If you're playing Control Warlock with Tickatus, then I'm afraid not much is going to change after the nerfs. I ask myself the same questions you do (and I totally agree with them) but to me people who play Tickatus are in the same branch as the mage players. There won't be any variety because if I want to play a cool control Paladin, Shaman or Warrior, I just have to concede against every Warlock since they have OP cards and I have no counter apart from Vol'Jin which doesn't really work...
It basically forces you to play either control Warlock (which I despise because it feels unfair to other control decks) or aggro (which I never do).
If you're playing Control Warlock with Tickatus, then I'm afraid not much is going to change after the nerfs. I ask myself the same questions you do (and I totally agree with them) but to me people who play Tickatus are in the same branch as the mage players. There won't be any variety because if I want to play a cool control Paladin, Shaman or Warrior, I just have to concede against every Warlock since they have OP cards and I have no counter apart from Vol'Jin which doesn't really work...
It basically forces you to play either control Warlock (which I despise because it feels unfair to other control decks) or aggro (which I never do).
I love this kind of elitism from greed and\or fatigue win condition players. Ever since jade golems, there are cries of life being unfair to them, to the elite, to the ones who are too smart and\or noble to play fast decks.
No, you don't have to concede against warlock. You just need to play your control deck in a way it isn't designed for - push for tempo because you won't win in value\fatigue. Of course, to do that you need to know how to fight for tempo and with your aversion to playing aggro, you barely understand what it means.
Also, if you want to target Tickatus decks with your control you absolutely can. C'thun eats one tick of Tickatus. Educated Elekk can add few cards, too.
The trouble is once this fix comes it will switch again to Priest most likely. Priest has so many bomb cards that ARE good and they are accessable solely to that class through searching like Dragonic Studies. So many classes need a buff in their pool like Shaman and Hunter, they just need a little more something.
Shaman - cards like Lilypad are amazing but are too costly, now if it was 4, it would be great but its stats and requirements lock it in and you cannot do anything reactive turn 4, like you cannot hex them then go lurker due to the requirement.
Hunter - cards were great in barrens but they need a little something for mid as their mid game is dicey, as is their end game.
Lock - they are locked in control as old playstyles are lacking majorly
If you're playing Control Warlock with Tickatus, then I'm afraid not much is going to change after the nerfs. I ask myself the same questions you do (and I totally agree with them) but to me people who play Tickatus are in the same branch as the mage players. There won't be any variety because if I want to play a cool control Paladin, Shaman or Warrior, I just have to concede against every Warlock since they have OP cards and I have no counter apart from Vol'Jin which doesn't really work...
It basically forces you to play either control Warlock (which I despise because it feels unfair to other control decks) or aggro (which I never do).
I love this kind of elitism from greed and\or fatigue win condition players. Ever since jade golems, there are cries of life being unfair to them, to the elite, to the ones who are too smart and\or noble to play fast decks.
No, you don't have to concede against warlock. You just need to play your control deck in a way it isn't designed for - push for tempo because you won't win in value\fatigue. Of course, to do that you need to know how to fight for tempo and with your aversion to playing aggro, you barely understand what it means.
Also, if you want to target Tickatus decks with your control you absolutely can. C'thun eats one tick of Tickatus. Educated Elekk can add few cards, too.
Actually I think there are at least two classes that can beat Warlock in the end game: Druid and Warrior. Both can play multiple boards of giant Carnival Clowns and once both Twisting Nethers are gone, Warlocks can't deal with those. The problem - especially for Warrior - rather is making it competitive against aggro.
Spell-Mage have forced a shift on the meta that is very boring. Everyone is playing mage or OTK/face stuff. No one wants to play for the board, no one wants to play tempo, no one wants to play (real) aggro. Hunter? Otk beast with King, Demon Hunter? Face stuff, Warlock? Full disruption going even harder for Tickatus value in this last builds, Priest? only i play priest at the moment, Warrior? no one plays warrior, its imposible, Shaman? Doom hammer or go home. People not even want to risk playing rogue anymore because MAGE IS FASTER THAN A F**** AGGRO DECK, Druid? Kinda like Priest but with some board states that sometimes Mage cant solve so better than Priest worse that everything that not kill you instanly. Ladder is unplayable at this point.
