Hi guys, I really like playing HS but I've never hit Legend rank. Do you have any tips to improve my skills or my gameplay? I always watch videos and players on twitch or yt and read something about meta ecc ecc. Thanks you all
It depending of many factors,but from my experience the easiest and fastest way is to pick an aggro deck (which usually is a budget deck) and straight it forward to ladder.If the statistics are correct and you achieve a positive winrate number in combination with the minimum game duration,will be about time to hit legend. :) I hope this will help you,good luck.
-You need to improve your win rates, and record your stats.
- dont focus on streamers that play complex decks (like combo decks, Mozaki, control priest and enrage warrior), focus on watching decks that are simple and tempo oriented, better be aggro (weapon stealth rogue, face hunter, aggro DH, pure paladin)
- check hsreplay.net site for the current meta stats, best meta decks and win rates.
- always use deck tracker.
- you should play aggro or mid-range decks (like weapon rogue or pure paladin) , such decks provide the highest win rate for the non "professional" player, the game play is faster, more linear with less decisions, main game plan is tempo and max pressure on opponent, its more forgiving on mistakes and misplays (try to learn from mistakes)
- play for tempo, draw cards only when you don't have a good play , prefer always the tempo and face damage over value and card draw.
- mulligan is very important: you need to pick early game minions, and plan your early turns ahead. check hsreplay.net for the best cards to keep in mulligan vs every opponent type.warrior)
- always plan and calculate the fastest way to lethal damage, try to set up lethal for next turns. if opponent has lots of healing (priest,paladin and warrior) - you need to create strong board that they cant deal with, or to finish the game early.
there are several points that define a good player, not just having a tier 1 deck. You have to know the deck you're playing against You need to know what your deck is capable of in certain situations You need to play around the cards that your opponent has, sometimes it is better to make a move to force your opponent to spend a removal or something specific Modify your deck according to what you are facing most and placing tech cards Knowing when to aggress Knowing how to trade Use the entire time of your shift to know exactly what to do, with a range of cards in hand there are good and bad moves to make, it all depends on your reading of the game. I think you have already had the situation of having a certain board and your opponent ignoring it to give you face damage and you win the game because he doesn't do the right removals. Patience
Hi guys, I really like playing HS but I've never hit Legend rank. Do you have any tips to improve my skills or my gameplay? I always watch videos and players on twitch or yt and read something about meta ecc ecc. Thanks you all
Some decks can help you get legend easily, while others will be difficult, but not impossible. Picking a deck that has a positive win rate is a good start.
Beyond that, it's difficult to give you a blanket suggestion on improving your play, because it often is decided by the matchup. But as the above posters have mentioned, identifying what your opponent is playing and tailoring your moves to put you ahead can do wonders.
An example: I had a match earlier against a control warrior, and I knew that his goal was to play some big minions and clear my board, so I meticulously staggered my threats against him, as not to walk into a Brawl that would wipe away everything. I knew he was playing Brawl due to his other cards giving away his archetype. Then after he played his second brawl and it was late in the game, I dropped a power play that he was unable to answer and it won me the game.
This is just one of many, many different scenarios you might find yourself in, but it's the kind of thing that really does make a difference. If you play on PC, using a deck tracker is also a great tool for keeping track of cards played.
To support what others have said, use Decktracker and get a tier one deck (either from Hearthstone Top Decks or HSReplay). Stick to that deck, the more familiar you get with it, the better you will play it. Token Druid might be a good choice since the games are fast (win or loss) and the decks are quite cheap.
I have one final advice though, which is what I did the first time I hit legend (with the old ladder, it's a little easier with the new ladder). Once you hit Diamond 5, you have 25 ranks to climb before legend. Break that up into days, ideally one star a day (depending on how many days you have until the end of the season).
Focus on getting just those stars required per day. That means if you lose a star, you need to win back that star plus still gain the stars required for that day. Once you have, job done, play casual or other modes. You will find the climb much more manageable that way.
