This round of buffs show how blizzard is clueless about their own game
Shaman is suffering from lack of card draws and lack of win conditions and they buff the stats of 2 random midrange minions( one that will never see play and the other who is bound to a tribe that lacks support) and a healing spell which is definetly not what is holding shaman from viable.
Why would I want to sustain if there's no win condition coming my way? Ok Lilipad is broken in a vacuum now, but still , you can't close a game on the back of a 5/6 card. Shaman is still unplayable like it was for the last months.
I agree with most what is said here. Imo Shaman will stay worst class / bottom tier. Paladin is a bit toned down (which is good imo). Current top tier decks won’t change tho is my guess.
Why is that ? I like this nerf, Hysteria is in every priest/warlock deck and clears any early game board without thinking. And it's extremely hard to play around at the early stage of the game without butchering your own game plan. It's a better board clear than many 4 and 5 mana board clears.
1st Day of School is not even a real nerf actually.
That, I actually agree with. They didn't nerf the card, they just nerfed the turn 1 with this card. Card is getting even more oppressive, they will revert the nerf or make another nerf.
clearly not an expirenced shaman player right here... go talk about paladin or nominion mage scrubnoob you keep your mouth sealed when talking about the thrallbois
Tickatus wasn't nerfed as was expected since it is a political card to keep the meta aggressive. On the other hand the buff of N'Zoth plays into the intended wincon for control decks to go soft OTK at turn 10. Combo with Ysera bounce back is apparent. Toning down the target audience meta decks intended to see more experimentation with other classes to broaden the mindlessness.
But at usual nerf/buffs are cosmetic to keep the meta 'fresh' , the masses occupied which will not change complain threads on fora. In the end fresh mindlessness is its aim. Conclude: buffs/nerfs are just complain management in the hope people keep playing.
I'll give this patch a try to see if anything changed. If it's still gonna be paladin and mage fiesta a couple days in (I am expecting it to be), I am done with the game till the mini expansion.
Why is that ? I like this nerf, Hysteria is in every priest/warlock deck and clears any early game board without thinking. And it's extremely hard to play around at the early stage of the game without butchering your own game plan. It's a better board clear than many 4 and 5 mana board clears.
1st Day of School is not even a real nerf actually.
That, I actually agree with. They didn't nerf the card, they just nerfed the turn 1 with this card. Card is getting even more oppressive, they will revert the nerf or make another nerf.
clearly not an expirenced shaman player right here... go talk about paladin or nominion mage scrubnoob you keep your mouth sealed when talking about the thrallbois
I have been main shaman since 2014 up to 2020, goes to show the quality of your judgement.
Real thrallbois got legend with shaman before the buffs.
Nerfs don't have to crush cards. Sometimes it's subtle changes that actually are the most impactful.
+1 mana to RSW and Hysteria is important. Both are very big momentum swings and delaying them could lessen them to some extent. RSW specifically also makes the absence of an early Incanter's Flow felt a bit more heavily. It's about slowing down the momentum gain for these decks, Priest in to just having a hand full of dominant answers by being ultra efficient with every spell it plays or Mage cruising through it's deck to yearning for the burning.
The change on Crabrider is actually better than a 1/3 nerf. It makes it a slightly more useful play out of rush themes and less of a late game beat stick. Taking it out of late game Paladin's hands with an 8/8 buff that has to wait a turn to hit face twice is not something that should be overlooked.
Mankrik nerf is largely low impact.
First Day of School change(kind of both a nerf and buff) still gives Paladins the board presence it desires but makes it less deadly on first play of the game. It won't change how much it sees play, it will only change how fast salty people concede.
The buffs were by and large non-factors to the metagame. They may have a minor impact on duels? Shaman fans wanted to make an impact and they may still fail to make a dent in the metagame.
Huge pig nerf in battlegrounds. Good. I love the way they play , but it was a requirment to either go pure pig or pig based menagerie to play BGss lately- and forcing stuff that every other player is trying to force is way too RNG heavy.
Also nice to see Shaman in construtcted get some love, hopefully enough to have some kind of impact but who knows?.. and the crabrider nerf. Good job Blizzard.
I expected these nerfs, kinda surprised about Hysteria but I'm glad they did it, it was so oppressive and impossible to play around when Priest can discover them so many times.
