this is beyond ridiculous that someone spent this much lifetime to play 60 brawl matches, i can’t get over this.
Jesus, this is too much for me and i’m playing HS since Beta.
This is the type of guy im playing against on ladder when i came from work to chill a little bit with my random Priest Spell cthun bullshit discover deck
I definitely think there’s some sort of corrective mechanic built into card draw and matchmaking. Win too much and your draws get weighted different (which hilariously favors low curve decks and why aggro never truely dies). If your class has a bad matchup you’re more likely to see it if you’re winning a lot. This is all impossible to prove but there’s enough incidents of hilariously unlikely outcomes and weird coincidences that you’d be hard pressed to make me believe it’s not the case.
I definitely think there’s some sort of corrective mechanic built into card draw and matchmaking. Win too much and your draws get weighted different (which hilariously favors low curve decks and why aggro never truely dies). If your class has a bad matchup you’re more likely to see it if you’re winning a lot. This is all impossible to prove but there’s enough incidents of hilariously unlikely outcomes and weird coincidences that you’d be hard pressed to make me believe it’s not the case.
Please gtfo. That it is possible does not mean it is the case in Hearthstone.
I say this every time claims of manipulated RNG comes up: there are MILLIONS of packs and games recorded, but still, not proof of foul play has ever been presented, only anecdotal evidence and claims like "it is obvious that it is rigged because of what happend in <10 games"
Mind you, the one time rigged RNG was proved in the game, it was the 40 pack pity timer, which took considerable work, and it was later confirmed.
It is perfectly possible to prove foul play, but you guys are not bothered. Please shut up and come back when you have done your homework.
its a common practice in gaming matchmaking algorithms to prefer the player with lower engagement level, the workaround is to logout and stay out few days. this will lower your engagement score and improve your RNG till next time. this applies to pack opening as well, not just game RNG.
Unless you have some verifiable data to prove this, I think we can all agree this is objectively false. It makes no logical business sense to encourage your customers to stop using your product and it certainly makes no business sense to actively detriment retention of engagement over the retrieval of acquisition. This is basic business practice.
this is beyond ridiculous that someone spent this much lifetime to play 60 brawl matches, i can’t get over this.
Jesus, this is too much for me and i’m playing HS since Beta.
This is the type of guy im playing against on ladder when i came from work to chill a little bit with my random Priest Spell cthun bullshit discover deck
its common practice in gaming industry, well known.
there are many articles and research on engagement scoring and how to improve it,
you can just google for this.
example:
https://nautil.us/issue/44/luck/how-designers-engineer-luck-into-video-games
Please gtfo. That it is possible does not mean it is the case in Hearthstone.
I say this every time claims of manipulated RNG comes up: there are MILLIONS of packs and games recorded, but still, not proof of foul play has ever been presented, only anecdotal evidence and claims like "it is obvious that it is rigged because of what happend in <10 games"
Mind you, the one time rigged RNG was proved in the game, it was the 40 pack pity timer, which took considerable work, and it was later confirmed.
It is perfectly possible to prove foul play, but you guys are not bothered. Please shut up and come back when you have done your homework.
Editor of the Heartpwn Legendary Crafting Guide:
https://www.hearthpwn.com/forums/hearthstone-general/card-discussion/205920-legendary-tier-list-crafting-guide
Unless you have some verifiable data to prove this, I think we can all agree this is objectively false.
It makes no logical business sense to encourage your customers to stop using your product and it certainly makes no business sense to actively detriment retention of engagement over the retrieval of acquisition. This is basic business practice.
Since this looks like it is becoming little more than a spooky tin-foil hat session, which is no help to anyone, I'm ending this here.
Locked.