Tickatus was meme levels last expansion, then warlock got rusty and with Jaraxxus, it’s no joke. Rusty generates copies of himself with kaerenthad prime. Jaraxxus gives, health, a huge hero power, a weapon and corrupts tickatus and strongmen. Tickatus gets played twice with yshaarj, brings two strongmen with him and destroys 3 or 6 enemy minions. The addition of Jaraxxus finally gave tickatus a good card to corrupt with instead of twisting nether, and Jaraxxus is a huge end game threat. Best of all, tickatus and Jaraxxus have little to no counterplays. Control warlock will be the only control deck this rotation unless the nerf hammer hits any of the unholy trinity hard. I think it may even need to be more than one of them but Jaraxxus certainly.
That's why I said in the OP the outcome of the game is irrelevant. I had a 28 point something percent chance to lose even after playing correctly in the situation, because this is a game with RNG as an element. How the dice ultimately come up is out of our hands, but whether or not we play the game correctly can weigh them heavily
But you won, didn’t you? Because you burnt his win con. Yeah, he misplayed, but your RNG argument means a good bit less when you did what tickatus is supposed to do, burn out key strategy cards. I think the main issue is the Jaraxxus/Tickatus synergy is so damn strong, but in your OP match, mage misplayed and got punished for it.
I also think that mage will probably be the counter to tickatus warlock. Tickatus will burn anything slow and warlock has too many clears to have an unfavorable match with a board-centric deck. So while we have a huge (war)rock to the current meta scissors, mage will cook up a paper deck that is face burn centered. It will also get destroyed by aggro pally and warrior/priest.
This is such a common but flawed reply which makes the problem persists longer than should have been healthy.
What does it matter if some aggro decks can beat Tickatus? The card itself is uninteractive and stifles the meta so hard. Why can't people play cool control decks with cards such as C'thun? Because of Tickatus. The card is just unhealthy for the game in so many ways. I don't get how some people can't see that.
I understand that fully. The reason I'm condescending is exactly that.
People spend all the time bitching about a card and don't spend the brief amount of time necessary to realize they have a sure win against said hated deck. That's worthy of quite a lot of condescension in my book.
As for the "not used to playing against it" . . . that's the game. When you play a game of chess and you're staring at a mate in 1, if you miss the mate and subsequently lose, saying "I just haven't seen that board state enough times" will get you laughed out of the game.
The game in question was around the 15th game I've ever played with Tickatus, probably only the first or second I've ever played it against mage. And yet I was able to calculate the odds that he already had all 4 pieces of C'thun in hand or played, count the number of draw spells he had played (all of them), and realize it was best to hold the Tickatus till he played the C'thun rather than just pray he still had a piece in the deck and mill it. Am I saying this to act like I pulled off some brilliant play? No, quite the opposite. I'm saying it's a fairly easy thing to figure out even if you haven't been in the situation before.
EDIT: And I know there's going to be someone who says something disparaging about me acting like I'm smart or whatever version of that complaint comes up today. That's why I said in the OP the outcome of the game is irrelevant. I had a 28 point something percent chance to lose even after playing correctly in the situation, because this is a game with RNG as an element. How the dice ultimately come up is out of our hands, but whether or not we play the game correctly can weigh them heavily
Yeah, and people hate Tickatus because 90% of the time there's no way to "play the game correctly" against it
You described one extremely specific situation and acted like it encompasses everything. In the vast majority of situations, when the opponent plays tickatus in the control matchup, one of two things happens: I lose the important cards for the matchup and lose the game instantly, or I lose 5 cards and become far more likely to lose later.
Cthun is one of the only win cons you can shelter from tickatus, and even then, he can randomly snipe one of the 4 pieces from the deck. If you plan to win with cthun, then there absolutely is no interactivity there: either tickatus randomly hits one of the pieces, or he doesn't. No skill, no planning, nothing. The same holds true for every non-aggro deck. I'm not sure how the situation in standard is, but it's real obnoxious in wild when they can play it with brann and zola on top of yshaarj, i have half my deck dumped out regularly. How unwise of me to have placed my archbishop benedictus in tickatus' line of fire, right?
