Tf is wrong in this thread? This guy is like “I play homebrew! I’m original not like you stupid fucks”
like what? You get that your putting yourself above other people. What kind of shit attitude is that? How uneducated can you be to think you’re better than other people and what makes this even worse, people you’ve never met or actually talked too. Lmao
The guy felt I was personally attacking him bc I play tickatus and proceeded to call me brain dead. I then started to reply back to which it got side tracked into a different conversation. Perhaps read the actual thread before making comments on the thread? And ya if you play rez priest or secret mage, I think i’m better than you, I think a lot of people are better than you.
Let's be realistic for a second please, and let's compare Tickatus with other Mill ideas.
The main one to compare it with is the Coldlight Oracle, who was removed from Standard for a reason : milling your opponents was considered as "too easy" and "not fun". As a big Mill Rogue lover and player, i can clearly say that the Oracle was a GOOD design when compared to Tickatus : - you can't get your opponent to mill itself if he does not have 8+ cards in hand which means your opponent CAN play around it as he just need to play more cards - It's the worst card ever against aggressive decks because you give them ressources to keep the agression - You CAN counter combo decks, but you need to be lucky, because you'll make them draw, which can mill their combo parts but also make them draw it faster... - It's a damn 2/2 for 3, which means it's not even a good tempo card to play if you have nothing else. - Murlocs are really hard to draw efficiently, as there is only a 4/6 taunt for 7 and a 4/2 for 4 that ensure you'll get them (terrible stats...)
Tickatus is the same card idea : you need to fulfill a condition to be able to maybe remove cards from your opponent's deck. BUT : - The condition does not depend on how the opponent's hand is full. The condition is "play a card that costs 7 or more while having Tickatus in hand". So that condition depends on two factors : is it possible to draw Tickatus efficiently, and is there any difficulty to corrupt him. - Drawing him is easy. You have a new rare card that draw minions and decrease their cost if both are demons (making corrupting easier). Or you simply have "Sense Demons" in the classic cards. So drawing him isn't difficult at all. Plus your hero power make you draw. And you have access to Plot Twist if needed. - Then, it must be corrupting him which is difficult you'll say ? Twisting Nether comes in. Which means you are REWARDED for trying to corrupt him because you get to play a very good board clear that even setup the fact you play him Okay, so maybe the card have other problems ? No, let's look at it : - It's a 8/8 for 6. That's good. Even in the worst case scenario it's still a 8/8 for 6 if you really need tempo, despite you burning your own cards. - There's no counterplay in standard at ALL : dirty rat isn't there, your opponent can not play around it, whatever he do, which means your opponent is PUNISHED FOR PLAYING THE GAME. That's not how it works. - The card is easy to draw, easy to corrupt, and, as it costs 6, you can even combine it with cascading disaster. - It's a demon and there's Fielosophy still playable so you can duplicate him. And there's Y'shaarj.
So, to recap : - The murloc was removed because not fun and making mill too easy. Your opponent could play around and in all other situations besides mill decks (and even in it sometimes), it's a terrible card. Yet, it was Hall-of-famed for that. - Tickatus is a minion that ensure you have no trouble against ALL combo AND control AND sometimes mid decks. He can removes key cards of your opponent. You have no trouble drawing it at all, no drawback of playing him, and you don't need to do some deckbuilding sacrifices to include him.
So, yeah, Tickatus is the kind of card we need : milling is important in the game. You NEED to be able to play around your opponent ressources. You NEED to have options to defend yourself against combo decks. But it should be OPTIONS. So, the best thing to do would be to make Tickatus cost EIGHT. With that, its corrupted version would still be OP against combo and ultra-controls decks. Yet, you would not be able to play him that much freely, as you wouldn't be able to corrupt him with Twisting Nether, and you'd either need to deckbuild seriously and not like a retard (despite what people said above that Tickatus counter retards), and you'd have to think about how to corrupt him, maybe how to decrease its cost... All simply : you'd have to THINK. And for me, making players use their brain would be intelligent.
I love ruin peoples game with dirty rat, tickatus, unseen saboteur etc.
If your game is ruined by erasing one minion or spell, then sorry but your deck sucks.
like Illidan says "You are not prepared".
Yet, you can play around all of those but Tickatus :
Dirty Rat ? Keep minions in hand along with your combo parts. Unseen Saboteur ? Same, but for spells. Coldlight oracle ? don't stay with more than 7 cards in hand.
