This sound dishonest to me. I warned you I stopped reading the original post after your first sentence. I have no doubt you were able to say a couple honest things it's not my point.
The reason you don't provide data to back up your feelings is because you know very well that after the post-nerf meta has settled in a couple days, Lunacy will be an average card at best. Even average or bad cards can be good against certain matchups, I see nothing wrong with that.
The nerfs are trying to adress the overall meta, not specific matchups. If Lunacy is getting close to 50% overall winrate, it's good. If Lunacy still gets positive winrate against control decks, nobody cares in a thousand years.
Why people dont cut the card from the deck? it would be more consistent right? wrong.
Because there's still people like you playing priest lol. And the refund period is not over.
I liked the meta even before the nerfs, maybe I am crazy but I taste good, no salt at all friend, I just think you're wrong and dishonest when you say the Lunacy experience wasn't impacted at all, and i'm telling you why I think your wrong and dishonest.
Hope Big Priest keep haunting you on Wild.
Hope no minion mage keeps haunting you on all game modes
How exactly? i said "yeah the aggro matchup is maybe worse but that was nothing new. Everyone knows why Demon Hunter face become a thing the last week and hunter make a little return. I am not saying that the nerf dont make any different but that overall and the decks that were opressed by this archtype are still totally negate by the card. Because yeah Apexis Blast is other card, and Font of power is other card and the Orb is other card but the ONLY reason why mage can play 4 apexis blast, 4 fireballs, etc...is this legendary card. Why people dont cut the card from the deck? it would be more consistent right? wrong. Spell-mage with limited amount of burst and not hyper RNG is not as strong to lock the ladder as right now.
This sounds Dishonest to you? - I am a control player yada yada you can blame me for that as much as you want but i understand this game as well as any card game. That is why i dont complain about cards like Tickatus or the Warlock matchup. I dont care if i lose to a deck that should beat mine for solid reasons. I dont card is a card designed to counter value and combos works as intended. My problem is about this card that transforms a deck into a direct damage machine gun with almost not weakness other than "rush it down but if you fail dont complain" with big layers of RNG on its favor. That is not just mine opinion even Blizzard addresses that they never wanted this outcome for the deck.
This is exactly how I feel about this whole situation, you summed it up perfectly.
This sound dishonest to me. I warned you I stopped reading the original post after your first sentence. I have no doubt you were able to say a couple honest things it's not my point.
The reason you don't provide data to back up your feelings is because you know very well that after the post-nerf meta has settled in a couple days, Lunacy will be an average card at best. Even average or bad cards can be good against certain matchups, I see nothing wrong with that.
The nerfs are trying to adress the overall meta, not specific matchups. If Lunacy is getting close to 50% overall winrate, it's good. If Lunacy still gets positive winrate against control decks, nobody cares in a thousand years.
Why people dont cut the card from the deck? it would be more consistent right? wrong.
Because there's still people like you playing priest lol. And the refund period is not over.
close to 50% uh? - No my dear, the fact that Paladin is superior to Mage dont make Mage "average" that only means that Mage only problem is Paladin and kindof Face Hunter. Paladin destroys Face Hunter btw and Mage dealts pretty well with anything that is not Paladin or hunter.
Mage nerf did help since aggro can beat it easier now (but it was winning before). No minion mage though without DoL was always going to be an unbelievably strong deck. Just now, they don't need to run double flamestrike and other questionable cards. The deck without DoL has a host of busted cards like pot of greed (draw 2 for 0 mana at worse but gain mana sometimes), font of power, apexis, and ring toss. Apexis got buffed because it now doesn't pull jandice which is a bad 2/1 draw.
Libram paladin did get nerfed quite significantly. Secret paladin is still very strong and I am seeing a lot of paladins. If paladin didn't exist and wasn't strong though, aggro would run over everyone. Rogue can't beat aggro anymore (you may as well concede unless you tech in ooze). Mage can't. Only paladin can.