One bad player doesn't mean Tickatus is not a problem. I am trying Hero Power mage and have a lot of draw even used tutor for the highest mana minion to get Mordresh as soon as possible but it is still burned almost half of my games against Warlock (which is still winnable btw) You can play aggro against Tickatus make it hard to corrupt but it is not hard with all the removal which adds free healing to your deck or have lifesteal early then easy big removals late game one of which also corrupts Tickatus. And while Tickatus doesn't have immediate impact 0 mana 6/6 taunts have the necessary impact. They can both be played on the same turn twice in one game. And it is not a good arguement to say just play aggro just because a single card exists. It is my second offender right now behind Flinger
Warlock is fighting cancer with cancer, thats all. Control decks have to be degenerate in order to win these days, its either Tickatus or stupid crazy value generation, pick your poison. Tickatus is not the cause, its a symtom.
Warlock is fighting cancer with cancer, thats all. Control decks have to be degenerate in order to win these days, its either Tickatus or stupid crazy value generation, pick your poison. Tickatus is not the cause, its a symtom.
Most of the endgame value cards in the new year are like... Ysera. Or Malygos.
The only class that has "stupid crazy value generation" is Warlock and MAYBE Mage. Everything else WILL run out of resources.
I am playing the minionless mage with c'thun since the release of C'thun so I was able to complete it only 3 times and not only that out of 3 C'thuns 2 was useless because my opponent had minions on board which nullified big portion of C'thun's damage Only once C'thun was lethal.
So why playing C'thun at all than? because it places extra usefull spells into the deck and you can use that spells with discount unlike any other class. you see the pattern here right ? your opponent might be angry to you because he lost a rare chance of playing C'thun lol it was his own mistake I know but milling C'thun is not that big of a deal loosing 5 other card from a deck with no minions is the real problem and there is a high chance that you will lose 10 cards. You cannot just play it around either.
Every time my opponent plays a tickatus I am fkn praying that I hope I don't lose specific cards that is especially effective against your archetype.
Today I learned that aggro decks that play green cards and go face each turn while having endless resources, regardless of what deck the opponent is playing, are in fact more difficult to pilot than a control deck. The hearthstone community is a neverending source of surprising facts.
There’s a rule of thumb. Control decks are some of the hardest to play correctly against other control decks.
But against aggro, the aggro player is definitely the one making the tough decisions. How much to commit to the board, when to commit a unit or a spell, etc.
The control deck is very easy to play against the aggro deck, because if they play stuff, and you have the answer to the stuff, you answer it. If not, you just get run over and lose. Against aggro, there’s no “should I be greedy with this card to get more value,” because value doesn’t mean much against an aggro deck. Your only goal is to survive until you can do more with the higher mana count than the opponent.
That's why I said in the OP the outcome of the game is irrelevant. I had a 28 point something percent chance to lose even after playing correctly in the situation, because this is a game with RNG as an element. How the dice ultimately come up is out of our hands, but whether or not we play the game correctly can weigh them heavily
But you won, didn’t you? Because you burnt his win con. Yeah, he misplayed, but your RNG argument means a good bit less when you did what tickatus is supposed to do, burn out key strategy cards. I think the main issue is the Jaraxxus/Tickatus synergy is so damn strong, but in your OP match, mage misplayed and got punished for it.
I also think that mage will probably be the counter to tickatus warlock. Tickatus will burn anything slow and warlock has too many clears to have an unfavorable match with a board-centric deck. So while we have a huge (war)rock to the current meta scissors, mage will cook up a paper deck that is face burn centered. It will also get destroyed by aggro pally and warrior/priest.
That's . . . completely incorrect. The point is not weakened or strengthened by who won the game. He had an opportunity to take all RNG out of it and guarantee a win for himself. He allowed me to have a chance to win when he didn't have to, and whether the chance was 1% or 99%, when he had the opportunity to make it 0% and didn't do it, that's the misplay.
