Has anyone ran by an explanation as to why only priest, warlock, and mage/rogue are getting legendary cards in the miniset? Priest could definitely use some extra oomph so I'm not complaining about that, but the thought of giving rogue/mage another strong legendary seems odd, and the warlock legendary has some pretty big potential albeit slow.It just seemed like an odd choice since blizz is usually balanced across the classes for legendaries etc.
If they are doing a mini set after every expansion then maybe they will rotate who gets the legendaries and next time it will be a few of the other classes and then in the following expansion, the remaining classes that didn't receive one. By the end of every third mininset then all classes would get an extra one.
Every class got the same number of cards, just some got legendaries.
Legendaries aren't always the most powerful or best cards.
I know that the'yre not the most powerful, but power isn't the only consideration when evaluating legendaries... Cost to access classes, strategy limitations/opportunities, game balance.. all of it comes into play.
Normally Blizz address the reason outright, but this time it seems they haven't and I just found it strange.
Every class got the same number of cards, just some got legendaries.
Legendaries aren't always the most powerful or best cards.
I know that the'yre not the most powerful, but power isn't the only consideration when evaluating legendaries... Cost to access classes, strategy limitations/opportunities, game balance.. all of it comes into play.
Normally Blizz address the reason outright, but this time it seems they haven't and I just found it strange.
Sometimes they randomly make more legendaries for some classes, like they made 2 legendaries for Hunter in TGT and in GA Mage got a legendary. It probably doesn't have any specific or good reason other than they felt like doing it.
They will probably compensate other classes in future mini-sets.
If it makes you feel any better, the best legendary is probably neutral. The priest legendary is unusable in that class, the mage rogue one is decent and the warlock is strong but maybe not as strong as everyone is thinking.
If it makes you feel any better, the best legendary is probably neutral. The priest legendary is unusable in that class, the mage rogue one is decent and the warlock is strong but maybe not as strong as everyone is thinking.
It may prove to be unusable but it will be fun to use. I'll include it in decks and probably have a 20% win rate but oh well.
Priest has the most corrupt cards of any class and they have the highest potential to generate new corrupt cards right now so if anyone was going to use it to full effect, it's definitely priest.
Priest has the most corrupt cards of any class and they have the highest potential to generate new corrupt cards right now so if anyone was going to use it to full effect, it's definitely priest.
Yeah exactly, not sure what the “unusable by that class” comment was about lol.
Priest corrupt cards are already cheap and easy to corrupt. I don’t see this new card making an impact on existing priest decks or making a new archetype. Now, light steed and the wolf, those cards will find their way into a priest deck.
Speaking of the new priest legendary, the card text says corrupt cards in your hand and deck get reduced in cost, but I'm assuming that it means "cards that can be corrupted"?
I know that if you corrupt a card and then it gets put back in your deck, it remains corrupted, but that's not really a thing that priest does... usually.
So "cards with keyword corrupt" are reduced by (2)?
I’m pretty sure that is the intended use. Corrupt cards should be both keyword corrupt and corrupted cards. That would really be disappointing if a card gets corrupted in your hand then couldn’t be cost reduced when you play the legendary.
kinda marketing effect. ofc, one can only have one copy of any of the legends, but people got all excited when they heard they get 4 legendaries for 2k gold. even though maybe some of these legends are rather bad.
1 year ago there was the dragon adventure: the legendaries from that set see barely any play at all. people got all excited about the value, but ... the cards aren't really good.
now ... another upside of legends is: dust. if you buy this mini set, legends and epics alone are worth 1800 dust in case they all turn out garbage. not a bad deal for 2k god. if even just one of the legends (looking at you, mage/rogue legendary) turns out worthwhile, that's 1400 dust AND a good legend. btw, the epic card is bad. tech-card .... won't see any play except from discover effects. and in tournaments. but not on ladder.
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Cross-server challenge-a-friend quest trading:
If you play primarily on NA, but also on EU, then maybe you are interested in cross-server trading? Whenever I get the 80g quest on NA I would love to give it away and get it on EU in return. If you'd like a long-lasting trade routine, drop me a message here on hearthpwn!