For Tickatus here is the best counterplay you can do : don't play. Or play aggressive decks ONLY. Like i said above : that's not how the game should work.
You know, it's funny... back when Demon Hunter was head and shoulders above every other class because it was just so good at tempo, aggro decks, people were complaining about it.
Now we have so many great control tools, it feels great again, you can actually play different types of decks and didn't have to race to end the game fast.
You might say that Tickatus is the one blemish on the perfect face of control right now. But isn't that important?
If it wasn't for Tickatus, maybe there would be nothing but control decks, and all the aggro players would complain about the meta.
Having this big, glaring weakness for a certain deck type means that one type cannot run rampant in the meta with no answers.
I know getting hit with Tickatus feels bad, but it's not every game, and it isn't always a game losing condition. So maybe we can look at what good comes from having Tickatus in the meta instead of saying he's the bane of all existence.
The problem isn't Tickatus's mechanic. The problem is that there is both no counterplay for the opponent AND there is not a single negative point of playing it, nor any deckbuilding problems. As I said, cards like Tickatus are needed. But with good overall design, not only for its effect.
Forget Tickatus, seeing people squablle on the Internet about 'homebrew' decks is hilarious. People really will go to any lengths to claim some sort of moral superiority or highground in basically any case.
Neither side made any compelling points, you just look really bitchy and childish. One big 'my dad is bigger than your dad' exchange.
Guys, just accept that not everyone finds fun in this game the exact same way... And that's OK. It's what stops us constantly having mirror matches.
I'm not a fan of Tickatus, mainly because I do want to play with certain cards and archetypes and he doesn't target a narrow set of decks, he is really quite punishing against anything that wants to play longer than 10/12 turns. My lunacy mage isn't a copy and paste deck, neither is my secret rogue. They aren't top tier or copy and pasted (not that this matters, I've never seen a 'homebrew' (such a cringe word) argument convince me that actually validates why that's a superior way to play) but neither deck is aggressive enough to live with Tickatus at all.
Though saying that, I'm using Rustwix in a deck that doesn't care if yiu burn 10 of my cards. I'll shuffle in 6 to 15 or so primes and pull a zero cost one every other turn. Seeing all the concedes is pretty satisfying.
The other slightly irking thing about Tickatus is I see an awful lot of pro Tickatus players seem to think they are some playing some big brain deck but it really is a cheesy tactic. Requires zero thought for setup either (nothing wrong with this by the way but it's relevant given the apparent superiority I see from enough Tickatus players).
I'm not asking for it to be nerfed or removed but don't pretend that it isn't a really basic concept that as long as you draw it pretty much has no oubishin impact for playing it 'badly'. Decks like Mozaki mage and warrior OTK/skipper decks require far more awareness and their big moves are easily messed up by a bad player.
Seriously how many tickatus salt-club threads do we have by now? You guys are really making Illidan Jealous here lol
Personally I haven't seen tickatus for a while now. Seems like it was only at the bottom of legend that people still played that card. If you look at the Iksaar Q&A you'll find that tickatus is one of those disrupters that will only be nerfed if it becomes dominating, which it never has. Isn't it only C'thun decks that really lose hard to this btw? Big/bomb/enrage warrior and Quest shaman all seem to do pretty fine against tickatus-galakrond lock. Then ok your libroom deck loses 60% of the games, but maybe your pure pala can rush him down and keep a decent winrate. And yes Tick fucks priest, but priest sucks in standard anyway. Warlock is ranked class nr 8 on HS replay and that's because of zoolock
Control is dead because of Aggro. Look at Face hunter. If you play Tour Guide turn 1, then Phase Stalker + free hero power turn 2, you've essentially played 8 mana on turn 2. There's too much mana cheat in the early game at the moment.
During rotation, if they don't replace a lot of the early game face enabling cards, then you can complain about Tickatus.
Cards that have very powerful effects that require zero skill to execute and removes the opponents ability to counter is what's ruining the game. Darkmoon Faire has been the worst expansion to date from a skill perspective. It will only get worse as they continue to raise the power creep if they don't adjust at all. I make the Arena leader-board basically every time and i have never struggled so much as i have in Darkmoon and it's because of cards that fit a similar mold to Tickatus and random card drawing effects that snowball out of control. Another prime example would be Grand Finale, requires absolutely zero skill to pull off you just need a single Confection Cyclone and you're dropping 4 8/8 minions on turn 8, even when the opponent knows it's coming what the hell are they supposed to do about it ??? Especially in Arena? They just loss the game unless they just so happen to be a certain class and holding some epic card perfect answer which rarely happens. It's a big problem in Hearthstone currently, where these combos are brain dead easy to pull off and on the other end far too few and rare abilities to counter it/punish.