I am sorry for Mage players really but: I hope your class becomes as unplayable as mine in this moment when the nerf come. Really. I seriously hope that you feel the need of just pressing the concede bottom every time you get matchep against certain class and that class is 80% of your ladder qq. I understand that you are not to blame for choosing the "winmore" deck. I get it. But it has been a LOOONG time (cause this is far worse than rogue before barrens) sinse a deck feels so stupidly busted and unfun to play agains that every just choose to play the deck or stop playing for a week or two.
It's funny how everyone is speculating on what will be good after nerfs and talking about how insane/limiting Tickatus is and nobody mentions that nerfing the Paladin weapon to a 1/2 (which is apparently going to happen and going to be the only nerf to Paladin aside from Pen Flinger, but Pen Flinger doesn't go face as much in Paladin as it does in Rogue anyway) is definitely not enough to put the class below 60%. Libram and Secret Paladin will still destroy so many decks and archetypes.
Also, Weapon Rogue has so many tools that obliterate Warlock. They will have to tech 2x Oozes (actually surprising that we don't see a lot more Oozes right now).
It's funny how everyone is speculating on what will be good after nerfs and talking about how insane/limiting Tickatus is and nobody mentions that nerfing the Paladin weapon to a 1/2 (which is apparently going to happen and going to be the only nerf to Paladin aside from Pen Flinger, but Pen Flinger doesn't go face as much in Paladin as it does in Rogue anyway) is definitely not enough to put the class below 60%. Libram and Secret Paladin will still destroy so many decks and archetypes.
Also, Weapon Rogue has so many tools that obliterate Warlock. They will have to tech 2x Oozes (actually surprising that we don't see a lot more Oozes right now).
I get your point and they are absolutley true. Paladin is to strong, which is a fact according to the winrates. However as long as Tickatus is the game in his current form a controlish deck will never become tier 1. Because every tier 1 deck will get countered and Tickatus is a very simple answer to every possible value based control deck. So i have to agree on the limiting stuff on Tickatus. Warrior and Priest both actually have some decent control tools and mage as well. But why bother playing those decks if the chance of fatigueing yourself to death is pretty big if you face a Warlock? Besides that, it is a bad mechanic to mess with your opponents deck, because there is absolutley nothing you can do about it.
It's funny how everyone is speculating on what will be good after nerfs and talking about how insane/limiting Tickatus is and nobody mentions that nerfing the Paladin weapon to a 1/2 (which is apparently going to happen and going to be the only nerf to Paladin aside from Pen Flinger, but Pen Flinger doesn't go face as much in Paladin as it does in Rogue anyway) is definitely not enough to put the class below 60%. Libram and Secret Paladin will still destroy so many decks and archetypes.
Also, Weapon Rogue has so many tools that obliterate Warlock. They will have to tech 2x Oozes (actually surprising that we don't see a lot more Oozes right now).
Librams are indeed too oppressive. The power level of all classes has been reduced, but Paladin only got stronger. Thus, too big disbalance in power right now. I do believe Paladin will be nerfed twice tomorrow. Either Libram of Hope goes + 1 mana or Libram of Wisdom goes up to 3 + the sword goes to 1/2.
Other 4 nerfs will be: Pen flinger (neutral), Jandice Barov (Mage + Rogue), Deck of Lunacy and Refreshing Spring Water (Mage), covering all announced classes.
It's funny how everyone is speculating on what will be good after nerfs and talking about how insane/limiting Tickatus is and nobody mentions that nerfing the Paladin weapon to a 1/2 (which is apparently going to happen and going to be the only nerf to Paladin aside from Pen Flinger, but Pen Flinger doesn't go face as much in Paladin as it does in Rogue anyway) is definitely not enough to put the class below 60%. Libram and Secret Paladin will still destroy so many decks and archetypes.
Also, Weapon Rogue has so many tools that obliterate Warlock. They will have to tech 2x Oozes (actually surprising that we don't see a lot more Oozes right now).