Yogg-Saron challenge: Whenever you encounter a Yogg Saron player - concede in honor and send a friend request. It takes balls to play a card that usually results in your own death. :D
If it makes you feel any better, the best legendary is probably neutral. The priest legendary is unusable in that class, the mage rogue one is decent and the warlock is strong but maybe not as strong as everyone is thinking.
How is it unusable? It's a reasonable 5 drop that applies a cost reduction to a lot of your deck. A lot of the corrupt cards in priest are extremely solid.
5 is also a sweet spot number for corrupting most corrupt cards.
If it makes you feel any better, the best legendary is probably neutral. The priest legendary is unusable in that class, the mage rogue one is decent and the warlock is strong but maybe not as strong as everyone is thinking.
How is it unusable? It's a reasonable 5 drop that applies a cost reduction to a lot of your deck. A lot of the corrupt cards in priest are extremely solid.
5 is also a sweet spot number for corrupting most corrupt cards.
Priest has only 1 good corrupt card and on that card corrupt doesn't matter.
If you don't card this legendary by turn 5, the whole deck just collapses into tier 5 garbage. Even if you drop this legendary on turn 5, Druid has a much better corrupt deck and that deck is tier 2 at best.
The chance of corrupt priest working is the same as the chance of tempo priest working, exactly 0.
Priest has only 1 good corrupt card and on that card corrupt doesn't matter.
All the priest corrupt cards are good, and it definitely matters whether or not the 2 cost spell is corrupted. Making huge corrupt tempo plays for next to no mana gives priest a huge advantage.
The Mage/Rogue Legy is a perfect combination of quest rogue and random-generating-spells-mage. I‘m loving it. And the artwork. Oh wait. I‘m getting a boner. See u. I have to jerk off lel xD
They can forfeit the limitation of always having a balanced amount of cards per class and rarity in the mini-sets because they smaller size. This allows them to print new cards to power-up already existing archetypes, push new archetypes in certain classes and also print more powerful cards with more interesting effects. The previous way of designing legendaries for smaller sets/adventures required that they always be neutral (in order to not upset the balance in the amount of legendaries in classes has at their disposal). In my opinion, this is a silly limitation and having more flexibilty allows Blizzard to print more compelling cards design-wise.
If it makes you feel any better, the best legendary is probably neutral. The priest legendary is unusable in that class, the mage rogue one is decent and the warlock is strong but maybe not as strong as everyone is thinking.
How is it unusable? It's a reasonable 5 drop that applies a cost reduction to a lot of your deck. A lot of the corrupt cards in priest are extremely solid.
5 is also a sweet spot number for corrupting most corrupt cards.
Priest has only 1 good corrupt card and on that card corrupt doesn't matter.
If you don't card this legendary by turn 5, the whole deck just collapses into tier 5 garbage. Even if you drop this legendary on turn 5, Druid has a much better corrupt deck and that deck is tier 2 at best.
The chance of corrupt priest working is the same as the chance of tempo priest working, exactly 0.
I built a Galakrond/Corrupt list to do the priest Nameless One/Ghuun and corrupted cards achievements and that deck had an almost 60% winrate in Silver and Gold. Yes, not the highest ranks, but every tier 1 and 2 deck was seen and, aside from the unnerfed evolve shaman, beaten. That deck had almost no interaction except for the galakrond package and a very high mana curve for standard. I even didn't have any clowns, so I added Plagues of Death to corrupt Strongman. Still, this deck worked quite ok to my surprise.
So yeah, I didn't even build a deck to win much on ladder and that still kinda worked without early game interaction, board clears, etc.
That being said, the new priest legendary is really strong and you don't have to add 20+ corrupted cards to make it work. A control-oriented galakrond priest list with some corrupt cards will be good enough for standard imo. You could easily play Galakrond/Soul Mirror + an 8/8 with Rush in one turn and that doesn't even include the possibility of reducing the 8/8s cost further with the 2-cost corrupt spell.
