Well, I find that Mage (Hero power variant) just crushes other control decks with or without Mordresh Fire Eye because no class can sustain 3-4 unavoidable damage to the face everyturn.. It also just ignores the "watchpost meta". The non random consistent deck is a lot more scary to me than DoL shenanigans.
I play classic and I hate mage. Actually I can't remember a single meta where playing against mage was fun. There was freeze mage, mech mage, then tempo mage, they're all annoying.
Even if Deck of Lunacy give you bad spells, at least they cost THREE mana less, which is insane. They also have 0 mana draw 2, fair card.
However it could be balanced if Deck of Lunacy didn't have an hidden text saying "Start of the game : Start in your hand", is this supposed to be a quest or what ?
a week ago everyone was complaing about how random generated cards were ruining the game, there shouldnt be any discover stuff and here we are a deck that can cheap mana better than rogue, drawing better than rogue, and creates more random stuff both rogue and priest... so i can, i am waiting eagerly to see some nerfs -not just for the mage but esp. mage-
Well, I find that Mage (Hero power variant) just crushes other control decks with or without Mordresh Fire Eye because no class can sustain 3-4 unavoidable damage to the face everyturn.. It also just ignores the "watchpost meta". The non random consistent deck is a lot more scary to me than DoL shenanigans.
Ye, it's pretty much the same as hyper aggro decks played before the rotation, but even worse, because you LITERALLY can't stop this damage in any way. Sure, you can try to pressure the Mage, but most control decks can't do that. Her upgraded HP is on par with Jaraxxus HP (maybe even exceed it) and you can get it much earlier.
I have to wonder if anybody is playing against Mage at diamond or legend. Deck of Lunacy is the type of card that is annoying when it gives your opponent 3-4 top deck winners in a row, but it is not dependable.
The real broken card for Mage right now is Refreshing Spring Water. I mean, who seriously thought 0 mana for draw 2 cards was reasonable? There is not a single Mage deck that is not made better by this card. Any Mage not using this card doesn’t know how to play HS. It is the definition of broken, overpowered card design. What’s even more absurd is with the multiple cost reduction cards available to Mage, they can sometimes actually GAIN mana while drawing 2 cards. Just totally bonkers, over-the-top broken trash from Blizzard. Their design team must have been wasted when they created this monstrosity. Nerf it yesterday. If it even refreshed 1 mana per card drawn, it would still be really strong but not beyond ridiculous as it is now.
Guys! Chill! Players hate priest, hate rogue, hate Mage bla bla bla! Mage has been, for quite some time now, in the lower tiers, best being (rarely) Tier2. This expansion Mage is starting to shine a bit and the ranting is on. Mage was in the dump for years now we can play so give me a break. Don't confuse casino mage decks and Deck of Lunacy decks. Casino means basically you drop the card and see what happens, can go either way. Deck of Lunacy is a getting discounted spells from all classes. You may feel mage gets the perfect spells to play with deck of lunacy wrong..we just never play that, wel,l are unplayable CAUSE we do get these cards that summon minions (no minion deck) and the cards that summon (for example) Deathrattle minions that died this game and many more. Finding the spells that can be played depending on the situation is not always easy and you guys don't see the times deck of Lunacy doesn't give us anything good and its gg. But I agree the deck gives us a wide selection of options and its the player's skill that counts. It's the most creative gameplay I have see in Hearthstone cause you don't know what you gonna get and you must win with what you are given. That's what I like about this deck. ok now you can down vote me.
Definitely. Every time I queue up against a mage I feel like we might as well toss a coin who wins. (Usually my winrates even back that statement up quite well. Around 50% with almost any deck.) When you play against a Warrior you know you might get brawled on turn 5, when playing against a warlock you know they'll do anything to slam down Tickatus asap. Against Mage you can't plan anything since about 90% of their effects are random to some point. I was in utter disgust when I opened Deck of Lunacy in a pack a few months ago. Not my understanding of fun at all.
I wonder, is there any WOW lore to back that up? In other lores like DnD mages usually are the strategic, carefully planning intellectual type, whereas in HS they're just like "YOLO, I'm gonna wave my wand around and hope it does something good for me." It seems so odd.
