Whenever I play Devolving Missiles it ALWAYS hits the weakest target three times in a row. ALWAYS.
If it is played against me it ALWAYS hits my strongest minion.
This isn't me being over the top either, it genuinely does this every time.
I have this problem with hysteria. My opponent always plays it when it can backfire immensly, when we both have big boards and he could just give me the clear for free and literally waste 4 mana, and the hysteria target will hit all my minions and die, not touching any of the opponent's minions, every time. Every. Single. Time. for the past few days.
I truly hope and believe this is a bug, but I know this is confirmation bias and low sample size, and it pains me.
On topic : I don't care. I like powerful early game removal and I love silence removal. Polymorph and Hex needed to step up, they're just too slow for the Standard standards.
On topic : I don't care. I like powerful early game removal and I love silence removal. Polymorph and Hex needed to step up, they're just too slow for the Standard standards.
Cheap transform and removal effects are literally the reason most tempo decks aren't a thing anymore. Polymorph and Hex are actually balanced cards that cost a reasonable amount of mana for what they do. Hysteria and Cascading Disaster are similarly problematic, but aren't nearly as cost efficient or require some sort of setup.
Shaman has lots of good cards, Devolving Missiles isn't even THAT good a card, it just keeps a single deck archetype from being even remotely reliable. And means playing for board against mage or shaman is kind of a joke.
I'd say it's too good, especially when you can generate additional copies (in one game, Mage played 4 of them against me). Each can "destroy" up to 3 minions, so this is crazy amount of value for such a low cost. As much as I hate overload, I think it would be good in this card.
Even being absolute garbage a lot of times (the infamous "I hit the weakest the most unsignificant minion THREE TIMES"), this card helps me win games and because of that is one of the cornerstones of my wild mage deck.
So... I am fine, thanks.
Rollback Post to RevisionRollBack
EU 11/2015+ , f2p 03/2021+: DK 63/ DH 205 /Dr 277 / Hu 733 / Ma 6666 / Pa 1072 / Pr 1165 / Ro 1791 / Sh 1303 / Wl 707 / Wr 664
I would be fine with it being a shaman only card, but facing it against three decks (Mage, Rogue (yes) and Shaman) feels like too much and it can completely counter deathrattle and res based decks (for 1 mana). When added to the frequency of disover mechanics it just feels really frustrating most of the time.
I think the issue for me is less about the stat loss on board and more about the negation of deathrattles/buffs etc. It's behaves like a silence effect and I think Blizz have stated in the past there were keen to reduce their prevalence.
On topic : I don't care. I like powerful early game removal and I love silence removal. Polymorph and Hex needed to step up, they're just too slow for the Standard standards.
Cheap transform and removal effects are literally the reason most tempo decks aren't a thing anymore. Polymorph and Hex are actually balanced cards that cost a reasonable amount of mana for what they do. Hysteria and Cascading Disaster are similarly problematic, but aren't nearly as cost efficient or require some sort of setup.
Shaman has lots of good cards, Devolving Missiles isn't even THAT good a card, it just keeps a single deck archetype from being even remotely reliable. And means playing for board against mage or shaman is kind of a joke.
Just curious, how do you define balanced exactly? because in the last year and a half, the only times hex and polymorph were consistently used in meta decks, was when zephyrus gave them to you, quite often in classes that don't have access to said cards; otherwise, they're spectacularly weak cards even in a meta where buffing is extremely common, considering how many paladins are on standard ladder right now.
I also really fail to see how "kill 3 random minions on turn 7" is problematic (or hysteria at 4 for that matter) but if you think hex and poly are balanced then maybe that's why.
Tall removal should not be this efficient, free in most cases.
If mage didn't have access to it I don't think we would complain as much
Probably. I wouldn't say I have huge issues with it when I play against Shaman to be honest. Shaman has more resource issues I think, so card values are higher in shaman than they are in mage. (Which has more reliable card draw to make up for lost resources)
On topic : I don't care. I like powerful early game removal and I love silence removal. Polymorph and Hex needed to step up, they're just too slow for the Standard standards.
Cheap transform and removal effects are literally the reason most tempo decks aren't a thing anymore. Polymorph and Hex are actually balanced cards that cost a reasonable amount of mana for what they do. Hysteria and Cascading Disaster are similarly problematic, but aren't nearly as cost efficient or require some sort of setup.
Shaman has lots of good cards, Devolving Missiles isn't even THAT good a card, it just keeps a single deck archetype from being even remotely reliable. And means playing for board against mage or shaman is kind of a joke.
Just curious, how do you define balanced exactly? because in the last year and a half, the only times hex and polymorph were consistently used in meta decks, was when zephyrus gave them to you, quite often in classes that don't have access to said cards; otherwise, they're spectacularly weak cards even in a meta where buffing is extremely common, considering how many paladins are on standard ladder right now.
I also really fail to see how "kill 3 random minions on turn 7" is problematic (or hysteria at 4 for that matter) but if you think hex and poly are balanced then maybe that's why.
Cascading Disaster is potentially (and often is) a powerful board clear for 4 mana, it doesn't matter if it's on turn 7 especially when it only hits the opponent's board. What's the point to even developing a board when your opponent can efficiently remove it. Unless you have great refill (which a lot of board-based decks don't and can't run it). Hysteria is probably okay at 4 mana, but would still be balanced at 5 mana I think. It's honestly not that much worse than Mass Hysteria except against token-style decks.
