If they kept the part where the warlock discards 5 cards as well I would be cool with that (i.e. uncorrupted - as it currently is. Corrupted - both players discard 5 cards).
It's still a pain in the ass for the opponent (potentially) but it removes the cheese fatigue element when it's played multiple times.
Wow... Just wow. So the warlock has to draw like mad to pull off the win condition but also die in fatigue, being unable to generate the damage of warrior or the value of priest. Great suggestion.
It's a decent suggestion - an 8/8 for 6 mana is a tempo play with a downside. The corrupt makes the downside the same for both players while slowing down when he can be played.
Who says you have to draw like mad to play him? Why does he have to be a win condition anyway? And what relevance do Priest and Warrior have to the dicsussion on one warlock card? If your argument is about whether warlocks have any tier 1 or 2 decks then that's a differnt discussion.
I've said it before in this thread, the issue with the card (imo) is that it's just not fun to play against irrespective of whether it's too good (or not) or meta defining. There's no counterplay (other than kill them before they play it) and that's not a good design.
Tickatus is such a slow, slow deck. If you're losing to it, just... speed up your deck a bit, maybe play for tempo sometimes. The whole point of Tickatus is to punish the hell out of really greedy control decks.
It isn't as slow as people will make out. I don't think it's a 'problem' as such but in the last week or so I've had it come down plenty of times before turn 10 and I refuse to accept that turn 10 is 'slow'.
I do agree with the OP in the sense that having it dropped multiple times is annoying. It doesn't happen too much but when it does it's pretty frustrating. I think the card itself is a great idea and a nice counter to combo decks but I quite often have 10 cards milled and that does feel really bad. It does suffocate anyrhing that isn't aggro and I accept that aggro is a viable counter, I just really don't enjoy that style of play what so ever. I like games that change direction and make you think, react and plan differently every game and slapping face just doesn't feel rewarding.
Tickatus is such a slow, slow deck. If you're losing to it, just... speed up your deck a bit, maybe play for tempo sometimes. The whole point of Tickatus is to punish the hell out of really greedy control decks.
Sooooo what you're saying is "fk you, you don't get to play what's fun to you if you want to win vs this CARD" idk about you but that doesn't sound like the healthiest design ever🙃
Stop defending cancertus, it's a card that should have never been printed. It's up there with Jade idle, mecha'thun,the mage quest from un'goro, anything that lets you shuffle > 3/4 cards (a game) into your deck, disruption cards and alike as they all share this mAgNiFiCeNt design philosophy
The only way this card will ever be acceptable (and the only way I'll write its name as the card suggests) is if the corrupted effect will remove the cards from your deck as well
If they kept the part where the warlock discards 5 cards as well I would be cool with that (i.e. uncorrupted - as it currently is. Corrupted - both players discard 5 cards).
It's still a pain in the ass for the opponent (potentially) but it removes the cheese fatigue element when it's played multiple times.
Wow... Just wow. So the warlock has to draw like mad to pull off the win condition but also die in fatigue, being unable to generate the damage of warrior or the value of priest. Great suggestion.
It's a decent suggestion - an 8/8 for 6 mana is a tempo play with a downside. The corrupt makes the downside the same for both players while slowing down when he can be played.
Who says you have to draw like mad to play him? Why does he have to be a win condition anyway? And what relevance do Priest and Warrior have to the dicsussion on one warlock card? If your argument is about whether warlocks have any tier 1 or 2 decks then that's a differnt discussion.
I've said it before in this thread, the issue with the card (imo) is that it's just not fun to play against irrespective of whether it's too good (or not) or meta defining. There's no counterplay (other than kill them before they play it) and that's not a good design.
Well, priest and warrior are the other slow decks. If you play it when they have few cards left, it doesn't have much effect. It's very difficult to defeat warrior or priest with a conventional warlock deck, as warrior has a combo which prevents you putting much on the board - they can do more damage with their combo, or kill you outright with bomb damage. Priest outvalues warlock, it's just the truth. No one cares about playing an 8/8 for 6, it never survives long anyway.
