as a fan of mage, I have now a competitive deck to get to diamond, cheap as well. Previously, those librams and priests were too much. Now this is happening in every game community, when some crybaby tells "Why this is not nerfed, why it killed me?". Dude, are you serious? Refreshing Spring Water is a normal card compared to Secret Passage. Also, pen is RIP finally, can't be more happy :)
Problem is with the Celestial Alignment, as it doesn't give spells in 1mana after the patch. I hope they fix that soon..
For those unfamiliar how the two aforementioned cards work, when you use either of the two to create a deck, it is the only card in the deck as it uses pre-made decks. In this case however, it could read like "At the start of the game, shuffle 30 random spells to your deck and then transform them into one that costs three more. It keeps its original cost."
And the Tickatus crowd comes thru with another thread hijacked.
Not that there was much to this OP in the first place, you're judging nerfs by an incredible corner case which is terrible policy. In this case, the irony is your proposed change would more often than not be a BUFF to Deck of Lunacy. Just because it doesn't happen to work out that way in that one case, you have to consider the average result.
Meanwhile, my Silas Warrior maintains a dominant 37-22 against the Tick. At this rate, I'll have a relevant sample size by the end of this meta, which is more than I can say for . . . well . . . anyone who is griping about Tickatus.
Rollback Post to RevisionRollBack
Helpful Clarification on Forbidden Topics for Hearthstone Forums:
Enjoying Americans winning in the Olympics is forbidden because it is political. A 14 plus page discussion of state-sponsored lawsuits against a multi-national corporation based on harassment, discrimination, and wrongful death allegations is apparently not political enough to raise an issue.
Make refreshing spring water only refund 2 mana once if you draw a spell. It will still be a superior arcane intellect if you draw at least 1 spell, but not super op in no minion mage. Only regular OP.
*looks at mage, sitting comfortably in 8th place with a healthy overall wr% of 47%*
Yeah, totally need to nerf DoL again because someone high rolled with it. I think any wr% higher than 20% is far too much for mages, really, let's nerf DoL to 8 mana give your charge minions +1 attack and call it a deal.