Two ways to look at this: the complicated way that might get you there and the simple way that will get you there.
Complicated: research the local meta where you are (D4-D1) on multiple report sites to get an idea of your most likely matchups. Choose the deck that both fits your playstyle and handles those top threats well. Play as often as you can manage to stand, ignore tilt unless it affects your gameplay, push push push. If you find you are facing a localized meta that counters you, switch to the deck that handles that local meta, and push push push.
Simple: choose the most aggressive deck with the highest winrate, play the life out of the deck as often as you can for as long as you can every day.
Both of these will get you to legend in 90% of metas. you'll notice the common thread: grind. Only players with 11X bonuses don't truly grind D5-legend. Everyone else is just working on keeping a win rate over 50%.
It's a numbers game. You can do it, it takes work!
Best of luck!
P.S. - I'm sure you can find a friend who is willing to coach while spectating to help with some of the harder decisions that come up in matches, or just to talk to you so you don't get in your own head if you hit a losing streak.
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Rage quitting: the best way to ensure your opponent knows they beat a giant baby.
I try to summarize it as tight as possible for you. The last two times (Nov 2020, Jan 2021) I used homebrew decks to reach legend (Paladin, Warlock) and to reach that, as many others have posted here, a plethora of factors influence on how efficient you are to reach that rank:
1. Understanding the Game Core Mechanics and Archetype System
The game is built around 3 archetypes which counter each other. Aggro beats Combo beats Control. Important: Every single card in Hearthstone is meant for a specific deck archetype and tailored towards beating it's favoured matchup. (A Fel Summoner is not viable in aggro because at around turn 6 you are out of cards and cannot afford to play big demons in Aggro, and in Control this thing has no immediate board impact so Aggro will just ignore it and go face -> it's a Combo card that needs big demons in your hand (Spectral Sight, Crimson Sigil Runner needed too to get cards early), and has great synergy with Imprisoned Antaen as Antaens dormant effect will trigger one turn earlier if your opponent kills Fel Summoner on his turn and then brings this guy on the board, also non-minion based passive Control decks cannot weaken it's dormant effect by playing loads of small minions to soak up the damage and usually the 10 damage go directly face and also the dormant effect makes it immune to boardclears) Here a short summary of archetype specifics:
focused on attacking opponent's hero, only trade rarely
minion heavy (sidenote: minions need to wait a turn to attack -> are vulnerable to spells, but can attack over multiple turns, other than spells which are one-offs), prone to board clears
many high attack, low health minions, or high health minions with minion play synergy effects (e.g. Disciplinarian Gandling)
often tribe based, minion synergy (e.g. Murlocs, Pirates, Demons, Beasts)
uses mana crystals most efficiently
plays a minion every turn
usually out of cards and tries to close out games by turn 6/7
designed to beat Control (fight boardclears with sticky minions like Cairne Bloodhoof, Rattlegore, Dr. Morriganor play multiple big minions to exhaust opponents limited hard removals or big direct spells/minions which are weak vs. wide low-health minion boards (Fireball, Pyroblast, Sinister Strike, Ragnaros the Firelord) and can directly go face and bypass Taunts)
focused on balancing what's worth removing and when to go face
due to the amount of spells which are instant but gone after play (other than minions which can deal way more damage over multiple turns) very prone to sticky minions like Cairne Bloodhoof
beats...Aggro (you can now read the Aggro description again :P)
Understanding the Strengths and Weaknesses of Minions and Spells
A Coordinated Strike summons 3 minions with Rush and generates 3 Death Events. Now the last part is most important and if we look at the most extreme example here, which is Expendable Performers, which can generate a total of 14 Death Events, thats huge. Imagine you have a Blood Herald in your hand, this guy can become super huge. My last 3 games with Swarmy Combo Illidan were decided because of a 44/44 Blood Herald on the board, that my opponent couldn't answer. So knowing why a minion is trading stats for an ability is very important. Dr. Morrigan wasn't a bad card. It was just very specific and needed to be fished with Silver Vanguard to have an ongoing loop of undying minions, great vs. Control. So analyse cards, see what they trade stats for and think about the archetype this can help most against. Then find similar cards, profit.
