and here are the ones I actually have something to say about:
Flare Now costs 1 Mana: the only thing to say about this is that the stupidest interaction in gaming history (gets counterspelled) is still in the game.
Call to Arms Now costs 4 Mana again: I hope this gets even pally back on the menu as I never once felt bad facing it but I do not believe that it's going to happen without some SERIOUS wild nerfs.
The Caverns Below Now 4 minions to complete and produces 5/5's after again: call me crazy but unless I'm missing something I do not feel like this will be the toxic shitfest that it once was, between the WAY less charge minions and the fact that the Sonya Shadowdancer synergy no longer produces infinite 5/5s MAYBE...JUST MAYBE this has a chance to be the first ever rogue deck that is fun to play and play against. I always loved the concept of this card and I was SO sad to see it be the plague on the game that it was. I'm probably way too optimistic though and someone will likely find a way to break it and make it toxic again....that, or it will get pushed into irrelevancy by the wild powerlevel.
Necrium Apothecary Now costs 4 Mana again: I don't konw about this one chief I don't even know what this nerf did but I'm scared anyway.
Corrupt Elementalist Now costs 5 Mana again, Invocation of Frost Now costs 1 Mana again , Dragon's Pack Now reads “…If you’ve Invoked twice, give them +3/+3.” again: PLEASE let galakrond shaman be a decently good deck for wild, I'm kinda scared of Loatheb BS with Shudderwock but hopefully it's not too awful.
Charge Now costs 3 Mana again and reads "Give a friendly minion +2 Attack and Charge": this is kinda scary tho.
Undertaker Now gains +1/+1 again: I did not play back when this was metabreaking but now it seems ok.
Arcane Golem Now has a 4/2 statline and the Keyword Charge again: oooof..this thing had charge? oooof odd hunter/demon hunter...oooof.
Leper Gnome Now has a 2/1 statline again. see Arcane Golem.
Saronite Chain Gang Now summons a copy again. NOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO Shudder is SO close to being a fun card, the only problem is dopplegangster and now you give this back? (yes I'm aware it's not too good in wild but it still pisses me off).
Archivist Elysiana Now costs 8 Mana again: ok so NOT ONLY do you print this shitpile toxic card to encourage "fk managing fatigue, I just draw cards without punisment", NOT ONLY do you print retardtus that does the exact same but in an even less fun way (fking somehow) BUT ALSO you un nerf this AND you take away odd warrior's only hope vs shitheadtus and alike....WOW.
Bad Luck Albatross Now costs 3 Mana again: they are going to use this as a weak and pathetic excuse to not nerf raza priest are they? fk...
I’m most excited for necrium apothecary revert. Deathwing rogue hype! Will it be good? When it works. Will it work? Probably half the time lol. It’s a great counter to secret mage surprisingly, but terrible against priest, any Zephrys, and control warrior. Not bad against everything else. But yeah have like 80+% against secret mage with the deck with necrium apothecary at 5 mana.
It is strange these reverts are coming with Classic mode on the horizon. I thought the appeal of Classic was to play the old cards as they were played 7 years ago pre-nerf.
Albeit not all of those are being reverted, but it definitely removes some of the magic from this upcoming mode.
I get the impression this is Blizzard washing their hands of Wild and saying "anything goes". A cop out to exclude any future Wild balance changes, besides obvious broken interactions like with Wretched Tiller and Hysteria.
If one or several decks dominate the meta for several expansions in a row, the copy paste response will be "that's Wild, deal with it".
It is strange these reverts are coming with Classic mode on the horizon. I thought the appeal of Classic was to play the old cards as they were played 7 years ago pre-nerf.
Albeit not all of those are being reverted, but it definitely removes some of the magic from this upcoming mode.
I get the impression this is Blizzard washing their hands of Wild and saying "anything goes". A cop out to exclude any future Wild balance changes, besides obvious broken interactions like with Wretched Tiller and Hysteria.
If one or several decks dominate the meta for several expansions in a row, the copy paste response will be "that's Wild, deal with it".