But, no Conviction nerf ? Really ? I was so sure that they were going to nerf it to 2 mana but they just didn't change it, like it doesn't carry Aggro and Secret Paladins on his own. Guess we can still expect a lot of Paladin on ladder.
And the buffs are laughable. Hope that the expansion mini set will be more exciting than this.
I expected these nerfs, kinda surprised about Hysteria but I'm glad they did it, it was so oppressive and impossible to play around when Priest can discover them so many times.
But, no Conviction nerf ? Really ? I was so sure that they were going to nerf it to 2 mana but they just didn't change it, like it doesn't carry Aggro and Secret Paladins on his own. Guess we can still expect a lot of Paladin on ladder.
And the buffs are laughable. Hope that the expansion mini set will be more exciting than this.
Lol? For Priest it makes little to no difference (except Kazakus Priest, which is probably dead at this point, because Hysteria is just too important in such aggresive meta). He still can discover many copies and mana cheat them, so it's not that big of a deal for him.
For Warlock is a huge hit though. Now he'll be even worse in aggro matchups, needing +1 mana to trigger Oh My Yogg! and to clear the board, which in his case is like life and death... literally.
The nerfs are minor in general, The crabrider nerf is the only one that really seems to make a difference, The rest of the nerfs will not stop the cards being played, Might slow some classes down slightly but still going to go the same way, Spring water nerf does'nt really change much its still going to be played on curve mage just wants to draw its deck and with flow remaining the same a nerf to spring water does'nt change that much really, The nerfs are unlikely to change anything at the top end of the meta what was the strongest decks/classes are likely to remain that way and the buffs sure as hell are'nt going to change much at all, Will the win percent of the better decks drop slightly, Possibly, Will the win rate of the "buffed" classes increase, Possibly slightly but will the nerfs/buffs stop the domination of Paladin, Hunter and Mage, Not in the slightest.
I expected these nerfs, kinda surprised about Hysteria but I'm glad they did it, it was so oppressive and impossible to play around when Priest can discover them so many times.
But, no Conviction nerf ? Really ? I was so sure that they were going to nerf it to 2 mana but they just didn't change it, like it doesn't carry Aggro and Secret Paladins on his own. Guess we can still expect a lot of Paladin on ladder.
And the buffs are laughable. Hope that the expansion mini set will be more exciting than this.
Lol? For Priest it makes little to no difference (except Kazakus Priest, which is probably dead at this point, because Hysteria is just too important in such aggresive meta). He still can discover many copies and mana cheat them, so it's not that big of a deal.
For Warlock is a huge hit though. Now he'll be even worse in aggro matchups, needing +1 mana to trigger Oh My Yogg! and to clear the board, which in his case is like life and death... literally.
I've never said that Priest would give up on Hysteria, but the 1 mana does make a difference on this one.
And Warlock was bad even with 3 mana Hysteria, but I agree, they are going to struggle a lot more now
Rollback Post to RevisionRollBack
To post a comment, please login or register a new account.
This round of buffs show how blizzard is clueless about their own game
Shaman is suffering from lack of card draws and lack of win conditions and they buff the stats of 2 random midrange minions( one that will never see play and the other who is bound to a tribe that lacks support) and a healing spell which is definetly not what is holding shaman from viable.
Why would I want to sustain if there's no win condition coming my way? Ok Lilipad is broken in a vacuum now, but still , you can't close a game on the back of a 5/6 card. Shaman is still unplayable like it was for the last months.
I agree with most what is said here. Imo Shaman will stay worst class / bottom tier. Paladin is a bit toned down (which is good imo). Current top tier decks won’t change tho is my guess.
lol
clearly not an expirenced shaman player right here... go talk about paladin or nominion mage scrubnoob you keep your mouth sealed when talking about the thrallbois
Tickatus wasn't nerfed as was expected since it is a political card to keep the meta aggressive. On the other hand the buff of N'Zoth plays into the intended wincon for control decks to go soft OTK at turn 10. Combo with Ysera bounce back is apparent. Toning down the target audience meta decks intended to see more experimentation with other classes to broaden the mindlessness.