Blizzard creates perfect decks each expansion, and usually expands on the Combo versions to provide different playstyles for each class - each expansion. So what you need to ask yourself: Should I copy an efficient deck from the internet (netdeck) or try to assemble my own one and try to come close to one of those Blizzard test decks? If you decide to create your own...
2. ...you need to decide which archetype you want to play
Before deciding which deck to build here some things to think about on the road to legend:
anything above 51% winrate will get you there, but 60% will be faster than 51% obviously.
usually most matchups are vs. Aggro, especially when there is more player activity (evenings, weekends). Aggro ist fast and efficient
you will have win and loss streaks. And there is a chance that you will lose the last game before reaching legend rank due to being super nervous
consistency is key. Many players try to rank up with decks that can create unfair turns, so called highrollers. But those decks usually cannot pull off those turns consistently enough to be viable. There is no use in a deck that can have a crazy turn with a very specific combo of cards if it just doesn't happen often enough. Redscale Dragontamer + Nozdormu the Timeless + Tip the Scales is such a combo right now.
I would strongly suggest to build an Aggro deck. These decks, due to the high attack/low health minions teach you when to go face and when not, when to go wide on the board and how to use your mana crystals most efficiently. Contrary to popular believe they can be very challenging to play, for example this one:
Ok, Aggro it is then, how do I build an efficient Aggro deck then?
Now say you have a very good Aggro deck, something that can also beat other Aggro decks really well (~ above 50% winrate vs. mirror matches) + you have a good winrate vs Combo anyways due to the archetype you play, there is a very high chance to reach legend because your overall winrate is at around 55%-60%.
3. Building the Aggro deck
First and foremost: On-Curve Synergy. Due to the way the game works in that it gives you one mana crystal each turn, this is probably the most important thing to take care of when building decks. This is even more important now with the very high overall power of an individual card. Each expansion Blizzard releases neutral minions which are very good in a very specific class/archetype combination. Usually they have on-curve synergy. Soulbound Ashtongue is the best play before Darkglare. More examples:
Notice something? These are all Neutral/Class card combinations. Not all of them are aggro cards though. But it's crucial to find those synergies to make a specific mini-combo work. Once that's found you can build upon a specific theme, for example damaged minions in Warrior or small swarmy demons in Warlock. Or Murlocs in Paladin which works great as well right now.
The second most important thing is a great curve. You want to be able to play a minion every turn, so having about 6-8 1 cost cards is not rare these days. But be carefull not to have too many low cost minions as you will be very prone to boardclears. You need good 3 and 4 cost minions as well which can sometimes even survive board clears and continue dealing damage. I've encountered lots of aggro decks, especially Demon Hunters, which run way too many small minions and couldn't keep up over several turns with my bigger minions to fight the board efficiently. As an aggro deck you want to play the most efficient minion possible, ideally using up all the resources you have each turn. With 8 1-cost minions in the deck you have a very high chance to get a 1 drop in your opening hand.
Now that our deck is complete, how do I reach legend?
4. Right Piloting of your Aggro Deck
Most importantly: Stick to your gameplan. One thing most people don't do is going wide early. A well built aggro deck can afford to lose some minions to a boardclear and you should always play the maximum stats on board. There is no use to wait for a perfect turn as your opponent will just have more time to draw into more anti aggro cards aka boardclears over time too. The Warlock deck I posted above survived 1x Twisting Nether, 2x Cascading Disasters and 2x Plague of Flames in a game and still won. Why? Because my opponent also ran some Combo cards which hindered his ability to counter aggro since he didn't fully commit to his gameplan. It was a Control/Combo Hybrid which is more prone to lose to Aggro than a deck that is fully Control.
