Anyone else sick of all these annoying gimmicky Rogues that all of the sudden popped up on the ladder? They are no different than the old school Zoo Locks & Huntards were ( ignore board & hit face constantly ).
I had some good games last night. Faced a Rogue with a pirate deck, it was pretty cool. Don't expect a meta shift right away - the new GvG decks are still pretty weak.
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Free to try and find a game, dealing cards for sorrow, cards for pain.
Rogue pirate is...interesting. Cannon really helps speed up the deck. Is it viable...maaayyybe. It's probably the first deck you really see because most of the cards are in the Classic set. You only need a rare and a common from GvG.
Remember that for all of the mass of 100+ pack openings, 50% of players in games like this spend $0 on the game and most of the payers put in about $20-40 through their entire play life. A very VERY small % of people spend much more than that. Also note that most players aren't good at arena either.
Most players didn't come into GvG with much gold/dust. Most dust savers are probably like me: hoarding dust until viable decks show up so that the dust can go into good use. Thus they don't have much.
The result: probably about 80% of the playerbase has about 3-9 GvG packs.. that's it.
Think about what your first 6 GvG packs looked like. Care to tell me what sort of deck can you make with that?
Given that, what sort of meta change are you really expecting 2 days into the expansion?
I made the top Rogue Pirate deck yesterday, so...sorry? This meta moves fast.
I get that people wanna vent, but they also need to get over the idea that aggro decks are somehow less legitimate than control. Your job as control against aggro is to prevent them from building up enough board presence to snowball, while expending a minimum of resources. That's literally the reason it's called "Control", and not "big expensive stuff". If you fail at that objective, you deserved to lose the game.
Rogue pirate is...interesting. Cannon really helps speed up the deck. Is it viable...maaayyybe. It's probably the first deck you really see because most of the cards are in the Classic set. You only need a rare and a common from GvG.
Remember that for all of the mass of 100+ pack openings, 50% of players in games like this spend $0 on the game and most of the payers put in about $20-40 through their entire play life. A very VERY small % of people spend much more than that. Also note that most players aren't good at arena either.
Most players didn't come into GvG with much gold/dust. Most dust savers are probably like me: hoarding dust until viable decks show up so that the dust can go into good use. Thus they don't have much.
The result: probably about 80% of the playerbase has about 3-9 GvG packs.. that's it.
Think about what your first 6 GvG packs looked like. Care to tell me what sort of deck can you make with that?
Given that, what sort of meta change are you really expecting 2 days into the expansion?
yeah, because of course you'd know ALL about EXACTLY how many packs people buy. you must be working for blizzard, yes?
remember guys, no matter how many GvG cards you run into out there, they got them from 3-9 GvG packs, that's it.
I think those were estimated numbers... And he isn't wrong. Most of this game is people that don't put much or any money into it. I get my cards from Arena. And I have a job/life. So I only have about 5-6 packs so far. The argument would be that people that don't spend money on HS probably aren't playing ladder right now.
Rogue pirate is...interesting. Cannon really helps speed up the deck. Is it viable...maaayyybe. It's probably the first deck you really see because most of the cards are in the Classic set. You only need a rare and a common from GvG.
Remember that for all of the mass of 100+ pack openings, 50% of players in games like this spend $0 on the game and most of the payers put in about $20-40 through their entire play life. A very VERY small % of people spend much more than that. Also note that most players aren't good at arena either.
Most players didn't come into GvG with much gold/dust. Most dust savers are probably like me: hoarding dust until viable decks show up so that the dust can go into good use. Thus they don't have much.
The result: probably about 80% of the playerbase has about 3-9 GvG packs.. that's it.
Think about what your first 6 GvG packs looked like. Care to tell me what sort of deck can you make with that?
Given that, what sort of meta change are you really expecting 2 days into the expansion?
yeah, because of course you'd know ALL about EXACTLY how many packs people buy. you must be working for blizzard, yes?
remember guys, no matter how many GvG cards you run into out there, they got them from 3-9 GvG packs, that's it.