Tickatus sucks, but he's super annoying to play against. I did just play a rez priest game though - he dropped 2 tickatuses that game. Yoinked my catrina, soul mirror, a plague of death, a grave rune and the 1/1 divine shield and summon a copy thing, and pulled all my last minions out of my deck preventing me from using my idol of y'shaarj, making it a dead card. He only went into fatigue 2 turns later than me, and I ended up beating him pretty convincingly still. It's frustrating, sure, but the card kinda sucks. oof.
Won 10 games in a row now to reach legend with galakrond Tickatus warlock, how many times i played Tickatus? One, Tickatus is basicly useless in this meta with so many shamans, i beat 7 shamans in a row thx to my tech Cards and board removals.
Tickatus is such a slow, slow deck. If you're losing to it, just... speed up your deck a bit, maybe play for tempo sometimes. The whole point of Tickatus is to punish the hell out of really greedy control decks.
Sooooo what you're saying is "fk you, you don't get to play what's fun to you if you want to win vs this CARD" idk about you but that doesn't sound like the healthiest design ever🙃
Stop defending cancertus, it's a card that should have never been printed. It's up there with Jade idle, mecha'thun,the mage quest from un'goro, anything that lets you shuffle > 3/4 cards (a game) into your deck, disruption cards and alike as they all share this mAgNiFiCeNt design philosophy
I mean adjusting your deck is part of winning at this game. It always will be. That's not unhealthy. That's actually very healthy because it encourages players to figure out new ways to win with the decks they have.
You can still play the deck you like, just... maybe put in some tech cards, maybe play for board. Maybe don't just sit there drawing games out for 30 turns trying to fatigue your opponent. You need to also be able to win faster match ups somehow.
I play slower control decks and very much enjoy them, but needing to be able to beat Tickatus is a concern when deck building.
Tickatus is such a slow, slow deck. If you're losing to it, just... speed up your deck a bit, maybe play for tempo sometimes. The whole point of Tickatus is to punish the hell out of really greedy control decks.
It isn't as slow as people will make out. I don't think it's a 'problem' as such but in the last week or so I've had it come down plenty of times before turn 10 and I refuse to accept that turn 10 is 'slow'.
I do agree with the OP in the sense that having it dropped multiple times is annoying. It doesn't happen too much but when it does it's pretty frustrating. I think the card itself is a great idea and a nice counter to combo decks but I quite often have 10 cards milled and that does feel really bad. It does suffocate anyrhing that isn't aggro and I accept that aggro is a viable counter, I just really don't enjoy that style of play what so ever. I like games that change direction and make you think, react and plan differently every game and slapping face just doesn't feel rewarding.
Turn 10 is pretty slow. That's like late mid-game. By which point you've drawn a lot of your deck. He's like a slightly better Azari. And he's not remotely cancerous.
The thing about Tickatus is that, whether or not it's actually too strong, it's too bullshit. Having control and combo archetypes easily hard-countered like this is meta-warping and incredibly unfun. Tickatus decks don't even have to be good for a single card to ruin dozens of other decks, and thus it shouldn't exist, shouldn't be in hearthstone.
Tickatus is the new combo legendary for Warlock (Big Warlock), played along with Twisted Knowledge, Dark Skies, Free Admission, The Dark Portal, Demonic Studies, Ring Matron, Enhanced Dreadlord, Felosophy, Sathrovarr and other big Demons. Not good statted minions but their abilities to stay on the board, be sticky and generate value over time are their strengths. It's sole purpose is to destroy Control with it's constant big demon threats (thinning out opponents removals and making boardclears useless), but it's very vulnerable to Aggro.