I would say they care enough about wild to have everything be at least somewhat reasonable. I mean yeah, secret mage, reno priest, and darkglare warlock are overpowered, but quite beatable. When darkglare was nearly unbeatable they nerfed it, when naga giant deck was nearly unbeatable they nerfed it, when quest mage was nearly unbeatable they nerfed it, when kingsbane (with leeching poison) was nearly unbeatable, they nerfed it, when mecha’thun warlock was nearly unbeatable they nerfed it, when sn1p-sn4p warlock was nearly unbeatable they nerfed it, and so on. All of those were changes directed specifically toward wild. If a deck gets out of control, not just combo decks or broken interactions, they’ll nerf it. They are more concerned about keeping win rates balanced in standard, so wild clearly will have a wider power gap between the strong decks and the weak decks, but still narrow enough to keep the format interesting.
In general, I like this move on Team 5's part. Actively improving the state of the game in areas that have fewer players than their main modes is really healthy for the game. In retro, they should've done this a long time ago, but I hope it's a pattern of behaviour that is here to stay.
I haven't played Wild in a long time, so no opinions about specific changes. But this will definitely change things enough for me to head back in there.
It is strange these reverts are coming with Classic mode on the horizon. I thought the appeal of Classic was to play the old cards as they were played 7 years ago pre-nerf.
Albeit not all of those are being reverted, but it definitely removes some of the magic from this upcoming mode.
I get the impression this is Blizzard washing their hands of Wild and saying "anything goes". A cop out to exclude any future Wild balance changes, besides obvious broken interactions like with Wretched Tiller and Hysteria.
If one or several decks dominate the meta for several expansions in a row, the copy paste response will be "that's Wild, deal with it".
We need a new format that separates the legacy sets from the not-so-legacy sets ala MTG's Modern format. I'm not a fan of Wild just being a dumping ground for every set that comes and goes.
You need a minion heavy deck with quest Rogue or you won't have enough 5/5s. I am far more worried about animated broom and even stonetusk/bluegill, especially if they get reverted. Pen flinger is likely to get nerfed so it can't ping heroes as well. Many of us fear quest Rogue will kill control in wild.
What control in wild? I don't see any... the closest things are raza priest (which is an OTK deck) and whatever non aggressive warlock which is either a midrange control hybrid (cubelock) or a mill deck (all the retardtus variants) and I would very much love to see raza/cancertus smashed by quest rogue...even if it were to cost me A LOT of losses vs rogue.
Are stonetusk/bluegill getting reverted? where did you see that? I must have missed it
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these are the ones I don't care about/are good reverts/are kind of irerlevant/ I don't have an opinion on:
Keeper of the Grove , Ancient of Lore , Dinotamer Brann , Hunter's Mark, Conjurer's Calling , Dragoncaster , Starving Buzzard , Mana Wyrm , Power Word: Shield , Blade Flurry , Galakrond, the Nightmare ,
Edwin VanCleef , Spirit Claws , Flametongue Totem , Fiendish Rites ,Scion of Ruin , Bloodsworn Mercenary [/card] , [card]Dragonqueen Alexstrasza , Frenzied Felwing , Knife Juggler , Bonemare .
and here are the ones I actually have something to say about:
Flare Now costs 1 Mana: the only thing to say about this is that the stupidest interaction in gaming history (gets counterspelled) is still in the game.
Call to Arms Now costs 4 Mana again: I hope this gets even pally back on the menu as I never once felt bad facing it but I do not believe that it's going to happen without some SERIOUS wild nerfs.
The Caverns Below Now 4 minions to complete and produces 5/5's after again: call me crazy but unless I'm missing something I do not feel like this will be the toxic shitfest that it once was, between the WAY less charge minions and the fact that the Sonya Shadowdancer synergy no longer produces infinite 5/5s MAYBE...JUST MAYBE this has a chance to be the first ever rogue deck that is fun to play and play against. I always loved the concept of this card and I was SO sad to see it be the plague on the game that it was.
I'm probably way too optimistic though and someone will likely find a way to break it and make it toxic again....that, or it will get pushed into irrelevancy by the wild powerlevel.
Necrium Apothecary Now costs 4 Mana again: I don't konw about this one chief I don't even know what this nerf did but I'm scared anyway.
Corrupt Elementalist Now costs 5 Mana again, Invocation of Frost Now costs 1 Mana again , Dragon's Pack Now reads “…If you’ve Invoked twice, give them +3/+3.” again: PLEASE let galakrond shaman be a decently good deck for wild, I'm kinda scared of Loatheb BS with Shudderwock but hopefully it's not too awful.
Charge Now costs 3 Mana again and reads "Give a friendly minion +2 Attack and Charge": this is kinda scary tho.