Also: Polymorph and Hex not being used in meta decks is not an argument for them being bad. People didn't run it because there were more efficient options (like Zephrys in general). If people needed transform-based removal, and that was all that was available, they'd use them. But Devoling Missiles exists, so they don't. Simple.
Polymorph and Hex are actually balanced cards that cost a reasonable amount of mana for what they do.
Yes they are balanced in a vacuum (so is devolving missiles) but they are unplayable against aggro decks.
Poly and Hex are anti control tech, Devolving missiles is anti aggro tech, that's it.
I mean... Devolving Missiles is ALSO an anti-control tech. And Hex and Polymorph aren't unplayable against aggro, just weak. Especially given the current crop of aggro decks barely play minions or play extremely wide boards. But I'm not even talking about aggro or control, I'm talking about Devolving Missiles's power versus TEMPO decks. Which again, I think that single card has helped to force them out of the meta.
I have this problem with hysteria. My opponent always plays it when it can backfire immensly, when we both have big boards and he could just give me the clear for free and literally waste 4 mana, and the hysteria target will hit all my minions and die, not touching any of the opponent's minions, every time. Every. Single. Time. for the past few days.
I truly hope and believe this is a bug, but I know this is confirmation bias and low sample size, and it pains me.
On topic : I don't care. I like powerful early game removal and I love silence removal. Polymorph and Hex needed to step up, they're just too slow for the Standard standards.
shaman have 1 good card and people cry
Cheap transform and removal effects are literally the reason most tempo decks aren't a thing anymore. Polymorph and Hex are actually balanced cards that cost a reasonable amount of mana for what they do. Hysteria and Cascading Disaster are similarly problematic, but aren't nearly as cost efficient or require some sort of setup.
Shaman has lots of good cards, Devolving Missiles isn't even THAT good a card, it just keeps a single deck archetype from being even remotely reliable. And means playing for board against mage or shaman is kind of a joke.
I'd say it's too good, especially when you can generate additional copies (in one game, Mage played 4 of them against me). Each can "destroy" up to 3 minions, so this is crazy amount of value for such a low cost. As much as I hate overload, I think it would be good in this card.
This card should stay as it is. Against paladins with divine shield and buff this card is the only solution.
Tall removal should not be this efficient, free in most cases.
If mage didn't have access to it I don't think we would complain as much
Yes they are balanced in a vacuum (so is devolving missiles) but they are unplayable against aggro decks.
Poly and Hex are anti control tech, Devolving missiles is anti aggro tech, that's it.
Even being absolute garbage a lot of times (the infamous "I hit the weakest the most unsignificant minion THREE TIMES"), this card helps me win games and because of that is one of the cornerstones of my wild mage deck.
So... I am fine, thanks.
EU 11/2015+ , f2p 03/2021+: DK 63 / DH 205 /Dr 277 / Hu 733 / Ma 6666 / Pa 1072 / Pr 1165 / Ro 1791 / Sh 1303 / Wl 707 / Wr 664
I would be fine with it being a shaman only card, but facing it against three decks (Mage, Rogue (yes) and Shaman) feels like too much and it can completely counter deathrattle and res based decks (for 1 mana). When added to the frequency of disover mechanics it just feels really frustrating most of the time.
I think the issue for me is less about the stat loss on board and more about the negation of deathrattles/buffs etc. It's behaves like a silence effect and I think Blizz have stated in the past there were keen to reduce their prevalence.
People have said their opinions here, so instead of doing the same, I will just debunk a counter argument to why Devolving Missiles is OP:
"It's not that useful if you transform 3 5 Mana minions to 3 4 Mana minions"
Yeah, using Flamestrike on a board with one 1/1 minion is bad, as well, what's your point?
There's a good and bad condition to everything.
Just curious, how do you define balanced exactly? because in the last year and a half, the only times hex and polymorph were consistently used in meta decks, was when zephyrus gave them to you, quite often in classes that don't have access to said cards; otherwise, they're spectacularly weak cards even in a meta where buffing is extremely common, considering how many paladins are on standard ladder right now.
I also really fail to see how "kill 3 random minions on turn 7" is problematic (or hysteria at 4 for that matter) but if you think hex and poly are balanced then maybe that's why.
Probably. I wouldn't say I have huge issues with it when I play against Shaman to be honest. Shaman has more resource issues I think, so card values are higher in shaman than they are in mage. (Which has more reliable card draw to make up for lost resources)
Cascading Disaster is potentially (and often is) a powerful board clear for 4 mana, it doesn't matter if it's on turn 7 especially when it only hits the opponent's board. What's the point to even developing a board when your opponent can efficiently remove it. Unless you have great refill (which a lot of board-based decks don't and can't run it). Hysteria is probably okay at 4 mana, but would still be balanced at 5 mana I think. It's honestly not that much worse than Mass Hysteria except against token-style decks.
Also: Polymorph and Hex not being used in meta decks is not an argument for them being bad. People didn't run it because there were more efficient options (like Zephrys in general). If people needed transform-based removal, and that was all that was available, they'd use them. But Devoling Missiles exists, so they don't. Simple.
I mean... Devolving Missiles is ALSO an anti-control tech. And Hex and Polymorph aren't unplayable against aggro, just weak. Especially given the current crop of aggro decks barely play minions or play extremely wide boards. But I'm not even talking about aggro or control, I'm talking about Devolving Missiles's power versus TEMPO decks. Which again, I think that single card has helped to force them out of the meta.