DISCLAIMER: I would like to post the replay link on HSreplays but I'm afraid it'll get taken down for "naming", if anyone can confirm that this will not happen I'll post the replay as it's pretty important for context
So I was playing my kasakus/n'zoth mage that I had just (re)built after deleting it because of the solarian nerf.
First game after I built it I find a warlock, a renolock with the new c'thun to be exact.
We start playing and I realize pretty early on that he very likely runs shitheadtus AND Y'shaarj for extra degenerate points,worth noting that I was scared of a possible n'zoth as well.
The game progresses forward with him summoning some BS and me answering with removals on "normal" stuff and transform effects on demons and deathrattles (namely the "lol I get 3 primes and delay fatigue" guy) then I notice he's making a pretty stupid mistake: he's abusing lifetap in a fatigue matchup instead of taking the free win from dickfacetus (not to mention the extra copy of fucknuggettus from Y'Shaarj and the c'thun fatigue delay and burst).
Then at some point this guy literally threw his c'thun in the trash by sending the "3 dmg to all" piece into my counterspell (created by ring toss) without checking (he had low cost spells in hand, I saw the replay) AND while he had a HEAVY board advantage...just because he wanted to clear a board that he was winning in the first place
Also, this is not to his mistake but, thanks to disruption being a cool mechanic that is definitely worth keeping in the game I had to play a basically useless n'zoth in my n'zoth focused deck
Ater that, the game went as you'd expect: he was fucked in EVERY way until he played inbredtus and evened out the playing field and I ended up being deeper into fatigue than him but thanks to me saving removals/healthgains decently well and him playing stuff maybe too careless I ended up winnning a game that was closer than it had ANY right to be
Now full transparency here there were things that went my way that game as well, namely an early jaina and him not getting Y'shaarj until VERY deep into his deck
also there undoubtably were mistakes on my part, the main one I can think of is that I went "dirty rat,potion of illusions, dirty rat" on him way too early and I should have waited until I was almost certain I would snipe his retardtus BUT 1)that still boils down to betting the entire game on a cointoss 2)disruption cards are toxic so even with that you are fighting a shitpile with another one
How does someone THIS good get so salty about someone THIS bad ?
Short answer : git gud, salt thread
Long answer : all good wild players I know agree that Tickatus isn't an issue in this format, you play a slow greedy deck and tickatus punishes those decks.
It's funny that you complain about a disruption tool like Tickatus that doesn't even disrupt your hand and costs 13 mana to play, but also bring up how you disrupted his game plan with a 3 mana Counterspell that I've seen disrupt entire decks for 7 years, missplay or not, and also tried to disrupt his other game plan with 2 Dirty Rat. So, disruption is toxic or not ? What even is disruption in modern Hearthstone ? How is it any different and less acceptable than Blizzard disrupting a board ?
There are plenty of things slow decks can do to mitigate the impact of tickatus, you just have to know they exist and agree to use them at the expense of your winrate against aggro. And sometimes you will just lose the game anyway, it's a card game. Highlander mage is a very good deck already what more do you want this is a rare chance in this format, you were deeper in fatigue and lost (edit : sorry, you didn't lose I misread the first time, but my point remains valid) because of that, end of the story, it doesn't matter how skilled your opponent was, because only your own skill can turn the tides in control mirror when you are deeper in fatigue. Or tech cards.
Essentially it was all your decisions that led to this moment, not the opponent's missplay or luck or choice of deck, how funny.
Also not to be rude but you seem to misjudge some of your opponent's decisions, throwing the c'thun board clear into an empty/favorable board is a totally acceptable move in control mirrors, it's more often than not a dead card and best used as a mana dump as early as possible, especially with warlock hero power. And maybe he had low cost spells but was betting on an other secret, maybe playing around counterspell wasn't as straightforward as you think and he thought it's reasonable to take the bet.
How does someone THIS good get so salty about someone THIS bad ?