I think those were estimated numbers... And he isn't wrong. Most of this game is people that don't put much or any money into it. I get my cards from Arena. And I have a job/life. So I only have about 5-6 packs so far. The argument would be that people that don't spend money on HS probably aren't playing ladder right now.
If you really want data I can search for it. I'm working from memory.
However, the idea is that in an F2P game, at least 50% of the community will never put a dime into the game. Of the rest, I THINK I remember that 80% or so put in $40 or less. It's a very VERY small community of 'whales' that ever put more than $100 in. Note that this is a feature and the entire point of F2P systems: it's not so much fueled by making everyone want to pay so much as it is fed by a few very VERY deep pockets while the rest populate and fill up the game, provide the community and offer a LOT of free publicity.
The Arena estimate is based on Blizzard's numbers which mark that, again from memory, that about 10% of players hit 7 wins in Arena in any one run. Thus the rest are running out of gold and, eventually, will be back to normal ranked runs.
The rest I admit is speculation: I can save because I picked up all of the cards I really REALLY 'need' a few months ago. I saved dust because I don't trust my luck to packs and didn't want to end up with a mass of commons and nothing else. I'm ok in arena, generally getting 5-7 wins but I have hit 12 wins before. Still, I'm no Infinite player. I'm also technically casual: I don't try for Legend because I know I won't play enough games to get there (and that's assuming I have the skill level, which is unknown). Given that I'm one of those 'rare rare' folks I'm deeming I'm well above average and thus, most aren't in as good a spot as I am. Thus most spent up to gvG still getting the cards they need to make something other than hunter/zoo.
Unless they did the smart thing and stuck to hunter/zoo and started saving up RIGHT then. But this thread is about complaining about how people are 'sticking to hunter/zoo' and not using other cards, isn't it?
Thus the result: most players have no skill for arena, no money to spend, and very little in savings. Thus they have the 3 packs for free and about 3-9 packs from either arena runs or buying packs outright. If they managed to save dust, they aren't spending it now when everything is in flux and it's NOT going to be 100k dust.
Again I can pull what data I can of all this if someone really wants it. If someone has other data I'll gladly change my theory. So long as it stands though, you'll need to wait a bit for everything to filter into the game. As in A LOT longer than Naxx even with it's staggered release.
I made the top Rogue Pirate deck yesterday, so...sorry? This meta moves fast.
I get that people wanna vent, but they also need to get over the idea that aggro decks are somehow less legitimate than control. Your job as control against aggro is to prevent them from building up enough board presence to snowball, while expending a minimum of resources. That's literally the reason it's called "Control", and not "big expensive stuff". If you fail at that objective, you deserved to lose the game.
ACTUALLLYYYY
Control is meant to be weak to Aggro. Aggro is meant to get past control's board wipes and slam Dat Face before control could build up properly. If the system works perfectly, control will lose to Aggro more than the reverse.
Aggro is meant to die to Midrange decks, which, in turn, die to Control. Aggro < Midrange < Control < Aggro.
so yeah. If aggro is the meta, you put away your control decks and go midrange. There just doesn't seem to be enough midrange (or people wanting to go midrange. A lot of folks seem determined to 'stick' to control no matter what)
However, the idea is that in an F2P game, at least 50% of the community will never put a dime into the game. Of the rest, I THINK I remember that 80% or so put in $40 or less. It's a very VERY small community of 'whales' that ever put more than $100 in. Note that this is a feature and the entire point of F2P systems: it's not so much fueled by making everyone want to pay so much as it is fed by a few very VERY deep pockets while the rest populate and fill up the game, provide the community and offer a LOT of free publicity.
The Arena estimate is based on Blizzard's numbers which mark that, again from memory, that about 10% of players hit 7 wins in Arena in any one run. Thus the rest are running out of gold and, eventually, will be back to normal ranked runs.