As for everyone who complains that I'm taking a fringe case and generalizing, the only generalization that I make is the GENERAL statement that if folks spent more time looking for ways to win the game in spite of Tickatus, they would not have such an issue with it. The mage vs. warlock matchup is fairly fringe because mage basically MUST complete C'thun to win and I admit that at early points in the game, it is reasonably likely that Tickatus will tag a C'thun piece (not anywhere near 90% as was claimed above, but reasonably likely).
What ISN'T such a fringe case is the warrior vs lock matchup that everyone spent the entire Darkmoone faire meta screaming about. To hear the forums talk, Lock had a 80% advantage or worse against ETC warrior, and in reality, at least over the 200+ games I logged with ETC, warrior has the winning end of the match. I could post dozens of replays where I had to play differently against Lock than I would against basically anything else, but each one would be called a fringe case and the point would be missed completely.
Rollback Post to RevisionRollBack
Helpful Clarification on Forbidden Topics for Hearthstone Forums:
Enjoying Americans winning in the Olympics is forbidden because it is political. A 14 plus page discussion of state-sponsored lawsuits against a multi-national corporation based on harassment, discrimination, and wrongful death allegations is apparently not political enough to raise an issue.
When the initial argument is that people should just wait to shuffle their win con into their deck after the opponent has used up all their tickatus drops, then it is absolutely fair to call it a fringe case. Not sure why you're bringing previous metas up, because those have nothing to do with the original post. All that is important here, is that tickatus will be able to wipe out the cards you need to win at random in almost every single instance.
Oh, very simple. I brought up the immediately previous meta because the same complaints ran thru that one as well, and they were exaggerated or simply inaccurate.
We have no idea how this meta will settle, but there's no particular reason to believe it will be any different this time around.
I will admit the Jaraxxus issue is troublesome, but that is a completely separate issue. If Jaraxxus is going to turn out to just overpower all control decks with infinite value, it will probably end up cutting the Tickatus package altogether, as Tickatus will just end up being a "win more" card against a set of matchups that is already addressed.
Helpful Clarification on Forbidden Topics for Hearthstone Forums:
Enjoying Americans winning in the Olympics is forbidden because it is political. A 14 plus page discussion of state-sponsored lawsuits against a multi-national corporation based on harassment, discrimination, and wrongful death allegations is apparently not political enough to raise an issue.
The trouble with combo decks in Hearthstone is they are too simple and require no effort to become active.
So it is appropriate that there is one (Tickatus), or many, cards that can simply remove these cards from your deck and hand.
Hearthstone is a game of 30 cards. I can honestly say, in the times Tickatus has been used against me, I have recouped and made the most of my remaining cards.
If you are playing a 3-4 card deck in a 30 card game, you need to be ready to hit Concede when you lose one card.
Hearthstone combos require no effort. Easy come, easy go.
The trouble with combo decks in Hearthstone is they are too simple and require no effort to become active.
So it is appropriate that there is one (Tickatus), or many, cards that can simply remove these cards from your deck and hand.
Hearthstone is a game of 30 cards. I can honestly say, in the times Tickatus has been used against me, I have recouped and made the most of my remaining cards.
If you are playing a 3-4 card deck in a 30 card game, you need to be ready to hit Concede when you lose one card.
Hearthstone combos require no effort. Easy come, easy go.
Yeah, but it's not only combo decks that get decimated by Tickatus, control matchups tend to rely on value, so these are basically free wins. Also, it's not really that hard to make fair combo disruption cards, they could've brought Dirty Rat or even Gnomeferatu back to the core set if what they had in mind by printing the big bad boy that is Tickatus. To me it seems that the card was printed mainly to support the future 'deck destruction' archetype, but since it wouldn't be that good outside of said archetype they had to make it busted so people can craft him to stay relevant on the meta.
The trouble with combo decks in Hearthstone is they are too simple and require no effort to become active.
So it is appropriate that there is one (Tickatus), or many, cards that can simply remove these cards from your deck and hand.
Hearthstone is a game of 30 cards. I can honestly say, in the times Tickatus has been used against me, I have recouped and made the most of my remaining cards.