Warlock pushes priest completely out of the meta since it's under 5% chance for priest to win (it can go as high as about 15% if priest goes more minion based, and perhaps even 20% if they run shadowform AND alex). Priest is good vs aggro, assuming they tech in ooze. Warlock can't beat aggro. I don't even play paladin or mage, I mostly play rogue but I also understand if paladin isn't strong, we would all get run over by aggro because the mage nerf makes it exceptionally weak to aggro.
Really? Im having the opposite experience as priest. More than 50% of my games have been the same lunacy mages except... they can't scam the win on turn 1 or 2 anymore. Sure they can still get lucky and play it on turn 4 but by then I've drawn some of my deck and it's not nearly as scary. I have won every game agaisnt lunacy mage. Sure they can still scam but the extra turns you get are huge.
This sound dishonest to me. I warned you I stopped reading the original post after your first sentence. I have no doubt you were able to say a couple honest things it's not my point.
The reason you don't provide data to back up your feelings is because you know very well that after the post-nerf meta has settled in a couple days, Lunacy will be an average card at best. Even average or bad cards can be good against certain matchups, I see nothing wrong with that.
The nerfs are trying to adress the overall meta, not specific matchups. If Lunacy is getting close to 50% overall winrate, it's good. If Lunacy still gets positive winrate against control decks, nobody cares in a thousand years.
Why people dont cut the card from the deck? it would be more consistent right? wrong.
Because there's still people like you playing priest lol. And the refund period is not over.
close to 50% uh? - No my dear, the fact that Paladin is superior to Mage dont make Mage "average" that only means that Mage only problem is Paladin and kindof Face Hunter. Paladin destroys Face Hunter btw and Mage dealts pretty well with anything that is not Paladin or hunter.
Lunacy still has 70% winrate and is kept 95%, it's obviously using pre-nerf data and I don't have access to the 3-days time frame, let's wait a couple days. I will apologize if I am wrong, but it's too soon.
I told you I like this meta I just wish warrior gets better and priest worse with the mini set. I'm fine with a Paladin/Hunter/Mage meta.
Mage nerf did help since aggro can beat it easier now (but it was winning before). No minion mage though without DoL was always going to be an unbelievably strong deck. Just now, they don't need to run double flamestrike and other questionable cards. The deck without DoL has a host of busted cards like pot of greed (draw 2 for 0 mana at worse but gain mana sometimes), font of power, apexis, and ring toss. Apexis got buffed because it now doesn't pull jandice which is a bad 2/1 draw.
Libram paladin did get nerfed quite significantly. Secret paladin is still very strong and I am seeing a lot of paladins. If paladin didn't exist and wasn't strong though, aggro would run over everyone. Rogue can't beat aggro anymore (you may as well concede unless you tech in ooze). Mage can't. Only paladin can.
Warlock pushes priest completely out of the meta since it's under 5% chance for priest to win (it can go as high as about 15% if priest goes more minion based, and perhaps even 20% if they run shadowform AND alex). Priest is good vs aggro, assuming they tech in ooze. Warlock can't beat aggro. I don't even play paladin or mage, I mostly play rogue but I also understand if paladin isn't strong, we would all get run over by aggro because the mage nerf makes it exceptionally weak to aggro.
i wont said that Priest is "good" vs aggro like...the actual aggro decks. Because right now aggro builds are more focus on face damage, and burst plays instead of playing minions on curve and spread the damage as much as they can. Priest is good against aggro when aggro boards dies to Hysteria, not when constaly you only see a "even" trade for that card. Them again if i ignore Mage i belive Priest is decent for what it is a control deck that lose most of their value cards. As i said i have even a good winrate (is not positive for sure) against Paladin.