Undertaker Now gains +1/+1 again: I did not play back when this was metabreaking but now it seems ok.
Arcane Golem Now has a 4/2 statline and the Keyword Charge again: oooof..this thing had charge? oooof odd hunter/demon hunter...oooof.
Leper Gnome Now has a 2/1 statline again. see Arcane Golem.
Saronite Chain Gang Now summons a copy again. NOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO Shudder is SO close to being a fun card, the only problem is dopplegangster and now you give this back? (yes I'm aware it's not too good in wild but it still pisses me off).
Archivist Elysiana Now costs 8 Mana again: ok so NOT ONLY do you print this shitpile toxic card to encourage "fk managing fatigue, I just draw cards without punisment", NOT ONLY do you print retardtus that does the exact same but in an even less fun way (fking somehow) BUT ALSO you un nerf this AND you take away odd warrior's only hope vs shitheadtus and alike....WOW.
Bad Luck Albatross Now costs 3 Mana again: they are going to use this as a weak and pathetic excuse to not nerf raza priest are they? fk...
MY OPINION IS THAT THIS GAME IS DOOMED FOREVER
I don't really mind much as I've only played standard ranked.
"On her first day on the job, Myra removed the smoke detectors."
I’m most excited for necrium apothecary revert. Deathwing rogue hype! Will it be good? When it works. Will it work? Probably half the time lol. It’s a great counter to secret mage surprisingly, but terrible against priest, any Zephrys, and control warrior. Not bad against everything else. But yeah have like 80+% against secret mage with the deck with necrium apothecary at 5 mana.
I don't understand your comment about flare. It's a spell regardless of the text. Counterspell resolves before flare as it does with all other spells.
It is strange these reverts are coming with Classic mode on the horizon. I thought the appeal of Classic was to play the old cards as they were played 7 years ago pre-nerf.
Albeit not all of those are being reverted, but it definitely removes some of the magic from this upcoming mode.
I get the impression this is Blizzard washing their hands of Wild and saying "anything goes". A cop out to exclude any future Wild balance changes, besides obvious broken interactions like with Wretched Tiller and Hysteria.
If one or several decks dominate the meta for several expansions in a row, the copy paste response will be "that's Wild, deal with it".
I would say they care enough about wild to have everything be at least somewhat reasonable. I mean yeah, secret mage, reno priest, and darkglare warlock are overpowered, but quite beatable. When darkglare was nearly unbeatable they nerfed it, when naga giant deck was nearly unbeatable they nerfed it, when quest mage was nearly unbeatable they nerfed it, when kingsbane (with leeching poison) was nearly unbeatable, they nerfed it, when mecha’thun warlock was nearly unbeatable they nerfed it, when sn1p-sn4p warlock was nearly unbeatable they nerfed it, and so on. All of those were changes directed specifically toward wild. If a deck gets out of control, not just combo decks or broken interactions, they’ll nerf it. They are more concerned about keeping win rates balanced in standard, so wild clearly will have a wider power gap between the strong decks and the weak decks, but still narrow enough to keep the format interesting.
In general, I like this move on Team 5's part. Actively improving the state of the game in areas that have fewer players than their main modes is really healthy for the game. In retro, they should've done this a long time ago, but I hope it's a pattern of behaviour that is here to stay.
I haven't played Wild in a long time, so no opinions about specific changes. But this will definitely change things enough for me to head back in there.
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We need a new format that separates the legacy sets from the not-so-legacy sets ala MTG's Modern format. I'm not a fan of Wild just being a dumping ground for every set that comes and goes.
The thing about The Caverns Below getting double buffed is that Pen Flinger exists...
Don't let your memes be dreams.
You need a minion heavy deck with quest Rogue or you won't have enough 5/5s. I am far more worried about animated broom and even stonetusk/bluegill, especially if they get reverted. Pen flinger is likely to get nerfed so it can't ping heroes as well. Many of us fear quest Rogue will kill control in wild.
What control in wild? I don't see any... the closest things are raza priest (which is an OTK deck) and whatever non aggressive warlock which is either a midrange control hybrid (cubelock) or a mill deck (all the retardtus variants) and I would very much love to see raza/cancertus smashed by quest rogue...even if it were to cost me A LOT of losses vs rogue.
Are stonetusk/bluegill getting reverted? where did you see that? I must have missed it