Mulligan: Don't keep minions or spells you can't play early. A Flesh Giant is too expensive early on and a Wicked Whispers is no use without minions. In aggro it's less important to know which deck your opponent plays, since your gameplan is still way more important than anything else. If you know you face a control heavy deck you still need to create max pressure on your opponent and kill him as early as possible, especially if he runs many boardclears. The earlier you kill him the less chance your opponent draws another board clear. And a good Aggro deck can survive some. Cards like Imprisoned Sungill are designed to be able to populate the board, allow for minion buffing on your turn and survive boardclears, even though they belong to Aggro. They were created to counter the increasing amount of Control tools classes get over expansions and balance the winrate of Aggro vs. Control.
You will need practice with your deck and at some point you will know which 1-drop to play against an Aldor Attendant which could be buffed next turn with Hand of A'dal.
Know your damage source: You play mostly minions, so that's where your damage source is: on your board. You are prone to board clears due to low health minions and instant spells due to minions needing one turn to attack. But your minions are highly valuable over multiple turns if they can survive. Remember, other than one-off spells they can be real work horses. I once managed to win a game with multiple Fiendish Servants which were revived by using Raise Dead only. They kept buffing each other and my opponent just couldn't handle the high attacks combined with the attack frequency every turn. That's also why Murlocs are so efficient, because they have a crazy attack/health ratio compared to other aggro cards.
That's it so far. If I remember more important stuff I can share I will update this post. If you want, as a challenge, try to assemble an Aggro Priest deck using the new Lightsteed (Tipp: you need Potion Vendor and Neferset Ritualist, and very high health minions to make use of your hero power)
My next goal is to hit legend with that Aggro priest deck because for some reason no one expects that deck and people think aggro priest doesn't have enough draw but seriously, it doesn't really need it. Let's see XD
I hit legend these last two months after coming back to the game after many years with a hiatus away from it. What really has helped me is using HSReplay and their deck tracker. Their website is really good to gauge the matchups against whatever deck you are using, as well as knowing what's good to have in your opening hand. The deck tracker is itself really good for knowing what's left in your deck, I know my memory was always terrible with that. With those tools and hard work I believe anyone could reach legend!
I even crafted the cheese pally, but still can't have more than 50% win rate. The meta is very diverse: you face Rogue and Zoo Warlock, who kill you by turn 4-5, and then Priest, or Warrior, who can control anything you put on the board.
I tried Pure Pally, Cheese Pally, Aggro Rogue, Face Hunter, dunno. Need a 3-4 win streak but just can't get it.
I hit legend a couple of times before, this month seems harsh.
I hit rank1 3 stars, then fell back to rank2 1 star.
Guess I'm going to take a little break.
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Hi guys, I really like playing HS but I've never hit Legend rank. Do you have any tips to improve my skills or my gameplay? I always watch videos and players on twitch or yt and read something about meta ecc ecc. Thanks you all
Grab a tier 1 deck. Grind like your life depends on it. You'll get there.
Set easier goals like rank 10 or 5 then continue from there.
I always thought its strange that im so bad, while i thought i play my deck good.
Until i realized its not about my deck, because your own gameplan is often obvious. Its mostly about knowing what your opponent plays.
From this point on its about calculating what you should play, what not, what could happen in worst case etc.
It also needs a little bit more focus then i thought in the start. I often played HS while doing something else.
Little errors can cause a lot of losses.
It depending of many factors,but from my experience the easiest and fastest way is to pick an aggro deck (which usually is a budget deck) and straight it forward to ladder.If the statistics are correct and you achieve a positive winrate number in combination with the minimum game duration,will be about time to hit legend. :) I hope this will help you,good luck.
-You need to improve your win rates, and record your stats.
- dont focus on streamers that play complex decks (like combo decks, Mozaki, control priest and enrage warrior), focus on watching decks that are simple and tempo oriented, better be aggro (weapon stealth rogue, face hunter, aggro DH, pure paladin)
- check hsreplay.net site for the current meta stats, best meta decks and win rates.
- always use deck tracker.
