ignore it.
"Why, you never expected justice from a company, did you? They have neither a soul to lose nor a body to kick." -- Lady Saba Holland
giving aggro endless draw
mana cheating decks
what could go wrong
WILD