I wanted to start a thread like this for people who can hate a card but also understand it doesn’t need to be nerfed, mostly because I’m bored.
Ogremancer I can’t stand this card. Mostly because I’m playing token druid right now. Slap this on an empty board and you instantly win vs a token druid. No cards in that deck can kill it and all but 2 trigger it’s effect and anything that they do summon likely dies to your free minions. I’ve been having a run of seeing this card every time I’m about to go up a rank and it just makes me sad.
Far Watch Post This card was busted before the nerf but now it seems fair. That said when your opponent coins this out on turn one and you can’t kill it. It’s a bad feeling.
Strongman i see this card a lot against control lock and corrupt druid. It sucks getting an opponent near death and seeing 2 of these guys slapped on the board for free. In this meta it’s not really busted because it’s so slow. If the meta ever shifts though I wonder if it has the potential to be problematic. Regardless I wouldn’t mind a slower meta, not a fan of aggro metas.
Gibberling The irony of hating this card and playing token druid. This card is singlehandedly responsible for some of my most dirty wins. Sometimes it just makes me want to take a shower.
Illidari StudiesandDouble Jump i hate these 2 cards for the same reason. Demonhunter outcast shenanigans for days in their aggro decks drives me nuts.
currently none, but for the longest time i frickin despised frost lich jaina. if i knew i couldnt kill them the next turn or 2 i just concede most of the time. it was so damn annoying and busted imo. also priest as a whole, it might not be good even at all, but the annoyance and other bullcrap from them makes more than up for it
Divine Favor I think it's bad to punish players for having a big hand. Having a big hand allows for lots of interesting decisions and gameplay.
Mecha'thun I don't like the playstyle of cycle through your deck and then have a un-interactable win condition. Even when you have Dirty Rat it or something, it's still uninteractive since your opponent just loses with nothing they can do about it and it's all based on getting lucky with disruption
Both Yogg Sarons - some randomness is fun and allows new players to try out cards that haven't played with or seen before. Yogg does neither of those, and it's too random
Shudderwock - i only dislike that you can copy it with its own battlecry
Generous Mummy. I don't hate seeing my opponent play this card, but rather when it is generated or put in my hand.
I mean, look at that stats for the cost. Nice! Hope your opponent doesn't have a way to kill it, or build a board and ignore it. Jeez, what a fair card.
Not sure if this counts as a card that "isn't broken" but back when the Dr. Boom hero card for warrior was in standard, I always hated seeing it. You basically knew that your opponent wasn't going to run out of fuel, health or damage anytime soon... (also, for some reason I can't find the card to link it here, am I doing something wrong?)
Evocation, Deck of Lunacy and everything Yogg-related - Those are the epitome of everything I hate about Hearthstone. Screw consistent deckbuilding, just hit some buttons and see what happens. (Basically you could throw in the whole Mage class here.)
Cascading Disaster - Cause it's extremely good against deck archetypes that I like to play.
Mo'arg Artificer and similar effects - Though quite hard to abuse, I think exponential scaling should have no place in a game like Hearthstone.