I run both an Ooze and a Stickyfinger in my Galactic Quest Shaman. That combined with Lightning and other board clears. I think maybe I've lost to just one Evolvotard deck in the last fortnight or so.
It's amazing how stubbornly people refuse to tech against a deck when it begins to dominate. Sure, Evolvotard Shaman is a strong and powerful deck if you make the mistake of choosing do nothing to counteract it and beat it.
I run both an Ooze and a Stickyfinger in my Galactic Quest Shaman. That combined with Lightning and other board clears. I think maybe I've lost to just one Evolvotard deck in the last fortnight or so.
It's amazing how stubbornly people refuse to tech against a deck when it begins to dominate. Sure, Evolvotard Shaman is a strong and powerful deck if you make the mistake of choosing do nothing to counteract it and beat it.
I agree that not paying attention to the meta and ignoring threats (not teching in cards to make it easier) is definitely a bad way to go, but there are other factors that I think justify people's annoyance at this deck. It's not as clear cut as "use a board clear and remove their weapon"
These tech cards also have answers in the shaman's deck, and usually by the time you are playing them, you're behind on board and playing a slow turn dealing with their weapon. Of which they can get back with Hoard Pillager or playing the other one.
I played a game last week where the shaman rolled a Depth Charge on one turn, and later a Doomsayer on another turn, but was still able to refill and keep pressure and win the game. Am I just that bad?
The complaints in this thread are mostly levied against evolve shamans but they are a symptom, not the disease. Every expansion brings forth a shiny new set of toys which become the catalyst for hyper aggressive decks. These decks tend to be the cheapest to craft and allow for the quickest games which is the perfect formula for bringing in and maintaining a newer player base.
HS was designed as a PC game which one could play on their mobile device if they so choose but that narrative has flipped because mobile is where the real money comes in and I hate to state the obvious but nothing about what I said above is going to change unless Blizz really makes a concerted effort in balancing the aggro tool set in general (which they most likely won't). We will undoubtedly see some sort of balance change which affects evolve shaman in the coming weeks but does it really matter? All that does is pave the way for another aggressive deck to take its place.
Having said all that, I look forward to all of us complaining about DH again in about 3 weeks time.
The complaints in this thread are mostly levied against evolve shamans but they are a symptom, not the disease. Every expansion brings forth a shiny new set of toys which become the catalyst for hyper aggressive decks. These decks tend to be the cheapest to craft and allow for the quickest games which is the perfect formula for bringing in and maintaining a newer player base.
HS was designed as a PC game which one could play on their mobile device if they so choose but that narrative has flipped because mobile is where the real money comes in and I hate to state the obvious but nothing about what I said above is going to change unless Blizz really makes a concerted effort in balancing the aggro tool set in general (which they most likely won't). We will undoubtedly see some sort of balance change which affects evolve shaman in the coming weeks but does it really matter? All that does is pave the way for another aggressive deck to take its place.
Having said all that, I look forward to all of us complaining about DH again in about 3 weeks time.
I'm seeing this "HS started as a PC game but the reason aggro is so big is that Blizz has catered to mobile" argument a lot recently, and I don't understand it. Aggro has been dominant in almost every meta since vanilla. It's not like the rise of mobile gaming has changed the way Blizzard's been designing cards: Aggro has always been the favourite strategy among players. To some extent it's because powerful aggro tools are consistently being printed, but the way Hearthstone is designed inherently favours aggro players - the fact that it's a card game where the attacker dictates everything about trades means that tempo is inherently way more important than in a game with reactive blockers, so aggro is just inherently better. This is not to mention the way having a ladder system incentivizes shorter games even at the cost of lower winrates (it's better to play four 5 minute games and lose one than to win one 20 minute game). If anything the way XP works now and the removal of the 10 gold per 3 wins was a move toward making aggro less overwhelmingly appealing. Yes, if Blizzard wanted they could push a Control or Midrange meta, but it's clear they've never ever wanted that, independent of the prevalence of mobile devices. Besides, as much as I love 40 minute long Control vs Control games the sheer level of vitriol that Priest as a class inspires means that players would basically revolt if the meta was dominated by anything other than aggro.
True about aggro, but there have been a couple meta's without much aggro, or one with shaman that was basically aggro and control (WTF) but those meta's were extremely boring because a large population plays the slow control deck and games are a bit of a slog.
I too am almost done with the game I love so much. I am a home brew deck builder, and I could always build any deck with any cards, and still climb the ladder consistently getting to Diamond 5, and or Legend ranks with those decks.
