So first of all let me tell you i'm very happy with the current state of the core set, this isn't a rant/salt thread.
But for me there are a couple cards that I really wish weren't part of the core set and don't represent this new era of Hearthstone.
Most notably Counterspell, this card has been in what, 100% of all mage decks in the past 7 years ? It's not fun to play against, it's polarizing, it's punishing slow decks way too much for its cost.
Ancient of War, stupid 7 mana 5/10, didn't see play past the Vanilla era, boring. They should have buffed it to 6 mana or give rush to the 10/5 version.
Fiery War Axe What a missed opportunity to bring the 2 mana axe, it was the perfect time.
Barrens Stablehand one of the worst cards in the game, still awful despite the buff.
Not even a single good or relevant change for Shaman atm, and the spell damage basic totem change doesn’t make anything for better either. I wish to be wrong after we see all of the cards from the new expansion.
Not even a single good or relevant change for Shaman atm, and the spell damage basic totem change doesn’t make anything for better either. I wish to be wrong after we see all of the cards from the new expansion.
They buffed quite a few relevant shaman cards, I'm not sure about the overall shaman core set, but individual cards look pretty good, and with the addition of Novice Zapper you are guaranteed to see shaman somewhere in the meta.
I agree with your sentiment on shaman HP nerf, felt really unnecessary and out of nowhere but you know, we get fixed 3 damage Lightning Storm in exchange and that's fine by me.
Well, the page still doesn't load for me, but Counterspell definitely has not been in 100% of mage decks for the past 7 years. It has been really unpopular to run in many metas.
Well, the page still doesn't load for me, but Counterspell definitely has not been in 100% of mage decks for the past 7 years. It has been really unpopular to run in many metas.
I guess you're right. Still a massively popular card and one of the most consistently played throughout the years, also one of the most frustrating to play against. Card/hand disruption is kind of a warlock thing nowadays and I don't like that mages have access to such a powerful and polarizing disruption card.
I literally stopped playing slow decks in Wild because of counterspell.
Not even a single good or relevant change for Shaman atm, and the spell damage basic totem change doesn’t make anything for better either. I wish to be wrong after we see all of the cards from the new expansion.
They buffed like every shaman card. This set is way better than the old one, and a lot of shaman discover cards got a lot better because there just aren't as many duds.
As of right now, Primordial Studies alone got such a huge buff to it's pool. No more Ogre Magi, no more Archmage.
They kinda messed with druid a lot, and I'm extremely confused by the inclusion of a nerfed innervate when Lightning Bloom is going to be in the set for the year. Ironbeak Owl really messes with Teacher's Pet, and I think that's not great. Cenarius could have probably used a more significant buff.
Kinda confused as to why they kept Psychic Conjurer in place of Shadow Word: Pain, or another more useful card. Was sort of hoping we'd see Divine Hymn too.
Well, the page still doesn't load for me, but Counterspell definitely has not been in 100% of mage decks for the past 7 years. It has been really unpopular to run in many metas.
I guess you're right. Still a massively popular card and one of the most consistently played throughout the years, also one of the most frustrating to play against. Card/hand disruption is kind of a warlock thing nowadays and I don't like that mages have access to such a powerful and polarizing disruption card.
I literally stopped playing slow decks in Wild because of counterspell.
I'm not a fan of the card either, but it is fine and balanced in standard I think. Countering a card like the coin is terrible and if your deck has any low value spells it's pretty easy to play around. Wild is a completely different story because of the insane secret synergy.
War axe and gorehowl haven't been played for ages. Why keep them?
Ancient of war... Almost forgot that card. I can't see it do anything for the class atm
Having feast of souls without wrathscale and command the illidari (half token = no token)
I don't care much for windfurry and rockbiter, but I guess they are too iconic...
I also feel pretty strange about the new random value card for warrior, that replaces battle rage I guess. We liked warrior for NOT playing random bullshit. This feels dishonorable...
Well, the page still doesn't load for me, but Counterspell definitely has not been in 100% of mage decks for the past 7 years. It has been really unpopular to run in many metas.
I guess you're right. Still a massively popular card and one of the most consistently played throughout the years, also one of the most frustrating to play against. Card/hand disruption is kind of a warlock thing nowadays and I don't like that mages have access to such a powerful and polarizing disruption card.
I literally stopped playing slow decks in Wild because of counterspell.
I'm not a fan of the card either, but it is fine and balanced in standard I think. Countering a card like the coin is terrible and if your deck has any low value spells it's pretty easy to play around. Wild is a completely different story because of the insane secret synergy.
