I just wanted to know what people would like to see in the next rotation, when the big changes to the classic and basic set will be made.
For example, i loved Dual class cards, and something cool to make the "card type" an evergreen one would be have some Dual class cards in the classic set. Maybe wild cards becoming part of the new classic set, Like Gahz'rilla for hunter; or Toki Time Inker for Mage, the change to dust system that a lot of players are asking for since a lot.
What would you love to see? :) maybe rotating Classic set with cards that alternate beetween standar and wild per year, or rework to some cards, like The Beast or Grull to make them playable. In any case i'll be happy to read what you have in mind!
Fix core sets for Priest, Shaman and Druid. All three of these classes suffer from crappy or over-nerfed core sets and are heavily reliant on powerful expansion cards to be playable. This leads them going through long periods of either being utterly broken (Midrange Shaman, Raza Priest, any Druid in KoFT era) or totally unplayable (Priest and Druid right now, for example). Generally I’d like to see every classes core set brought up to the level of Demon Hunter. It’s clear that DH was designed by more experienced developers than the vanilla set (obviously), so I’m confident they can recreate every class in the image they are looking for.
Don’t rotate everything. Some of the original cards do really play to the class identities extremely well. I’d like to see cards such as Preparation, Fireball, Brawl, Shadow Madness, Animal companion etc. Stay in the game as they are playable cards that fall in line with the design philosophy.
Give Warlock enough healing to have a late game strategy that doesn’t suck quite so bad against aggro. I get that Warlock is not an ideal class for an exhaust/fatigue strategy due to the existence of life tap, and that aggro should be a weakness for slow Warlock decks, but it’s a little too much at the moment, which makes the slower Warlock decks super polarising.
Return some old cards from previous sets. Specifically neutral cards, I’d like to see Archivist Elysiana become a core card, along with Dirty Rat. Generally stuff that lowers the rock-paper-scissors aspect of the game a little (ideal for me would be soft counters existing, but matchups rarely being worse than 55/45 in either deck’s favour, somewhat akin to Even Warlock back in the Witchwood meta, which had fairly even matchups across the board. I think the only exceptions were a 60/40 Odd Paladin matchup and a 40/60 Big Spell Mage matchup, with everything else being in that 55/45 margin). The less polarised the game is, the better the ladder experience in my opinion.
Consolidate the basic set. Make it mostly the essentials. Wild Growth, Fireball, Eviscerate, etc. Less situational cards like Bestial Wrath.
Replace the classic set with a "standard" set. This would be a set of rotating cards including cards from rotated sets and adventures and the original classic set. This set should be cheaper (both gold & money-wise) and would allow new players to collect wild cards which could help make that format a little more popular. They could also rebalance the cards that were weak on release.
You could also theme it. For example, have a "Year of the Dead" where the "standard" set includes cards like Anub'arak, the Death Knights, Naxxramas Kel'thuzad are all reintroduced into standard play. Then the next year could be like... year of the Elements. Where cards like Siamat and Ozruk make a return, that kind of thing.
Generally I’d like to see every classes core set brought up to the level of Demon Hunter. It’s clear that DH was designed by more experienced developers than the vanilla set (obviously), so I’m confident they can recreate every class in the image they are looking for.
Basically this.
Trim the fat on those classic/basic cards that don't really fit well with the class identity as it now is, or create some better synergy between them.
My minimum demand is to get rid of, or rework, the card "Charge". Right now it just gives a minion Rush in everything but name, but if the minion already had Charge then it can't go face for whatever reason.
My minimum demand is to get rid of, or rework, the card "Charge". Right now it just gives a minion Rush in everything but name, but if the minion already had Charge then it can't go face for whatever reason.
That's one of those cards they should probably just cycle out or rework entirely. it's not particularly thematic and doesn't suit the Warrior class as it exists now.
I think they should rewind and rotate warsong commander. First I thought of making it a rush synergy 2-drop, but then again. Wouldn't it be cool to see patron warrior in wild again? It's probably not even half as good as Raza priest anyway.
Starving buzzard is another rewind and rotate card for me. Jut give hunter a mild drawing/beast card in standard and make the now ancient mid-range hunter playable in wild.
Same goes for force of nature and maybe also mana wurm (would secret mage abuse it?)
Then you could give almost the entire basic set +1/+1 and it would still be mediocre but playable cards for new players lol. I mean, if war golem was an 8/8 wouldn't it just be a decent beginner card that otherwise wouldn't be used? Lord of the arena 6/7 and so on. let the 1-drops be, maybe with a few buffs here and there, then let all the 2-drops be 2/3 or 3/2 and replace river crocolisk with that 2/3 elemental. Also give some basic cards rush. Silverback patriarch is perfect as it is of course XD
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Hello! :D
I just wanted to know what people would like to see in the next rotation, when the big changes to the classic and basic set will be made.
