The new Shaman Hero Power: Totemic Power summons a [Strength Totem] but it should summon an Air Totem like [Grace of Air Totem] The Shaman’s hero power is supposed to summon a totem for each elemental affinity. By removing “Wrath of Air” you’ve disrupted the balance of the elements. The new totem should have been another Air Totem to replicate the original WoW Shaman Archetype. By having two Earth Totems you’ve ruined the class fantasy of wielding and channeling all the elements. The best remedy is to simply call it Grace of Air.
Not sure if devs pay attention to this place but I will give this post a boost. The new totem really should be Grace of Air or some other "boost physical damage" air totem. I'd suggest Windfury Totem actually but in HS that would give the wrong impression ;)
Anyway hope this tiny change is implemented as it is pleasing to have the four shaman elements represented in the basic totems. Though that one poster is right in saying how Healing Totem could be made more visually water.
Behold the mighty shaman who can master three of the four elements!!!! They should really make the change - it feels silly at the moment having two earth totems and no air.
I kinda feel like there should only be three totems anyway. That'd reduce the amount of variance you get with the hero power. (A storm totem, fire totem, earth totem like WC3)
I know they wouldn't change that now, but it'd be a good change.
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The new Shaman Hero Power: Totemic Power summons a [Strength Totem] but it should summon an Air Totem like [Grace of Air Totem] The Shaman’s hero power is supposed to summon a totem for each elemental affinity. By removing “Wrath of Air” you’ve disrupted the balance of the elements. The new totem should have been another Air Totem to replicate the original WoW Shaman Archetype. By having two Earth Totems you’ve ruined the class fantasy of wielding and channeling all the elements. The best remedy is to simply call it Grace of Air.
wasn't it already disrupted? what's the water totem? the healing one? the colours and the animation certainly don't look like it
but I do agree with you, they should be based on the four elements.
This gave me some ideas.
Ancestral Protection Totem - Gives your minions Reborn
Spirit Link Totem - Redistributes damage taken by your minions evenly
Cloudburst Totem - Store overhealing and release it under xyz condition.
I like it how they replicated the usefulness of searing totem in WoW
Searing Totem - Do nothing, we all hate you.
Not sure if devs pay attention to this place but I will give this post a boost. The new totem really should be Grace of Air or some other "boost physical damage" air totem. I'd suggest Windfury Totem actually but in HS that would give the wrong impression ;)
Anyway hope this tiny change is implemented as it is pleasing to have the four shaman elements represented in the basic totems. Though that one poster is right in saying how Healing Totem could be made more visually water.
Behold the mighty shaman who can master three of the four elements!!!! They should really make the change - it feels silly at the moment having two earth totems and no air.
Just make one of the random totems a 1/2 monkey with taunt and call it a day.
I kinda feel like there should only be three totems anyway. That'd reduce the amount of variance you get with the hero power. (A storm totem, fire totem, earth totem like WC3)
I know they wouldn't change that now, but it'd be a good change.