In a pure mathematical point of view Counterspell is certainly a very balanced card, but I've lost a few games due to my coin being counterspelled, or due to me playing around counterspell with coin when it wasn't counterspell. That's the thing with this card, even when it has terrible value, it will always disrupt your established game plan in a way or another, unless you play 0 spell in your deck. Of course when you naturally have plenty of low cost spells in your deck it's fine, but when you NEED that coin used on a very specific turn/card but you're forced to play around counterspell, well you're done, no matter if you had the best counter in the game for counterspell, you lose anyway, cause your gameplan is still in your hand for a turn instead of on the board.
Wild secret mage certainly has an absurd critical mass of synergy and powerlevel within the deck and that is an issue on its own, but I still believe it would be much less frustrating to play against without counterspell.
War axe and gorehowl haven't been played for ages. Why keep them?
Ancient of war... Almost forgot that card. I can't see it do anything for the class atm
Having feast of souls without wrathscale and command the illidari (half token = no token)
I don't care much for windfurry and rockbiter, but I guess they are too iconic...
I also feel pretty strange about the new random value card for warrior, that replaces battle rage I guess. We liked warrior for NOT playing random bullshit. This feels dishonorable...
War Cache is definitely a suprising and obscure addition but I like it, feels more natural in warrior class than Hunter's Pack in hunter
I still have hopes that Blizzard push Gorehowl synergy some day.
It's pretty interesting to see how they changed a lot of the old cards as well. I'm taking a closer look at things like Flamestrike is now 5 damage AoE, Tracking is now "discover a card from your deck".
Little mana cost and stat changes to make cards a bit better all over the place.
Actually, this is really going to be quite exciting to see all new builds and decks with these changes.
War axe and gorehowl haven't been played for ages. Why keep them?
Ancient of war... Almost forgot that card. I can't see it do anything for the class atm
Having feast of souls without wrathscale and command the illidari (half token = no token)
I don't care much for windfurry and rockbiter, but I guess they are too iconic...
I also feel pretty strange about the new random value card for warrior, that replaces battle rage I guess. We liked warrior for NOT playing random bullshit. This feels dishonorable...
War Cache is definitely a suprising and obscure addition but I like it, feels more natural in warrior class than Hunter's Pack in hunter
I still have hopes that Blizzard push Gorehowl synergy some day.
It just seems like a priest card to me XD it's ok that warrior joins the value wagon a bit, but damn those draws he lost for something that I don't think anybody's looking for in the class. It's not that I hate the card and compared to how awkward hunters pack was It might feel fine in a big warrior deck. I just feel weird from looking at that card
Quite unhappy to see Silence basically non existent and strictly for Priest it seems. I can remember there being complaints about silence in the past, but that was during a much slower time in HS. Since Spellbreaker got sent to wild we are way past that, not a single mention of silence being a problem. Sure it may not be terribly missed especially nowadays but the fact that any other class can't reach for silence if they need/want it can be a detriment if the meta calls for it.
Very unhappy with Shaman's core set. Many staple cards lost, Far Sight was the best card draw for most Shaman archetypes, now they have to rely on the unreliable Mana Tide Totem. Flametougne Totem while may not be missed much should have at least changed back to 2 mana in order to keep Totem archetypes into relevance, now highly dependant on what totem synergies expansions bring us. Speaking of totems, without Bloodlust any token/totem decks will not even be remotely viable. Windfury better be good enough with nature spell synergy otherwise will see no play and the only purpose it serves as being an indicator of what class specific mechanics Shaman has. I like the changes to some of the overload cards but besides that they didn't really deliver like they did with Priest.
Priest not getting A mass removal card like Mass Hysteria is a slight oversight. I could have sworn they wanted to stop printing different mass removal for Priest every expansion, it takes up less design space and Priest needs to cement it's role as a control class, Shadow Word: Ruin just doesn't cut it, it's too niche.
Warrior losing Shield Block and Battle Rage is huge. Control really needed Shield Block and Combo needed both, especially Battle Rage. Hell even some Control decks slot in a battle rage or 2. Now Warrior has really bad card draw and highly dependant on expansions giving Warrior card draw otherwise CW may not even be viable again. (happy for some but upsetting for me as a control player)
I've been able to look at all the cards now, and I'm actually really happy. None of the classes have cards that are broken by default, and most seem pretty usable. I agree that Fiery War Axe is a weird inclusion with a card that is much better and fills the same role in standard right now. (Spiked Wheel)
I LOVE LOVE LOVE the new Warsong Commander. I always thought they should have done this the moment rush became a mechanic. (its now "after you summon a minion, give it rush")
Kinda confused as to why they kept Psychic Conjurer in place of Shadow Word: Pain, or another more useful card. Was sort of hoping we'd see Divine Hymn too.
