I really don’t understand all the rage and hate. Sometimes it takes you up to 15 turns to get the combo going. Sure, now and then u can pull it off by turn 7. But is it really too fast? How about warlocks? Some are able to burn through their whole deck in 5 turns, sometimes finishing you off on turn 3. So, come on, scream with me; neeeeeeeerf the warlock!!!! No? No one??? Also, there are a lot of counters for lethal dmg. Maybe it’s time to adjust your play style and stop crying cuz your deck, that your unwilling to change, is simply not up to the task. And what about the other OTK combos? Let me tell you a secret; there are even more out there 😱🤫
Ppl should start to enjoy the game like it is and stop complaining every time a card gets printed that threatens their play style.
lmao noobs stop qqing, im 12-1 on my kingsbane rogue vs this deck, just learn how to counter combo decks. Alternatively odd warrior is ok too- deathlords plus oracle and gg
It's Wild. The game is not balanced around Wild. That is the entire point of Wild, and why it's called "Wild" instead of "All Sets" or something. Because games in Wild are SUPPOSED to be WILD
It's Wild. The game is not balanced around Wild. That is the entire point of Wild, and why it's called "Wild" instead of "All Sets" or something. Because games in Wild are SUPPOSED to be WILD
Yes wild is wild, but it is game breaking. It literally breaks basic functionality of the game. You lose your turn even if you survive the combo. It is that ridiculous. They have to fix this.
The rage and hate is because the combo, if pulled at the end of the turn, completely skips the next turn of your opponent. So basically you can cheat while laddering, since even if you survive the combo once YOU CANNOT REACT. Either Blizzard knew it but asked us 20 bucks anyway, or didn't know about the interaction and they are just pretending (they said they are "aware and keeping an eye on it"). Source:
It's not about enjoying gameplay, it's about a company that ask shitloads of money and completely ruins the game every.FUCKING.TIME. And people still defend it.
I cleared the board, and just waited opponent of run out of cards.
Soon opponent did not have any minions left, and I just didnt play any minion cards. My side was empty and was burning my own cards.
So basically the combo would be powerless and opponent quitted soon. I had nearly 10 cards left while opponent started taking damage.
With this thought spell damage decks would be super effective against this deck. Just keep your board empty.
Am i being punk'd right now? your opponent was probably the dumbest person alive. the combo doesnt need any minions to be on the board. 2 deathspeakers and 2 tillers 2 hysteria is all he needs. does 120 dmg. try to gain that much armour. plus warlock draws so fast they can pull the 60 dmg combo at turn 7 and on turn 8 or 9 the 120 dmg combo provided emperor reduced the costs of cards
I don't think he was stupid, I did use dirty rat and he lost one deathspeaker.
OK that's just plain retard to be able to make such combo..
Sure, a milll rogue will prey on it; as will a flyshik/tiller rogue. Secret mages haven't been too bad so far, though usually there's a chance to drop in something as a runes bait, and always eater as an option. Speaking of the priest version, this deck consistently goes off before T9, though, I'm finding; usually 7-8, sometimes 6, the odd game you're stuck waiting for T15 for the combo. Feels like the most consistent combo deck HS has had, by far; certainly not the winrate of, day, Freeze vs zoolock, but it's just more widely consistent - and faster. It is highly deserving of the incoming nerf. Priest version has a solid antiaggro base, with shrinkmeisters for a more consistent 60dam combo, as well as Insight speeding things up.
Should probably get rid of "until dead", instead repeat for each enemy minion on board.
I really don’t understand all the rage and hate. Sometimes it takes you up to 15 turns to get the combo going. Sure, now and then u can pull it off by turn 7. But is it really too fast? How about warlocks? Some are able to burn through their whole deck in 5 turns, sometimes finishing you off on turn 3. So, come on, scream with me; neeeeeeeerf the warlock!!!! No? No one??? Also, there are a lot of counters for lethal dmg. Maybe it’s time to adjust your play style and stop crying cuz your deck, that your unwilling to change, is simply not up to the task. And what about the other OTK combos? Let me tell you a secret; there are even more out there 😱🤫
Ppl should start to enjoy the game like it is and stop complaining every time a card gets printed that threatens their play style.
I wonder what you would think If same problem was in Standard
Another working idea. If you would want to save a card that never has been played ;)
I don't understand why they don't deactivate it right away. It can't be intended this way right?
you play standard you got it coming kek
lmao noobs stop qqing, im 12-1 on my kingsbane rogue vs this deck, just learn how to counter combo decks. Alternatively odd warrior is ok too- deathlords plus oracle and gg
Just try playing something that's not a net deck.
Any aggro deck can wreck this combo. Also secret mage is an insta win against this deck. The meta will adapt give it more than 2 days ok.
It's not broken. Most decks kill you before that combo and this one specific is really bad against Secret Mage.
My prediction is that Deathspeaker is changed to give a single use of invulnerability. EDIT: maybe not, as I think about it that’s just divine shield.
me personally, I play a combo with Neferset Thrasher, Emperor Thaurissan, Rafaam’s Scheme, and Treachery. It’s the gentleman’s Hysteria OTK.
It's Wild. The game is not balanced around Wild. That is the entire point of Wild, and why it's called "Wild" instead of "All Sets" or something. Because games in Wild are SUPPOSED to be WILD
Sorry, this is not like your Standard ETC Warrior :)
The point is that TWO of your minions have Inmune so they generate their own unkillable board.
Yes wild is wild, but it is game breaking. It literally breaks basic functionality of the game. You lose your turn even if you survive the combo. It is that ridiculous. They have to fix this.
Listen to this guy. Mill rogue with double evasion wrecks this deck. Kingsbane rogue also counters quite well.
Why do people even play wild at this point? its a breeding ground for stupid broken combos.
The rage and hate is because the combo, if pulled at the end of the turn, completely skips the next turn of your opponent. So basically you can cheat while laddering, since even if you survive the combo once YOU CANNOT REACT. Either Blizzard knew it but asked us 20 bucks anyway, or didn't know about the interaction and they are just pretending (they said they are "aware and keeping an eye on it").
Source:
https://twitter.com/Celestalon/status/1352324148232552450
It's not about enjoying gameplay, it's about a company that ask shitloads of money and completely ruins the game every.FUCKING.TIME.
And people still defend it.
I don't think he was stupid, I did use dirty rat and he lost one deathspeaker.
OK that's just plain retard to be able to make such combo..
Sure, a milll rogue will prey on it; as will a flyshik/tiller rogue. Secret mages haven't been too bad so far, though usually there's a chance to drop in something as a runes bait, and always eater as an option. Speaking of the priest version, this deck consistently goes off before T9, though, I'm finding; usually 7-8, sometimes 6, the odd game you're stuck waiting for T15 for the combo. Feels like the most consistent combo deck HS has had, by far; certainly not the winrate of, day, Freeze vs zoolock, but it's just more widely consistent - and faster. It is highly deserving of the incoming nerf. Priest version has a solid antiaggro base, with shrinkmeisters for a more consistent 60dam combo, as well as Insight speeding things up.
That doesn't solve the problem.
I rly need a break from this game. I don't like this combo.