Definitely. Every time I queue up against a mage I feel like we might as well toss a coin who wins. (Usually my winrates even back that statement up quite well. Around 50% with almost any deck.) When you play against a Warrior you know you might get brawled on turn 5, when playing against a warlock you know they'll do anything to slam down Tickatus asap. Against Mage you can't plan anything since about 90% of their effects are random to some point. I was in utter disgust when I opened Deck of Lunacy in a pack a few months ago. Not my understanding of fun at all.
I wonder, is there any WOW lore to back that up? In other lores like DnD mages usually are the strategic, carefully planning intellectual type, whereas in HS they're just like "YOLO, I'm gonna wave my wand around and hope it does something good for me." It seems so odd.
Deck of Lunacy decks are NOT casino decks. Read my post. I can understand that players may thinks it's a casino deck. You get random spells that you choose and use according to what you are up against. The advantage that Deck of Lunacy gives is the discounted cost of the cards. Again Casino is I drop a card and I see what happens. This is not the case at all with Deck of Lunacy. We DO GET useless, unplayable cards and we do lose because of that. No minion Mage (with deck of Lunacy) is TIER2!! Get real and objective for once.
Definitely. Every time I queue up against a mage I feel like we might as well toss a coin who wins. (Usually my winrates even back that statement up quite well. Around 50% with almost any deck.) When you play against a Warrior you know you might get brawled on turn 5, when playing against a warlock you know they'll do anything to slam down Tickatus asap. Against Mage you can't plan anything since about 90% of their effects are random to some point. I was in utter disgust when I opened Deck of Lunacy in a pack a few months ago. Not my understanding of fun at all.
I wonder, is there any WOW lore to back that up? In other lores like DnD mages usually are the strategic, carefully planning intellectual type, whereas in HS they're just like "YOLO, I'm gonna wave my wand around and hope it does something good for me." It seems so odd.
Deck of Lunacy decks are NOT casino decks. Read my post. I can understand that players may thinks it's a casino deck. You get random spells that you choose and use according to what you are up against. The advantage that Deck of Lunacy gives is the discounted cost of the cards. Again Casino is I drop a card and I see what happens. This is not the case at all with Deck of Lunacy. We DO GET useless, unplayable cards and we do lose because of that. No minion Mage (with deck of Lunacy) is TIER2!! Get real and objective for once.
Hey another internet person that apparently can't read and doesn't understand semantics.
1.) Telling someone that commented on how it feels to play against a certain class to get objective is pointless. That's just not the underlying topic. I didn't say a thing about the strength of mage in the meta.
2.) A card that transforms the majority of cards in your deck into random ones is pretty much the definition of a casino card, at least in my book. The mana reduction simply rigs the casino game in your favour, but doesn't change the randomness.
Definitely. Every time I queue up against a mage I feel like we might as well toss a coin who wins. (Usually my winrates even back that statement up quite well. Around 50% with almost any deck.) When you play against a Warrior you know you might get brawled on turn 5, when playing against a warlock you know they'll do anything to slam down Tickatus asap. Against Mage you can't plan anything since about 90% of their effects are random to some point. I was in utter disgust when I opened Deck of Lunacy in a pack a few months ago. Not my understanding of fun at all.
I wonder, is there any WOW lore to back that up? In other lores like DnD mages usually are the strategic, carefully planning intellectual type, whereas in HS they're just like "YOLO, I'm gonna wave my wand around and hope it does something good for me." It seems so odd.
Deck of Lunacy decks are NOT casino decks. Read my post. I can understand that players may thinks it's a casino deck. You get random spells that you choose and use according to what you are up against. The advantage that Deck of Lunacy gives is the discounted cost of the cards. Again Casino is I drop a card and I see what happens. This is not the case at all with Deck of Lunacy. We DO GET useless, unplayable cards and we do lose because of that. No minion Mage (with deck of Lunacy) is TIER2!! Get real and objective for once.
Hey another internet person that apparently can't read and doesn't understand semantics.
