Warlock: waaaay too much removal, waaay too much heal (more than priest), waaay too much value: Tickatus, Jarraxus, Y Sharij you name it.
I mean druid plays Y Sharij too but they struggle early game. For warlock it is just a breeze to clear the board times and again and get TONS of heal back.
Paladin: weapon nerf was ok but still TONE THOSE SECRET EFFECTS DOWN. Avenge should be les impactful, make it 2/2 instead of 3/2. Crossroad Gossiper is too busted, lower starting stats
Hunter: I can't pinpoint a specific card. Just less overall damage maybe?
they need to look into the problem with warlock now.. I mean.. I love warlock, but that Tickatus / jaraxxus shit is just way to good.. no way, that u can keep up with those 6/6 demons every turn.. its so broken! .. it just sits on the control throne all alone.. its getting out of hand.... they should undo Jaraxxus back to his basic form.. 30 hp, 5 armor, 6/6 demons every turn for the freaking cost of 2 mana and not to mention the 3/8 weapon, endless control tools, draws, clears etc etc etc... the list of answer they have is just beyond stupid! COME ON, BLIZZARD!
The main problem that people are having is that the established decklists are still from the time of mage dominance and are ill equipped to handle the new meta.
The main problem that people are having is that the established decklists are still from the time of mage dominance and are ill equipped to handle the new meta.
No it's not. It's actually pretty busted. Just not for the reasons he stated. The legend meta is very bad. Rush warrior is dominating EVERY deck. The stats show that it is unfavoured vs priest, but if you use nohandsgamer's list it becomes favored (you just need to play around hysteria religiously at every point). The only deck that seems to be doing ok is control warlock, but that deck loses to most everything else in the game. It's also only 50/50.
TL:DR - rush warrior is so broken right now, the only deck that beats it is itself. There is some promising control warrior might beat it though, but no one has refined that list yet. Until then though, it's a rush warrior meta.
The main problem that people are having is that the established decklists are still from the time of mage dominance and are ill equipped to handle the new meta.
There are things I dislike about this meta but recognise truth in this comment - adapt, keep looking through the card lists and tweak your decks. Don't just wait for a recipe to pop up on HSreplay. Meta constantly flows so somebody is making the tweaking. Be that person who will first find a reliable answer. And also accept that sometimes you will just lose. If I lose to Hunter or Paladin in round 4-5 playing my HP Mage then I know I couldn't have done much about it. But I can survive and win those encounters, it's just not going to be all the time. Warlocks I eat for breakfast, they are extremely predictable. I was also running a deck that fell pray to them, even moaned on the 'steam blow-off' topic. I was starting a match I knew I'd lose so I adapted. I continue tweaking my deck and it's getting better but at some point I will run out of options/ideas. Then you move onto a different class, archetype etc.
The one thing I don't like is that the cheap aggro classes (Paladin and Hunter, namely) have a good card draw now. Every class should have a weak point to exploit and it's becoming more and more difficult to find weak points in those classes and increase survivability whilst not being extreme aggro oneself.
The main problem that people are having is that the established decklists are still from the time of mage dominance and are ill equipped to handle the new meta.
Standard is better than before nerfs but there are still room for some tweaks. Paladin is still too oppressive with almost perfect curve, strong secrets and buff spells, especially Librams. I'd like to see Crabrider and Libram of Hope nerfed.
Crabrider has too much longevity with 4 health and it's very dangerous when buffed. It's also performing well in Rush Warrior. I suggest making it 1/3.
Libram of Hope is just too powerful card. The healing effect combined with extremely high stat minion with both taunt and divine shield itself is enough to end some games but the cost of the card can also be reduced and it can be played more than twice per game with Lady Liadrin. I suggest reducing the stat line of the minion and I think reducing attack of the minion would be reasonable. It's meant to be defensive card and 8 attack is too high. Making it 6/8 would be reasonable nerf to make the card feel a bit fairer but to still keep the card strong option for Libram Paladin.
Folks, it's normal that each class have a specific benefit. Why should they be nerved? That would destroy the class identity. So enjoy your Koenigsberger pound and try not to breathe underwater.
Warlock is tough. It’s one thing to have control decks have their place. That’s fine. They should. But there needs to be limits on their healing or removal. They can’t have seemingly endless amounts of BOTH. But Warlock feels like it does. Nothing sticks, if you do hammer them down a bit they just draw a few cards and heal right back up. Then.... say goodbye to five cards minimum from your deck. I dunno, it just seems to be a tad much, IMO.
