Unless Blizzard modifies the EXP earning methods then there'll be AFK'ers forever on casual now. You just earn a lot more EXP by letting th rope burn every turn and then on turn like 3-4 yor hero power to refresh the rope
And that gives you like 60-70 EXP for doing nothing at all.
I don't use casual these days for anything else than completing quests. I think if they made it so you could complete achievements in casual that might help a bit, but probably won't stop the roping bots and tier 1 decks ruining your day.
Ranked floors completely eliminate any ranked anxiety you might have.
Every time you hit a rank 10 or 5 you cannot fall back below it no matter how much you lose. And if your MMR is tanked enough you will mostly face janky control and combo decks.
I agree! For me ranked floors are like casual. Whenever I hit D10 I just play meme shit for a week and get to test decks against no AFK'ers but a good mix of memes and actual meta decks, then at some point I switch to some serious shit for hitting legend or just run full clown fiesta if I have 11 stars anyway ;)
I play a lot of casual these days and honestly I find it quite a lot better than it used to be. My personal subjective experience has been:
- some net decks, but fewer than in the past, and quite a few more off-meta decks and home brews.
- it's nice to play something off-meta and feel like I have a chance of winning. Also face a lot more variety of different decks.
- a few AFKers, but not too many. Also, people who AFK in casual are dumb. It's waaaay more efficient AFKing in Battlegrounds. :-p
- the only real downside I've come across so far is that people love to play Tickatus Warlock in casual for some reason. Actually, I think I know the reason - the deck is utter crap, so the sadists who like to play it take it to casual mode where they actually have a chance of winning!
- I really really like that if I see a warlock, or some other matchup I hate, I can concede during Mulligan stage with the knowledge that they don't get any gold or XP for their "win". Kinda petty of me but it feels good!
- So yeah, overall I have found casual significantly improved since the changes. I feel that increased XP you get for playing ranked has caused at least some players to take their tier one decks to ranked where they belong. YMMV.
But late game cards can only be used when you have the mana to do so, like you’ve said. 1-mana Discover cards can be used at any point of the game and can find an answer for any situation.
So take Pyroblast for example, if you put it in your deck it’s useless in every game you play that doesn’t go to 10-mana, and even then it may not be of any use if your opponent is high on life. If you play Wand Thief on Turn 9 however and it’s one of the options and your opponent is on 10 life, it’s likely an easy pick.
That’s the point, it’s often far more consistent to just play Wand Thief and look for late game stuff in the games it’s needed than it is to hard run the card itself.
A fairer card would be something like - 9-Mana “Discover a card that costs (8) or more, it costs (0)”
there is no casual mode now. Standard is quest completion mode and wild is achievement mode for me. D5 in both modes because when you make legend once in each there is no point in wasting your time again.
I'm going to enjoy making legend again with faceless leeroy and buzzard hounds in legacy when they release that. OG legend with those since playing in closed beta.
Hopefully, this new expansion isn't dull in a week. The new achievements and reward track are the only thing that keeps me playing anymore. Before that, it was log-in complete quest log out.
Should be rank 250-260 before release and I'll enjoy the 160 free packs added to the pile I'm opening on release day. 420-430 packs are always fun to open. That is 100 more than the 320 I open for every expansion.