In theory it does the same thing Rattlegore does to Control. Again, it makes Boardclears and Single Target removals useless (mostly Spell heavy decks that have immediate board impact every turn = Control) , not in the way that it consumes them like Rattlegore does, but it destroys them from your deck right away. Combo wasting Control's cards much like Control uses one boardclear to destroy mutliple aggressive small minions vs. Aggro til it runs out of resources, it's the same thing.
Free Admission and The Dark Portal can make Tickatus easier to Corrupt but I'd say the time it needs to setup (Draw reliably, Corrupt, Duplicate, Play) makes it very vulnerable (like all combo decks) to aggro. It needs a very specific deck setup, it's slow and Free Admission basically says "we can't use any other minion type here". It's certainly not nice to play against, but it's definitely beatable with aggro and since most people play agressive it's not very viable in the ladder right now I'd say except if you maybe run a lot of control cards as well, but with boardclears you are more vulnerable to other combo decks with big minions such as ramp Druid (+most Warlock boardclears hurt your own board -> not a good idea). It's all balanced.
I think Tickatus should only mill 3, it would make it more viable as an on-curve 6 drop, and also nerf it to a reasonable amount. Still be quite powerful but more balanced imo
Tick is a cool addition to the game and doesn’t seem problematic. He gives slow Warlocks an out to OTK combos but his %s are weighed quite well. Most combo decks at the moment don’t require ALL of their combo pieces to kill you from 30, and Warlock typically sits well below 30, so milling off one or two combo pieces is not a guaranteed victory unless it is the key legendary (Il’gynoth, ETC or Silas). If Tick Warlock becomes popular you can offset this matchup by running multiple copies of non-legendary combo pieces and more draw power at the expense of some removal or other anti aggro tools. As deck building should be, you sacrifice %s in one matchup to gain them in another. Learning to mulligan appropriately against a Tick strategy will also improve your win rate here.
Aggro decks and midrange strategies like Paladin and Evolve Shaman do no care for Tick because they typically end the game through pressure before his effects are felt, and it rarely comes down to a resource battle. The best he can do (if you even get the chance to use him) is kill off a couple of power cards, but these matchups usually come down to whether or not the Warlock can stabilise, not who runs out of cards first.
In control matchups he is a bit different but there are strategies you can use against him. In the mirror match you wait until the enemy plays a 7+ To corrupt him before playing out all your soul fragment cards in order to fill your deck with jank so he is less likely to mill your actual resources, and they have to think twice before playing him right away. C’thun decks will aim to hold the last piece with a draw card until they are deep enough to play it and draw C’thun on the same turn. The Warlock has to Tick and Yash really early in order to make “mill 10 random cards” better odds than waiting for C’thun to enter the deck (this is no different to getting nutted by aggro, it just happens sometimes). The only deck that really suffers against Tick is Priest. That’s not because Tick is unfair, it’s because Priest doesn’t have a proactive win condition, it just aims to survive and out-resource you. Priest struggles to pressure the warlock, so they can often just sit and play out their game plan uncontested, but there is counter play to Tick. Cycling Lazul with Raise Dead to access your own Tick, or multiple copies of him, playing Illucia before they corrupt Tick and self-milling 5 while you control their deck, or even playing it corrupted to deny it from their Yash pool (the single use isn’t going to fatigue you first against a life-tapping Warlock). Try and think of out the box strategies rather than just admitting defeat against this sort of card, and if Tick is still a problem after trying all these things, you can put Elysiana in your deck.
If the Warlock player is running demonic studies/felosophy and Ticks you 8 times in a game, sorry pal, they out-greeded you (that’s how control mirrors work) but at least you can revel in the fact that you will be their only victory all day.
Tickatus is (currently) no problem.. I played Etc control warrior in top1000 against it and destroyed it
It's a decent suggestion - an 8/8 for 6 mana is a tempo play with a downside. The corrupt makes the downside the same for both players while slowing down when he can be played.
Who says you have to draw like mad to play him? Why does he have to be a win condition anyway? And what relevance do Priest and Warrior have to the dicsussion on one warlock card? If your argument is about whether warlocks have any tier 1 or 2 decks then that's a differnt discussion.