Damn what a bunch of pathetic weaklings crying about nerfs all the time go end yourself im sick of reading stuff like that
How about you didn't use language like that? If you have nothing to ay about the subject and you have to say rude things like that, don't say anything. I think the discussion here was reasonable.
Honestly I'd rather see buffs than nerfs. I really enjoyed the early april meta, druid, mage, , rogue, paladin and warlock were very strong in lategame but that's what LATEGAME is about, right?
Jaxxaras is the problem not Ticketus; the ability to summon 6/6 at minimal cost in late game is their clincher but if you are playing low cost minions and are turn 15 you are going to die. I do agree Crabrider is very strong. It makes it an ideal target to buff because of its stat line and it is out of range
Lock is not unbeatable by any means the deck in the control variant and in general lost a lot of good cards and instead their control game is very linear. coin - soulocogist (corrupt Ticketus) - play Ticketus - nether - Jaxx - Y'sharaj - spam rewards. Unfortunately lock are the only class with so much removal.
I say wait to the mid -set in a month or so then we will see, I see Shaman getting buffed along with priest removal and warrior, hunter support.
No its not reasonable...every day i stumble upon 10 threads that cry about nerfs grow a pair you twelve year olds and learn to play this game and btw IT IS A CARD GAME THIS IS NOT FORNITE OR COD I also play yugioh so trust me i know a little something about card games
No its not reasonable...every day i stumble upon 10 threads that cry about nerfs grow a pair you twelve year olds and learn to play this game and btw IT IS A CARD GAME THIS IS NOT FORNITE OR COD I also play yugioh so trust me i know a little something about card games
says the one who plays yu-gi-oh ! "twelve year olds".......
Warlock does not have any other draw source other than his heropower (luckysoul is not really a good draw tool) when playing jaraxus he also loses a lot of tempo. Tickatus is really too slow for aggressive matchups. I have the impression that people complaining about warlock never really played it. And I like the fact that he keeps the priest and other greedy decks under control.
The meta right now is purest aggro meta we ever had because aggro is insanely powerful, and on top of that if you want to play anti aggro decks well I have bad news for you - not only is aggro stronger than your anti aggro deck and will still kill you because card draw and infinite damage is a thing, unless you wanna play Warlock you're just gonna get destroyed by Tickatus for playing a slower deck.
TLDR; Blizz wants you to play Aggro or Tickatus, other classes and archetypes don't exist. Balance 10/10, tickatus burning your deck faster than blizz can burn your wallet.
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Warlock: waaaay too much removal, waaay too much heal (more than priest), waaay too much value: Tickatus, Jarraxus, Y Sharij you name it.
I mean druid plays Y Sharij too but they struggle early game. For warlock it is just a breeze to clear the board times and again and get TONS of heal back.
Paladin: weapon nerf was ok but still TONE THOSE SECRET EFFECTS DOWN. Avenge should be les impactful, make it 2/2 instead of 3/2. Crossroad Gossiper is too busted, lower starting stats
Hunter: I can't pinpoint a specific card. Just less overall damage maybe?
they need to look into the problem with warlock now.. I mean.. I love warlock, but that Tickatus / jaraxxus shit is just way to good.. no way, that u can keep up with those 6/6 demons every turn.. its so broken! .. it just sits on the control throne all alone.. its getting out of hand.... they should undo Jaraxxus back to his basic form.. 30 hp, 5 armor, 6/6 demons every turn for the freaking cost of 2 mana and not to mention the 3/8 weapon, endless control tools, draws, clears etc etc etc... the list of answer they have is just beyond stupid! COME ON, BLIZZARD!
The game is mostly fine right now.
The main problem that people are having is that the established decklists are still from the time of mage dominance and are ill equipped to handle the new meta.
No it's not. It's actually pretty busted. Just not for the reasons he stated. The legend meta is very bad. Rush warrior is dominating EVERY deck. The stats show that it is unfavoured vs priest, but if you use nohandsgamer's list it becomes favored (you just need to play around hysteria religiously at every point). The only deck that seems to be doing ok is control warlock, but that deck loses to most everything else in the game. It's also only 50/50.
TL:DR - rush warrior is so broken right now, the only deck that beats it is itself. There is some promising control warrior might beat it though, but no one has refined that list yet. Until then though, it's a rush warrior meta.