1.) Telling someone that commented on how it feels to play against a certain class to get objective is pointless. That's just not the underlying topic. I didn't say a thing about the strength of mage in the meta.
2.) A card that transforms the majority of cards in your deck into random ones is pretty much the definition of a casino card, at least in my book. The mana reduction simply rigs the casino game in your favour, but doesn't change the randomness.
Definitely. Every time I queue up against a mage I feel like we might as well toss a coin who wins. (Usually my winrates even back that statement up quite well. Around 50% with almost any deck.) When you play against a Warrior you know you might get brawled on turn 5, when playing against a warlock you know they'll do anything to slam down Tickatus asap. Against Mage you can't plan anything since about 90% of their effects are random to some point. I was in utter disgust when I opened Deck of Lunacy in a pack a few months ago. Not my understanding of fun at all.
I wonder, is there any WOW lore to back that up? In other lores like DnD mages usually are the strategic, carefully planning intellectual type, whereas in HS they're just like "YOLO, I'm gonna wave my wand around and hope it does something good for me." It seems so odd.
Deck of Lunacy decks are NOT casino decks. Read my post. I can understand that players may thinks it's a casino deck. You get random spells that you choose and use according to what you are up against. The advantage that Deck of Lunacy gives is the discounted cost of the cards. Again Casino is I drop a card and I see what happens. This is not the case at all with Deck of Lunacy. We DO GET useless, unplayable cards and we do lose because of that. No minion Mage (with deck of Lunacy) is TIER2!! Get real and objective for once.
Hey another internet person that apparently can't read and doesn't understand semantics.
1.) Telling someone that commented on how it feels to play against a certain class to get objective is pointless. That's just not the underlying topic. I didn't say a thing about the strength of mage in the meta.
2.) A card that transforms the majority of cards in your deck into random ones is pretty much the definition of a casino card, at least in my book. The mana reduction simply rigs the casino game in your favour, but doesn't change the randomness.
Well isn't "how it feels" the opposite of an objective comment? And I am asking him to take an objective look. My understanding is players feel that it's a casino deck. Let's be clear: casino card is when even the players who plays the card doesn't know the outcome of the play. In Deck of Lunacy, we do get the cards randomly yes but when we play them we know what we are doing. Hope it's clear the way I say it this time cause I just think you did not understand my point.
There maybe another reason why players don't like No minion mage with Deck of Lunacy. Usually we can identify the deck the opponent is using and our decks have tech cards to counter the most popular decks. We know what to expect at each turn...in the case of deck of Lunacy the discomfort or unfun feeling comes from the impossibility for players to anticipate anything, keep or play which card etc etc. not the randomness.
Definitely. Every time I queue up against a mage I feel like we might as well toss a coin who wins. (Usually my winrates even back that statement up quite well. Around 50% with almost any deck.) When you play against a Warrior you know you might get brawled on turn 5, when playing against a warlock you know they'll do anything to slam down Tickatus asap. Against Mage you can't plan anything since about 90% of their effects are random to some point. I was in utter disgust when I opened Deck of Lunacy in a pack a few months ago. Not my understanding of fun at all.
I wonder, is there any WOW lore to back that up? In other lores like DnD mages usually are the strategic, carefully planning intellectual type, whereas in HS they're just like "YOLO, I'm gonna wave my wand around and hope it does something good for me." It seems so odd.
Deck of Lunacy decks are NOT casino decks. Read my post. I can understand that players may thinks it's a casino deck. You get random spells that you choose and use according to what you are up against. The advantage that Deck of Lunacy gives is the discounted cost of the cards. Again Casino is I drop a card and I see what happens. This is not the case at all with Deck of Lunacy. We DO GET useless, unplayable cards and we do lose because of that. No minion Mage (with deck of Lunacy) is TIER2!! Get real and objective for once.
Hey another internet person that apparently can't read and doesn't understand semantics.
1.) Telling someone that commented on how it feels to play against a certain class to get objective is pointless. That's just not the underlying topic. I didn't say a thing about the strength of mage in the meta.
2.) A card that transforms the majority of cards in your deck into random ones is pretty much the definition of a casino card, at least in my book. The mana reduction simply rigs the casino game in your favour, but doesn't change the randomness.
