I wanted to start a thread like this for people who can hate a card but also understand it doesn’t need to be nerfed, mostly because I’m bored.
Ogremancer I can’t stand this card. Mostly because I’m playing token druid right now. Slap this on an empty board and you instantly win vs a token druid. No cards in that deck can kill it and all but 2 trigger it’s effect and anything that they do summon likely dies to your free minions. I’ve been having a run of seeing this card every time I’m about to go up a rank and it just makes me sad.
Far Watch Post This card was busted before the nerf but now it seems fair. That said when your opponent coins this out on turn one and you can’t kill it. It’s a bad feeling.
Strongman i see this card a lot against control lock and corrupt druid. It sucks getting an opponent near death and seeing 2 of these guys slapped on the board for free. In this meta it’s not really busted because it’s so slow. If the meta ever shifts though I wonder if it has the potential to be problematic. Regardless I wouldn’t mind a slower meta, not a fan of aggro metas.
Gibberling The irony of hating this card and playing token druid. This card is singlehandedly responsible for some of my most dirty wins. Sometimes it just makes me want to take a shower.
Illidari StudiesandDouble Jump i hate these 2 cards for the same reason. Demonhunter outcast shenanigans for days in their aggro decks drives me nuts.
currently none, but for the longest time i frickin despised frost lich jaina. if i knew i couldnt kill them the next turn or 2 i just concede most of the time. it was so damn annoying and busted imo. also priest as a whole, it might not be good even at all, but the annoyance and other bullcrap from them makes more than up for it
Because Venomous Scorpid isn't irritating enough; now I have to remove 14 of them. It makes me want to run 2 copies of Devolving Missiles in every deck so I can fill the pool with Murloc Tinyfins.
Wandmaker - I just hate when they get the perfect card off of it.
Imprisoned Phoenix - I hate that they get 0 mana +2 Spell Damage on one of their turns. Feels super uninteractive, even if people don't seem to often do busted things with it.
Primordial Studies - No one ever seems to pull bad cards off of it. Makes Imprisoned Phoenix very often.
Ras Frostwhisper - I don't know if I just don't play around it well, but I get wrecked by it every time it hits the enemy's board.
Lady Liadrin - A lot of games go down to "Well, if they don't draw Liadrin I can win, if they draw it they win". One of the players feels bad because of this card.
Celestial Alignment - Sort of the same logic. Either they can play it fast and you can't win, or they can't play it fast and they can't win. Doesn't make for fun games either way.
Varden Dawngrasp - You don't see this card played a lot, but I find something about their play sound really, really irritating.
Whatever that 8 cost cheap ass minion DH's play. Way to much health for the effect.. shouldn't be able to do 16 dmg and often still be alive for 8 cost.
Divine Favor I think it's bad to punish players for having a big hand. Having a big hand allows for lots of interesting decisions and gameplay.
Mecha'thun I don't like the playstyle of cycle through your deck and then have a un-interactable win condition. Even when you have Dirty Rat it or something, it's still uninteractive since your opponent just loses with nothing they can do about it and it's all based on getting lucky with disruption
Both Yogg Sarons - some randomness is fun and allows new players to try out cards that haven't played with or seen before. Yogg does neither of those, and it's too random
Shudderwock - i only dislike that you can copy it with its own battlecry
Generous Mummy. I don't hate seeing my opponent play this card, but rather when it is generated or put in my hand.
I mean, look at that stats for the cost. Nice! Hope your opponent doesn't have a way to kill it, or build a board and ignore it. Jeez, what a fair card.
Not sure if this counts as a card that "isn't broken" but back when the Dr. Boom hero card for warrior was in standard, I always hated seeing it. You basically knew that your opponent wasn't going to run out of fuel, health or damage anytime soon... (also, for some reason I can't find the card to link it here, am I doing something wrong?)
Evocation, Deck of Lunacy and everything Yogg-related - Those are the epitome of everything I hate about Hearthstone. Screw consistent deckbuilding, just hit some buttons and see what happens. (Basically you could throw in the whole Mage class here.)
Cascading Disaster - Cause it's extremely good against deck archetypes that I like to play.
Mo'arg Artificer and similar effects - Though quite hard to abuse, I think exponential scaling should have no place in a game like Hearthstone.
I wanted to start a thread like this for people who can hate a card but also understand it doesn’t need to be nerfed, mostly because I’m bored.
Ogremancer
I can’t stand this card. Mostly because I’m playing token druid right now. Slap this on an empty board and you instantly win vs a token druid. No cards in that deck can kill it and all but 2 trigger it’s effect and anything that they do summon likely dies to your free minions. I’ve been having a run of seeing this card every time I’m about to go up a rank and it just makes me sad.
Far Watch Post
This card was busted before the nerf but now it seems fair. That said when your opponent coins this out on turn one and you can’t kill it. It’s a bad feeling.
Strongman
i see this card a lot against control lock and corrupt druid. It sucks getting an opponent near death and seeing 2 of these guys slapped on the board for free. In this meta it’s not really busted because it’s so slow. If the meta ever shifts though I wonder if it has the potential to be problematic. Regardless I wouldn’t mind a slower meta, not a fan of aggro metas.