If you are playing a 3-4 card deck in a 30 card game, you need to be ready to hit Concede when you lose one card.
Hearthstone combos require no effort. Easy come, easy go.
What the post above says.
I have a deck with Tickatus and if you can manage to get multiple copies it's also a free win against not only combo, but control.
The max. i've burned is 15 cards in 2 turns. It's just insane.
Today I learned that aggro decks that play green cards and go face each turn while having endless resources, regardless of what deck the opponent is playing, are in fact more difficult to pilot than a control deck. The hearthstone community is a neverending source of surprising facts.
There is no way to discuss with biased people who think aggro decks are braindead easy mode OP decks by default. Yes in all honesty soul fragment control warlock is much easier and much more forgiving than any aggro deck, and doesn't entirely rely on starting hand like most aggro decks. And it's quite ironic that you would rant about infinite ressources in a discussion about control warlock, who has access to life tap, about 20 additionnal health from fragments alone, the best removals in the game, the only hero card in the format and crazy strong at that, and can add cards in his deck and remove cards from yours.
Which aggro deck has never ending resources anyway ? Rogue and DH maybe ? Yes they draw their entire deck very quickly, but they waste cards for that, they can't just tap tap tap.
Of course, if you put one against the other, the hyper aggro face deck is going to be easier to pilot, as it is hard counter to control warlock, but that's not the point here.
Secret Paladin and Control warlock are the 2 easy mode decks from this expansion. And it has nothing to do with what type of archetype they are, it's just the power level of cards and combos they play.
Woah, lots of stupid assumptions in this thread, do you have any evidence that the opponent could complete C'thun and draw it on the same turn ? Maybe he wasn't expecting tickatus ? Maybe he didn't care or just forgot ? Maybe he had Mordresh in hand ready to destroy you anyway ?
Did you even win that game ? Oh yes my friend the result of this match does matter, because if you lost against "a guy who can't adjust his play against the most obvious danger" then what does that make you ?
And do you have any evidence that this person that you can't interact with, is the same kind of person who complain about lack of interactivity ?
Sorry, you don't get why people hate Tickatus. And you're playing the easiest deck to pilot on earth with infinite removal, infinite healing and auto-win fatigue, so please, calm down.
I know for a fact he could have completed it and drawn it the same turn. I have the replay, though it wasn't necessary as I saw the 3 cost C'thun pieces he played from the far left of his hand.
The not expecting or not caring about Tickatus is my point. People don't make the simplest most obvious changes in their play to beat the deck they're playing against.
He did not have Mordesh. I know this because he played a Font of Power and got to keep 3 creatures on the turn before I Tickatus'ed.
Yes I won the game. I milled the C'thun 4th card of 5. Not that it matters, as the point was he turned a sure win into a likely loss by bad play. Whether RNG saved him or not, it was a bad play.
So what assumptions did I make? I suppose you're right, it was a stupid assumption to assume my opponent would play the game with the slightest understanding of a common matchup. My bad.
EDIT: @ singbanana
You are correct, that's why I started my post with stating that the matchup depends largely on how fast the opponent can round up all 4 c'thun pieces. But in this case, since he was able to draw them and I was down to 12 or 14 life from burn and lifetap, he could have easily secured the win by ensuring I didn't get a chance to mill C'thun. Instead he played like I was a warrior or some such and just ignored the only thing that could possibly lose him the game.
For those of you missing the point, Tickatus gets a lot of hate by people who seem to believe there's no way to address the threat. And yet, when there's a way to perfectly play around him, people don't. I chose this game to highlight because it was one of the more egregious examples, but it is not a one-time occurrence by any means.
Woah, lots of stupid assumptions in this thread, do you have any evidence that the opponent could complete C'thun and draw it on the same turn ? Maybe he wasn't expecting tickatus ? Maybe he didn't care or just forgot ? Maybe he had Mordresh in hand ready to destroy you anyway ?
Did you even win that game ? Oh yes my friend the result of this match does matter, because if you lost against "a guy who can't adjust his play against the most obvious danger" then what does that make you ?