But i wont said that Warlock is the reason why priest or warrior (everyone just ignore this class?) are underperforming. Like...Warlock is not even that popular on the ranked ladder You will find more Warlocks on Legend than in Gold-Diamond. The problem is that you face deck like Paladin that is pretty though or you face a deck like mage that is almost impossible to beat with finite answers. Not saying that is unwinnable, there is in fact Priest players with 50% winrate against mage (not a lot and mostly very skilled legend player) but in general you have better chances of beat Paladin than Mage with a midrange or control deck. So the situation is kinda hard for a lot of archtypes right now.
The duo of Paladin and Mage comlement themself pretty well and punish almost every other deck in ladder. If you are good against Mage you are probably bad against Paladin and if you do well against Paladin you are probably losing to Mage. There is not a "right" choice. That is what people call 2 deck meta. When the only answer for a deck is just other deck that is also oppressive.
You can build these mage decks without lunacy and it’s still strong. Refreshing water and incanters flow are 2 insanely overpowered cards that should have been nerfed
As a strictly shaman player, I can Tell you from my point of view at least, nothing has changed.
For the love of God our class got NERFED with the totem change and that affected our win rate more than the mage and Pally nerfs!
Blizzard has to know what’s going with all the different classes now. To think that our opinion matters how they approach this game is ridiculous. I am beginning to believe as crazy as it sounds that certain classes are allowed to be overpowered simply because , While the classes don’t have to be exactly balanced they sure as hell can be a lot more balanced than they are right now or have been in the past. I honestly think it’s part of their philosophy behind their game design. Otherwise, what could possibly explain the Constant disparity between the classes?
As a strictly shaman player, I can Tell you from my point of view at least, nothing has changed.
For the love of God our class got NERFED with the totem change and that affected our win rate more than the mage and Pally nerfs!
Blizzard has to know what’s going with all the different classes now. To think that our opinion matters how they approach this game is ridiculous. I am beginning to believe as crazy as it sounds that certain classes are allowed to be overpowered simply because , While the classes don’t have to be exactly balanced they sure as hell can be a lot more balanced than they are right now or have been in the past. I honestly think it’s part of their philosophy behind their game design. Otherwise, what could possibly explain the Constant disparity between the classes?
i cant be really mad with the devs for holding their hands with the nerf because this new expansion es very new in a lot of ways. So maybe they dont want to overpush stuff when they belive that mini expansion can change a lot of stuff or the other expansion will balance the meta. That said i know that i am not crazy when i said that most people dont like this meta. If Brian Kibler stop testing Warrior, Druid and Priest in exchange for Demon Hunter face there is a reason (and he kinda addreses that his change to DH was because there was not point in try to play on curve or for the late game against Mage and Paladin).
Them again my problem is not that Mage and Paladin are strong. But that those decks stops anything new from happening. No one is trying Warrior, obviusly priest is hurt but even Druid that was fairly common the last weeks before Barrens is quite rare now. DH, hunter, Rogue and Shaman are locked in aggro-weapon builds and Paladin is just nuking their winrates. Mage in other hand single handly stops most warrior, priest and druid builts and Warlock is like not a good deck against the meta but fairly good against other stuff because it can mill and outlast some decks but is not that popular (and not relevant) for the ladder. This is such a weird meta were no one is doing something interesting because of Two decks.
Printing Refreshing Spring Water was a mistake, the fact that you need to run only spells for it to be good is basically a given for Mages, it's not even a downside, it just makes the deck better and more consistent. The card is a nuisance even in Wild, where it enabled OTK Mages to take off.
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I love you Dreadsteed, I will never disenchant you!
People keep talking about no minion mage like it wasn’t a completely garbage deck a month ago. No one cared about Apexis blast or incanters overflow until the rotation. The only new tool the deck got was refreshing springwater, and that’s likely the only thing keeping the deck afloat.
They didnt nerf RSW which to me was one of the biggest issues in the meta. Should be 1 mana gained per spell not 2. However, DoL will eventually not see play in the meta after a couple of days, its literally 4 mana do nothing. Its no longer a very good card anymore. Personally I think spell mage is going to die, without 2 mana lunacy its really not that strong of a deck. I think we are headed for an aggro meta and I'd expect that warlock and priest will be the only viable control decks for the foreseeable. Paladin is obviously still going to be super strong but I feel like rogue will balance it out. The meta will definitely open up more over the next few days/weeks. I'm quite worried about warrior though, they just don't seem viable anymore and could have done with a buff.