Like honestly, Circus Medic, the 2-cost spell, Dirigible, the 8/8 rush for 5 and the 4/7 taunt for 3 are good enough already. 7 or even 5-cost corrupted clown seems like an awesome board reload after controlling the opponent and the God will get all of this back for a very fast refill of your board that also clears a lot of stuff + the potential for another reload with another corrupted clown. This will work if you add enough early game control tools. There is simply no need anymore to discover 50000 cards per game if you can tempo you opponent out in the late game again...and again...and again. Even control warrior lists can't remove that many boards.
Regarding the druid comparison, the only reason why corrupt druid ever worked is Survival. Druid has very little hard removals that can stall into the game-winning corrupt plays and it also doesn't have a single better corrupt card. If Clowns work in Druid, clowns definitely work in Priest. They now have the necessary cost-reduction (similar to ramp in druid)
Returning to the original topic, and not that about which card is better, in the last mini-exp in Galakrond exp, the legs gone for shaman and mage, this time are for priest, lock and rogue (mage too), so probably the next year will go for warrior, hunter and/or druid.
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Hey all,
Has anyone ran by an explanation as to why only priest, warlock, and mage/rogue are getting legendary cards in the miniset? Priest could definitely use some extra oomph so I'm not complaining about that, but the thought of giving rogue/mage another strong legendary seems odd, and the warlock legendary has some pretty big potential albeit slow.It just seemed like an odd choice since blizz is usually balanced across the classes for legendaries etc.
Thoughts?
If they are doing a mini set after every expansion then maybe they will rotate who gets the legendaries and next time it will be a few of the other classes and then in the following expansion, the remaining classes that didn't receive one. By the end of every third mininset then all classes would get an extra one.
That's my best guess anyway. Good question.
Every class got the same number of cards, just some got legendaries.
Legendaries aren't always the most powerful or best cards.
I know that the'yre not the most powerful, but power isn't the only consideration when evaluating legendaries... Cost to access classes, strategy limitations/opportunities, game balance.. all of it comes into play.
Normally Blizz address the reason outright, but this time it seems they haven't and I just found it strange.
Sometimes they randomly make more legendaries for some classes, like they made 2 legendaries for Hunter in TGT and in GA Mage got a legendary. It probably doesn't have any specific or good reason other than they felt like doing it.
They will probably compensate other classes in future mini-sets.
If it makes you feel any better, the best legendary is probably neutral. The priest legendary is unusable in that class, the mage rogue one is decent and the warlock is strong but maybe not as strong as everyone is thinking.
It may prove to be unusable but it will be fun to use. I'll include it in decks and probably have a 20% win rate but oh well.
Priest has the most corrupt cards of any class and they have the highest potential to generate new corrupt cards right now so if anyone was going to use it to full effect, it's definitely priest.
Yeah exactly, not sure what the “unusable by that class” comment was about lol.
Priest corrupt cards are already cheap and easy to corrupt. I don’t see this new card making an impact on existing priest decks or making a new archetype. Now, light steed and the wolf, those cards will find their way into a priest deck.
Speaking of the new priest legendary, the card text says corrupt cards in your hand and deck get reduced in cost, but I'm assuming that it means "cards that can be corrupted"?
I know that if you corrupt a card and then it gets put back in your deck, it remains corrupted, but that's not really a thing that priest does... usually.
So "cards with keyword corrupt" are reduced by (2)?
I’m pretty sure that is the intended use. Corrupt cards should be both keyword corrupt and corrupted cards. That would really be disappointing if a card gets corrupted in your hand then couldn’t be cost reduced when you play the legendary.
kinda marketing effect. ofc, one can only have one copy of any of the legends, but people got all excited when they heard they get 4 legendaries for 2k gold. even though maybe some of these legends are rather bad.
1 year ago there was the dragon adventure: the legendaries from that set see barely any play at all. people got all excited about the value, but ... the cards aren't really good.
now ... another upside of legends is: dust. if you buy this mini set, legends and epics alone are worth 1800 dust in case they all turn out garbage. not a bad deal for 2k god. if even just one of the legends (looking at you, mage/rogue legendary) turns out worthwhile, that's 1400 dust AND a good legend.
btw, the epic card is bad. tech-card .... won't see any play except from discover effects. and in tournaments. but not on ladder.
