In the new Barrens expansion spells will be classified into a seven spell schools Arcane, Frost, Fire, Nature, Shadow, Fel and Holy. My guesses are:
Demon Hunter - Fel, maybe Shadow
Druid - Arcane, Nature
Hunter - Arcane, Nature, Frost, Fire, maybe Shadow and Fel (due to dual class spells)
Mage - Arcane, Frost, Fire
Shaman - Nature, Frost, Fire
Warlock - Fel, Shadow, Fire
Priest - Holy, Shadow
Paladin - Holy, (Physical)
Rogue - Nature, Shadow, (Physical)
Warrior - ???, (Physical)
In this classification I was trying to follow WoW lore. As you can see, Warrior (also Paladin and Rogue had some) have all of their spells in school Physical, which means, that their spells are called abillities, and abillities are not counterable, or silenceable in WoW. What schools of those seven announced fit the Warrior most in your opinion? Or maybe some spells will not be classified into spell school? There were some number of spells and their schools in the Blizzard post, but I did not count them if all spells are there.
But actually, I guess the term "spell" is a rather generic wording that HS used in the early days to separate minions from the other playable cards.
I doubt they would branch out further and make "physical" abilities their own school, because retroactively making this synergize with all the old cards that use the word "spell" might be too complicated. Or maybe not?
Although it totally makes no sense for Counterspellto stop a warrior from activating Shield Block in WoW. In HS, it does... Maybe one day it will all make more sense.
But actually, I guess the term "spell" is a rather generic wording that HS used in the early days to separate minions from the other playable cards.
I doubt they would branch out further and make "physical" abilities their own school, because retroactively making this synergize with all the old cards that use the word "spell" might be too complicated. Or maybe not?
Although it totally makes no sense for Counterspellto stop a warrior from activating Shield Block in WoW. In HS, it does... Maybe one day it will all make more sense.
Technically I think at least originally they were called ability cards.
Also I really, really, really hope they're removing counterspell and freezing trap from the core set.
Hunter I imagine will end up primarily with Nature, while most secrets I think probably won't be given spell schools on account of them being mostly nonmagical mechanisms. Explosive MIGHT be Fire, Snakes MIGHT be nature but it depends on the logic that Blizz uses when making these decisions. Clearly we're not assigning these only to damaging spells, what with Paladin's Librams and that new Priest spell, so are Hunter's Beast-Summoning spells going to be Nature? Animal Companion is literally just calling an animal companion to help in combat, that's not very magical if they're like 10 feet away lol. Treant Summoning spells I think are more obviously nature.
Fire Warrior seems fitting. What does fire warrior mean? Forging weapons, summoning golems, armor. Lava fire type stuff. Then print some fire spell school synergy cards. Maybe they can tie dragons in with it.
Some existing cards can be fitted in existing schools. e.g. Forge or Mine can be Fire.
Blood related should be new school 'Blood' spell. I mean blood mage is a thing. Rage related cards like Inner Rage might fit here.
Commanding shout should be new school 'Shouts/Warcries'. Most should work like bridge/Sigil (effects last few turns). Sun Tzu's Art of War/Battle Formation kind of cards might fit here. e.g. 'Formation: Blockade' Your minions have Taunt this turn.
Some existing cards can be fitted in existing schools. e.g. Forge or Mine can be Fire.
Blood related should be new school 'Blood' spell. I mean blood mage is a thing. Rage related cards like Inner Rage might fit here.
Commanding shout should be new school 'Shouts/Warcries'. Most should work like bridge/Sigil (effects last few turns). Sun Tzu's Art of War/Battle Formation kind of cards might fit here. e.g. 'Formation: Blockade' Your minions have Taunt this turn.
I don't think they ever intended to create new schools just for Hearthstone. The schools they have are based on World of Warcraft spell schools, which are about magic -- something warriors do not traditionally do.
Warriors got some Frost spells in Alterac, and even those are kinda sketchy if you ask me. Not every class needs to have access to every new game mechanism.