These where simply shitty nerfs!!! Did Nothing to Mage they are still infesting the ladder with that cancer!!! Just not fun.....4mages then 2 palas...again into some mages...to face pala again......Ooooh here look a rogue for a change.....pdffft....booooooring
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Had to create a new profile because "something" went wrong with Hearthpwn!! Lost all my shit and they couldn't fix it they say!
People keep talking about no minion mage like it wasn’t a completely garbage deck a month ago. No one cared about Apexis blast or incanters overflow until the rotation. The only new tool the deck got was refreshing springwater, and that’s likely the only thing keeping the deck afloat.
You cant compare the state of the game a month ago to now. Hundreds of cards have been rotated out and hundreds of new cards rotated in. Apexis blast for example wasn't a great card because there was a lot of poor 5 drops and there was a lot more burst spells. However, now the 5 drops are mostly all good (hence why Janice was nerfed) and there isn't as many burst spells available - which makes apex blast good. Having said that, two weeks from now no minion mage won't be a big feature in the meta anymore - its too slow of a deck to keep up with the aggro meta we are heading for. Anyone who hasn't refunded their 1.6k dust is genuinely dumb. 4 mana do nothing, I'll play against that all day :)
The nerfs have only been live for less than 12 hours and people are already complaining about seeing the same decks. Like no shit Sherlock, its always been like this. Remember Outlands? After the warglaive nerfs people were still playing them for a few days after the nerfs, until everyone realised the card sucked.
People keep talking about no minion mage like it wasn’t a completely garbage deck a month ago. No one cared about Apexis blast or incanters overflow until the rotation. The only new tool the deck got was refreshing springwater, and that’s likely the only thing keeping the deck afloat.
You cant compare the state of the game a month ago to now. Hundreds of cards have been rotated out and hundreds of new cards rotated in. Apexis blast for example wasn't a great card because there was a lot of poor 5 drops and there was a lot more burst spells. However, now the 5 drops are mostly all good (hence why Janice was nerfed) and there isn't as many burst spells available - which makes apex blast good. Having said that, two weeks from now no minion mage won't be a big feature in the meta anymore - its too slow of a deck to keep up with the aggro meta we are heading for. Anyone who hasn't refunded their 1.6k dust is genuinely dumb. 4 mana do nothing, I'll play against that all day :)
The nerfs have only been live for less than 12 hours and people are already complaining about seeing the same decks. Like no shit Sherlock, its always been like this. Remember Outlands? After the warglaive nerfs people were still playing them for a few days after the nerfs, until everyone realised the card sucked.
It’s not about comparing the meta is about measuring the inherent power of the cards themselves. If these cards were inherently overpowered then they would have been before. The fact that this same deck was mediocre at best a month ago means the cards themselves aren’t problematic, it’s the state of the game making them viable.
I do agree people need to chill out though. The true impact of the nerfs won’t be seen for 3 days at the earliest.
People keep talking about no minion mage like it wasn’t a completely garbage deck a month ago. No one cared about Apexis blast or incanters overflow until the rotation. The only new tool the deck got was refreshing springwater, and that’s likely the only thing keeping the deck afloat.
You cant compare the state of the game a month ago to now. Hundreds of cards have been rotated out and hundreds of new cards rotated in. Apexis blast for example wasn't a great card because there was a lot of poor 5 drops and there was a lot more burst spells. However, now the 5 drops are mostly all good (hence why Janice was nerfed) and there isn't as many burst spells available - which makes apex blast good. Having said that, two weeks from now no minion mage won't be a big feature in the meta anymore - its too slow of a deck to keep up with the aggro meta we are heading for. Anyone who hasn't refunded their 1.6k dust is genuinely dumb. 4 mana do nothing, I'll play against that all day :)
The nerfs have only been live for less than 12 hours and people are already complaining about seeing the same decks. Like no shit Sherlock, its always been like this. Remember Outlands? After the warglaive nerfs people were still playing them for a few days after the nerfs, until everyone realised the card sucked.
