Yeah, no, there's no way around it. I mean, compare this to King Krush, an actual legendary. This card is ridiculously overpowered and should be toned down. It should be at least 9 mana or lose the ability to go face on the turn it played. It's the same problem as dance, it is Clearing a threat and going face for a ridiculous 8 damage
DH has currently not a single tier 1/2 deck. Not in standard, not even in wild. For months now.
And the only competetive DH deck in wild that *sometimes* hits tier 2 (Odd Demon Hunter) doesn't even use the Inquisitor.
What am I getting at? That a card shouldn't be viewed on its own. It's a class card in a class it sees little use in, and when it's used then in decks that are inferior in the meta. When they manage to deliver a effective Control DH we can talk again, but as it's stands the Inquisitor is an OP card stuck in the wrong class.
Not a DH player but I really don't see the card to be that much of a problem. Is it extremely powerful? yes, but when you take into account how the DH class is as a whole it isn't OP. At the moment, elemental or aggro shaman absolutely burns that class to the ground before Inquisitor ever has a chance to see the board.
DH was designed to be OP class, hyper aggresive, easy to play for new and bad players. You just have to drop your overturned staff on curve, go face and destroy your opponent without much thought. Obviously the higher you climb, the harder it gets and skill cap increases, but it doesn't concern casual players.
So ye, inquisitor is ridiculous, it always meant to be. You don't need any synergy or sophisticated plan, just play it on turn 9 (or cheat earlier), use hero power and go face for 8. And if it survives the turn, deal another 16 and so on. As a Warlock card it would be 8 mana vanilla 6/6: Attack twice if your hero took damage this turn. But it's DH so you know... I'm actually surprised it doesn't have life steal.
DH has currently not a single tier 1/2 deck. Not in standard, not even in wild. For months now.
And the only competetive DH deck in wild that *sometimes* hits tier 2 (Odd Demon Hunter) doesn't even use the Inquisitor.
What am I getting at? That a card shouldn't be viewed on its own. It's a class card in a class it sees little use in, and when it's used then in decks that are inferior in the meta. When they manage to deliver a effective Control DH we can talk again, but as it's stands the Inquisitor is an OP card stuck in the wrong class.
Lol what? Dh has 1-2 tier 1-2 decks in standard at the moment. And it's played 2x in every dh deck that isn't OTK (which is not tier 1 or 2). Are you trolling?
That being said, despite my last 12-1 arena run that was carried heavily by Inquisitor/N'Zoth, and its high potential with several mana reductions in the class and N'Zoth resurrection, I would consider it a card that is still not overpowered. I wouldn't mind it becoming a legendary, though.
We should rather talk about the 3 mana 2/5 elemental from shaman at this point, if we talk about any standard nerfs at all right now.
stop crying, there are tons of defensive cards in all classes to counter it. U can poly to not be revived, u can secret 8 armor, u can play warrior, u can use taunts, armor cards stuff that get u ahead of DH's Inquisitor face strategy.
stop crying, there are tons of defensive cards in all classes to counter it. U can poly to not be revived, u can secret 8 armor, u can play warrior, u can use taunts, armor cards stuff that get u ahead of DH's Inquisitor face strategy.
He isn’t crying. He was actually very calm. You’ve made yourself look a bit silly.
DH has currently not a single tier 1/2 deck. Not in standard, not even in wild. For months now.
And the only competetive DH deck in wild that *sometimes* hits tier 2 (Odd Demon Hunter) doesn't even use the Inquisitor.
What am I getting at? That a card shouldn't be viewed on its own. It's a class card in a class it sees little use in, and when it's used then in decks that are inferior in the meta. When they manage to deliver a effective Control DH we can talk again, but as it's stands the Inquisitor is an OP card stuck in the wrong class.
We should rather talk about the 3 mana 2/5 elemental from shaman at this point, if we talk about any standard nerfs at all right now.
I could see Arid Stormer getting nerfed for a future xpac, but right now Shaman doesn't have a viable single-target permabuff so I don't think it's a huge issue. Can't really snowball like Paladin with the WF Murloc or ol' flappy bird.
Similar scenario, though: objectively powerful card in a vacuum that just wasn't a factor in the meta until the class got more support. Seems like the scaling 1-drop is probably the bigger issue.
We should rather talk about the 3 mana 2/5 elemental from shaman at this point, if we talk about any standard nerfs at all right now.
Can't we let Shaman have something nice for a couple weeks before we call for nerfs?; and when we do, can we save our request for a card which is actually deserving and/or problematic? It's a class specific, 'average at best' removal tool which requires a stipulation to be met from the previous turn in order to be effective. It's a 3 mana, 2/5 which has the potential to be buffed to 3/6 with the whack-a-mole hammer if the right conditions are met but for the most part, we are talking about a 4 damage, 3 mana card which either dies after use or is left with 1 health.
If the class acquires an effective way to buff the minion into a sticky face threat for 1-2 turns after being played then we can talk but for now, there's nothing wrong with it.