I guess the problem for control against Tickatus is not just Tickatus itself, but the way that is almost imposible to preassure as a slow deck, with all the eficient removlals and the extra copies from Yshaarj, the feeling of, no matter what i do, im not finishing this is giant, cause Cascading DisasterStrongman and Y'Shaarj, the Defiler is more what makes the deck a pain to play against more than Tickatus and, still is just a part, yeah i lost ten cards but if im able to reduce your health to 0 before i die it doesn't matter, but the fact that i have slow cards, and Tic Tac Tus is coming, makes me use my cards to preasure, on a unefective way, then i get Plague of Flames , Soul Shear into School Spirits , into Mo'arg Artificer + Nether Breath if i dared to deal any damage to face, into Cascading Disaster times 2, Soulciologist Malicia , Twisting Nether and then Y'Shaarj, the Defiler into 2 more Cascading Disaster and by this point im on fatigue whil my opponent has like 8 more cards 20 soul fragments to heal if again, i dare trying to win. well, i kinda understand the despair situation, and again, Tickatus is just a little part of it, is the amount of removal and healing that warlock has acces to is what makes it really good againt control, mostly Cascading Disaster i would say you can't even try to do a final push with a sticky board cause, Y'shaarj comes to play and then you dont have board anymore against a 10/10 and a 8/8 ...in the lower presure outcome...
To make it more clear, as Duel Paladin, i screwed Tickatus with the first duel, and then i lost anyway cause every single time i tried to pressure my opponent with minions, they got remover, and the plagued protodrakes i managed to copy with some Gift of Luminance i discovered, well, all of them were erradicated with the 4 copies of Cascading Disaster , not even Oh My Yogg! saved me and it countered a Twisting Nether
Tickatus is anti combo. Control is dead cause aggro used to run out of steam early. If they didnt win by turn 5/6 they wouldve lost. Now they can keep drawing or generate cards so they can burst down control decks late in the game
the problem of not having more control is not tickatus, but blizzard, it is better to have cheap agro deck for people without brain to play, look at the number of extremely powerful low cost cards that blizzard has launched in recent years, remember the goal in Kobolds and Catacombs? There were powerful cards aimed at control decks, nowadays it's card cost 2 grant + 1 / + 1 to adjacent minions. The RNG also enters this play, your agro opponent unloads his hand without playing around removals, if you don't have removal you lose, simple as that, it's the blizzard that controls how the goal is and not a card, stops crying because of tickatus.
The fact it's a 6 mana 8/8 body even with it's effect just shows how stupid OP they made this card. They could have made it a 4/4 or 5/5 body and every Warlock would still run this, it's played for the effect and to abuse it not because of the body. It's just bad design all around.
The fact it's a 6 mana 8/8 body even with it's effect just shows how stupid OP they made this card. They could have made it a 4/4 or 5/5 body and every Warlock would still run this, it's played for the effect and to abuse it not because of the body. It's just bad design all around.
Well, due to corruption, consider it as a "turn 8" so, yeah 8/8 stats isn't shocking y'know ? The main problem is Tickatus stacking the problems (high stats, easy to corrupt, easy to draw, no counterplay, 5 cards is a lot, you can get copies of him...) with no real solutions for the opponent than being fast.
Also remember most Control decks are bad for a reason right now. For the 10 classes : - DH : have better to do than playing control - Druid : too slow and is more "mid" - Mage : too random, not consistent enough = not good enough - Rogue : Rogue can't play control due to not having any defensive tool - Shaman : the class have TONS of way to control. And not a single win con. - Priest : can't put any pressure on the opponent's HP for the whole game. Also, slow. - Paladin : don't have the tools to control, can mainly mid - Warlock : truly lack heal - Hunter : aggro or mid, can't control
The worst point is that even warrior, which should be THE control class, have a problem right now. The same as shaman : it has no serious win condition. And Rattlegore is a "good" card only for that reason. Warrior control now can only win with him (tons of counters) or with ETC combo (Tickatus annihilate that).