The rest I admit is speculation: I can save because I picked up all of the cards I really REALLY 'need' a few months ago. I saved dust because I don't trust my luck to packs and didn't want to end up with a mass of commons and nothing else. I'm ok in arena, generally getting 5-7 wins but I have hit 12 wins before. Still, I'm no Infinite player. I'm also technically casual: I don't try for Legend because I know I won't play enough games to get there (and that's assuming I have the skill level, which is unknown). Given that I'm one of those 'rare rare' folks I'm deeming I'm well above average and thus, most aren't in as good a spot as I am. Thus most spent up to gvG still getting the cards they need to make something other than hunter/zoo.
Unless they did the smart thing and stuck to hunter/zoo and started saving up RIGHT then. But this thread is about complaining about how people are 'sticking to hunter/zoo' and not using other cards, isn't it?
Thus the result: most players have no skill for arena, no money to spend, and very little in savings. Thus they have the 3 packs for free and about 3-9 packs from either arena runs or buying packs outright. If they managed to save dust, they aren't spending it now when everything is in flux and it's NOT going to be 100k dust.
Again I can pull what data I can of all this if someone really wants it. If someone has other data I'll gladly change my theory. So long as it stands though, you'll need to wait a bit for everything to filter into the game. As in A LOT longer than Naxx even with it's staggered release.
I can argue a few things there, but it's irrelevant anyway. An bare few free to play players are playing many GVG cards on the ladder right now. We are mostly in Arena or playing mostly classic cards. Time is our resource and there hasn't been any.
I can argue a few things there, but it's irrelevant anyway. An bare few free to play players are playing many GVG cards on the ladder right now. We are mostly in Arena or playing mostly classic cards. Time is our resource and there hasn't been any.
75% of players can't break rank 15 (From Blizzard). If they can't, with zoo/hunter available, and F2P decks being capable of reaching legend anyway, they aren't getting 7 wins in Arena. The play arena, but only for a short time before they run out of funds and have to wait, on average, 3 days for another run. I imgaine a good few have long given up on the mode.
You and me aren't the majority. We are the rare few, and the population isn't made of Dakarians and Lametastics either.
Anyone else sick of all these annoying gimmicky Rogues that all of the sudden popped up on the ladder? They are no different than the old school Zoo Locks & Huntards were ( ignore board & hit face constantly ).
They deserve it. It used to be only Miracle rogue as viable, and even that keeps getting nerfed lol
All facedeckers should burn in hell, not only rogues :-D
I had some good games last night. Faced a Rogue with a pirate deck, it was pretty cool. Don't expect a meta shift right away - the new GvG decks are still pretty weak.
Free to try and find a game, dealing cards for sorrow, cards for pain.
Just run some weapon destruction cards...
A nice reminder: Hearthpwn is totally fine with venting now and then.
Just don't let it go down the drain and keep it civil .
Please report toxic behaviour and unwanted threads, so the moderators can deal with them.
Rogue pirate is...interesting. Cannon really helps speed up the deck. Is it viable...maaayyybe. It's probably the first deck you really see because most of the cards are in the Classic set. You only need a rare and a common from GvG.
Remember that for all of the mass of 100+ pack openings, 50% of players in games like this spend $0 on the game and most of the payers put in about $20-40 through their entire play life. A very VERY small % of people spend much more than that. Also note that most players aren't good at arena either.
Most players didn't come into GvG with much gold/dust. Most dust savers are probably like me: hoarding dust until viable decks show up so that the dust can go into good use. Thus they don't have much.
The result: probably about 80% of the playerbase has about 3-9 GvG packs.. that's it.
Think about what your first 6 GvG packs looked like. Care to tell me what sort of deck can you make with that?
Given that, what sort of meta change are you really expecting 2 days into the expansion?
One does not simply walk into Mordor,
unless they want to be the best they can be.
I made the top Rogue Pirate deck yesterday, so...sorry? This meta moves fast.