These days, it just isnt possible. I started this season with a stellar 1-9 record cuz I play my own decks. Its very discouraging cuz I will teck against Shaman, and then not see them. Or just wont draw the Sticky fingers in time.
My biggest peeve atm is the out of nowhere card generation, tempo for free, and other OP plays that make the game feel 1 sided.
I want to sell my account now and move on..........4 years of HS is enough for this guy. It will take a few months to let go, but I am starting with going full F2P from now on. No more spending $100 Canadian every 3 months for a game that doesnt even let me use all the cards, and discourages me from trying to.
Its been a great ride though!!
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I run both an Ooze and a Stickyfinger in my Galactic Quest Shaman.
That combined with Lightning and other board clears.
I think maybe I've lost to just one Evolvotard deck in the last fortnight or so.
It's amazing how stubbornly people refuse to tech against a deck when it begins to dominate.
Sure, Evolvotard Shaman is a strong and powerful deck if you make the mistake of choosing do nothing to counteract it and beat it.
I agree that not paying attention to the meta and ignoring threats (not teching in cards to make it easier) is definitely a bad way to go, but there are other factors that I think justify people's annoyance at this deck. It's not as clear cut as "use a board clear and remove their weapon"
These tech cards also have answers in the shaman's deck, and usually by the time you are playing them, you're behind on board and playing a slow turn dealing with their weapon. Of which they can get back with Hoard Pillager or playing the other one.
I played a game last week where the shaman rolled a Depth Charge on one turn, and later a Doomsayer on another turn, but was still able to refill and keep pressure and win the game. Am I just that bad?
The complaints in this thread are mostly levied against evolve shamans but they are a symptom, not the disease. Every expansion brings forth a shiny new set of toys which become the catalyst for hyper aggressive decks. These decks tend to be the cheapest to craft and allow for the quickest games which is the perfect formula for bringing in and maintaining a newer player base.
HS was designed as a PC game which one could play on their mobile device if they so choose but that narrative has flipped because mobile is where the real money comes in and I hate to state the obvious but nothing about what I said above is going to change unless Blizz really makes a concerted effort in balancing the aggro tool set in general (which they most likely won't). We will undoubtedly see some sort of balance change which affects evolve shaman in the coming weeks but does it really matter? All that does is pave the way for another aggressive deck to take its place.
Having said all that, I look forward to all of us complaining about DH again in about 3 weeks time.
I'm seeing this "HS started as a PC game but the reason aggro is so big is that Blizz has catered to mobile" argument a lot recently, and I don't understand it. Aggro has been dominant in almost every meta since vanilla. It's not like the rise of mobile gaming has changed the way Blizzard's been designing cards: Aggro has always been the favourite strategy among players. To some extent it's because powerful aggro tools are consistently being printed, but the way Hearthstone is designed inherently favours aggro players - the fact that it's a card game where the attacker dictates everything about trades means that tempo is inherently way more important than in a game with reactive blockers, so aggro is just inherently better. This is not to mention the way having a ladder system incentivizes shorter games even at the cost of lower winrates (it's better to play four 5 minute games and lose one than to win one 20 minute game). If anything the way XP works now and the removal of the 10 gold per 3 wins was a move toward making aggro less overwhelmingly appealing. Yes, if Blizzard wanted they could push a Control or Midrange meta, but it's clear they've never ever wanted that, independent of the prevalence of mobile devices. Besides, as much as I love 40 minute long Control vs Control games the sheer level of vitriol that Priest as a class inspires means that players would basically revolt if the meta was dominated by anything other than aggro.
True about aggro, but there have been a couple meta's without much aggro, or one with shaman that was basically aggro and control (WTF) but those meta's were extremely boring because a large population plays the slow control deck and games are a bit of a slog.
Noted
I too am almost done with the game I love so much. I am a home brew deck builder, and I could always build any deck with any cards, and still climb the ladder consistently getting to Diamond 5, and or Legend ranks with those decks.
These days, it just isnt possible. I started this season with a stellar 1-9 record cuz I play my own decks. Its very discouraging cuz I will teck against Shaman, and then not see them. Or just wont draw the Sticky fingers in time.
My biggest peeve atm is the out of nowhere card generation, tempo for free, and other OP plays that make the game feel 1 sided.
I want to sell my account now and move on..........4 years of HS is enough for this guy. It will take a few months to let go, but I am starting with going full F2P from now on. No more spending $100 Canadian every 3 months for a game that doesnt even let me use all the cards, and discourages me from trying to.
Its been a great ride though!!