Cross-server challenge-a-friend quest trading:
If you play primarily on NA, but also on EU, then maybe you are interested in cross-server trading? Whenever I get the 80g quest on NA I would love to give it away and get it on EU in return. If you'd like a long-lasting trade routine, drop me a message here on hearthpwn!
Yogg-Saron challenge:
Whenever you encounter a Yogg Saron player - concede in honor and send a friend request. It takes balls to play a card that usually results in your own death. :D
How is it unusable? It's a reasonable 5 drop that applies a cost reduction to a lot of your deck. A lot of the corrupt cards in priest are extremely solid.
5 is also a sweet spot number for corrupting most corrupt cards.
Priest has only 1 good corrupt card and on that card corrupt doesn't matter.
If you don't card this legendary by turn 5, the whole deck just collapses into tier 5 garbage. Even if you drop this legendary on turn 5, Druid has a much better corrupt deck and that deck is tier 2 at best.
The chance of corrupt priest working is the same as the chance of tempo priest working, exactly 0.
All the priest corrupt cards are good, and it definitely matters whether or not the 2 cost spell is corrupted. Making huge corrupt tempo plays for next to no mana gives priest a huge advantage.
The Mage/Rogue Legy is a perfect combination of quest rogue and random-generating-spells-mage. I‘m loving it. And the artwork. Oh wait. I‘m getting a boner. See u. I have to jerk off lel xD
They can forfeit the limitation of always having a balanced amount of cards per class and rarity in the mini-sets because they smaller size. This allows them to print new cards to power-up already existing archetypes, push new archetypes in certain classes and also print more powerful cards with more interesting effects. The previous way of designing legendaries for smaller sets/adventures required that they always be neutral (in order to not upset the balance in the amount of legendaries in classes has at their disposal). In my opinion, this is a silly limitation and having more flexibilty allows Blizzard to print more compelling cards design-wise.
I built a Galakrond/Corrupt list to do the priest Nameless One/Ghuun and corrupted cards achievements and that deck had an almost 60% winrate in Silver and Gold. Yes, not the highest ranks, but every tier 1 and 2 deck was seen and, aside from the unnerfed evolve shaman, beaten. That deck had almost no interaction except for the galakrond package and a very high mana curve for standard. I even didn't have any clowns, so I added Plagues of Death to corrupt Strongman. Still, this deck worked quite ok to my surprise.
So yeah, I didn't even build a deck to win much on ladder and that still kinda worked without early game interaction, board clears, etc.
That being said, the new priest legendary is really strong and you don't have to add 20+ corrupted cards to make it work. A control-oriented galakrond priest list with some corrupt cards will be good enough for standard imo. You could easily play Galakrond/Soul Mirror + an 8/8 with Rush in one turn and that doesn't even include the possibility of reducing the 8/8s cost further with the 2-cost corrupt spell.
Like honestly, Circus Medic, the 2-cost spell, Dirigible, the 8/8 rush for 5 and the 4/7 taunt for 3 are good enough already. 7 or even 5-cost corrupted clown seems like an awesome board reload after controlling the opponent and the God will get all of this back for a very fast refill of your board that also clears a lot of stuff + the potential for another reload with another corrupted clown. This will work if you add enough early game control tools. There is simply no need anymore to discover 50000 cards per game if you can tempo you opponent out in the late game again...and again...and again. Even control warrior lists can't remove that many boards.
Regarding the druid comparison, the only reason why corrupt druid ever worked is Survival. Druid has very little hard removals that can stall into the game-winning corrupt plays and it also doesn't have a single better corrupt card. If Clowns work in Druid, clowns definitely work in Priest. They now have the necessary cost-reduction (similar to ramp in druid)
Returning to the original topic, and not that about which card is better, in the last mini-exp in Galakrond exp, the legs gone for shaman and mage, this time are for priest, lock and rogue (mage too), so probably the next year will go for warrior, hunter and/or druid.