At first glance the changes look great, the 2 main cards staying that stood out to me was backstab and shadowstep. I think a great deal of the community would've liked these 2 banished.
To add a little bit of pepper, I am very happy with the small amout of randomness in the core set! A few cards is fine, but the last 2 years the RNG factor was to big.
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So first of all let me tell you i'm very happy with the current state of the core set, this isn't a rant/salt thread.
But for me there are a couple cards that I really wish weren't part of the core set and don't represent this new era of Hearthstone.
Most notably Counterspell, this card has been in what, 100% of all mage decks in the past 7 years ? It's not fun to play against, it's polarizing, it's punishing slow decks way too much for its cost.
Ancient of War, stupid 7 mana 5/10, didn't see play past the Vanilla era, boring. They should have buffed it to 6 mana or give rush to the 10/5 version.
Fiery War Axe What a missed opportunity to bring the 2 mana axe, it was the perfect time.
Barrens Stablehand one of the worst cards in the game, still awful despite the buff.
River Crocolisk, Spider Tank, Chillwind Yeti.. at least they got rid of the 5/6 and 6/7 ones. Just wasted space.
Not even a single good or relevant change for Shaman atm, and the spell damage basic totem change doesn’t make anything for better either. I wish to be wrong after we see all of the cards from the new expansion.
They buffed quite a few relevant shaman cards, I'm not sure about the overall shaman core set, but individual cards look pretty good, and with the addition of Novice Zapper you are guaranteed to see shaman somewhere in the meta.
I agree with your sentiment on shaman HP nerf, felt really unnecessary and out of nowhere but you know, we get fixed 3 damage Lightning Storm in exchange and that's fine by me.
Yeah, shadowstep. Why play tenwu when this is still I'm the core set? Should have been left out
Uhhh, Illidari Inquisitor looks a bit troublesome to me...
DH has weapon equipped. Turn 8... drops this, clears something because of rush, then hits your face. And you take a free 8 damage.
Did they need this?
Otherwise, it all looks cool. Big shake up for standard this coming season. :)
Well, the page still doesn't load for me, but Counterspell definitely has not been in 100% of mage decks for the past 7 years. It has been really unpopular to run in many metas.
I almost included it, mostly because I dislike the card but it's really core to the rogue identity so I'm ok with it, but you make a good point.
I guess tenwu is for people who want 3 shadowsteps or more consistency with return to hand mechanics, there's still a niche.
I agree, Illidari Inquisitor terrifies me. But that's what it takes to play higher cost DH cards, they need to be extremely powerful.
I guess you're right. Still a massively popular card and one of the most consistently played throughout the years, also one of the most frustrating to play against. Card/hand disruption is kind of a warlock thing nowadays and I don't like that mages have access to such a powerful and polarizing disruption card.
I literally stopped playing slow decks in Wild because of counterspell.
They buffed like every shaman card. This set is way better than the old one, and a lot of shaman discover cards got a lot better because there just aren't as many duds.
As of right now, Primordial Studies alone got such a huge buff to it's pool. No more Ogre Magi, no more Archmage.
Super annoyed with keeping Mirror Entity, Counterspell and Freezing Trap. There are WAY better designed secrets in the wild pool than these. Wandering Monster, even Bear Trap. Duplicate would be fun, or Splitting Image, even spellbinder in place of Counterspell would have been so much more reasonable.
They kinda messed with druid a lot, and I'm extremely confused by the inclusion of a nerfed innervate when Lightning Bloom is going to be in the set for the year. Ironbeak Owl really messes with Teacher's Pet, and I think that's not great. Cenarius could have probably used a more significant buff.
Kinda confused as to why they kept Psychic Conjurer in place of Shadow Word: Pain, or another more useful card. Was sort of hoping we'd see Divine Hymn too.
I'm not a fan of the card either, but it is fine and balanced in standard I think. Countering a card like the coin is terrible and if your deck has any low value spells it's pretty easy to play around. Wild is a completely different story because of the insane secret synergy.
War axe and gorehowl haven't been played for ages. Why keep them?
Ancient of war... Almost forgot that card. I can't see it do anything for the class atm
Having feast of souls without wrathscale and command the illidari (half token = no token)
I don't care much for windfurry and rockbiter, but I guess they are too iconic...