And do you have any evidence that this person that you can't interact with, is the same kind of person who complain about lack of interactivity ?
Sorry, you don't get why people hate Tickatus. And you're playing the easiest deck to pilot on earth with infinite removal, infinite healing and auto-win fatigue, so please, calm down.
I know for a fact he could have completed it and drawn it the same turn. I have the replay, though it wasn't necessary as I saw the 3 cost C'thun pieces he played from the far left of his hand.
The not expecting or not caring about Tickatus is my point. People don't make the simplest most obvious changes in their play to beat the deck they're playing against.
He did not have Mordesh. I know this because he played a Font of Power and got to keep 3 creatures on the turn before I Tickatus'ed.
Yes I won the game. I milled the C'thun 4th card of 5. Not that it matters, as the point was he turned a sure win into a likely loss by bad play. Whether RNG saved him or not, it was a bad play.
So what assumptions did I make? I suppose you're right, it was a stupid assumption to assume my opponent would play the game with the slightest understanding of a common matchup. My bad.
EDIT: @ singbanana
You are correct, that's why I started my post with stating that the matchup depends largely on how fast the opponent can round up all 4 c'thun pieces. But in this case, since he was able to draw them and I was down to 12 or 14 life from burn and lifetap, he could have easily secured the win by ensuring I didn't get a chance to mill C'thun. Instead he played like I was a warrior or some such and just ignored the only thing that could possibly lose him the game.
For those of you missing the point, Tickatus gets a lot of hate by people who seem to believe there's no way to address the threat. And yet, when there's a way to perfectly play around him, people don't. I chose this game to highlight because it was one of the more egregious examples, but it is not a one-time occurrence by any means.
An advice for everyone who's crying about Tickatus being "OP and broken": Try it yourself and see how frequent and consistent you can actually play the big guy. You not only have to draw him early enough (which it's easier to say than done, with such limited card draw as Warlock has now), you also have to corrupt him first, by playing one of exactly 4 cards(!) from your deck (while Tickatus must be in your hand obviously). All that before you die from constant board pressure and face damage or before your opponent draws most of his deck (which Mages, Rogues and Demon Hunters can do really fast now). If your enemy doesn't have serious brain damage it's not really easy to do.
When i play Warlock, i play him most of the times. He's easy to corrupt and if i play him, it's most likely over. With the addition of Drain Soul to the Core set, Warlock has so much Heal Potential (play it with Mo'arg and Tamsin Roame). The most played Warlock Deck has 56.5% Winrate and Tickatus a played Winrate of 72%, nearly exact the same as Jaraxxus.
Rollback Post to RevisionRollBack
To post a comment, please login or register a new account.
Tickatus was meme levels last expansion, then warlock got rusty and with Jaraxxus, it’s no joke. Rusty generates copies of himself with kaerenthad prime. Jaraxxus gives, health, a huge hero power, a weapon and corrupts tickatus and strongmen. Tickatus gets played twice with yshaarj, brings two strongmen with him and destroys 3 or 6 enemy minions. The addition of Jaraxxus finally gave tickatus a good card to corrupt with instead of twisting nether, and Jaraxxus is a huge end game threat. Best of all, tickatus and Jaraxxus have little to no counterplays. Control warlock will be the only control deck this rotation unless the nerf hammer hits any of the unholy trinity hard. I think it may even need to be more than one of them but Jaraxxus certainly.
But you won, didn’t you? Because you burnt his win con. Yeah, he misplayed, but your RNG argument means a good bit less when you did what tickatus is supposed to do, burn out key strategy cards. I think the main issue is the Jaraxxus/Tickatus synergy is so damn strong, but in your OP match, mage misplayed and got punished for it.
I also think that mage will probably be the counter to tickatus warlock. Tickatus will burn anything slow and warlock has too many clears to have an unfavorable match with a board-centric deck. So while we have a huge (war)rock to the current meta scissors, mage will cook up a paper deck that is face burn centered. It will also get destroyed by aggro pally and warrior/priest.