Short answer : git gud, salt thread
Long answer : all good wild players I know agree that Tickatus isn't an issue in this format, you play a slow greedy deck and tickatus punishes those decks.
It's funny that you complain about a disruption tool like Tickatus that doesn't even disrupt your hand and costs 13 mana to play, but also bring up how you disrupted his game plan with a 3 mana Counterspell that I've seen disrupt entire decks for 7 years, missplay or not, and also tried to disrupt his other game plan with 2 Dirty Rat. So, disruption is toxic or not ? What even is disruption in modern Hearthstone ? How is it any different and less acceptable than Blizzard disrupting a board ?
There are plenty of things slow decks can do to mitigate the impact of tickatus, you just have to know they exist and agree to use them at the expense of your winrate against aggro. And sometimes you will just lose the game anyway, it's a card game. Highlander mage is a very good deck already what more do you want this is a rare chance in this format, you were deeper in fatigue and lost (edit : sorry, you didn't lose I misread the first time, but my point remains valid) because of that, end of the story, it doesn't matter how skilled your opponent was, because only your own skill can turn the tides in control mirror when you are deeper in fatigue. Or tech cards.
Essentially it was all your decisions that led to this moment, not the opponent's missplay or luck or choice of deck, how funny.
Also not to be rude but you seem to misjudge some of your opponent's decisions, throwing the c'thun board clear into an empty/favorable board is a totally acceptable move in control mirrors, it's more often than not a dead card and best used as a mana dump as early as possible, especially with warlock hero power. And maybe he had low cost spells but was betting on an other secret, maybe playing around counterspell wasn't as straightforward as you think and he thought it's reasonable to take the bet.
ok so:
1) shitpiletus is not a problem powerlevel wise and I do in fact 100% agree (ik that in my post it didn't sound like this so I can't flame you for thinking that) HOWEVER a card that legit WINS a matchup (control v control in this case),IS toxic for the game, expecially if it is complete dead weight in another one (vs aggro in the case of inbredtus) as it creates polarizing situations were the winner is almost decided before the game even starts.
<postproduction: here I will say counterspell can be played around with 100% consistency...now while that IS true it's worth noting that a counterspell protecting a big board,maybe together with a TON of other secrets, or while you are under lethal pressure is WAY harder, if not impossible for some decks, to play around but that doesn't apply here as he was not under ANY pressure>
2)first of all, counterspell MAY be considered light disruption but it can be played around with 100% consistency unlike all the other ones like rat that are slightly modifiable RNG that wins or loses you the game solely from a cointoss SO him throwing a C'thun piece into a potential counterspell (more on that later) is 100% his missplay while...I would like you to tell me what I did "wrong" that forced me to play a N'zoth with only karthut defender dead because this guy played the 4/3 card that "corrupts". Now to answer your 2 questions: on the first question, disruption IS 100% toxic, the only reason I play it is because wild forces me to do so in order to HOPEFULLY win some matchups that are straight up impossible (let me remind you that said win/loss is almost completely based on RNG...fun for both parts right?). On the second one, blizzard can be played around, can be forced early, it lets you play what you want and lastly it doesn't "disrupt a board" yes it can clear small minions, yes it stalls for time but it still is a card that you use to STOP something your opponent HAS DONE rather than preventing your opponent from doing something (therfore it IS more acceptable...annoying for board focused decks but 100% acceptable as it doesn't destroy their gameplan...it just slows it down, also it doesn't auto win/lose a matchup just because it was played)
3)"There are plenty of things slow decks can do to mitigate the impact of tickatus" oh you mean DMH in warrior, benedictus in priest, elyisiana and such? You mean the "hatefatigue" cards? you mean the "boring 40 minutes game" cards? You mean the toxic shitpiles that throw out the entire idea of managing fatigue (which is one of the tings I enjoy the most in hearstone) ? Yes I am fully aware of their existence but that doesn't make them feel good, also dickheadtus can snipe them while they are in deck. Now I do not expect to win every game, I am fully aware of the nature of card games and hearthstone in particular...BUT I want to be able to play the cards that I put in my deck, otherwise why in the hell would I have built it? Now onto "it doesn't matter how skilled your opponent was, because only your own skill can turn the tides in control mirror when you are deeper in fatigue. Or tech cards." the only reason I won that game is because this guy fked up NUMEROUS times if he made even 1 less mistake there was nothing I could have done to win that game...all because he played maggottus (the only thing I could have done was sniping the card with rat...but then we go back to a cointoss deciding an entire game and to the fact that I have to fight a toxic card with another)
4) "you seem to misjudge some of your opponent's decisions" now this is somewhat of a reasonable point (at least the one example you made) but still, he knew full well that my secret COULD be counterspell and he had such a board that he did not need to use a single card to clear mine, now normally as you ponted out it IS a reasonable decision to clear there...what isn't a good decision though is willingly throwing your wincondition into a potential cointerspell just to clear a board that you had NO need to clear, this one was a mistake, no matter how you look at it.