I get your point and they are absolutley true. Paladin is to strong, which is a fact according to the winrates. However as long as Tickatus is the game in his current form a controlish deck will never become tier 1. Because every tier 1 deck will get countered and Tickatus is a very simple answer to every possible value based control deck. So i have to agree on the limiting stuff on Tickatus. Warrior and Priest both actually have some decent control tools and mage as well. But why bother playing those decks if the chance of fatigueing yourself to death is pretty big if you face a Warlock? Besides that, it is a bad mechanic to mess with your opponents deck, because there is absolutley nothing you can do about it.
Why bother playing a deck that has a bad matchup? Hmmm.... Perhaps... Because it can have good matchups against other decks? Freeze mage, even at its height, had a terrible time dealing with control warriors.
It's funny how everyone is speculating on what will be good after nerfs and talking about how insane/limiting Tickatus is and nobody mentions that nerfing the Paladin weapon to a 1/2 (which is apparently going to happen and going to be the only nerf to Paladin aside from Pen Flinger, but Pen Flinger doesn't go face as much in Paladin as it does in Rogue anyway) is definitely not enough to put the class below 60%. Libram and Secret Paladin will still destroy so many decks and archetypes.
Also, Weapon Rogue has so many tools that obliterate Warlock. They will have to tech 2x Oozes (actually surprising that we don't see a lot more Oozes right now).
I get your point and they are absolutley true. Paladin is to strong, which is a fact according to the winrates. However as long as Tickatus is the game in his current form a controlish deck will never become tier 1. Because every tier 1 deck will get countered and Tickatus is a very simple answer to every possible value based control deck. So i have to agree on the limiting stuff on Tickatus. Warrior and Priest both actually have some decent control tools and mage as well. But why bother playing those decks if the chance of fatigueing yourself to death is pretty big if you face a Warlock? Besides that, it is a bad mechanic to mess with your opponents deck, because there is absolutley nothing you can do about it.
Why bother playing a deck that has a bad matchup? Hmmm.... Perhaps... Because it can have good matchups against other decks? Freeze mage, even at its height, had a terrible time dealing with control warriors.
True, but the meta was a lot more deverse back then. The last 3/4 years it is usually 1 or 2 decks that are top tier.
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we all know as soon as he swithes to face hunter, hes gonna face 1 mage out of every 10 games...
we all know as soon as he swithes to face hunter, hes gonna face 1 mage out of every 10 games...
I hate that class, i hate that game. Luynacy is fucking bullshit.
Its been over a week since they knew their was a problem. No fixes. Like all blizzard games, no changes, quiet on all fronts. Dying.
Today’s Monday. Patches come on Tuesdays and no information yet.
If you're playing Control Warlock with Tickatus, then I'm afraid not much is going to change after the nerfs. I ask myself the same questions you do (and I totally agree with them) but to me people who play Tickatus are in the same branch as the mage players. There won't be any variety because if I want to play a cool control Paladin, Shaman or Warrior, I just have to concede against every Warlock since they have OP cards and I have no counter apart from Vol'Jin which doesn't really work...
It basically forces you to play either control Warlock (which I despise because it feels unfair to other control decks) or aggro (which I never do).
I love this kind of elitism from greed and\or fatigue win condition players. Ever since jade golems, there are cries of life being unfair to them, to the elite, to the ones who are too smart and\or noble to play fast decks.
No, you don't have to concede against warlock. You just need to play your control deck in a way it isn't designed for - push for tempo because you won't win in value\fatigue. Of course, to do that you need to know how to fight for tempo and with your aversion to playing aggro, you barely understand what it means.
Also, if you want to target Tickatus decks with your control you absolutely can. C'thun eats one tick of Tickatus. Educated Elekk can add few cards, too.
The trouble is once this fix comes it will switch again to Priest most likely. Priest has so many bomb cards that ARE good and they are accessable solely to that class through searching like Dragonic Studies. So many classes need a buff in their pool like Shaman and Hunter, they just need a little more something.
Shaman - cards like Lilypad are amazing but are too costly, now if it was 4, it would be great but its stats and requirements lock it in and you cannot do anything reactive turn 4, like you cannot hex them then go lurker due to the requirement.
