As with many other decks in hearthstone, all it takes to cross the line from pipe dream meme to ladder climbing competitor is often the addition of one or two additional synergy cards.
The mini set adds a crucially odd costed 5 mana 3 durability with weapon, which will benefit greatly from the libram cost reduction of the other two odd-cost libram cards. All taken together, you still lack access to libram of wisdom(huge, and what I believe currently keeps librams generally out of Odd pally decks), but you gain two huge late game swing weapons and can then utilize the libram of hope for late game board, along with the 5 mana equality + weapon which synergizes heavily with odd paladins disposable minion hero power (who also get divine shield from lothraxion, mind you).
Idk man, this seems HUGE and may potentially open a second odd pally variant which honestly scares the hell out of me as it should for any wild players xD
I play quite a bit of odd pally, and I don't see Libram of Judgment making it into the deck.
First off, it's not 5 mana, it's 7. I don't know of a single viable odd pally deck that runs anything higher than a 5 mana card (other than Baku the Mooneater, of course!). Some run Corridor Creeper, but that's an incredibly easy card to discount. Heck, most of decks I've played against don't even run Libram of Justice.
Second, in my view there's no reason to run Aldor Attendant or Aldor Truthseeker in the hope of discounting Libram of Judgment or Libram of Hope. Running 4 cards to discount 4 others just doesn't make much sense to me. You'd have to play at least 2 of those cards to make the investment worthwhile. If you haven't done so, both those higher cost librams are basically dead cards in your hand.
Third, odd pally is a fast deck. If you haven't won by turn 8 or so, your odds of winning drop dramatically. A libram package slows this down, for little discernible gain. I just don't see this as viable, but I've been wrong before.
I agree that odd pally is traditionally a fast deck, but why can't it play a grinder mid-range style that discounts librams and has the hero power to keep the gas on throughout the game? With some notable changes, and inclusion of things like buff cards + lady liadrin, the hero power could guarantee buff targets and longevity while smashing ass as librams do.
It certainly isn't a play for turn 5 kill, but I think dropping 2 divine shield 1/1s every turn could provide enough oomph to make it at least tier 2 viable
I agree that odd pally is traditionally a fast deck, but why can't it play a grinder mid-range style that discounts librams and has the hero power to keep the gas on throughout the game? With some notable changes, and inclusion of things like buff cards + lady liadrin, the hero power could guarantee buff targets and longevity while smashing ass as librams do.
It certainly isn't a play for turn 5 kill, but I think dropping 2 divine shield 1/1s every turn could provide enough oomph to make it at least tier 2 viable
Because if you don't go for the fast version of odd paladin, every meta deck in wild crushes you. You don't have time for mana discount or late game plan as odd pala, you just spam dudes, buff them, hit face, win.
I agree that odd pally is traditionally a fast deck, but why can't it play a grinder mid-range style that discounts librams and has the hero power to keep the gas on throughout the game? With some notable changes, and inclusion of things like buff cards + lady liadrin, the hero power could guarantee buff targets and longevity while smashing ass as librams do.
It certainly isn't a play for turn 5 kill, but I think dropping 2 divine shield 1/1s every turn could provide enough oomph to make it at least tier 2 viable
Because if you don't go for the fast version of odd paladin, every meta deck in wild crushes you. You don't have time for mana discount or late game plan as odd pala, you just spam dudes, buff them, hit face, win.
Precisely. The only advantage odd pally has over Reno Priest is the ability to build a board very quickly. Stretch the game out, and the sheer value and power of the priest's deck will overwhelm you. Same with Secret Mage: if you don't finish off your opponent quickly, he's going to crush you most of the time.
In addition, what buffs do you think you're going to use in odd pally? All the best ones are even costed: Blessing of Kings, Hand of A'dal, Libram of Wisdom, and Spikeridged Steed. The few buffs you have for odd pally mainly buff attack, not health, so they're only really useful for punching through a taunt or as a finisher. They don't buy you any staying power on the board.
If you really want to try to make it work, go for it. Maybe you'll stumble on a better approach to odd pally. But you're not going to get there with a buff or libram package. There's just not enough odd buffs to make it worthwhile.
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As with many other decks in hearthstone, all it takes to cross the line from pipe dream meme to ladder climbing competitor is often the addition of one or two additional synergy cards.
The mini set adds a crucially odd costed 5 mana 3 durability with weapon, which will benefit greatly from the libram cost reduction of the other two odd-cost libram cards. All taken together, you still lack access to libram of wisdom(huge, and what I believe currently keeps librams generally out of Odd pally decks), but you gain two huge late game swing weapons and can then utilize the libram of hope for late game board, along with the 5 mana equality + weapon which synergizes heavily with odd paladins disposable minion hero power (who also get divine shield from lothraxion, mind you).
Idk man, this seems HUGE and may potentially open a second odd pally variant which honestly scares the hell out of me as it should for any wild players xD
I play quite a bit of odd pally, and I don't see Libram of Judgment making it into the deck.
First off, it's not 5 mana, it's 7. I don't know of a single viable odd pally deck that runs anything higher than a 5 mana card (other than Baku the Mooneater, of course!). Some run Corridor Creeper, but that's an incredibly easy card to discount. Heck, most of decks I've played against don't even run Libram of Justice.
Second, in my view there's no reason to run Aldor Attendant or Aldor Truthseeker in the hope of discounting Libram of Judgment or Libram of Hope. Running 4 cards to discount 4 others just doesn't make much sense to me. You'd have to play at least 2 of those cards to make the investment worthwhile. If you haven't done so, both those higher cost librams are basically dead cards in your hand.
Third, odd pally is a fast deck. If you haven't won by turn 8 or so, your odds of winning drop dramatically. A libram package slows this down, for little discernible gain. I just don't see this as viable, but I've been wrong before.
I agree that odd pally is traditionally a fast deck, but why can't it play a grinder mid-range style that discounts librams and has the hero power to keep the gas on throughout the game? With some notable changes, and inclusion of things like buff cards + lady liadrin, the hero power could guarantee buff targets and longevity while smashing ass as librams do.
It certainly isn't a play for turn 5 kill, but I think dropping 2 divine shield 1/1s every turn could provide enough oomph to make it at least tier 2 viable
Because if you don't go for the fast version of odd paladin, every meta deck in wild crushes you. You don't have time for mana discount or late game plan as odd pala, you just spam dudes, buff them, hit face, win.
Precisely. The only advantage odd pally has over Reno Priest is the ability to build a board very quickly. Stretch the game out, and the sheer value and power of the priest's deck will overwhelm you. Same with Secret Mage: if you don't finish off your opponent quickly, he's going to crush you most of the time.
In addition, what buffs do you think you're going to use in odd pally? All the best ones are even costed: Blessing of Kings, Hand of A'dal, Libram of Wisdom, and Spikeridged Steed. The few buffs you have for odd pally mainly buff attack, not health, so they're only really useful for punching through a taunt or as a finisher. They don't buy you any staying power on the board.
If you really want to try to make it work, go for it. Maybe you'll stumble on a better approach to odd pally. But you're not going to get there with a buff or libram package. There's just not enough odd buffs to make it worthwhile.