I've had my fair share of Tickatus ruining the games I've tried to play, but I will fondly remember this one time I was playing Mecha'thun Druid and he played Brann into Tickatus on me, and played a second one with Y'sharrj. Thing is, I already had the combo pieces early on in hand, so he was actually helping me by burning my deck. In the end, I just won with Mecha'thun while BMing him with "well played" emotes.
Tickatus does exactly what he is supposed to. Keeps toxic and oppressive combo/control decks in check and prevents them from overrunning and ruining the game. This whole thread is in exactly the same vein as Aggro players who complain that Taunts and Armour gain are "cheating", to be fair.
You've come across one single card (and a CLASS card to boot) in the game that causes your deck problems. It's what the card is meant to do. Nothing more to see here, really. Moving on.
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Short answer: cancertus should never have existed
Long answer:
DISCLAIMER: I would like to post the replay link on HSreplays but I'm afraid it'll get taken down for "naming", if anyone can confirm that this will not happen I'll post the replay as it's pretty important for context
So I was playing my kasakus/n'zoth mage that I had just (re)built after deleting it because of the solarian nerf.
First game after I built it I find a warlock, a renolock with the new c'thun to be exact.
We start playing and I realize pretty early on that he very likely runs shitheadtus AND Y'shaarj for extra degenerate points,worth noting that I was scared of a possible n'zoth as well.
The game progresses forward with him summoning some BS and me answering with removals on "normal" stuff and transform effects on demons and deathrattles (namely the "lol I get 3 primes and delay fatigue" guy) then I notice he's making a pretty stupid mistake: he's abusing lifetap in a fatigue matchup instead of taking the free win from dickfacetus (not to mention the extra copy of fucknuggettus from Y'Shaarj and the c'thun fatigue delay and burst).
Then at some point this guy literally threw his c'thun in the trash by sending the "3 dmg to all" piece into my counterspell (created by ring toss) without checking (he had low cost spells in hand, I saw the replay) AND while he had a HEAVY board advantage...just because he wanted to clear a board that he was winning in the first place
Also, this is not to his mistake but, thanks to disruption being a cool mechanic that is definitely worth keeping in the game I had to play a basically useless n'zoth in my n'zoth focused deck
Ater that, the game went as you'd expect: he was fucked in EVERY way until he played inbredtus and evened out the playing field and I ended up being deeper into fatigue than him but thanks to me saving removals/healthgains decently well and him playing stuff maybe too careless I ended up winnning a game that was closer than it had ANY right to be
Now full transparency here there were things that went my way that game as well, namely an early jaina and him not getting Y'shaarj until VERY deep into his deck
also there undoubtably were mistakes on my part, the main one I can think of is that I went "dirty rat,potion of illusions, dirty rat" on him way too early and I should have waited until I was almost certain I would snipe his retardtus BUT 1)that still boils down to betting the entire game on a cointoss 2)disruption cards are toxic so even with that you are fighting a shitpile with another one
Sounds like you're enjoying the game
How does someone THIS good get so salty about someone THIS bad ?