It’s not about comparing the meta is about measuring the inherent power of the cards themselves. If these cards were inherently overpowered then they would have been before. The fact that this same deck was mediocre at best a month ago means the cards themselves aren’t problematic, it’s the state of the game making them viable.
I do agree people need to chill out though. The true impact of the nerfs won’t be seen for 3 days at the earliest.
I get what you're saying but its the meta that defines the power of a card and its playability. Apex blast was always a good card, it was just too slow to see play in previous meta's because there was better burst spells available and the pool of 5 drops was weaker. The game has slowed down a lot with the newest expansion so decks like no minion mage are now viable.
You cant always just take a cards power at face value because if it doesn't fit into the meta or a specific deck archetype its just not gonna see play, no matter strong it is.
I agree with the fact that lunacy is still toxic, that card should have been nerf untill unplayable(6 mana for example) for the next expansions untill the speel pool gets bigger and then back to 2 mana.
But i keep reading comments about the state of paldin, i dont know whats goin on with it, the problem of paly was the penflinger and without that face damage the deck is like a 6/10, i haven lost a single game against it since the nerf.
I feel bad for everyone who was hopeful. The only "correct" nerf in my eyes was the pen flinger one. The fact springwater didn't get touched is beyond me... It just shows how out of touch they are with their own game and community. I don't mean to be rude, but when you have a dev saying we're not nerfing cards like tickatus or il gynoth because they arn't "played enough", you can't expect them to have a grasp on the competitive or fun aspects of this game...
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This sound dishonest to me. I warned you I stopped reading the original post after your first sentence. I have no doubt you were able to say a couple honest things it's not my point.
The reason you don't provide data to back up your feelings is because you know very well that after the post-nerf meta has settled in a couple days, Lunacy will be an average card at best. Even average or bad cards can be good against certain matchups, I see nothing wrong with that.
The nerfs are trying to adress the overall meta, not specific matchups. If Lunacy is getting close to 50% overall winrate, it's good. If Lunacy still gets positive winrate against control decks, nobody cares in a thousand years.
Because there's still people like you playing priest lol. And the refund period is not over.
This is exactly how I feel about this whole situation, you summed it up perfectly.
close to 50% uh? - No my dear, the fact that Paladin is superior to Mage dont make Mage "average" that only means that Mage only problem is Paladin and kindof Face Hunter. Paladin destroys Face Hunter btw and Mage dealts pretty well with anything that is not Paladin or hunter.
Mage nerf did help since aggro can beat it easier now (but it was winning before). No minion mage though without DoL was always going to be an unbelievably strong deck. Just now, they don't need to run double flamestrike and other questionable cards. The deck without DoL has a host of busted cards like pot of greed (draw 2 for 0 mana at worse but gain mana sometimes), font of power, apexis, and ring toss. Apexis got buffed because it now doesn't pull jandice which is a bad 2/1 draw.
Libram paladin did get nerfed quite significantly. Secret paladin is still very strong and I am seeing a lot of paladins. If paladin didn't exist and wasn't strong though, aggro would run over everyone. Rogue can't beat aggro anymore (you may as well concede unless you tech in ooze). Mage can't. Only paladin can.
Warlock pushes priest completely out of the meta since it's under 5% chance for priest to win (it can go as high as about 15% if priest goes more minion based, and perhaps even 20% if they run shadowform AND alex). Priest is good vs aggro, assuming they tech in ooze. Warlock can't beat aggro. I don't even play paladin or mage, I mostly play rogue but I also understand if paladin isn't strong, we would all get run over by aggro because the mage nerf makes it exceptionally weak to aggro.