Well isn't "how it feels" the opposite of an objective comment? And I am asking him to take an objective look. My understanding is players feel that it's a casino deck. Let's be clear: casino card is when even the players who plays the card doesn't know the outcome of the play. In Deck of Lunacy, we do get the cards randomly yes but when we play them we know what we are doing. Hope it's clear the way I say it this time cause I just think you did not understand my point.
Yes it is. That's my point. You can't forbid people to make subjective remarks. You may prove them wrong if they claim to be objective. And afterwards you may tell them to get objective.
That's some strange definition you got there. Is Brawl a casino card? You don't know which minion will survive, right? Just stating that the player "knows what he's doing" doesn't mean anything. You said it yourself, you don't know which cards you get, so you don't know the outcome of your play. By your own definition it's a casino card then. Unless you mean that any aspect of the card has to be random. What would the text on such a card look like? "Mana cost: ? ... We don't know what's in here, just play the card and you'll see!" ?
About the only problem I have with mage is how long some of their turns can take. They're like over there playing solitaire with about a million cards, none of which seem very threatening, but it's just boring af waiting for them to finish.
mmmmh ok but rogue / warlock are doing just the same
Well, I find that Mage (Hero power variant) just crushes other control decks with or without Mordresh Fire Eye because no class can sustain 3-4 unavoidable damage to the face everyturn.. It also just ignores the "watchpost meta". The non random consistent deck is a lot more scary to me than DoL shenanigans.
:)
https://hsreplay.net/replay/27u2NJTZZJgToJ6k6n5BTM
Mage is complete BS right now. No neeedto list the reasons for 100th time.
I play classic and I hate mage. Actually I can't remember a single meta where playing against mage was fun. There was freeze mage, mech mage, then tempo mage, they're all annoying.
Even if Deck of Lunacy give you bad spells, at least they cost THREE mana less, which is insane. They also have 0 mana draw 2, fair card.
However it could be balanced if Deck of Lunacy didn't have an hidden text saying "Start of the game : Start in your hand", is this supposed to be a quest or what ?
a week ago everyone was complaing about how random generated cards were ruining the game, there shouldnt be any discover stuff and here we are a deck that can cheap mana better than rogue, drawing better than rogue, and creates more random stuff both rogue and priest... so i can, i am waiting eagerly to see some nerfs -not just for the mage but esp. mage-
I don't have a problem with mage in theory.
Really not a fan of devolving missiles.
I think making rng cards more consistent is a good thing, but might need to lightly nerf some of them.
Ye, it's pretty much the same as hyper aggro decks played before the rotation, but even worse, because you LITERALLY can't stop this damage in any way. Sure, you can try to pressure the Mage, but most control decks can't do that. Her upgraded HP is on par with Jaraxxus HP (maybe even exceed it) and you can get it much earlier.
Aside from wild secret mage, i think the class is fine. Some spells are meant to be random.
I have to wonder if anybody is playing against Mage at diamond or legend. Deck of Lunacy is the type of card that is annoying when it gives your opponent 3-4 top deck winners in a row, but it is not dependable.
The real broken card for Mage right now is Refreshing Spring Water. I mean, who seriously thought 0 mana for draw 2 cards was reasonable? There is not a single Mage deck that is not made better by this card. Any Mage not using this card doesn’t know how to play HS. It is the definition of broken, overpowered card design. What’s even more absurd is with the multiple cost reduction cards available to Mage, they can sometimes actually GAIN mana while drawing 2 cards. Just totally bonkers, over-the-top broken trash from Blizzard. Their design team must have been wasted when they created this monstrosity. Nerf it yesterday. If it even refreshed 1 mana per card drawn, it would still be really strong but not beyond ridiculous as it is now.
I love mage! Its my most played class.
On the other hand im really annoyed with secret mage in wild atm...