I also feel pretty strange about the new random value card for warrior, that replaces battle rage I guess. We liked warrior for NOT playing random bullshit. This feels dishonorable...
In a pure mathematical point of view Counterspell is certainly a very balanced card, but I've lost a few games due to my coin being counterspelled, or due to me playing around counterspell with coin when it wasn't counterspell. That's the thing with this card, even when it has terrible value, it will always disrupt your established game plan in a way or another, unless you play 0 spell in your deck. Of course when you naturally have plenty of low cost spells in your deck it's fine, but when you NEED that coin used on a very specific turn/card but you're forced to play around counterspell, well you're done, no matter if you had the best counter in the game for counterspell, you lose anyway, cause your gameplan is still in your hand for a turn instead of on the board.
Wild secret mage certainly has an absurd critical mass of synergy and powerlevel within the deck and that is an issue on its own, but I still believe it would be much less frustrating to play against without counterspell.
War Cache is definitely a suprising and obscure addition but I like it, feels more natural in warrior class than Hunter's Pack in hunter
I still have hopes that Blizzard push Gorehowl synergy some day.
It's pretty interesting to see how they changed a lot of the old cards as well. I'm taking a closer look at things like Flamestrike is now 5 damage AoE, Tracking is now "discover a card from your deck".
Little mana cost and stat changes to make cards a bit better all over the place.
Actually, this is really going to be quite exciting to see all new builds and decks with these changes.
It just seems like a priest card to me XD it's ok that warrior joins the value wagon a bit, but damn those draws he lost for something that I don't think anybody's looking for in the class. It's not that I hate the card and compared to how awkward hunters pack was It might feel fine in a big warrior deck. I just feel weird from looking at that card
Quite unhappy to see Silence basically non existent and strictly for Priest it seems. I can remember there being complaints about silence in the past, but that was during a much slower time in HS. Since Spellbreaker got sent to wild we are way past that, not a single mention of silence being a problem. Sure it may not be terribly missed especially nowadays but the fact that any other class can't reach for silence if they need/want it can be a detriment if the meta calls for it.
Very unhappy with Shaman's core set. Many staple cards lost, Far Sight was the best card draw for most Shaman archetypes, now they have to rely on the unreliable Mana Tide Totem. Flametougne Totem while may not be missed much should have at least changed back to 2 mana in order to keep Totem archetypes into relevance, now highly dependant on what totem synergies expansions bring us. Speaking of totems, without Bloodlust any token/totem decks will not even be remotely viable. Windfury better be good enough with nature spell synergy otherwise will see no play and the only purpose it serves as being an indicator of what class specific mechanics Shaman has. I like the changes to some of the overload cards but besides that they didn't really deliver like they did with Priest.
Priest not getting A mass removal card like Mass Hysteria is a slight oversight. I could have sworn they wanted to stop printing different mass removal for Priest every expansion, it takes up less design space and Priest needs to cement it's role as a control class, Shadow Word: Ruin just doesn't cut it, it's too niche.
Warrior losing Shield Block and Battle Rage is huge. Control really needed Shield Block and Combo needed both, especially Battle Rage. Hell even some Control decks slot in a battle rage or 2. Now Warrior has really bad card draw and highly dependant on expansions giving Warrior card draw otherwise CW may not even be viable again. (happy for some but upsetting for me as a control player)
I've been able to look at all the cards now, and I'm actually really happy. None of the classes have cards that are broken by default, and most seem pretty usable. I agree that Fiery War Axe is a weird inclusion with a card that is much better and fills the same role in standard right now. (Spiked Wheel)
I LOVE LOVE LOVE the new Warsong Commander. I always thought they should have done this the moment rush became a mechanic. (its now "after you summon a minion, give it rush")
Psychic Conjurer is in place of Mind Vision, obviously :). I like the inclusion.
At first glance the changes look great, the 2 main cards staying that stood out to me was backstab and shadowstep. I think a great deal of the community would've liked these 2 banished.
Guys please, the game NEEDS bad cards to balance the RNG fiesta, ofc every class would get some crap here and there.
The point is that most sets are now more or less on the same power level, they did a great job on that front.
Except for Warlock which is OP now, 2 mana 3 dmg removal with lifesteal AND Jaraxxus Hero Card?? YAMETE KUDASAAAAAI
To add a little bit of pepper, I am very happy with the small amout of randomness in the core set! A few cards is fine, but the last 2 years the RNG factor was to big.