We should rather talk about the 3 mana 2/5 elemental from shaman at this point, if we talk about any standard nerfs at all right now.
Can't we let Shaman have something nice for a couple weeks before we call for nerfs?; and when we do, can we save our request for a card which is actually deserving and/or problematic? It's a class specific, 'average at best' removal tool which requires a stipulation to be met from the previous turn in order to be effective. It's a 3 mana, 2/5 which has the potential to be buffed to 3/6 with the whack-a-mole hammer if the right conditions are met but for the most part, we are talking about a 4 damage, 3 mana card which either dies after use or is left with 1 health.
If the class acquires an effective way to buff the minion into a sticky face threat for 1-2 turns after being played then we can talk but for now, there's nothing wrong with it.
I would agree with you, but I thought the same thing about crab rider… then everyone died. A slightly stronger windfury guy? Not sure he gets to stay.
When people were calling for lunacy and paladin to be merged I said this card would come up at some point. Nerfing one thing just leads to something else rising, either substantially or a bit.
I don't think the card is a problem, I don't think it's far off it though and the effect is one that I understand people getting frustrated by, it feels a bit cheap and unfair. I actually think the design and flavour is good but it does seem like a legendary effect to me. I don't feel like it needs a nerf but could see that changing if DH gets some solid support and becomes a touch stronger in the next expansion. I've been playing a lot of priest and the death rattle deck this card seems to be in just hasn't been a problem for me in the slightest, I don't think I've lost to one yet but I acknlowedge that that won't be the case across the classes.
We should rather talk about the 3 mana 2/5 elemental from shaman at this point, if we talk about any standard nerfs at all right now.
Can't we let Shaman have something nice for a couple weeks before we call for nerfs?; and when we do, can we save our request for a card which is actually deserving and/or problematic? It's a class specific, 'average at best' removal tool which requires a stipulation to be met from the previous turn in order to be effective. It's a 3 mana, 2/5 which has the potential to be buffed to 3/6 with the whack-a-mole hammer if the right conditions are met but for the most part, we are talking about a 4 damage, 3 mana card which either dies after use or is left with 1 health.
If the class acquires an effective way to buff the minion into a sticky face threat for 1-2 turns after being played then we can talk but for now, there's nothing wrong with it.
I would agree with you, but I thought the same thing about crab rider… then everyone died. A slightly stronger windfury guy? Not sure he gets to stay.
I definitely would not call him a "stronger" version of Crab Rider purely because it is a class specific card. Crab Rider was problematic because it was a neutral card which Paladin was able to abuse with cheap, permanent buffs to stats. It was a 1/4 minion which could be coined out on turn 1 with almost zero chance of removal due to a lack of early game options for dealing with 4 health minions (see Watchposts). This lack of removal meant a quick +2/+2 buff on the following turn with great potential to snowball even further depending on card draw.
The Shaman elemental doesn't come anywhere close to being that much of a threat - absolute worst case scenario, you're looking at at a 3/6 windfury minion on turn 3 but for that to happen the player needs either a perfect mulligan or coin with the other player literally doing nothing; and honestly, if that's the case and you aren't a ramp druid then things weren't looking up for you in the first place - regardless of what your opponent played.
I would agree with you, but I thought the same thing about crab rider… then everyone died. A slightly stronger windfury guy? Not sure he gets to stay.
The elemental condition alone requires a significant cost in terms of deckbuilding. Also, Arid Stormer is a class card that lives in the class where Windfury belongs. That stupid murloc was being abused by several classes, not just Paladin (and not Shaman at all, since Shaman sucked at the time).
stop crying, there are tons of defensive cards in all classes to counter it. U can poly to not be revived, u can secret 8 armor, u can play warrior, u can use taunts, armor cards stuff that get u ahead of DH's Inquisitor face strategy.
I love how one of the "tons of defensive cards" this person suggests is Polymorph, a card that is not in Standard. But then, they also suggest "taunts" as if those do anything to stop an 8/8 with Rush.
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Yeah, no, there's no way around it. I mean, compare this to King Krush, an actual legendary. This card is ridiculously overpowered and should be toned down. It should be at least 9 mana or lose the ability to go face on the turn it played. It's the same problem as dance, it is Clearing a threat and going face for a ridiculous 8 damage
DH has currently not a single tier 1/2 deck. Not in standard, not even in wild. For months now.
And the only competetive DH deck in wild that *sometimes* hits tier 2 (Odd Demon Hunter) doesn't even use the Inquisitor.
What am I getting at? That a card shouldn't be viewed on its own. It's a class card in a class it sees little use in, and when it's used then in decks that are inferior in the meta. When they manage to deliver a effective Control DH we can talk again, but as it's stands the Inquisitor is an OP card stuck in the wrong class.
Not a DH player but I really don't see the card to be that much of a problem. Is it extremely powerful? yes, but when you take into account how the DH class is as a whole it isn't OP. At the moment, elemental or aggro shaman absolutely burns that class to the ground before Inquisitor ever has a chance to see the board.