So, yeah, Tickatus isn't THE problem. It EMPHASIZE the problem. It simply make the "we can't play control" WORSE. And make the "we can only play aggro" problem WORSE. Because you can't have a control meta while Tickatus is available. Because, else, it'll be a Tickatus meta. Which will shift quickly in a full-aggro meta to counter Tickatus's deck. And people then are gonna focus on the aggro decks as a problem and we're gonna get 10 000 years of DH nerfs rather than something that simply makes control decks PLAYABLE.
Ever just thought of playing CONTROL Warlock ... with Tickatus as a tech card vs. the combo decks you see? I do quite well ... except Priest can highroll me by being just that touch greedier than the Warlock deck I play. I mean, if I don't burn Galakrond that's pretty much it for the win.
So, Control Priest still works vs other control decks, but who wants to play Priest?
I also lose vs Highlander Hunter ... but because of other stupid cards (Polkelt).
So ... the greatest issue I face is massive random card generation (including getting cards from my deck) and rearranging your deck to get the best value cards first (Polkelt) ...
Control is dead cause.....you people dont know how to play it
No.
Control is dead because this meta is a failed paper-rock-scissor one.
If control have a free win vs aggro like Tickatus have vs control then all will be fine, aggro beats Tickatus what beat control what beat aggro, unfortunately this is not the case, aggro is super strong and many control decks like priest or warrior are lacking in good draw engines, very good healing (except paladin) and cheap mass removals.
Why play control? You have a lost match vs warlocks, a 50/50 vs other controls and no favorable match at all, in other words, you have to strugle vs everything and any hope vs warlocks.
Warlocks have a hard match vs aggro, a 50/50 vs other warlocks and free win vs anything else.
Aggro decks have a good match vs warlocks and a 50/50 vs other aggros.
Like I said, a failed rock-paper-scissor meta, to fix this is easy, just release insanely overpowered and undercosted mass removals, draws engines and healings for other non-warlock control decks, in a way the decks have a very easy free wins against aggro decks, nerf heavily the healing effects for warlocks making them even more weaken vs aggro decks and you get the perfect rock-paper-scissor meta.
The guy felt I was personally attacking him bc I play tickatus and proceeded to call me brain dead. I then started to reply back to which it got side tracked into a different conversation. Perhaps read the actual thread before making comments on the thread? And ya if you play rez priest or secret mage, I think i’m better than you, I think a lot of people are better than you.
I love ruin peoples game with dirty rat, tickatus, unseen saboteur etc.
If your game is ruined by erasing one minion or spell, then sorry but your deck sucks.
like Illidan says "You are not prepared".
Let's be realistic for a second please, and let's compare Tickatus with other Mill ideas.
The main one to compare it with is the Coldlight Oracle, who was removed from Standard for a reason : milling your opponents was considered as "too easy" and "not fun".
As a big Mill Rogue lover and player, i can clearly say that the Oracle was a GOOD design when compared to Tickatus :
- you can't get your opponent to mill itself if he does not have 8+ cards in hand which means your opponent CAN play around it as he just need to play more cards
- It's the worst card ever against aggressive decks because you give them ressources to keep the agression
- You CAN counter combo decks, but you need to be lucky, because you'll make them draw, which can mill their combo parts but also make them draw it faster...
- It's a damn 2/2 for 3, which means it's not even a good tempo card to play if you have nothing else.
- Murlocs are really hard to draw efficiently, as there is only a 4/6 taunt for 7 and a 4/2 for 4 that ensure you'll get them (terrible stats...)
Tickatus is the same card idea : you need to fulfill a condition to be able to maybe remove cards from your opponent's deck. BUT :
- The condition does not depend on how the opponent's hand is full. The condition is "play a card that costs 7 or more while having Tickatus in hand". So that condition depends on two factors : is it possible to draw Tickatus efficiently, and is there any difficulty to corrupt him.
- Drawing him is easy. You have a new rare card that draw minions and decrease their cost if both are demons (making corrupting easier). Or you simply have "Sense Demons" in the classic cards. So drawing him isn't difficult at all. Plus your hero power make you draw. And you have access to Plot Twist if needed.