This is such a common but flawed reply which makes the problem persists longer than should have been healthy.
What does it matter if some aggro decks can beat Tickatus? The card itself is uninteractive and stifles the meta so hard. Why can't people play cool control decks with cards such as C'thun? Because of Tickatus. The card is just unhealthy for the game in so many ways. I don't get how some people can't see that.
Yeah, and people hate Tickatus because 90% of the time there's no way to "play the game correctly" against it
You described one extremely specific situation and acted like it encompasses everything. In the vast majority of situations, when the opponent plays tickatus in the control matchup, one of two things happens: I lose the important cards for the matchup and lose the game instantly, or I lose 5 cards and become far more likely to lose later.
Cthun is one of the only win cons you can shelter from tickatus, and even then, he can randomly snipe one of the 4 pieces from the deck. If you plan to win with cthun, then there absolutely is no interactivity there: either tickatus randomly hits one of the pieces, or he doesn't. No skill, no planning, nothing. The same holds true for every non-aggro deck. I'm not sure how the situation in standard is, but it's real obnoxious in wild when they can play it with brann and zola on top of yshaarj, i have half my deck dumped out regularly. How unwise of me to have placed my archbishop benedictus in tickatus' line of fire, right?
One bad player doesn't mean Tickatus is not a problem. I am trying Hero Power mage and have a lot of draw even used tutor for the highest mana minion to get Mordresh as soon as possible but it is still burned almost half of my games against Warlock (which is still winnable btw) You can play aggro against Tickatus make it hard to corrupt but it is not hard with all the removal which adds free healing to your deck or have lifesteal early then easy big removals late game one of which also corrupts Tickatus. And while Tickatus doesn't have immediate impact 0 mana 6/6 taunts have the necessary impact. They can both be played on the same turn twice in one game. And it is not a good arguement to say just play aggro just because a single card exists. It is my second offender right now behind Flinger
I used to love fatigue control battles. Thx to this card there is no such thing, even tho we should be able to experience it in new meta.
Warlock is fighting cancer with cancer, thats all. Control decks have to be degenerate in order to win these days, its either Tickatus or stupid crazy value generation, pick your poison. Tickatus is not the cause, its a symtom.
Most of the endgame value cards in the new year are like... Ysera. Or Malygos.
The only class that has "stupid crazy value generation" is Warlock and MAYBE Mage. Everything else WILL run out of resources.
I am playing the minionless mage with c'thun since the release of C'thun so I was able to complete it only 3 times and not only that out of 3 C'thuns 2 was useless because my opponent had minions on board which nullified big portion of C'thun's damage Only once C'thun was lethal.
So why playing C'thun at all than? because it places extra usefull spells into the deck and you can use that spells with discount unlike any other class. you see the pattern here right ? your opponent might be angry to you because he lost a rare chance of playing C'thun lol it was his own mistake I know but milling C'thun is not that big of a deal loosing 5 other card from a deck with no minions is the real problem and there is a high chance that you will lose 10 cards. You cannot just play it around either.
Every time my opponent plays a tickatus I am fkn praying that I hope I don't lose specific cards that is especially effective against your archetype.
There’s a rule of thumb. Control decks are some of the hardest to play correctly against other control decks.
But against aggro, the aggro player is definitely the one making the tough decisions. How much to commit to the board, when to commit a unit or a spell, etc.
The control deck is very easy to play against the aggro deck, because if they play stuff, and you have the answer to the stuff, you answer it. If not, you just get run over and lose. Against aggro, there’s no “should I be greedy with this card to get more value,” because value doesn’t mean much against an aggro deck. Your only goal is to survive until you can do more with the higher mana count than the opponent.
That's . . . completely incorrect. The point is not weakened or strengthened by who won the game. He had an opportunity to take all RNG out of it and guarantee a win for himself. He allowed me to have a chance to win when he didn't have to, and whether the chance was 1% or 99%, when he had the opportunity to make it 0% and didn't do it, that's the misplay.
