Sounds like you're more of a rock-paper-scissor gamer who doesn't have the patience where "control" is an archetype. If you don't like longer matches and want to auto-skip them, you're playing the wrong game. There will always be long games in HS.
Sounds like you're more of a rock-paper-scissor gamer who doesn't have the patience where "control" is an archetype. If you don't like longer matches and want to auto-skip them, you're playing the wrong game. There will always be long games in HS.
Lol, why? Your assumption is as wrong as possible, because I am THE CONTROL player and I almost never play aggro decks! I just don't like almost unwinnable, luck-based matchups, because they annoy me and waste my time.
You would actually be increasing your loss rate, though. Logically speaking, there is always the chance that you *win* those bad matchups. By instantly skipping that matchup you rob yourself of that opportunity; You miss 100% of the shots you don't take.
I also just see nothing but problems with the implementation of this idea. Is Hearthstone going to take time before each game to check the class of either player? What if there are two archetypes in a single class? Is it supposed to read the deck of your opponent, deduce the style of deck being played, and then skip the matchup for you? What if it f's up, and skips a zoo matchup you might have won because it thought it was a control-lock instead (or vice versa)?
Furthermore, do both players need to opt in? What if you've opted to do this and I haven't, but I still get to see that 3 players that day have just... decided not to play with me? I play this game to brew weird decks and test my wits against my opponent, not to auto-succeed because they gave up as soon as they saw my class. If that was how I got to legend I'd be pissed.
I don't dislike the idea, I just don't see the point, it takes 2 seconds to concede manually.
Like those people who want auto squelch, makes no sense to me.
Half of the people that play the game can't even be bothered to show up until halfway or later in each round, so I can completely understand why they'd like a feature that allows them to play even less of the game.
You would actually be increasing your loss rate, though. Logically speaking, there is always the chance that you *win* those bad matchups. By instantly skipping that matchup you rob yourself of that opportunity; You miss 100% of the shots you don't take.
I also just see nothing but problems with the implementation of this idea. Is Hearthstone going to take time before each game to check the class of either player? What if there are two archetypes in a single class? Is it supposed to read the deck of your opponent, deduce the style of deck being played, and then skip the matchup for you? What if it f's up, and skips a zoo matchup you might have won because it thought it was a control-lock instead (or vice versa)?
Furthermore, do both players need to opt in? What if you've opted to do this and I haven't, but I still get to see that 3 players that day have just... decided not to play with me? I play this game to brew weird decks and test my wits against my opponent, not to auto-succeed because they gave up as soon as they saw my class. If that was how I got to legend I'd be pissed.
No, as I already said couple times in this thread, this feature would basically only do "Escape >> Concede" for you, when opponent's class is X (the one you don't want to play against), but without loading into the game at all.
I think I'll just try to code something similar myself. It will surrender any unwanted match for me and let me know about the others (e.g. using sound effect). I'll post on GitHub, maybe someone will be interested :).
Autoconceding is something I think should never be implemented, that would really turn the game into rock/paper/scissors haha.
I think a better idea would be to have the option to ban one class when going into the queue, or maybe even a seperate game mode with bans enabled.
uhh no being able to ban a class would make priest quite op, they are only really being kept in check by warlock right now.
i think auto concede would be a fine quality of life addition and really don't see how you could exploit it in a bad way. there are just some matchups where it's not worth your time to play it out, so saving users a few clicks here and there for no real in game advantage seems fine to me.
The real problem with this feature is that it would feel bad for the player who's being auto-skipped. Sure, they might be moving up the ladder but they are not actually playing the game, and most people (I hope) are playing Hearthstone because they well, like to play the game. Ranking up doesn't feel like an achivement if you've not actually played any games.
Say you're a Priest player, and you're being skipped by the majority of players in 8/9 classes except Warlock. Then you will be unfavoured in most of of your games - unless you of course ban Warlock, in which case you will mostly play mirror match-ups along with the occasional deck that for some reason didn't skip Priest. You're laddering rapidly, but you're not playing a lot of games doing so, and the ones you do play all feel the same because they're mostly mirrors. If everyone then starts playing Priest in order to rank up fast, the number of mirror match-ups will increase - unless you're of course skipping Priest, which would mean that you're back to play against mostly Warlock... and so the circle continues.