- you should play aggro or mid-range decks (like weapon rogue or pure paladin) , such decks provide the highest win rate for the non "professional" player, the game play is faster, more linear with less decisions, main game plan is tempo and max pressure on opponent, its more forgiving on mistakes and misplays (try to learn from mistakes)
- play for tempo, draw cards only when you don't have a good play , prefer always the tempo and face damage over value and card draw.
- mulligan is very important: you need to pick early game minions, and plan your early turns ahead. check hsreplay.net for the best cards to keep in mulligan vs every opponent type.warrior)
- always plan and calculate the fastest way to lethal damage, try to set up lethal for next turns. if opponent has lots of healing (priest,paladin and warrior) - you need to create strong board that they cant deal with, or to finish the game early.
there are several points that define a good player, not just having a tier 1 deck.
You have to know the deck you're playing against
You need to know what your deck is capable of in certain situations
You need to play around the cards that your opponent has, sometimes it is better to make a move to force your opponent to spend a removal or something specific
Modify your deck according to what you are facing most and placing tech cards
Knowing when to aggress
Knowing how to trade
Use the entire time of your shift to know exactly what to do, with a range of cards in hand there are good and bad moves to make, it all depends on your reading of the game. I think you have already had the situation of having a certain board and your opponent ignoring it to give you face damage and you win the game because he doesn't do the right removals.
Patience
Some decks can help you get legend easily, while others will be difficult, but not impossible. Picking a deck that has a positive win rate is a good start.
Beyond that, it's difficult to give you a blanket suggestion on improving your play, because it often is decided by the matchup. But as the above posters have mentioned, identifying what your opponent is playing and tailoring your moves to put you ahead can do wonders.
An example: I had a match earlier against a control warrior, and I knew that his goal was to play some big minions and clear my board, so I meticulously staggered my threats against him, as not to walk into a Brawl that would wipe away everything. I knew he was playing Brawl due to his other cards giving away his archetype. Then after he played his second brawl and it was late in the game, I dropped a power play that he was unable to answer and it won me the game.
This is just one of many, many different scenarios you might find yourself in, but it's the kind of thing that really does make a difference. If you play on PC, using a deck tracker is also a great tool for keeping track of cards played.
Thank you all, you guys are wonderful! Have a nice day 😁
win little more than you lose
happy legend
To support what others have said, use Decktracker and get a tier one deck (either from Hearthstone Top Decks or HSReplay). Stick to that deck, the more familiar you get with it, the better you will play it. Token Druid might be a good choice since the games are fast (win or loss) and the decks are quite cheap.
I have one final advice though, which is what I did the first time I hit legend (with the old ladder, it's a little easier with the new ladder). Once you hit Diamond 5, you have 25 ranks to climb before legend. Break that up into days, ideally one star a day (depending on how many days you have until the end of the season).
Focus on getting just those stars required per day. That means if you lose a star, you need to win back that star plus still gain the stars required for that day. Once you have, job done, play casual or other modes. You will find the climb much more manageable that way.
Four words for you:Face is the place
Two ways to look at this: the complicated way that might get you there and the simple way that will get you there.
Complicated: research the local meta where you are (D4-D1) on multiple report sites to get an idea of your most likely matchups. Choose the deck that both fits your playstyle and handles those top threats well. Play as often as you can manage to stand, ignore tilt unless it affects your gameplay, push push push. If you find you are facing a localized meta that counters you, switch to the deck that handles that local meta, and push push push.
Simple: choose the most aggressive deck with the highest winrate, play the life out of the deck as often as you can for as long as you can every day.
Both of these will get you to legend in 90% of metas. you'll notice the common thread: grind. Only players with 11X bonuses don't truly grind D5-legend. Everyone else is just working on keeping a win rate over 50%.
It's a numbers game. You can do it, it takes work!
Best of luck!
P.S. - I'm sure you can find a friend who is willing to coach while spectating to help with some of the harder decisions that come up in matches, or just to talk to you so you don't get in your own head if you hit a losing streak.