But at usual nerf/buffs are cosmetic to keep the meta 'fresh' , the masses occupied which will not change complain threads on fora. In the end fresh mindlessness is its aim. Conclude: buffs/nerfs are just complain management in the hope people keep playing.
We make our world significant through the courage of our questions and the depth of our answers.
I'll give this patch a try to see if anything changed. If it's still gonna be paladin and mage fiesta a couple days in (I am expecting it to be), I am done with the game till the mini expansion.
I have been main shaman since 2014 up to 2020, goes to show the quality of your judgement.
Real thrallbois got legend with shaman before the buffs.
Nerfs don't have to crush cards. Sometimes it's subtle changes that actually are the most impactful.
+1 mana to RSW and Hysteria is important. Both are very big momentum swings and delaying them could lessen them to some extent. RSW specifically also makes the absence of an early Incanter's Flow felt a bit more heavily. It's about slowing down the momentum gain for these decks, Priest in to just having a hand full of dominant answers by being ultra efficient with every spell it plays or Mage cruising through it's deck to yearning for the burning.
The change on Crabrider is actually better than a 1/3 nerf. It makes it a slightly more useful play out of rush themes and less of a late game beat stick. Taking it out of late game Paladin's hands with an 8/8 buff that has to wait a turn to hit face twice is not something that should be overlooked.
Mankrik nerf is largely low impact.
First Day of School change(kind of both a nerf and buff) still gives Paladins the board presence it desires but makes it less deadly on first play of the game. It won't change how much it sees play, it will only change how fast salty people concede.
The buffs were by and large non-factors to the metagame. They may have a minor impact on duels? Shaman fans wanted to make an impact and they may still fail to make a dent in the metagame.
Huge pig nerf in battlegrounds. Good. I love the way they play , but it was a requirment to either go pure pig or pig based menagerie to play BGss lately- and forcing stuff that every other player is trying to force is way too RNG heavy.
Also nice to see Shaman in construtcted get some love, hopefully enough to have some kind of impact but who knows?.. and the crabrider nerf. Good job Blizzard.
Don't see that much impact in Standard.
Will slow down Mage and Paladin slightly.
Happy for the Shaman although I dunno how good of a buff it is.
All in all I hope the meta shifts a little bit
no Incanter's Flow nerf, what a fucking joke
well, i expected pally to be nerfed way more than this and incanters flow too, of course
to be frank, these nerfs seem... well... underwhelming to say the least
the real winners here though are (especially) token druid and hunter
and goddamn it no frickin love for caravans, come on man. wtf!!
Yeah I agree... this card is WAY bigger issue than spring water was imo.
I expected these nerfs, kinda surprised about Hysteria but I'm glad they did it, it was so oppressive and impossible to play around when Priest can discover them so many times.
But, no Conviction nerf ? Really ? I was so sure that they were going to nerf it to 2 mana but they just didn't change it, like it doesn't carry Aggro and Secret Paladins on his own. Guess we can still expect a lot of Paladin on ladder.
And the buffs are laughable. Hope that the expansion mini set will be more exciting than this.
Lol? For Priest it makes little to no difference (except Kazakus Priest, which is probably dead at this point, because Hysteria is just too important in such aggresive meta). He still can discover many copies and mana cheat them, so it's not that big of a deal for him.
For Warlock is a huge hit though. Now he'll be even worse in aggro matchups, needing +1 mana to trigger Oh My Yogg! and to clear the board, which in his case is like life and death... literally.
The nerfs are minor in general, The crabrider nerf is the only one that really seems to make a difference, The rest of the nerfs will not stop the cards being played, Might slow some classes down slightly but still going to go the same way, Spring water nerf does'nt really change much its still going to be played on curve mage just wants to draw its deck and with flow remaining the same a nerf to spring water does'nt change that much really, The nerfs are unlikely to change anything at the top end of the meta what was the strongest decks/classes are likely to remain that way and the buffs sure as hell are'nt going to change much at all, Will the win percent of the better decks drop slightly, Possibly, Will the win rate of the "buffed" classes increase, Possibly slightly but will the nerfs/buffs stop the domination of Paladin, Hunter and Mage, Not in the slightest.
I've never said that Priest would give up on Hysteria, but the 1 mana does make a difference on this one.
And Warlock was bad even with 3 mana Hysteria, but I agree, they are going to struggle a lot more now