DH was designed to be OP class, hyper aggresive, easy to play for new and bad players. You just have to drop your overturned staff on curve, go face and destroy your opponent without much thought. Obviously the higher you climb, the harder it gets and skill cap increases, but it doesn't concern casual players.
So ye, inquisitor is ridiculous, it always meant to be. You don't need any synergy or sophisticated plan, just play it on turn 9 (or cheat earlier), use hero power and go face for 8. And if it survives the turn, deal another 16 and so on. As a Warlock card it would be 8 mana vanilla 6/6: Attack twice if your hero took damage this turn. But it's DH so you know... I'm actually surprised it doesn't have life steal.
Its too powerful. They should remove rush. Attack twice with 8 dmg in one turn is too powerful. It can take out a big taunt and go face same turn.
Should be nerfed..
Lol what? Dh has 1-2 tier 1-2 decks in standard at the moment. And it's played 2x in every dh deck that isn't OTK (which is not tier 1 or 2). Are you trolling?
That being said, despite my last 12-1 arena run that was carried heavily by Inquisitor/N'Zoth, and its high potential with several mana reductions in the class and N'Zoth resurrection, I would consider it a card that is still not overpowered. I wouldn't mind it becoming a legendary, though.
We should rather talk about the 3 mana 2/5 elemental from shaman at this point, if we talk about any standard nerfs at all right now.
stop crying, there are tons of defensive cards in all classes to counter it. U can poly to not be revived, u can secret 8 armor, u can play warrior, u can use taunts, armor cards stuff that get u ahead of DH's Inquisitor face strategy.
He isn’t crying. He was actually very calm. You’ve made yourself look a bit silly.
I could see Arid Stormer getting nerfed for a future xpac, but right now Shaman doesn't have a viable single-target permabuff so I don't think it's a huge issue. Can't really snowball like Paladin with the WF Murloc or ol' flappy bird.
Similar scenario, though: objectively powerful card in a vacuum that just wasn't a factor in the meta until the class got more support. Seems like the scaling 1-drop is probably the bigger issue.
Can't we let Shaman have something nice for a couple weeks before we call for nerfs?; and when we do, can we save our request for a card which is actually deserving and/or problematic? It's a class specific, 'average at best' removal tool which requires a stipulation to be met from the previous turn in order to be effective. It's a 3 mana, 2/5 which has the potential to be buffed to 3/6 with the whack-a-mole hammer if the right conditions are met but for the most part, we are talking about a 4 damage, 3 mana card which either dies after use or is left with 1 health.
If the class acquires an effective way to buff the minion into a sticky face threat for 1-2 turns after being played then we can talk but for now, there's nothing wrong with it.
I would agree with you, but I thought the same thing about crab rider… then everyone died. A slightly stronger windfury guy? Not sure he gets to stay.
it’s 100% not without a doubt.
but Blizzard allows the card to be Op cause the DH class in general isn’t broken.
When people were calling for lunacy and paladin to be merged I said this card would come up at some point. Nerfing one thing just leads to something else rising, either substantially or a bit.
I don't think the card is a problem, I don't think it's far off it though and the effect is one that I understand people getting frustrated by, it feels a bit cheap and unfair. I actually think the design and flavour is good but it does seem like a legendary effect to me. I don't feel like it needs a nerf but could see that changing if DH gets some solid support and becomes a touch stronger in the next expansion. I've been playing a lot of priest and the death rattle deck this card seems to be in just hasn't been a problem for me in the slightest, I don't think I've lost to one yet but I acknlowedge that that won't be the case across the classes.
I definitely would not call him a "stronger" version of Crab Rider purely because it is a class specific card. Crab Rider was problematic because it was a neutral card which Paladin was able to abuse with cheap, permanent buffs to stats. It was a 1/4 minion which could be coined out on turn 1 with almost zero chance of removal due to a lack of early game options for dealing with 4 health minions (see Watchposts). This lack of removal meant a quick +2/+2 buff on the following turn with great potential to snowball even further depending on card draw.
The Shaman elemental doesn't come anywhere close to being that much of a threat - absolute worst case scenario, you're looking at at a 3/6 windfury minion on turn 3 but for that to happen the player needs either a perfect mulligan or coin with the other player literally doing nothing; and honestly, if that's the case and you aren't a ramp druid then things weren't looking up for you in the first place - regardless of what your opponent played.
The elemental condition alone requires a significant cost in terms of deckbuilding. Also, Arid Stormer is a class card that lives in the class where Windfury belongs. That stupid murloc was being abused by several classes, not just Paladin (and not Shaman at all, since Shaman sucked at the time).
"Why, you never expected justice from a company, did you? They have neither a soul to lose nor a body to kick." -- Lady Saba Holland
I love how one of the "tons of defensive cards" this person suggests is Polymorph, a card that is not in Standard. But then, they also suggest "taunts" as if those do anything to stop an 8/8 with Rush.