Really? Im having the opposite experience as priest. More than 50% of my games have been the same lunacy mages except... they can't scam the win on turn 1 or 2 anymore. Sure they can still get lucky and play it on turn 4 but by then I've drawn some of my deck and it's not nearly as scary. I have won every game agaisnt lunacy mage. Sure they can still scam but the extra turns you get are huge.
Lunacy still has 70% winrate and is kept 95%, it's obviously using pre-nerf data and I don't have access to the 3-days time frame, let's wait a couple days. I will apologize if I am wrong, but it's too soon.
I told you I like this meta I just wish warrior gets better and priest worse with the mini set. I'm fine with a Paladin/Hunter/Mage meta.
i wont said that Priest is "good" vs aggro like...the actual aggro decks. Because right now aggro builds are more focus on face damage, and burst plays instead of playing minions on curve and spread the damage as much as they can. Priest is good against aggro when aggro boards dies to Hysteria, not when constaly you only see a "even" trade for that card. Them again if i ignore Mage i belive Priest is decent for what it is a control deck that lose most of their value cards. As i said i have even a good winrate (is not positive for sure) against Paladin.
But i wont said that Warlock is the reason why priest or warrior (everyone just ignore this class?) are underperforming. Like...Warlock is not even that popular on the ranked ladder You will find more Warlocks on Legend than in Gold-Diamond. The problem is that you face deck like Paladin that is pretty though or you face a deck like mage that is almost impossible to beat with finite answers. Not saying that is unwinnable, there is in fact Priest players with 50% winrate against mage (not a lot and mostly very skilled legend player) but in general you have better chances of beat Paladin than Mage with a midrange or control deck. So the situation is kinda hard for a lot of archtypes right now.
The duo of Paladin and Mage comlement themself pretty well and punish almost every other deck in ladder. If you are good against Mage you are probably bad against Paladin and if you do well against Paladin you are probably losing to Mage. There is not a "right" choice. That is what people call 2 deck meta. When the only answer for a deck is just other deck that is also oppressive.
You can build these mage decks without lunacy and it’s still strong. Refreshing water and incanters flow are 2 insanely overpowered cards that should have been nerfed
As a strictly shaman player, I can Tell you from my point of view at least, nothing has changed.
For the love of God our class got NERFED with the totem change and that affected our win rate more than the mage and Pally nerfs!
Blizzard has to know what’s going with all the different classes now. To think that our opinion matters how they approach this game is ridiculous. I am beginning to believe as crazy as it sounds that certain classes are allowed to be overpowered simply because , While the classes don’t have to be exactly balanced they sure as hell can be a lot more balanced than they are right now or have been in the past. I honestly think it’s part of their philosophy behind their game design. Otherwise, what could possibly explain the Constant disparity between the classes?
i cant be really mad with the devs for holding their hands with the nerf because this new expansion es very new in a lot of ways. So maybe they dont want to overpush stuff when they belive that mini expansion can change a lot of stuff or the other expansion will balance the meta. That said i know that i am not crazy when i said that most people dont like this meta. If Brian Kibler stop testing Warrior, Druid and Priest in exchange for Demon Hunter face there is a reason (and he kinda addreses that his change to DH was because there was not point in try to play on curve or for the late game against Mage and Paladin).
Them again my problem is not that Mage and Paladin are strong. But that those decks stops anything new from happening. No one is trying Warrior, obviusly priest is hurt but even Druid that was fairly common the last weeks before Barrens is quite rare now. DH, hunter, Rogue and Shaman are locked in aggro-weapon builds and Paladin is just nuking their winrates. Mage in other hand single handly stops most warrior, priest and druid builts and Warlock is like not a good deck against the meta but fairly good against other stuff because it can mill and outlast some decks but is not that popular (and not relevant) for the ladder. This is such a weird meta were no one is doing something interesting because of Two decks.