Guys! Chill! Players hate priest, hate rogue, hate Mage bla bla bla! Mage has been, for quite some time now, in the lower tiers, best being (rarely) Tier2. This expansion Mage is starting to shine a bit and the ranting is on. Mage was in the dump for years now we can play so give me a break. Don't confuse casino mage decks and Deck of Lunacy decks. Casino means basically you drop the card and see what happens, can go either way. Deck of Lunacy is a getting discounted spells from all classes. You may feel mage gets the perfect spells to play with deck of lunacy wrong..we just never play that, wel,l are unplayable CAUSE we do get these cards that summon minions (no minion deck) and the cards that summon (for example) Deathrattle minions that died this game and many more. Finding the spells that can be played depending on the situation is not always easy and you guys don't see the times deck of Lunacy doesn't give us anything good and its gg. But I agree the deck gives us a wide selection of options and its the player's skill that counts. It's the most creative gameplay I have see in Hearthstone cause you don't know what you gonna get and you must win with what you are given. That's what I like about this deck. ok now you can down vote me.
Definitely. Every time I queue up against a mage I feel like we might as well toss a coin who wins. (Usually my winrates even back that statement up quite well. Around 50% with almost any deck.) When you play against a Warrior you know you might get brawled on turn 5, when playing against a warlock you know they'll do anything to slam down Tickatus asap. Against Mage you can't plan anything since about 90% of their effects are random to some point. I was in utter disgust when I opened Deck of Lunacy in a pack a few months ago. Not my understanding of fun at all.
I wonder, is there any WOW lore to back that up? In other lores like DnD mages usually are the strategic, carefully planning intellectual type, whereas in HS they're just like "YOLO, I'm gonna wave my wand around and hope it does something good for me." It seems so odd.
Ceterum censeo classum magi esse delendam.
Deck of Lunacy decks are NOT casino decks. Read my post. I can understand that players may thinks it's a casino deck. You get random spells that you choose and use according to what you are up against. The advantage that Deck of Lunacy gives is the discounted cost of the cards. Again Casino is I drop a card and I see what happens. This is not the case at all with Deck of Lunacy. We DO GET useless, unplayable cards and we do lose because of that. No minion Mage (with deck of Lunacy) is TIER2!! Get real and objective for once.
The whole game is clown fiesta. No need to hate mage or priest, its Just the game
Hey another internet person that apparently can't read and doesn't understand semantics.
1.) Telling someone that commented on how it feels to play against a certain class to get objective is pointless. That's just not the underlying topic. I didn't say a thing about the strength of mage in the meta.
2.) A card that transforms the majority of cards in your deck into random ones is pretty much the definition of a casino card, at least in my book. The mana reduction simply rigs the casino game in your favour, but doesn't change the randomness.
Ceterum censeo classum magi esse delendam.
Well isn't "how it feels" the opposite of an objective comment? And I am asking him to take an objective look. My understanding is players feel that it's a casino deck. Let's be clear: casino card is when even the players who plays the card doesn't know the outcome of the play. In Deck of Lunacy, we do get the cards randomly yes but when we play them we know what we are doing. Hope it's clear the way I say it this time cause I just think you did not understand my point.
There maybe another reason why players don't like No minion mage with Deck of Lunacy. Usually we can identify the deck the opponent is using and our decks have tech cards to counter the most popular decks. We know what to expect at each turn...in the case of deck of Lunacy the discomfort or unfun feeling comes from the impossibility for players to anticipate anything, keep or play which card etc etc. not the randomness.
Yes it is. That's my point. You can't forbid people to make subjective remarks. You may prove them wrong if they claim to be objective. And afterwards you may tell them to get objective.
That's some strange definition you got there. Is Brawl a casino card? You don't know which minion will survive, right? Just stating that the player "knows what he's doing" doesn't mean anything. You said it yourself, you don't know which cards you get, so you don't know the outcome of your play. By your own definition it's a casino card then. Unless you mean that any aspect of the card has to be random. What would the text on such a card look like? "Mana cost: ? ... We don't know what's in here, just play the card and you'll see!" ?
Ceterum censeo classum magi esse delendam.
mmmmh ok but rogue / warlock are doing just the same
Mage is for unskilled players... the higher you go in the ladder the less rng you see.
Random helps unskilled players because they have no brain to come up with their own strategy.