- Then, it must be corrupting him which is difficult you'll say ? Twisting Nether comes in. Which means you are REWARDED for trying to corrupt him because you get to play a very good board clear that even setup the fact you play him
Okay, so maybe the card have other problems ? No, let's look at it :
- It's a 8/8 for 6. That's good. Even in the worst case scenario it's still a 8/8 for 6 if you really need tempo, despite you burning your own cards.
- There's no counterplay in standard at ALL : dirty rat isn't there, your opponent can not play around it, whatever he do, which means your opponent is PUNISHED FOR PLAYING THE GAME. That's not how it works.
- The card is easy to draw, easy to corrupt, and, as it costs 6, you can even combine it with cascading disaster.
- It's a demon and there's Fielosophy still playable so you can duplicate him. And there's Y'shaarj.
So, to recap :
- The murloc was removed because not fun and making mill too easy. Your opponent could play around and in all other situations besides mill decks (and even in it sometimes), it's a terrible card. Yet, it was Hall-of-famed for that.
- Tickatus is a minion that ensure you have no trouble against ALL combo AND control AND sometimes mid decks. He can removes key cards of your opponent. You have no trouble drawing it at all, no drawback of playing him, and you don't need to do some deckbuilding sacrifices to include him.
So, yeah, Tickatus is the kind of card we need : milling is important in the game. You NEED to be able to play around your opponent ressources. You NEED to have options to defend yourself against combo decks. But it should be OPTIONS.
So, the best thing to do would be to make Tickatus cost EIGHT. With that, its corrupted version would still be OP against combo and ultra-controls decks. Yet, you would not be able to play him that much freely, as you wouldn't be able to corrupt him with Twisting Nether, and you'd either need to deckbuild seriously and not like a retard (despite what people said above that Tickatus counter retards), and you'd have to think about how to corrupt him, maybe how to decrease its cost... All simply : you'd have to THINK. And for me, making players use their brain would be intelligent.
Yet, you can play around all of those but Tickatus :
Dirty Rat ? Keep minions in hand along with your combo parts.
Unseen Saboteur ? Same, but for spells.
Coldlight oracle ? don't stay with more than 7 cards in hand.
For Tickatus here is the best counterplay you can do : don't play. Or play aggressive decks ONLY.
Like i said above : that's not how the game should work.
Enough with the personal attacks and off topic debate. Concentrate on the topic of why Control is or is not dead.
If you see a bad post on the forum use the report function under it, so I or someone else of the moderation team can take care of it!
You know, it's funny... back when Demon Hunter was head and shoulders above every other class because it was just so good at tempo, aggro decks, people were complaining about it.
Now we have so many great control tools, it feels great again, you can actually play different types of decks and didn't have to race to end the game fast.
You might say that Tickatus is the one blemish on the perfect face of control right now. But isn't that important?
If it wasn't for Tickatus, maybe there would be nothing but control decks, and all the aggro players would complain about the meta.
Having this big, glaring weakness for a certain deck type means that one type cannot run rampant in the meta with no answers.
I know getting hit with Tickatus feels bad, but it's not every game, and it isn't always a game losing condition. So maybe we can look at what good comes from having Tickatus in the meta instead of saying he's the bane of all existence.
The problem isn't Tickatus's mechanic. The problem is that there is both no counterplay for the opponent AND there is not a single negative point of playing it, nor any deckbuilding problems.
As I said, cards like Tickatus are needed. But with good overall design, not only for its effect.
Forget Tickatus, seeing people squablle on the Internet about 'homebrew' decks is hilarious. People really will go to any lengths to claim some sort of moral superiority or highground in basically any case.
Neither side made any compelling points, you just look really bitchy and childish. One big 'my dad is bigger than your dad' exchange.
Guys, just accept that not everyone finds fun in this game the exact same way... And that's OK. It's what stops us constantly having mirror matches.
I'm not a fan of Tickatus, mainly because I do want to play with certain cards and archetypes and he doesn't target a narrow set of decks, he is really quite punishing against anything that wants to play longer than 10/12 turns. My lunacy mage isn't a copy and paste deck, neither is my secret rogue. They aren't top tier or copy and pasted (not that this matters, I've never seen a 'homebrew' (such a cringe word) argument convince me that actually validates why that's a superior way to play) but neither deck is aggressive enough to live with Tickatus at all.
Though saying that, I'm using Rustwix in a deck that doesn't care if yiu burn 10 of my cards. I'll shuffle in 6 to 15 or so primes and pull a zero cost one every other turn. Seeing all the concedes is pretty satisfying.