For example, i loved Dual class cards, and something cool to make the "card type" an evergreen one would be have some Dual class cards in the classic set. Maybe wild cards becoming part of the new classic set, Like Gahz'rilla for hunter; or Toki Time Inker for Mage, the change to dust system that a lot of players are asking for since a lot.
What would you love to see? :) maybe rotating Classic set with cards that alternate beetween standar and wild per year, or rework to some cards, like The Beast or Grull to make them playable. In any case i'll be happy to read what you have in mind!
Team 5 using their brains, that's all.
Fix core sets for Priest, Shaman and Druid. All three of these classes suffer from crappy or over-nerfed core sets and are heavily reliant on powerful expansion cards to be playable. This leads them going through long periods of either being utterly broken (Midrange Shaman, Raza Priest, any Druid in KoFT era) or totally unplayable (Priest and Druid right now, for example). Generally I’d like to see every classes core set brought up to the level of Demon Hunter. It’s clear that DH was designed by more experienced developers than the vanilla set (obviously), so I’m confident they can recreate every class in the image they are looking for.
Don’t rotate everything. Some of the original cards do really play to the class identities extremely well. I’d like to see cards such as Preparation, Fireball, Brawl, Shadow Madness, Animal companion etc. Stay in the game as they are playable cards that fall in line with the design philosophy.
Give Warlock enough healing to have a late game strategy that doesn’t suck quite so bad against aggro. I get that Warlock is not an ideal class for an exhaust/fatigue strategy due to the existence of life tap, and that aggro should be a weakness for slow Warlock decks, but it’s a little too much at the moment, which makes the slower Warlock decks super polarising.
Return some old cards from previous sets. Specifically neutral cards, I’d like to see Archivist Elysiana become a core card, along with Dirty Rat. Generally stuff that lowers the rock-paper-scissors aspect of the game a little (ideal for me would be soft counters existing, but matchups rarely being worse than 55/45 in either deck’s favour, somewhat akin to Even Warlock back in the Witchwood meta, which had fairly even matchups across the board. I think the only exceptions were a 60/40 Odd Paladin matchup and a 40/60 Big Spell Mage matchup, with everything else being in that 55/45 margin). The less polarised the game is, the better the ladder experience in my opinion.
What I wanna see:
Consolidate the basic set. Make it mostly the essentials. Wild Growth, Fireball, Eviscerate, etc. Less situational cards like Bestial Wrath.
Replace the classic set with a "standard" set. This would be a set of rotating cards including cards from rotated sets and adventures and the original classic set. This set should be cheaper (both gold & money-wise) and would allow new players to collect wild cards which could help make that format a little more popular. They could also rebalance the cards that were weak on release.
You could also theme it. For example, have a "Year of the Dead" where the "standard" set includes cards like Anub'arak, the Death Knights, Naxxramas Kel'thuzad are all reintroduced into standard play. Then the next year could be like... year of the Elements. Where cards like Siamat and Ozruk make a return, that kind of thing.
Basically this.
Trim the fat on those classic/basic cards that don't really fit well with the class identity as it now is, or create some better synergy between them.
That they add wizbang and toki to the classic set
this is why i like to ask, you guys have way more interesting ideas than the ones i thougth
Except Team 5, they don't have ideas. :D
My minimum demand is to get rid of, or rework, the card "Charge". Right now it just gives a minion Rush in everything but name, but if the minion already had Charge then it can't go face for whatever reason.
that one is what makes me attack with my biggst minion first before i play puzzle box, i saw that spell showing more than i would ike to admit,
That's one of those cards they should probably just cycle out or rework entirely. it's not particularly thematic and doesn't suit the Warrior class as it exists now.
I think they should rewind and rotate warsong commander. First I thought of making it a rush synergy 2-drop, but then again. Wouldn't it be cool to see patron warrior in wild again? It's probably not even half as good as Raza priest anyway.
Starving buzzard is another rewind and rotate card for me. Jut give hunter a mild drawing/beast card in standard and make the now ancient mid-range hunter playable in wild.
Same goes for force of nature and maybe also mana wurm (would secret mage abuse it?)
Then you could give almost the entire basic set +1/+1 and it would still be mediocre but playable cards for new players lol. I mean, if war golem was an 8/8 wouldn't it just be a decent beginner card that otherwise wouldn't be used? Lord of the arena 6/7 and so on. let the 1-drops be, maybe with a few buffs here and there, then let all the 2-drops be 2/3 or 3/2 and replace river crocolisk with that 2/3 elemental. Also give some basic cards rush. Silverback patriarch is perfect as it is of course XD