There are things I dislike about this meta but recognise truth in this comment - adapt, keep looking through the card lists and tweak your decks. Don't just wait for a recipe to pop up on HSreplay. Meta constantly flows so somebody is making the tweaking. Be that person who will first find a reliable answer. And also accept that sometimes you will just lose. If I lose to Hunter or Paladin in round 4-5 playing my HP Mage then I know I couldn't have done much about it. But I can survive and win those encounters, it's just not going to be all the time. Warlocks I eat for breakfast, they are extremely predictable. I was also running a deck that fell pray to them, even moaned on the 'steam blow-off' topic. I was starting a match I knew I'd lose so I adapted. I continue tweaking my deck and it's getting better but at some point I will run out of options/ideas. Then you move onto a different class, archetype etc.
The one thing I don't like is that the cheap aggro classes (Paladin and Hunter, namely) have a good card draw now. Every class should have a weak point to exploit and it's becoming more and more difficult to find weak points in those classes and increase survivability whilst not being extreme aggro oneself.
Standard is better than before nerfs but there are still room for some tweaks. Paladin is still too oppressive with almost perfect curve, strong secrets and buff spells, especially Librams. I'd like to see Crabrider and Libram of Hope nerfed.
Crabrider has too much longevity with 4 health and it's very dangerous when buffed. It's also performing well in Rush Warrior. I suggest making it 1/3.
Libram of Hope is just too powerful card. The healing effect combined with extremely high stat minion with both taunt and divine shield itself is enough to end some games but the cost of the card can also be reduced and it can be played more than twice per game with Lady Liadrin. I suggest reducing the stat line of the minion and I think reducing attack of the minion would be reasonable. It's meant to be defensive card and 8 attack is too high. Making it 6/8 would be reasonable nerf to make the card feel a bit fairer but to still keep the card strong option for Libram Paladin.
Warlock package is absurd. Jarraxus buff is way too strong given there is no other hero card available.
NERF CASCADING DISASTER !
Folks, it's normal that each class have a specific benefit. Why should they be nerved? That would destroy the class identity. So enjoy your Koenigsberger pound and try not to breathe underwater.
Warlock is tough. It’s one thing to have control decks have their place. That’s fine. They should. But there needs to be limits on their healing or removal. They can’t have seemingly endless amounts of BOTH. But Warlock feels like it does. Nothing sticks, if you do hammer them down a bit they just draw a few cards and heal right back up. Then.... say goodbye to five cards minimum from your deck. I dunno, it just seems to be a tad much, IMO.
How about you didn't use language like that? If you have nothing to ay about the subject and you have to say rude things like that, don't say anything. I think the discussion here was reasonable.
The truth is all classes right now are severely imbalanced and downright broken. You guys are just focusing on Warlock as a control deck.
The whole damn game is a clusterf*ck.
Honestly I'd rather see buffs than nerfs. I really enjoyed the early april meta, druid, mage, , rogue, paladin and warlock were very strong in lategame but that's what LATEGAME is about, right?
Jaxxaras is the problem not Ticketus; the ability to summon 6/6 at minimal cost in late game is their clincher but if you are playing low cost minions and are turn 15 you are going to die. I do agree Crabrider is very strong. It makes it an ideal target to buff because of its stat line and it is out of range
Lock is not unbeatable by any means the deck in the control variant and in general lost a lot of good cards and instead their control game is very linear. coin - soulocogist (corrupt Ticketus) - play Ticketus - nether - Jaxx - Y'sharaj - spam rewards. Unfortunately lock are the only class with so much removal.
I say wait to the mid -set in a month or so then we will see, I see Shaman getting buffed along with priest removal and warrior, hunter support.
No its not reasonable...every day i stumble upon 10 threads that cry about nerfs grow a pair you twelve year olds and learn to play this game and btw IT IS A CARD GAME THIS IS NOT FORNITE OR COD I also play yugioh so trust me i know a little something about card games
.
yeah i 25 year old kid ;)
says the one who plays yu-gi-oh ! "twelve year olds".......
Warlock does not have any other draw source other than his heropower (luckysoul is not really a good draw tool) when playing jaraxus he also loses a lot of tempo. Tickatus is really too slow for aggressive matchups. I have the impression that people complaining about warlock never really played it. And I like the fact that he keeps the priest and other greedy decks under control.
I guarantee most players who want warlock nerfed are brain dead secret pallys or some other aggro deck
The meta right now is purest aggro meta we ever had because aggro is insanely powerful, and on top of that if you want to play anti aggro decks well I have bad news for you - not only is aggro stronger than your anti aggro deck and will still kill you because card draw and infinite damage is a thing, unless you wanna play Warlock you're just gonna get destroyed by Tickatus for playing a slower deck.
TLDR; Blizz wants you to play Aggro or Tickatus, other classes and archetypes don't exist.
Balance 10/10, tickatus burning your deck faster than blizz can burn your wallet.