As for everyone who complains that I'm taking a fringe case and generalizing, the only generalization that I make is the GENERAL statement that if folks spent more time looking for ways to win the game in spite of Tickatus, they would not have such an issue with it. The mage vs. warlock matchup is fairly fringe because mage basically MUST complete C'thun to win and I admit that at early points in the game, it is reasonably likely that Tickatus will tag a C'thun piece (not anywhere near 90% as was claimed above, but reasonably likely).
What ISN'T such a fringe case is the warrior vs lock matchup that everyone spent the entire Darkmoone faire meta screaming about. To hear the forums talk, Lock had a 80% advantage or worse against ETC warrior, and in reality, at least over the 200+ games I logged with ETC, warrior has the winning end of the match. I could post dozens of replays where I had to play differently against Lock than I would against basically anything else, but each one would be called a fringe case and the point would be missed completely.
Helpful Clarification on Forbidden Topics for Hearthstone Forums:
Enjoying Americans winning in the Olympics is forbidden because it is political. A 14 plus page discussion of state-sponsored lawsuits against a multi-national corporation based on harassment, discrimination, and wrongful death allegations is apparently not political enough to raise an issue.
When the initial argument is that people should just wait to shuffle their win con into their deck after the opponent has used up all their tickatus drops, then it is absolutely fair to call it a fringe case. Not sure why you're bringing previous metas up, because those have nothing to do with the original post. All that is important here, is that tickatus will be able to wipe out the cards you need to win at random in almost every single instance.
Oh, very simple. I brought up the immediately previous meta because the same complaints ran thru that one as well, and they were exaggerated or simply inaccurate.
We have no idea how this meta will settle, but there's no particular reason to believe it will be any different this time around.
I will admit the Jaraxxus issue is troublesome, but that is a completely separate issue. If Jaraxxus is going to turn out to just overpower all control decks with infinite value, it will probably end up cutting the Tickatus package altogether, as Tickatus will just end up being a "win more" card against a set of matchups that is already addressed.
Helpful Clarification on Forbidden Topics for Hearthstone Forums:
Enjoying Americans winning in the Olympics is forbidden because it is political. A 14 plus page discussion of state-sponsored lawsuits against a multi-national corporation based on harassment, discrimination, and wrongful death allegations is apparently not political enough to raise an issue.
The trouble with combo decks in Hearthstone is they are too simple and require no effort to become active.
So it is appropriate that there is one (Tickatus), or many, cards that can simply remove these cards from your deck and hand.
Hearthstone is a game of 30 cards. I can honestly say, in the times Tickatus has been used against me, I have recouped and made the most of my remaining cards.
If you are playing a 3-4 card deck in a 30 card game, you need to be ready to hit Concede when you lose one card.
Hearthstone combos require no effort. Easy come, easy go.
Yeah, but it's not only combo decks that get decimated by Tickatus, control matchups tend to rely on value, so these are basically free wins. Also, it's not really that hard to make fair combo disruption cards, they could've brought Dirty Rat or even Gnomeferatu back to the core set if what they had in mind by printing the big bad boy that is Tickatus. To me it seems that the card was printed mainly to support the future 'deck destruction' archetype, but since it wouldn't be that good outside of said archetype they had to make it busted so people can craft him to stay relevant on the meta.
I love you Dreadsteed, I will never disenchant you!
What the post above says.
I have a deck with Tickatus and if you can manage to get multiple copies it's also a free win against not only combo, but control.
The max. i've burned is 15 cards in 2 turns. It's just insane.
There's a real chance Blizz will nerf Tickatus among other cards. They are going to discuss balance.
source: https://outof.cards/hearthstone/2954-dean-ayalas-community-qa-12-barrens-balance-meeting-on-monday-ai-ladder-core-set-heroic-battlegrounds-and-more
Lol
Totally agree
When i play Warlock, i play him most of the times. He's easy to corrupt and if i play him, it's most likely over. With the addition of Drain Soul to the Core set, Warlock has so much Heal Potential (play it with Mo'arg and Tamsin Roame). The most played Warlock Deck has 56.5% Winrate and Tickatus a played Winrate of 72%, nearly exact the same as Jaraxxus.