Hunter - cards were great in barrens but they need a little something for mid as their mid game is dicey, as is their end game.
Lock - they are locked in control as old playstyles are lacking majorly
Actually I think there are at least two classes that can beat Warlock in the end game: Druid and Warrior. Both can play multiple boards of giant Carnival Clowns and once both Twisting Nethers are gone, Warlocks can't deal with those. The problem - especially for Warrior - rather is making it competitive against aggro.
Ceterum censeo classum magi esse delendam.
Warlock can easly clear 4 boards of clowns.
The ones I faced couldn't at least. I'm currently 7-0 against Warlock.
Ceterum censeo classum magi esse delendam.
Spell-Mage have forced a shift on the meta that is very boring. Everyone is playing mage or OTK/face stuff. No one wants to play for the board, no one wants to play tempo, no one wants to play (real) aggro. Hunter? Otk beast with King, Demon Hunter? Face stuff, Warlock? Full disruption going even harder for Tickatus value in this last builds, Priest? only i play priest at the moment, Warrior? no one plays warrior, its imposible, Shaman? Doom hammer or go home. People not even want to risk playing rogue anymore because MAGE IS FASTER THAN A F**** AGGRO DECK, Druid? Kinda like Priest but with some board states that sometimes Mage cant solve so better than Priest worse that everything that not kill you instanly. Ladder is unplayable at this point.
I am sorry for Mage players really but: I hope your class becomes as unplayable as mine in this moment when the nerf come. Really. I seriously hope that you feel the need of just pressing the concede bottom every time you get matchep against certain class and that class is 80% of your ladder qq. I understand that you are not to blame for choosing the "winmore" deck. I get it. But it has been a LOOONG time (cause this is far worse than rogue before barrens) sinse a deck feels so stupidly busted and unfun to play agains that every just choose to play the deck or stop playing for a week or two.
Why is taking sooooooooo long to announce the nerfs? They knew them like a week ago because they announced them to GM players!
It's funny how everyone is speculating on what will be good after nerfs and talking about how insane/limiting Tickatus is and nobody mentions that nerfing the Paladin weapon to a 1/2 (which is apparently going to happen and going to be the only nerf to Paladin aside from Pen Flinger, but Pen Flinger doesn't go face as much in Paladin as it does in Rogue anyway) is definitely not enough to put the class below 60%. Libram and Secret Paladin will still destroy so many decks and archetypes.
Also, Weapon Rogue has so many tools that obliterate Warlock. They will have to tech 2x Oozes (actually surprising that we don't see a lot more Oozes right now).
I get your point and they are absolutley true. Paladin is to strong, which is a fact according to the winrates. However as long as Tickatus is the game in his current form a controlish deck will never become tier 1. Because every tier 1 deck will get countered and Tickatus is a very simple answer to every possible value based control deck. So i have to agree on the limiting stuff on Tickatus. Warrior and Priest both actually have some decent control tools and mage as well. But why bother playing those decks if the chance of fatigueing yourself to death is pretty big if you face a Warlock? Besides that, it is a bad mechanic to mess with your opponents deck, because there is absolutley nothing you can do about it.
Librams are indeed too oppressive. The power level of all classes has been reduced, but Paladin only got stronger. Thus, too big disbalance in power right now. I do believe Paladin will be nerfed twice tomorrow. Either Libram of Hope goes + 1 mana or Libram of Wisdom goes up to 3 + the sword goes to 1/2.
Other 4 nerfs will be: Pen flinger (neutral), Jandice Barov (Mage + Rogue), Deck of Lunacy and Refreshing Spring Water (Mage), covering all announced classes.
I would assume today they will announce it and it goes live Wednesday tops, there are GMs this weekend and they want to practice their "new decks"
Why bother playing a deck that has a bad matchup? Hmmm.... Perhaps... Because it can have good matchups against other decks? Freeze mage, even at its height, had a terrible time dealing with control warriors.
Just do the nerfs already... can't handle all the Tryhard mages and palas wanting get Legend before the nerf.
True, but the meta was a lot more deverse back then. The last 3/4 years it is usually 1 or 2 decks that are top tier.