Gibberling
The irony of hating this card and playing token druid. This card is singlehandedly responsible for some of my most dirty wins. Sometimes it just makes me want to take a shower.
Illidari StudiesandDouble Jump
i hate these 2 cards for the same reason. Demonhunter outcast shenanigans for days in their aggro decks drives me nuts.
Sethekk Veilweaver
Counterspell
Aldrachi Warblades
Explosive Trap
currently none, but for the longest time i frickin despised frost lich jaina. if i knew i couldnt kill them the next turn or 2 i just concede most of the time. it was so damn annoying and busted imo. also priest as a whole, it might not be good even at all, but the annoyance and other bullcrap from them makes more than up for it
Apotheosis on a minion buffed already to oblivion or Samuro with a near-dead Priest. Yikes!
Hand of A'dal, First Day of School - sick of those two, usually played in succession.
Spirit Jailer - how many more times will I see this played?
Apotheosis, Hand of A'dal (this one is close to broken tho), Pharaoh Cat, Cascading Disaster, and the absolute abomination of a card Sethekk Veilweaver.
Raise Dead
Because Venomous Scorpid isn't irritating enough; now I have to remove 14 of them. It makes me want to run 2 copies of Devolving Missiles in every deck so I can fill the pool with Murloc Tinyfins.
Wandmaker - I just hate when they get the perfect card off of it.
Imprisoned Phoenix - I hate that they get 0 mana +2 Spell Damage on one of their turns. Feels super uninteractive, even if people don't seem to often do busted things with it.
Primordial Studies - No one ever seems to pull bad cards off of it. Makes Imprisoned Phoenix very often.
Ras Frostwhisper - I don't know if I just don't play around it well, but I get wrecked by it every time it hits the enemy's board.
Lady Liadrin - A lot of games go down to "Well, if they don't draw Liadrin I can win, if they draw it they win". One of the players feels bad because of this card.
Celestial Alignment - Sort of the same logic. Either they can play it fast and you can't win, or they can't play it fast and they can't win. Doesn't make for fun games either way.
Varden Dawngrasp - You don't see this card played a lot, but I find something about their play sound really, really irritating.
Solarian Prime
Blizzard - It feels like this card has additional text "Is always in your opponents hand or top of the deck when they need it most"
Whatever that 8 cost cheap ass minion DH's play. Way to much health for the effect.. shouldn't be able to do 16 dmg and often still be alive for 8 cost.
Jade Idol both a boring and an annoying card
Divine Favor I think it's bad to punish players for having a big hand. Having a big hand allows for lots of interesting decisions and gameplay.
Mecha'thun I don't like the playstyle of cycle through your deck and then have a un-interactable win condition. Even when you have Dirty Rat it or something, it's still uninteractive since your opponent just loses with nothing they can do about it and it's all based on getting lucky with disruption
Both Yogg Sarons - some randomness is fun and allows new players to try out cards that haven't played with or seen before. Yogg does neither of those, and it's too random
Shudderwock - i only dislike that you can copy it with its own battlecry
Coldlight Oracle i hate mill
Reckless Apprentice the animation takes too long
Generous Mummy. I don't hate seeing my opponent play this card, but rather when it is generated or put in my hand.
I mean, look at that stats for the cost. Nice! Hope your opponent doesn't have a way to kill it, or build a board and ignore it. Jeez, what a fair card.
Not sure if this counts as a card that "isn't broken" but back when the Dr. Boom hero card for warrior was in standard, I always hated seeing it. You basically knew that your opponent wasn't going to run out of fuel, health or damage anytime soon... (also, for some reason I can't find the card to link it here, am I doing something wrong?)
For me there is no competition, Dragonbane.
I hate this card so much.
Deep Freeze a good, fair card when I get it from a Wand Thief while playing rogue.
I hate it when someone else plays it against me.
Tickatus, Piercing Shot, Il'gynoth, Akama
I could change the world, but it is not open sourced.
I was considering all of these cards
Frost nova and blizzard. I hated getting my board frozen. Oddly enough ice shield never bothered me.
Omy. Folks argue it isnt overpowered, but yog hates me.
That 2 mana 5/4 dormant hunter card. It goes face more reliably than animal companion summons huffer.
Galavant Animation
"They're not trapped, they're my friends!" (sic!).
Evocation, Deck of Lunacy and everything Yogg-related - Those are the epitome of everything I hate about Hearthstone. Screw consistent deckbuilding, just hit some buttons and see what happens. (Basically you could throw in the whole Mage class here.)
Cascading Disaster - Cause it's extremely good against deck archetypes that I like to play.
Mo'arg Artificer and similar effects - Though quite hard to abuse, I think exponential scaling should have no place in a game like Hearthstone.
Some honorable mentions are cards like Blood Herald, Disciplinarian Gandling and Moonfang for being pretty bad though I desperately want them to be good.
Ceterum censeo classum magi esse delendam.
Devolving Missiles