I've said it before in this thread, the issue with the card (imo) is that it's just not fun to play against irrespective of whether it's too good (or not) or meta defining. There's no counterplay (other than kill them before they play it) and that's not a good design.
It isn't as slow as people will make out. I don't think it's a 'problem' as such but in the last week or so I've had it come down plenty of times before turn 10 and I refuse to accept that turn 10 is 'slow'.
I do agree with the OP in the sense that having it dropped multiple times is annoying. It doesn't happen too much but when it does it's pretty frustrating. I think the card itself is a great idea and a nice counter to combo decks but I quite often have 10 cards milled and that does feel really bad. It does suffocate anyrhing that isn't aggro and I accept that aggro is a viable counter, I just really don't enjoy that style of play what so ever. I like games that change direction and make you think, react and plan differently every game and slapping face just doesn't feel rewarding.
Sooooo what you're saying is "fk you, you don't get to play what's fun to you if you want to win vs this CARD" idk about you but that doesn't sound like the healthiest design ever🙃
Stop defending cancertus, it's a card that should have never been printed. It's up there with Jade idle, mecha'thun,the mage quest from un'goro, anything that lets you shuffle > 3/4 cards (a game) into your deck, disruption cards and alike as they all share this mAgNiFiCeNt design philosophy
The only way this card will ever be acceptable (and the only way I'll write its name as the card suggests) is if the corrupted effect will remove the cards from your deck as well
Well, priest and warrior are the other slow decks. If you play it when they have few cards left, it doesn't have much effect. It's very difficult to defeat warrior or priest with a conventional warlock deck, as warrior has a combo which prevents you putting much on the board - they can do more damage with their combo, or kill you outright with bomb damage. Priest outvalues warlock, it's just the truth. No one cares about playing an 8/8 for 6, it never survives long anyway.
Tickatus sucks, but he's super annoying to play against. I did just play a rez priest game though - he dropped 2 tickatuses that game. Yoinked my catrina, soul mirror, a plague of death, a grave rune and the 1/1 divine shield and summon a copy thing, and pulled all my last minions out of my deck preventing me from using my idol of y'shaarj, making it a dead card. He only went into fatigue 2 turns later than me, and I ended up beating him pretty convincingly still. It's frustrating, sure, but the card kinda sucks. oof.
That's Incredible!
Won 10 games in a row now to reach legend with galakrond Tickatus warlock, how many times i played Tickatus? One, Tickatus is basicly useless in this meta with so many shamans, i beat 7 shamans in a row thx to my tech Cards and board removals.
I mean adjusting your deck is part of winning at this game. It always will be. That's not unhealthy. That's actually very healthy because it encourages players to figure out new ways to win with the decks they have.
You can still play the deck you like, just... maybe put in some tech cards, maybe play for board. Maybe don't just sit there drawing games out for 30 turns trying to fatigue your opponent. You need to also be able to win faster match ups somehow.
I play slower control decks and very much enjoy them, but needing to be able to beat Tickatus is a concern when deck building.
Turn 10 is pretty slow. That's like late mid-game. By which point you've drawn a lot of your deck. He's like a slightly better Azari. And he's not remotely cancerous.
The thing about Tickatus is that, whether or not it's actually too strong, it's too bullshit. Having control and combo archetypes easily hard-countered like this is meta-warping and incredibly unfun. Tickatus decks don't even have to be good for a single card to ruin dozens of other decks, and thus it shouldn't exist, shouldn't be in hearthstone.
Tickatus is the new combo legendary for Warlock (Big Warlock), played along with Twisted Knowledge, Dark Skies, Free Admission, The Dark Portal, Demonic Studies, Ring Matron, Enhanced Dreadlord, Felosophy, Sathrovarr and other big Demons. Not good statted minions but their abilities to stay on the board, be sticky and generate value over time are their strengths. It's sole purpose is to destroy Control with it's constant big demon threats (thinning out opponents removals and making boardclears useless), but it's very vulnerable to Aggro.