Rollback Post to RevisionRollBack
"Why, you never expected justice from a company, did you? They have neither a soul to lose nor a body to kick." -- Lady Saba Holland
In the new Barrens expansion spells will be classified into a seven spell schools Arcane, Frost, Fire, Nature, Shadow, Fel and Holy. My guesses are:
Demon Hunter - Fel, maybe Shadow
Druid - Arcane, Nature
Hunter - Arcane, Nature, Frost, Fire, maybe Shadow and Fel (due to dual class spells)
Mage - Arcane, Frost, Fire
Shaman - Nature, Frost, Fire
Warlock - Fel, Shadow, Fire
Priest - Holy, Shadow
Paladin - Holy, (Physical)
Rogue - Nature, Shadow, (Physical)
Warrior - ???, (Physical)
In this classification I was trying to follow WoW lore. As you can see, Warrior (also Paladin and Rogue had some) have all of their spells in school Physical, which means, that their spells are called abillities, and abillities are not counterable, or silenceable in WoW. What schools of those seven announced fit the Warrior most in your opinion? Or maybe some spells will not be classified into spell school? There were some number of spells and their schools in the Blizzard post, but I did not count them if all spells are there.
Not every spell will have a spellschool, just like not every minion has a tribe
Warrior - Hard Knocks
Yep, that´s what I thought, but did not found something official. ;)
hi
this would be an example
Yes!
But actually, I guess the term "spell" is a rather generic wording that HS used in the early days to separate minions from the other playable cards.
I doubt they would branch out further and make "physical" abilities their own school, because retroactively making this synergize with all the old cards that use the word "spell" might be too complicated. Or maybe not?
Although it totally makes no sense for Counterspellto stop a warrior from activating Shield Block in WoW. In HS, it does... Maybe one day it will all make more sense.
Wouldn't be that hard to give spell schools to warriors in Hearthstone imo.
Improve Morale could be nature
Shield of Honor holy
Nitroboost Poison nature
Minefield fire
Blood To Ichor shadow
Fire Plume's Heart fire
Iron Hide nature
Forge of Souls shadow
Dead Man's Hand shadow
Sleep with the Fishes nature
Blood Warriors shadow
Molten Breath fire
Ironforge Portal arcane
----please delete----
Technically I think at least originally they were called ability cards.
Also I really, really, really hope they're removing counterspell and freezing trap from the core set.
Hunter I imagine will end up primarily with Nature, while most secrets I think probably won't be given spell schools on account of them being mostly nonmagical mechanisms. Explosive MIGHT be Fire, Snakes MIGHT be nature but it depends on the logic that Blizz uses when making these decisions.
Clearly we're not assigning these only to damaging spells, what with Paladin's Librams and that new Priest spell, so are Hunter's Beast-Summoning spells going to be Nature? Animal Companion is literally just calling an animal companion to help in combat, that's not very magical if they're like 10 feet away lol. Treant Summoning spells I think are more obviously nature.
please don't bully my son
Warrior has pirates, thats already enough! :))))
warrior uses the spell school of 'axe to the face'.
Fire Warrior seems fitting. What does fire warrior mean? Forging weapons, summoning golems, armor. Lava fire type stuff. Then print some fire spell school synergy cards. Maybe they can tie dragons in with it.
Twitch: Pacific_Onion
Some existing cards can be fitted in existing schools. e.g. Forge or Mine can be Fire.
Blood related should be new school 'Blood' spell. I mean blood mage is a thing. Rage related cards like Inner Rage might fit here.
Commanding shout should be new school 'Shouts/Warcries'. Most should work like bridge/Sigil (effects last few turns). Sun Tzu's Art of War/Battle Formation kind of cards might fit here. e.g. 'Formation: Blockade' Your minions have Taunt this turn.
I don't think they ever intended to create new schools just for Hearthstone. The schools they have are based on World of Warcraft spell schools, which are about magic -- something warriors do not traditionally do.
Warriors got some Frost spells in Alterac, and even those are kinda sketchy if you ask me. Not every class needs to have access to every new game mechanism.
"Why, you never expected justice from a company, did you? They have neither a soul to lose nor a body to kick." -- Lady Saba Holland
The short answer is other than Raid the Docks warriors don't need spells! KekW