Well you have to take into account quests (13000XP in daily+weekly quests) + 400XP per hour. If you want 9 wins per day, with 50% winrate you get 18 games, in average 6 minutes each (most aggro deck) - 720xp/day=5000XP per week. So you get 18k XP per week, if you play in average 18 aggro games per day and you fill your quests.
There are around 14 weeks between expansions, so this kind of player gets 252.000 XP (+achievements). This equates to lvl 168+ in next track.
First 100 levels is 5650 gold + 67 levels is 3350 gold + 11 decks+legendary etc, so together it is 9k gold.
Now IIRC Reward Track is 5650g or something like that. And you should get there (in my experience) after two months of the kind of play discussed for this hypothetical player. Leaving you another two months to get that bonus gold. Since the total XP of the reward track is 155k and it took two months it means you will earn about as much in the next two months. Since it is 50g for 5k XP this player will earn 1550g in that time. Putting them at a 7200g total. You do get a few cards and cardpacks along the way however and some other material perks, I estimate these at 2200g for the more generous FitB track, the current one would be about half that, maybe a bit more. Giving a final estimate for the new system of 9400g of which 7200g is pure flexible gold which I imagine most players prefer.
Your numbers are wrong. From lvl 51-80, the xp required per lvl/50g starts at 1325 xp and slowly increases to 1500 xp, where it stays from lvl 80 to 350. This means that a player without the Tavern Pass will get at least 500g just for doing quests (lowrolling everyone of them) and playing just a single hour every day (getting the average 400xp per hour). In two months, that'll net the player 4000g, which added up with the 5650g from the track itself adds up to a total of 9650g - again, lowrolling every quest and playing no more than an hour per day. Playing two hours per day will give you an additional 750g - it adds up quickly.
The best thing about the reward track is that you can calculate exactly how much gold you've made. I ended up on lvl 256, which means I've gained 15,950g, almost double of what I used to get. I spent 2000g on the miniset and 3000g on cosmetics (Sylvanas and three cardbacks I was missing), but I still have way more gold than usually, and I'm two epics off of a complete Darkmoon set (bought the big preorder, but no other bundles). Basically, this expansion cycle has been the most rewarding I've ever had.
Thanks for the correction @Bengalaas and @HorarceWalpol that explains how people hit 11-12k on average despite it seemingly being a horrific grind post 50. I guess it made sense to me that the XP would remain at 5k, but also post level 100 in the new track the XP was, well, 1300-1500 which I thought was halved and more from what it used to be, like other levels were.
I have changed the OP with the information I learned, that post level 50 levels take not 5k XP but 1,3-1,5k XP.
This changes the balance a lot, resulting in a calculation of 11k gold for the average player, which is indeed around what most here report. It would also result in a level of somewhere around 160 which is also a common number I saw. Now it seems everyone wins, even the greatest hardcores will hit more gold than they used to, unless they hit the 350 level cap which again according to my calculations they would be very hard pressed to achieve and they should end up something like level 225, more than lvl250 I'd say requires the XP boosts from the tavern pass or at least playing religiously.
Thanks again to Bengal and Horace for the correction.
Well you have to take into account quests (13000XP in daily+weekly quests) + 400XP per hour. If you want 9 wins per day, with 50% winrate you get 18 games, in average 6 minutes each (most aggro deck) - 720xp/day=5000XP per week. So you get 18k XP per week, if you play in average 18 aggro games per day and you fill your quests.
There are around 14 weeks between expansions, so this kind of player gets 252.000 XP (+achievements). This equates to lvl 168+ in next track.
First 100 levels is 5650 gold + 67 levels is 3350 gold + 11 decks+legendary etc, so together it is 9k gold.
Hs is about the only game I play, so I'm moderate to high.
Last expansion I had 9600, this expansion 17595, I like the system.
Your numbers are wrong. From lvl 51-80, the xp required per lvl/50g starts at 1325 xp and slowly increases to 1500 xp, where it stays from lvl 80 to 350. This means that a player without the Tavern Pass will get at least 500g just for doing quests (lowrolling everyone of them) and playing just a single hour every day (getting the average 400xp per hour). In two months, that'll net the player 4000g, which added up with the 5650g from the track itself adds up to a total of 9650g - again, lowrolling every quest and playing no more than an hour per day. Playing two hours per day will give you an additional 750g - it adds up quickly.
The best thing about the reward track is that you can calculate exactly how much gold you've made. I ended up on lvl 256, which means I've gained 15,950g, almost double of what I used to get. I spent 2000g on the miniset and 3000g on cosmetics (Sylvanas and three cardbacks I was missing), but I still have way more gold than usually, and I'm two epics off of a complete Darkmoon set (bought the big preorder, but no other bundles). Basically, this expansion cycle has been the most rewarding I've ever had.
Thanks for the correction @Bengalaas and @HorarceWalpol that explains how people hit 11-12k on average despite it seemingly being a horrific grind post 50. I guess it made sense to me that the XP would remain at 5k, but also post level 100 in the new track the XP was, well, 1300-1500 which I thought was halved and more from what it used to be, like other levels were.
I will edit my calculation soon.
Level 27 after finishing 6 quest and playing for 2 hours...
Yes I have bought the Tavern pass (for extra rewards, not the XP), so got bonus xp, it is a little silly,
Feels slow as heck to level up If you complete all the quests (I'm level 35 now), but overall it's better.
I have changed the OP with the information I learned, that post level 50 levels take not 5k XP but 1,3-1,5k XP.
This changes the balance a lot, resulting in a calculation of 11k gold for the average player, which is indeed around what most here report. It would also result in a level of somewhere around 160 which is also a common number I saw. Now it seems everyone wins, even the greatest hardcores will hit more gold than they used to, unless they hit the 350 level cap which again according to my calculations they would be very hard pressed to achieve and they should end up something like level 225, more than lvl250 I'd say requires the XP boosts from the tavern pass or at least playing religiously.
Thanks again to Bengal and Horace for the correction.
The reward track is objectively better than what we have before, everyone is making more gold whether they know it or not.
But you do still have some people like the fella quoted above, who hold on to their faux-outrage and keep their little e-protest thing going.