The other slightly irking thing about Tickatus is I see an awful lot of pro Tickatus players seem to think they are some playing some big brain deck but it really is a cheesy tactic. Requires zero thought for setup either (nothing wrong with this by the way but it's relevant given the apparent superiority I see from enough Tickatus players).
I'm not asking for it to be nerfed or removed but don't pretend that it isn't a really basic concept that as long as you draw it pretty much has no oubishin impact for playing it 'badly'. Decks like Mozaki mage and warrior OTK/skipper decks require far more awareness and their big moves are easily messed up by a bad player.
Seriously how many tickatus salt-club threads do we have by now? You guys are really making Illidan Jealous here lol
Personally I haven't seen tickatus for a while now. Seems like it was only at the bottom of legend that people still played that card. If you look at the Iksaar Q&A you'll find that tickatus is one of those disrupters that will only be nerfed if it becomes dominating, which it never has. Isn't it only C'thun decks that really lose hard to this btw? Big/bomb/enrage warrior and Quest shaman all seem to do pretty fine against tickatus-galakrond lock. Then ok your libroom deck loses 60% of the games, but maybe your pure pala can rush him down and keep a decent winrate. And yes Tick fucks priest, but priest sucks in standard anyway. Warlock is ranked class nr 8 on HS replay and that's because of zoolock
Control is dead because of Aggro. Look at Face hunter. If you play Tour Guide turn 1, then Phase Stalker + free hero power turn 2, you've essentially played 8 mana on turn 2. There's too much mana cheat in the early game at the moment.
During rotation, if they don't replace a lot of the early game face enabling cards, then you can complain about Tickatus.
Cards that have very powerful effects that require zero skill to execute and removes the opponents ability to counter is what's ruining the game. Darkmoon Faire has been the worst expansion to date from a skill perspective. It will only get worse as they continue to raise the power creep if they don't adjust at all. I make the Arena leader-board basically every time and i have never struggled so much as i have in Darkmoon and it's because of cards that fit a similar mold to Tickatus and random card drawing effects that snowball out of control. Another prime example would be Grand Finale, requires absolutely zero skill to pull off you just need a single Confection Cyclone and you're dropping 4 8/8 minions on turn 8, even when the opponent knows it's coming what the hell are they supposed to do about it ??? Especially in Arena? They just loss the game unless they just so happen to be a certain class and holding some epic card perfect answer which rarely happens. It's a big problem in Hearthstone currently, where these combos are brain dead easy to pull off and on the other end far too few and rare abilities to counter it/punish.
I guess the problem for control against Tickatus is not just Tickatus itself, but the way that is almost imposible to preassure as a slow deck, with all the eficient removlals and the extra copies from Yshaarj, the feeling of, no matter what i do, im not finishing this is giant, cause Cascading Disaster Strongman and Y'Shaarj, the Defiler is more what makes the deck a pain to play against more than Tickatus and, still is just a part, yeah i lost ten cards but if im able to reduce your health to 0 before i die it doesn't matter, but the fact that i have slow cards, and Tic Tac Tus is coming, makes me use my cards to preasure, on a unefective way, then i get Plague of Flames , Soul Shear into School Spirits , into Mo'arg Artificer + Nether Breath if i dared to deal any damage to face, into Cascading Disaster times 2, Soulciologist Malicia , Twisting Nether and then Y'Shaarj, the Defiler into 2 more Cascading Disaster and by this point im on fatigue whil my opponent has like 8 more cards 20 soul fragments to heal if again, i dare trying to win. well, i kinda understand the despair situation, and again, Tickatus is just a little part of it, is the amount of removal and healing that warlock has acces to is what makes it really good againt control, mostly Cascading Disaster i would say you can't even try to do a final push with a sticky board cause, Y'shaarj comes to play and then you dont have board anymore against a 10/10 and a 8/8 ...in the lower presure outcome...