Rage quitting: the best way to ensure your opponent knows they beat a giant baby.
I try to summarize it as tight as possible for you. The last two times (Nov 2020, Jan 2021) I used homebrew decks to reach legend (Paladin, Warlock) and to reach that, as many others have posted here, a plethora of factors influence on how efficient you are to reach that rank:
1. Understanding the Game Core Mechanics and Archetype System
The game is built around 3 archetypes which counter each other. Aggro beats Combo beats Control. Important: Every single card in Hearthstone is meant for a specific deck archetype and tailored towards beating it's favoured matchup. (A Fel Summoner is not viable in aggro because at around turn 6 you are out of cards and cannot afford to play big demons in Aggro, and in Control this thing has no immediate board impact so Aggro will just ignore it and go face -> it's a Combo card that needs big demons in your hand (Spectral Sight, Crimson Sigil Runner needed too to get cards early), and has great synergy with Imprisoned Antaen as Antaens dormant effect will trigger one turn earlier if your opponent kills Fel Summoner on his turn and then brings this guy on the board, also non-minion based passive Control decks cannot weaken it's dormant effect by playing loads of small minions to soak up the damage and usually the 10 damage go directly face and also the dormant effect makes it immune to boardclears) Here a short summary of archetype specifics:
Aggro (proactive play):
beats...
Combo (situational play):
beats...
Control (reactive play)
beats...Aggro (you can now read the Aggro description again :P)
Understanding the Strengths and Weaknesses of Minions and Spells
A Coordinated Strike summons 3 minions with Rush and generates 3 Death Events. Now the last part is most important and if we look at the most extreme example here, which is Expendable Performers, which can generate a total of 14 Death Events, thats huge. Imagine you have a Blood Herald in your hand, this guy can become super huge. My last 3 games with Swarmy Combo Illidan were decided because of a 44/44 Blood Herald on the board, that my opponent couldn't answer. So knowing why a minion is trading stats for an ability is very important. Dr. Morrigan wasn't a bad card. It was just very specific and needed to be fished with Silver Vanguard to have an ongoing loop of undying minions, great vs. Control. So analyse cards, see what they trade stats for and think about the archetype this can help most against. Then find similar cards, profit.
Blizzard creates perfect decks each expansion, and usually expands on the Combo versions to provide different playstyles for each class - each expansion. So what you need to ask yourself: Should I copy an efficient deck from the internet (netdeck) or try to assemble my own one and try to come close to one of those Blizzard test decks? If you decide to create your own...
2. ...you need to decide which archetype you want to play
Before deciding which deck to build here some things to think about on the road to legend:
I would strongly suggest to build an Aggro deck. These decks, due to the high attack/low health minions teach you when to go face and when not, when to go wide on the board and how to use your mana crystals most efficiently. Contrary to popular believe they can be very challenging to play, for example this one:
Now say you have a very good Aggro deck, something that can also beat other Aggro decks really well (~ above 50% winrate vs. mirror matches) + you have a good winrate vs Combo anyways due to the archetype you play, there is a very high chance to reach legend because your overall winrate is at around 55%-60%.
3. Building the Aggro deck
First and foremost: On-Curve Synergy. Due to the way the game works in that it gives you one mana crystal each turn, this is probably the most important thing to take care of when building decks. This is even more important now with the very high overall power of an individual card. Each expansion Blizzard releases neutral minions which are very good in a very specific class/archetype combination. Usually they have on-curve synergy. Soulbound Ashtongue is the best play before Darkglare. More examples:
Notice something? These are all Neutral/Class card combinations. Not all of them are aggro cards though. But it's crucial to find those synergies to make a specific mini-combo work. Once that's found you can build upon a specific theme, for example damaged minions in Warrior or small swarmy demons in Warlock. Or Murlocs in Paladin which works great as well right now.
