Guess we will see.. i still feel it needs it. At THE LEAST make its 6/6 or remove demon tag. If the nerfs hit the faster decks and they dont touch Tickatus its going to be even nastier. Warlocks just have way too much removal and heal to have such a strong control card (strong against any other control), and yes I often play a warlock deck with Tickatus. Aggro/fast decks keep us in check but if nerfs land to those decks it could make Warlock too strong perhaps.
It’s not going to get nerfed for the same reason it’s never going to get nerfed. Jaraxxus exists.
It baffles me how many people say “I can’t play my control deck because tickatus exists.”
Jaraxxus is why control lock beats all other control decks. Tick is a combo breaker.
That is simply untrue, clown control warrior, clown druid, and many control priests would be able to win the matchup by outvaluing and fatiguing Lord Jaraxxus, but with having -10 cards in your deck, which could include your lategame winconditions, and losing the fatigue war means no control deck stands a chance.
Control warrior is favoured against tick lock read the vs report before making claims. It’s bad because a) people play cthun and b) many decks beat it
It depends but on most scenarios I'd say you're right. Rattlegore can beat Warlock for sure but if they burn it with Tickatus then both fatigue and Jaraxxus for sure beat the warrior.
Again to those not believing it read the vs report. The rattlegore faceless talean version Is favoured. And the vs report is way more reliable as well as taking skill cap and other things into account
I agree with most of the above predictions. I do think Tickatus should burn 3 cards rather than get bumped to 7 mana because burning 5 cards is just too much either way.
The can nerf Paladins, but it seems to me they can't stop them. I mean, Paladin has so many strong cards, it's not like when they nerfed Galakrdond Shaman to the ground. Pally can win with secrets, without secrets, don't even need the weapon.
I don't really see everyone's beef with Incanter's Flow. If they had made it an Epic card instead of a Common would everyone still be so pissy about it? It's a powerful card and the game needs to have a mix of more powerful and less powerful cards.
Tick is unfun to play against, but I don't think it's a particularly devastating card. There's an argument to be made that Heathstone is getting to be too Rock/Paper/Scissors - in that Tick is a devastating counter-control card, so if you're playing a control deck and you're against a Warlock, chances are you're going to lose if you can't pressure them fast enough. But I think that's the style of game that Blizzard is creating.
Honestly, Trampling Rhino isn't even that busted in its vanilla 5/5 form. It's the card that allows you to discover it and buff all copies that is more the problem, I'd think. It needs the stat buff lowered, and I think it'll bring it within range of a reasonable power level.
Some one got beaten by like tier 5 wepon rogue wahhhhhhhhhhh. I wonder if it was you I faced lol.
Pally is still king of meta lol everything is like 50% win rate lol
I gotta say I think you are way way off
That is simply untrue, clown control warrior, clown druid, and many control priests would be able to win the matchup by outvaluing and fatiguing Lord Jaraxxus, but with having -10 cards in your deck, which could include your lategame winconditions, and losing the fatigue war means no control deck stands a chance.
Control warrior is favoured against tick lock read the vs report before making claims. It’s bad because a) people play cthun and b) many decks beat it
Based on what?
It's even ~65% at hsreplay (which is not the best source of metedata however). Rush warrior is the one who's favored against Tick, not control.
It depends but on most scenarios I'd say you're right. Rattlegore can beat Warlock for sure but if they burn it with Tickatus then both fatigue and Jaraxxus for sure beat the warrior.
Again to those not believing it read the vs report. The rattlegore faceless talean version Is favoured. And the vs report is way more reliable as well as taking skill cap and other things into account
https://outof.cards/hearthstone/3072-cards-we-would-like-to-see-nerfed-in-the-upcoming-hearthstone-balance-patch
I agree with most of the above predictions. I do think Tickatus should burn 3 cards rather than get bumped to 7 mana because burning 5 cards is just too much either way.
The can nerf Paladins, but it seems to me they can't stop them. I mean, Paladin has so many strong cards, it's not like when they nerfed Galakrdond Shaman to the ground. Pally can win with secrets, without secrets, don't even need the weapon.
The whole Paladin set is just too strong.
My nerf wishlist:
Conjure Mana Biscuit --> refreshes 1 mana instead of 2
Incanter's Flow --> can't reduce spell cost below 1 mana
Flamewaker --> targets minions only
Refreshing Spring Water --> refreshes 1 mana per spell drawn instead of 2
Mozaki, Master Duelist --> flat spell damage +2
Legendary minions won't have basic effects like this.
Maybe it won't get changed so simply, but as it is now is too much for Wild.
Say it to Bru'Kan
Incanters flow---3 mana
Crabrider---1/3
New alex---- i dont know but i hope so
Conviction---- + 2 attack
Mage needs a nerf, but you also need to touch priest if you are nerfing one of its few counters
Hysteria and Illucia needs to go
Crabrider and Conviction are probably good bets.
They're not gonna touch new Alex
I don't really see everyone's beef with Incanter's Flow. If they had made it an Epic card instead of a Common would everyone still be so pissy about it? It's a powerful card and the game needs to have a mix of more powerful and less powerful cards.
Tick is unfun to play against, but I don't think it's a particularly devastating card. There's an argument to be made that Heathstone is getting to be too Rock/Paper/Scissors - in that Tick is a devastating counter-control card, so if you're playing a control deck and you're against a Warlock, chances are you're going to lose if you can't pressure them fast enough. But I think that's the style of game that Blizzard is creating.
One of its "few" counters? You mean the class with an avg 45.8 win rate?
Honestly, Trampling Rhino isn't even that busted in its vanilla 5/5 form. It's the card that allows you to discover it and buff all copies that is more the problem, I'd think. It needs the stat buff lowered, and I think it'll bring it within range of a reasonable power level.
Sounds like you just need to play around Hysteria better.