To make it more clear, as Duel Paladin, i screwed Tickatus with the first duel, and then i lost anyway cause every single time i tried to pressure my opponent with minions, they got remover, and the plagued protodrakes i managed to copy with some Gift of Luminance i discovered, well, all of them were erradicated with the 4 copies of Cascading Disaster , not even Oh My Yogg! saved me and it countered a Twisting Nether
Tickatus is anti combo. Control is dead cause aggro used to run out of steam early. If they didnt win by turn 5/6 they wouldve lost. Now they can keep drawing or generate cards so they can burst down control decks late in the game
the problem of not having more control is not tickatus, but blizzard, it is better to have cheap agro deck for people without brain to play, look at the number of extremely powerful low cost cards that blizzard has launched in recent years, remember the goal in Kobolds and Catacombs? There were powerful cards aimed at control decks, nowadays it's card cost 2 grant + 1 / + 1 to adjacent minions. The RNG also enters this play, your agro opponent unloads his hand without playing around removals, if you don't have removal you lose, simple as that, it's the blizzard that controls how the goal is and not a card, stops crying because of tickatus.
The fact it's a 6 mana 8/8 body even with it's effect just shows how stupid OP they made this card. They could have made it a 4/4 or 5/5 body and every Warlock would still run this, it's played for the effect and to abuse it not because of the body. It's just bad design all around.
Well, due to corruption, consider it as a "turn 8" so, yeah 8/8 stats isn't shocking y'know ?
The main problem is Tickatus stacking the problems (high stats, easy to corrupt, easy to draw, no counterplay, 5 cards is a lot, you can get copies of him...) with no real solutions for the opponent than being fast.
Also remember most Control decks are bad for a reason right now. For the 10 classes :
- DH : have better to do than playing control
- Druid : too slow and is more "mid"
- Mage : too random, not consistent enough = not good enough
- Rogue : Rogue can't play control due to not having any defensive tool
- Shaman : the class have TONS of way to control. And not a single win con.
- Priest : can't put any pressure on the opponent's HP for the whole game. Also, slow.
- Paladin : don't have the tools to control, can mainly mid
- Warlock : truly lack heal
- Hunter : aggro or mid, can't control
The worst point is that even warrior, which should be THE control class, have a problem right now. The same as shaman : it has no serious win condition. And Rattlegore is a "good" card only for that reason. Warrior control now can only win with him (tons of counters) or with ETC combo (Tickatus annihilate that).
So, yeah, Tickatus isn't THE problem. It EMPHASIZE the problem.
It simply make the "we can't play control" WORSE. And make the "we can only play aggro" problem WORSE.
Because you can't have a control meta while Tickatus is available. Because, else, it'll be a Tickatus meta. Which will shift quickly in a full-aggro meta to counter Tickatus's deck. And people then are gonna focus on the aggro decks as a problem and we're gonna get 10 000 years of DH nerfs rather than something that simply makes control decks PLAYABLE.
Ever just thought of playing CONTROL Warlock ... with Tickatus as a tech card vs. the combo decks you see? I do quite well ... except Priest can highroll me by being just that touch greedier than the Warlock deck I play. I mean, if I don't burn Galakrond that's pretty much it for the win.
So, Control Priest still works vs other control decks, but who wants to play Priest?
I also lose vs Highlander Hunter ... but because of other stupid cards (Polkelt).
So ... the greatest issue I face is massive random card generation (including getting cards from my deck) and rearranging your deck to get the best value cards first (Polkelt) ...
Ist would be balance if they simply remove the corrupt tag.Lets make it 7 or 8 but without corrupt so warlock cant play them twice.
No.
Control is dead because this meta is a failed paper-rock-scissor one.
If control have a free win vs aggro like Tickatus have vs control then all will be fine, aggro beats Tickatus what beat control what beat aggro, unfortunately this is not the case, aggro is super strong and many control decks like priest or warrior are lacking in good draw engines, very good healing (except paladin) and cheap mass removals.
Why play control? You have a lost match vs warlocks, a 50/50 vs other controls and no favorable match at all, in other words, you have to strugle vs everything and any hope vs warlocks.
Warlocks have a hard match vs aggro, a 50/50 vs other warlocks and free win vs anything else.
Aggro decks have a good match vs warlocks and a 50/50 vs other aggros.
Like I said, a failed rock-paper-scissor meta, to fix this is easy, just release insanely overpowered and undercosted mass removals, draws engines and healings for other non-warlock control decks, in a way the decks have a very easy free wins against aggro decks, nerf heavily the healing effects for warlocks making them even more weaken vs aggro decks and you get the perfect rock-paper-scissor meta.
There is a simple solution I use to fix the issue.
I play aggro Rogue or Face Hunter, win at turn 5 and then add them and say "Nice Tickatus".
Just do like me and Tickatus players will uninstall the game.