The second most important thing is a great curve. You want to be able to play a minion every turn, so having about 6-8 1 cost cards is not rare these days. But be carefull not to have too many low cost minions as you will be very prone to boardclears. You need good 3 and 4 cost minions as well which can sometimes even survive board clears and continue dealing damage. I've encountered lots of aggro decks, especially Demon Hunters, which run way too many small minions and couldn't keep up over several turns with my bigger minions to fight the board efficiently. As an aggro deck you want to play the most efficient minion possible, ideally using up all the resources you have each turn. With 8 1-cost minions in the deck you have a very high chance to get a 1 drop in your opening hand.
Now that our deck is complete, how do I reach legend?
4. Right Piloting of your Aggro Deck
Most importantly: Stick to your gameplan. One thing most people don't do is going wide early. A well built aggro deck can afford to lose some minions to a boardclear and you should always play the maximum stats on board. There is no use to wait for a perfect turn as your opponent will just have more time to draw into more anti aggro cards aka boardclears over time too. The Warlock deck I posted above survived 1x Twisting Nether, 2x Cascading Disasters and 2x Plague of Flames in a game and still won. Why? Because my opponent also ran some Combo cards which hindered his ability to counter aggro since he didn't fully commit to his gameplan. It was a Control/Combo Hybrid which is more prone to lose to Aggro than a deck that is fully Control.
Mulligan: Don't keep minions or spells you can't play early. A Flesh Giant is too expensive early on and a Wicked Whispers is no use without minions. In aggro it's less important to know which deck your opponent plays, since your gameplan is still way more important than anything else. If you know you face a control heavy deck you still need to create max pressure on your opponent and kill him as early as possible, especially if he runs many boardclears. The earlier you kill him the less chance your opponent draws another board clear. And a good Aggro deck can survive some. Cards like Imprisoned Sungill are designed to be able to populate the board, allow for minion buffing on your turn and survive boardclears, even though they belong to Aggro. They were created to counter the increasing amount of Control tools classes get over expansions and balance the winrate of Aggro vs. Control.
You will need practice with your deck and at some point you will know which 1-drop to play against an Aldor Attendant which could be buffed next turn with Hand of A'dal.
Know your damage source: You play mostly minions, so that's where your damage source is: on your board. You are prone to board clears due to low health minions and instant spells due to minions needing one turn to attack. But your minions are highly valuable over multiple turns if they can survive. Remember, other than one-off spells they can be real work horses. I once managed to win a game with multiple Fiendish Servants which were revived by using Raise Dead only. They kept buffing each other and my opponent just couldn't handle the high attacks combined with the attack frequency every turn. That's also why Murlocs are so efficient, because they have a crazy attack/health ratio compared to other aggro cards.
That's it so far. If I remember more important stuff I can share I will update this post. If you want, as a challenge, try to assemble an Aggro Priest deck using the new Lightsteed (Tipp: you need Potion Vendor and Neferset Ritualist, and very high health minions to make use of your hero power)
My next goal is to hit legend with that Aggro priest deck because for some reason no one expects that deck and people think aggro priest doesn't have enough draw but seriously, it doesn't really need it. Let's see XD
keep winning
I hit legend these last two months after coming back to the game after many years with a hiatus away from it. What really has helped me is using HSReplay and their deck tracker. Their website is really good to gauge the matchups against whatever deck you are using, as well as knowing what's good to have in your opening hand. The deck tracker is itself really good for knowing what's left in your deck, I know my memory was always terrible with that. With those tools and hard work I believe anyone could reach legend!
Damn, I'm stuck at Diamon 1-2 this month.
I even crafted the cheese pally, but still can't have more than 50% win rate. The meta is very diverse: you face Rogue and Zoo Warlock, who kill you by turn 4-5, and then Priest, or Warrior, who can control anything you put on the board.
I tried Pure Pally, Cheese Pally, Aggro Rogue, Face Hunter, dunno. Need a 3-4 win streak but just can't get it.
I hit legend a couple of times before, this month seems harsh.
I hit rank1 3 stars, then fell back to rank2 1 star.
Guess I'm going to take a little break.