Short answer : git gud, salt thread
Long answer : all good wild players I know agree that Tickatus isn't an issue in this format, you play a slow greedy deck and tickatus punishes those decks.
It's funny that you complain about a disruption tool like Tickatus that doesn't even disrupt your hand and costs 13 mana to play, but also bring up how you disrupted his game plan with a 3 mana Counterspell that I've seen disrupt entire decks for 7 years, missplay or not, and also tried to disrupt his other game plan with 2 Dirty Rat. So, disruption is toxic or not ? What even is disruption in modern Hearthstone ? How is it any different and less acceptable than Blizzard disrupting a board ?
There are plenty of things slow decks can do to mitigate the impact of tickatus, you just have to know they exist and agree to use them at the expense of your winrate against aggro. And sometimes you will just lose the game anyway, it's a card game. Highlander mage is a very good deck already what more do you want this is a rare chance in this format, you were deeper in fatigue and
lost(edit : sorry, you didn't lose I misread the first time, but my point remains valid) because of that, end of the story, it doesn't matter how skilled your opponent was, because only your own skill can turn the tides in control mirror when you are deeper in fatigue. Or tech cards.Essentially it was all your decisions that led to this moment, not the opponent's missplay or luck or choice of deck, how funny.
Also not to be rude but you seem to misjudge some of your opponent's decisions, throwing the c'thun board clear into an empty/favorable board is a totally acceptable move in control mirrors, it's more often than not a dead card and best used as a mana dump as early as possible, especially with warlock hero power. And maybe he had low cost spells but was betting on an other secret, maybe playing around counterspell wasn't as straightforward as you think and he thought it's reasonable to take the bet.
Because it's Hearthstone. You really should try not to let a game like this make you this upset. God bless.
Want to win a match solely on skill and not on random? Play chess not HS
Tickatus is indeed bullshit (not OP, just toxic), but like, that's no excuse to be an a-hole.
This guy
is no threat.
OP of this thread is just salty.
EU 11/2015+ , f2p 03/2021+: DK 63 / DH 205 /Dr 277 / Hu 733 / Ma 6666 / Pa 1072 / Pr 1165 / Ro 1791 / Sh 1303 / Wl 707 / Wr 664
I usually kill opponent on 9th turn and I met maybe two Tickatus from B10 to D5.
Where are all those Tickatus Warlocks every loser whine about?
EU 11/2015+ , f2p 03/2021+: DK 63 / DH 205 /Dr 277 / Hu 733 / Ma 6666 / Pa 1072 / Pr 1165 / Ro 1791 / Sh 1303 / Wl 707 / Wr 664
ok so:
1) shitpiletus is not a problem powerlevel wise and I do in fact 100% agree (ik that in my post it didn't sound like this so I can't flame you for thinking that) HOWEVER a card that legit WINS a matchup (control v control in this case),IS toxic for the game, expecially if it is complete dead weight in another one (vs aggro in the case of inbredtus) as it creates polarizing situations were the winner is almost decided before the game even starts.