I get that people wanna vent, but they also need to get over the idea that aggro decks are somehow less legitimate than control. Your job as control against aggro is to prevent them from building up enough board presence to snowball, while expending a minimum of resources. That's literally the reason it's called "Control", and not "big expensive stuff". If you fail at that objective, you deserved to lose the game.
I think those were estimated numbers... And he isn't wrong. Most of this game is people that don't put much or any money into it. I get my cards from Arena. And I have a job/life. So I only have about 5-6 packs so far. The argument would be that people that don't spend money on HS probably aren't playing ladder right now.
I really want Pirates to be a playable theme.
If you really want data I can search for it. I'm working from memory.
However, the idea is that in an F2P game, at least 50% of the community will never put a dime into the game. Of the rest, I THINK I remember that 80% or so put in $40 or less. It's a very VERY small community of 'whales' that ever put more than $100 in. Note that this is a feature and the entire point of F2P systems: it's not so much fueled by making everyone want to pay so much as it is fed by a few very VERY deep pockets while the rest populate and fill up the game, provide the community and offer a LOT of free publicity.
The Arena estimate is based on Blizzard's numbers which mark that, again from memory, that about 10% of players hit 7 wins in Arena in any one run. Thus the rest are running out of gold and, eventually, will be back to normal ranked runs.
The rest I admit is speculation: I can save because I picked up all of the cards I really REALLY 'need' a few months ago. I saved dust because I don't trust my luck to packs and didn't want to end up with a mass of commons and nothing else. I'm ok in arena, generally getting 5-7 wins but I have hit 12 wins before. Still, I'm no Infinite player. I'm also technically casual: I don't try for Legend because I know I won't play enough games to get there (and that's assuming I have the skill level, which is unknown). Given that I'm one of those 'rare rare' folks I'm deeming I'm well above average and thus, most aren't in as good a spot as I am. Thus most spent up to gvG still getting the cards they need to make something other than hunter/zoo.
Unless they did the smart thing and stuck to hunter/zoo and started saving up RIGHT then. But this thread is about complaining about how people are 'sticking to hunter/zoo' and not using other cards, isn't it?
Thus the result: most players have no skill for arena, no money to spend, and very little in savings. Thus they have the 3 packs for free and about 3-9 packs from either arena runs or buying packs outright. If they managed to save dust, they aren't spending it now when everything is in flux and it's NOT going to be 100k dust.
Again I can pull what data I can of all this if someone really wants it. If someone has other data I'll gladly change my theory. So long as it stands though, you'll need to wait a bit for everything to filter into the game. As in A LOT longer than Naxx even with it's staggered release.
One does not simply walk into Mordor,
unless they want to be the best they can be.
ACTUALLLYYYY
Control is meant to be weak to Aggro. Aggro is meant to get past control's board wipes and slam Dat Face before control could build up properly. If the system works perfectly, control will lose to Aggro more than the reverse.
Aggro is meant to die to Midrange decks, which, in turn, die to Control. Aggro < Midrange < Control < Aggro.
so yeah. If aggro is the meta, you put away your control decks and go midrange. There just doesn't seem to be enough midrange (or people wanting to go midrange. A lot of folks seem determined to 'stick' to control no matter what)
One does not simply walk into Mordor,
unless they want to be the best they can be.
I can argue a few things there, but it's irrelevant anyway. An bare few free to play players are playing many GVG cards on the ladder right now. We are mostly in Arena or playing mostly classic cards. Time is our resource and there hasn't been any.
I really want Pirates to be a playable theme.
75% of players can't break rank 15 (From Blizzard). If they can't, with zoo/hunter available, and F2P decks being capable of reaching legend anyway, they aren't getting 7 wins in Arena. The play arena, but only for a short time before they run out of funds and have to wait, on average, 3 days for another run. I imgaine a good few have long given up on the mode.
You and me aren't the majority. We are the rare few, and the population isn't made of Dakarians and Lametastics either.
One does not simply walk into Mordor,
unless they want to be the best they can be.