Do you see my point? A skipping feature like the one you suggest would make it more difficult for players to actually play the game, and it would limit the amount of different decks you're playing against, making the game feel stale. If a player doesn't use the skipping feature because they enjoy the challenge of playing even the unfavoured match-ups, they will almost never get a favoured match-up (e.g. Warlock never playing against Priest), which will also feel bad. Matchmaking times would also be longer, because you might get matched and "win" against several players before getting an actual match. It makes no sense to implement a feaure like this, and the players that want to immediately concede games (a minority, if my own ladder experiences are anything to go by) can just do that.
The real problem with this feature is that it would feel bad for the player who's being auto-skipped. Sure, they might be moving up the ladder but they are not actually playing the game, and most people (I hope) are playing Hearthstone because they well, like to play the game. Ranking up doesn't feel like an achivement if you've not actually played any games.
Say you're a Priest player, and you're being skipped by the majority of players in 8/9 classes except Warlock. Then you will be unfavoured in most of of your games - unless you of course ban Warlock, in which case you will mostly play mirror match-ups along with the occasional deck that for some reason didn't skip Priest. You're laddering rapidly, but you're not playing a lot of games doing so, and the ones you do play all feel the same because they're mostly mirrors. If everyone then starts playing Priest in order to rank up fast, the number of mirror match-ups will increase - unless you're of course skipping Priest, which would mean that you're back to play against mostly Warlock... and so the circle continues.
Do you see my point? A skipping feature like the one you suggest would make it more difficult for players to actually play the game, and it would limit the amount of different decks you're playing against, making the game feel stale. If a player doesn't use the skipping feature because they enjoy the challenge of playing even the unfavoured match-ups, they will almost never get a favoured match-up (e.g. Warlock never playing against Priest), which will also feel bad. Matchmaking times would also be longer, because you might get matched and "win" against several players before getting an actual match. It makes no sense to implement a feaure like this, and the players that want to immediately concede games (a minority, if my own ladder experiences are anything to go by) can just do that.
Good points! Thanks for the valuable arguments in the discussion.
So you want a feature in a game that lets you play the game... Less?
I mean, the simple fact that people would rank up rapidly without actually playing the game tells you this won't ever happen. Would YOU consider this a good idea if you were in charge of HS devteams?
So you want a feature in a game that lets you play the game... Less?
I mean, the simple fact that people would rank up rapidly without actually playing the game tells you this won't ever happen. Would YOU consider this a good idea if you were in charge of HS devteams?
No, you don't get it, it wouldn't mean playing less. This feature would only press Concede button for you (before match was even loaded), saving you couple seconds each time and a lot of frustration. That's all. If you were determined to press Concede button anyway, this feature would not change anything in the game mechanics, only increase your comfort.
They could also implement a feature where you do not queue at all. Or maybe just uninstall the game.
You face Jaraxxus, Eredar lord of the... sacrificial pact
Sounds like you're more of a rock-paper-scissor gamer who doesn't have the patience where "control" is an archetype. If you don't like longer matches and want to auto-skip them, you're playing the wrong game. There will always be long games in HS.
Lol, why? Your assumption is as wrong as possible, because I am THE CONTROL player and I almost never play aggro decks! I just don't like almost unwinnable, luck-based matchups, because they annoy me and waste my time.
You would actually be increasing your loss rate, though. Logically speaking, there is always the chance that you *win* those bad matchups. By instantly skipping that matchup you rob yourself of that opportunity; You miss 100% of the shots you don't take.
I also just see nothing but problems with the implementation of this idea. Is Hearthstone going to take time before each game to check the class of either player? What if there are two archetypes in a single class? Is it supposed to read the deck of your opponent, deduce the style of deck being played, and then skip the matchup for you? What if it f's up, and skips a zoo matchup you might have won because it thought it was a control-lock instead (or vice versa)?