In theory it does the same thing Rattlegore does to Control. Again, it makes Boardclears and Single Target removals useless (mostly Spell heavy decks that have immediate board impact every turn = Control) , not in the way that it consumes them like Rattlegore does, but it destroys them from your deck right away. Combo wasting Control's cards much like Control uses one boardclear to destroy mutliple aggressive small minions vs. Aggro til it runs out of resources, it's the same thing.
Free Admission and The Dark Portal can make Tickatus easier to Corrupt but I'd say the time it needs to setup (Draw reliably, Corrupt, Duplicate, Play) makes it very vulnerable (like all combo decks) to aggro. It needs a very specific deck setup, it's slow and Free Admission basically says "we can't use any other minion type here". It's certainly not nice to play against, but it's definitely beatable with aggro and since most people play agressive it's not very viable in the ladder right now I'd say except if you maybe run a lot of control cards as well, but with boardclears you are more vulnerable to other combo decks with big minions such as ramp Druid (+most Warlock boardclears hurt your own board -> not a good idea). It's all balanced.
If the card bothers you that much can't you still just run archivist?
Galavant Animation
Wow, complaining about a tier 3 deck. Thought I had seen everything in this forum..lol.
I think Tickatus should only mill 3, it would make it more viable as an on-curve 6 drop, and also nerf it to a reasonable amount. Still be quite powerful but more balanced imo
Tick is a cool addition to the game and doesn’t seem problematic. He gives slow Warlocks an out to OTK combos but his %s are weighed quite well. Most combo decks at the moment don’t require ALL of their combo pieces to kill you from 30, and Warlock typically sits well below 30, so milling off one or two combo pieces is not a guaranteed victory unless it is the key legendary (Il’gynoth, ETC or Silas). If Tick Warlock becomes popular you can offset this matchup by running multiple copies of non-legendary combo pieces and more draw power at the expense of some removal or other anti aggro tools. As deck building should be, you sacrifice %s in one matchup to gain them in another. Learning to mulligan appropriately against a Tick strategy will also improve your win rate here.
Aggro decks and midrange strategies like Paladin and Evolve Shaman do no care for Tick because they typically end the game through pressure before his effects are felt, and it rarely comes down to a resource battle. The best he can do (if you even get the chance to use him) is kill off a couple of power cards, but these matchups usually come down to whether or not the Warlock can stabilise, not who runs out of cards first.
In control matchups he is a bit different but there are strategies you can use against him. In the mirror match you wait until the enemy plays a 7+ To corrupt him before playing out all your soul fragment cards in order to fill your deck with jank so he is less likely to mill your actual resources, and they have to think twice before playing him right away. C’thun decks will aim to hold the last piece with a draw card until they are deep enough to play it and draw C’thun on the same turn. The Warlock has to Tick and Yash really early in order to make “mill 10 random cards” better odds than waiting for C’thun to enter the deck (this is no different to getting nutted by aggro, it just happens sometimes). The only deck that really suffers against Tick is Priest. That’s not because Tick is unfair, it’s because Priest doesn’t have a proactive win condition, it just aims to survive and out-resource you. Priest struggles to pressure the warlock, so they can often just sit and play out their game plan uncontested, but there is counter play to Tick. Cycling Lazul with Raise Dead to access your own Tick, or multiple copies of him, playing Illucia before they corrupt Tick and self-milling 5 while you control their deck, or even playing it corrupted to deny it from their Yash pool (the single use isn’t going to fatigue you first against a life-tapping Warlock). Try and think of out the box strategies rather than just admitting defeat against this sort of card, and if Tick is still a problem after trying all these things, you can put Elysiana in your deck.
If the Warlock player is running demonic studies/felosophy and Ticks you 8 times in a game, sorry pal, they out-greeded you (that’s how control mirrors work) but at least you can revel in the fact that you will be their only victory all day.