<postproduction: here I will say counterspell can be played around with 100% consistency...now while that IS true it's worth noting that a counterspell protecting a big board,maybe together with a TON of other secrets, or while you are under lethal pressure is WAY harder, if not impossible for some decks, to play around but that doesn't apply here as he was not under ANY pressure>
2)first of all, counterspell MAY be considered light disruption but it can be played around with 100% consistency unlike all the other ones like rat that are slightly modifiable RNG that wins or loses you the game solely from a cointoss SO him throwing a C'thun piece into a potential counterspell (more on that later) is 100% his missplay while...I would like you to tell me what I did "wrong" that forced me to play a N'zoth with only karthut defender dead because this guy played the 4/3 card that "corrupts". Now to answer your 2 questions: on the first question, disruption IS 100% toxic, the only reason I play it is because wild forces me to do so in order to HOPEFULLY win some matchups that are straight up impossible (let me remind you that said win/loss is almost completely based on RNG...fun for both parts right?). On the second one, blizzard can be played around, can be forced early, it lets you play what you want and lastly it doesn't "disrupt a board" yes it can clear small minions, yes it stalls for time but it still is a card that you use to STOP something your opponent HAS DONE rather than preventing your opponent from doing something (therfore it IS more acceptable...annoying for board focused decks but 100% acceptable as it doesn't destroy their gameplan...it just slows it down, also it doesn't auto win/lose a matchup just because it was played)
3)"There are plenty of things slow decks can do to mitigate the impact of tickatus" oh you mean DMH in warrior, benedictus in priest, elyisiana and such? You mean the "hatefatigue" cards? you mean the "boring 40 minutes game" cards? You mean the toxic shitpiles that throw out the entire idea of managing fatigue (which is one of the tings I enjoy the most in hearstone) ? Yes I am fully aware of their existence but that doesn't make them feel good, also dickheadtus can snipe them while they are in deck. Now I do not expect to win every game, I am fully aware of the nature of card games and hearthstone in particular...BUT I want to be able to play the cards that I put in my deck, otherwise why in the hell would I have built it? Now onto "it doesn't matter how skilled your opponent was, because only your own skill can turn the tides in control mirror when you are deeper in fatigue. Or tech cards." the only reason I won that game is because this guy fked up NUMEROUS times if he made even 1 less mistake there was nothing I could have done to win that game...all because he played maggottus (the only thing I could have done was sniping the card with rat...but then we go back to a cointoss deciding an entire game and to the fact that I have to fight a toxic card with another)
4) "you seem to misjudge some of your opponent's decisions" now this is somewhat of a reasonable point (at least the one example you made) but still, he knew full well that my secret COULD be counterspell and he had such a board that he did not need to use a single card to clear mine, now normally as you ponted out it IS a reasonable decision to clear there...what isn't a good decision though is willingly throwing your wincondition into a potential cointerspell just to clear a board that you had NO need to clear, this one was a mistake, no matter how you look at it.
you may wanna learn how to read, retardtus is the reason he almost won...not RNG, I never complained about it
unnecessary thread
read my big message to the other guy...not a threat...just toxic
as I said, he gets annihalated by aggression while destroying slower decks...aka the definition of unfun and polarizing
sorry but anyone playing that card only deserves losses that keep him in wood 5 forever...they do not even deserve the rewards for ranking up
unnecessary response
Please take a break from the game. For you own sanity.
Just because you don't like a playstyle or consider it polarizing, doesn't mean that there is anything wrong with it.
I could give you at least 10 reasons why your post and reaction are pointless, but that's probably a waste of time.
This was a fun read, though, I give you that.
On a sidenote: I climbed from B10 to D1 in wild yesterday and saw 0 Dumbatus...but 40% Mage. Lol balanced.
What a BS... you want my favorite wild streamer starve... how pathetic. Just because he plays Ticky in one of five games? Really?
EU 11/2015+ , f2p 03/2021+: DK 63 / DH 205 /Dr 277 / Hu 733 / Ma 6666 / Pa 1072 / Pr 1165 / Ro 1791 / Sh 1303 / Wl 707 / Wr 664
I've had my fair share of Tickatus ruining the games I've tried to play, but I will fondly remember this one time I was playing Mecha'thun Druid and he played Brann into Tickatus on me, and played a second one with Y'sharrj. Thing is, I already had the combo pieces early on in hand, so he was actually helping me by burning my deck. In the end, I just won with Mecha'thun while BMing him with "well played" emotes.
That was a fun time.
Tickatus does exactly what he is supposed to. Keeps toxic and oppressive combo/control decks in check and prevents them from overrunning and ruining the game.
This whole thread is in exactly the same vein as Aggro players who complain that Taunts and Armour gain are "cheating", to be fair.
You've come across one single card (and a CLASS card to boot) in the game that causes your deck problems. It's what the card is meant to do. Nothing more to see here, really.
Moving on.