Furthermore, do both players need to opt in? What if you've opted to do this and I haven't, but I still get to see that 3 players that day have just... decided not to play with me? I play this game to brew weird decks and test my wits against my opponent, not to auto-succeed because they gave up as soon as they saw my class. If that was how I got to legend I'd be pissed.
Half of the people that play the game can't even be bothered to show up until halfway or later in each round, so I can completely understand why they'd like a feature that allows them to play even less of the game.
No, as I already said couple times in this thread, this feature would basically only do "Escape >> Concede" for you, when opponent's class is X (the one you don't want to play against), but without loading into the game at all.
I think I'll just try to code something similar myself. It will surrender any unwanted match for me and let me know about the others (e.g. using sound effect). I'll post on GitHub, maybe someone will be interested :).
Autoconceding is something I think should never be implemented, that would really turn the game into rock/paper/scissors haha.
I think a better idea would be to have the option to ban one class when going into the queue, or maybe even a seperate game mode with bans enabled.
uhh no being able to ban a class would make priest quite op, they are only really being kept in check by warlock right now.
i think auto concede would be a fine quality of life addition and really don't see how you could exploit it in a bad way. there are just some matchups where it's not worth your time to play it out, so saving users a few clicks here and there for no real in game advantage seems fine to me.
Greatest idea ever. Lol
such salt much BM.
What is the difference between clicking the concede and the skip button? there's no real need for this.
Only free on the weekends :(
No, just git gud and everything else become better.
Pathetic, childish answer, unrelated to the topic... but didn't expect anything better from you. Thank you for not disappointing me.
Mechanically? None, but that would be quality of life improvement, faster and less tilting for many players.
#NeverConcede
EU 11/2015+ , f2p 03/2021+: DK 63 / DH 205 /Dr 277 / Hu 733 / Ma 6666 / Pa 1072 / Pr 1165 / Ro 1791 / Sh 1303 / Wl 707 / Wr 664
How constructive
Have you got some examples of games where this is implemented successfuly already?
The real problem with this feature is that it would feel bad for the player who's being auto-skipped. Sure, they might be moving up the ladder but they are not actually playing the game, and most people (I hope) are playing Hearthstone because they well, like to play the game. Ranking up doesn't feel like an achivement if you've not actually played any games.
Say you're a Priest player, and you're being skipped by the majority of players in 8/9 classes except Warlock. Then you will be unfavoured in most of of your games - unless you of course ban Warlock, in which case you will mostly play mirror match-ups along with the occasional deck that for some reason didn't skip Priest. You're laddering rapidly, but you're not playing a lot of games doing so, and the ones you do play all feel the same because they're mostly mirrors. If everyone then starts playing Priest in order to rank up fast, the number of mirror match-ups will increase - unless you're of course skipping Priest, which would mean that you're back to play against mostly Warlock... and so the circle continues.
Do you see my point? A skipping feature like the one you suggest would make it more difficult for players to actually play the game, and it would limit the amount of different decks you're playing against, making the game feel stale. If a player doesn't use the skipping feature because they enjoy the challenge of playing even the unfavoured match-ups, they will almost never get a favoured match-up (e.g. Warlock never playing against Priest), which will also feel bad. Matchmaking times would also be longer, because you might get matched and "win" against several players before getting an actual match. It makes no sense to implement a feaure like this, and the players that want to immediately concede games (a minority, if my own ladder experiences are anything to go by) can just do that.
Just click concede on turn 1 if you don't even want to play for your odds. This is dumb.
Good points! Thanks for the valuable arguments in the discussion.
So you want a feature in a game that lets you play the game... Less?
I mean, the simple fact that people would rank up rapidly without actually playing the game tells you this won't ever happen. Would YOU consider this a good idea if you were in charge of HS devteams?
No, you don't get it, it wouldn't mean playing less. This feature would only press Concede button for you (before match was even loaded), saving you couple seconds each time and a lot of frustration. That's all. If you were determined to press Concede button anyway, this feature would not change anything in the game mechanics, only increase your comfort.