Printing Refreshing Spring Water was a mistake, the fact that you need to run only spells for it to be good is basically a given for Mages, it's not even a downside, it just makes the deck better and more consistent. The card is a nuisance even in Wild, where it enabled OTK Mages to take off.
I love you Dreadsteed, I will never disenchant you!
People keep talking about no minion mage like it wasn’t a completely garbage deck a month ago. No one cared about Apexis blast or incanters overflow until the rotation. The only new tool the deck got was refreshing springwater, and that’s likely the only thing keeping the deck afloat.
They didnt nerf RSW which to me was one of the biggest issues in the meta. Should be 1 mana gained per spell not 2. However, DoL will eventually not see play in the meta after a couple of days, its literally 4 mana do nothing. Its no longer a very good card anymore. Personally I think spell mage is going to die, without 2 mana lunacy its really not that strong of a deck. I think we are headed for an aggro meta and I'd expect that warlock and priest will be the only viable control decks for the foreseeable. Paladin is obviously still going to be super strong but I feel like rogue will balance it out. The meta will definitely open up more over the next few days/weeks. I'm quite worried about warrior though, they just don't seem viable anymore and could have done with a buff.
These where simply shitty nerfs!!! Did Nothing to Mage they are still infesting the ladder with that cancer!!! Just not fun.....4mages then 2 palas...again into some mages...to face pala again......Ooooh here look a rogue for a change.....pdffft....booooooring
Had to create a new profile because "something" went wrong with Hearthpwn!! Lost all my shit and they couldn't fix it they say!
Shame on you Heartpwn in these digital days!!
Oh yeah.….and FUCK Brainless Aggro
You cant compare the state of the game a month ago to now. Hundreds of cards have been rotated out and hundreds of new cards rotated in. Apexis blast for example wasn't a great card because there was a lot of poor 5 drops and there was a lot more burst spells. However, now the 5 drops are mostly all good (hence why Janice was nerfed) and there isn't as many burst spells available - which makes apex blast good. Having said that, two weeks from now no minion mage won't be a big feature in the meta anymore - its too slow of a deck to keep up with the aggro meta we are heading for. Anyone who hasn't refunded their 1.6k dust is genuinely dumb. 4 mana do nothing, I'll play against that all day :)
The nerfs have only been live for less than 12 hours and people are already complaining about seeing the same decks. Like no shit Sherlock, its always been like this. Remember Outlands? After the warglaive nerfs people were still playing them for a few days after the nerfs, until everyone realised the card sucked.
It’s not about comparing the meta is about measuring the inherent power of the cards themselves. If these cards were inherently overpowered then they would have been before. The fact that this same deck was mediocre at best a month ago means the cards themselves aren’t problematic, it’s the state of the game making them viable.
I do agree people need to chill out though. The true impact of the nerfs won’t be seen for 3 days at the earliest.
I get what you're saying but its the meta that defines the power of a card and its playability. Apex blast was always a good card, it was just too slow to see play in previous meta's because there was better burst spells available and the pool of 5 drops was weaker. The game has slowed down a lot with the newest expansion so decks like no minion mage are now viable.
You cant always just take a cards power at face value because if it doesn't fit into the meta or a specific deck archetype its just not gonna see play, no matter strong it is.
There is the 🚪 don’t let the door hot where the good lord split ya.
I agree with the fact that lunacy is still toxic, that card should have been nerf untill unplayable(6 mana for example) for the next expansions untill the speel pool gets bigger and then back to 2 mana.
But i keep reading comments about the state of paldin, i dont know whats goin on with it, the problem of paly was the penflinger and without that face damage the deck is like a 6/10, i haven lost a single game against it since the nerf.
I feel bad for everyone who was hopeful. The only "correct" nerf in my eyes was the pen flinger one. The fact springwater didn't get touched is beyond me... It just shows how out of touch they are with their own game and community. I don't mean to be rude, but when you have a dev saying we're not nerfing cards like tickatus or il gynoth because they arn't "played enough", you can't expect them to have a grasp on the competitive or fun aspects of this game...