The warlock and DH card nerfs for Duels is nice. I was thinking they would just let it get +2/+1 instead or +2/+0, but +1/+1 works fine. Will be nice to start seeing less DH's and Warlocks there.
Also, why are they nerfing the Rogue's informants? Did I read that correctly, that they are removing their battlecry??? I didn't realize they were nerfworthy.
Also, with the druid weapon going from 5->4 mana... will it be worth taking now?
I am shocked Stiltstepper wasn't nerfed, it is broken as hell.
Because it's an Epic card. Epics are easier to get in packs than legendaries (cards people won't d/e anyway). They want to give you back the smallest amount of dust possible.
Dinotamer is a harsh nerf for me. I am not sure that it will make a cut in my wild reno hunter. I will dust my boy to craft him later should I miss him
Polkelt nerf matters for aggro\midrange decks, not so much for stuff like wild reno priest.
Reader's nerf - YES. It was an auto-include in every aggro deck in every class and that was unhealthy. (Also I have 2 golden and 5 regular copies...)
Duels changes are way more minor than I expected. Shaman and Paladin are still unplayable.
Sort of wish they would nerf some of the emotes. "Are you actually learning?!?!?!?!" is somewhat troll, specially when you ACTUALLY want to tell your opponent Well Played
They missed the mark with Tickatus. That card was the main reason why everyone was playing agro, since it disrupts any control/combo deck. And, they also missed Evolve Shaman's weapon. That thing should have 2 or 3 attack. It delivers 16 damage to the face if we don't count the 2 additional copies you can get (32 in that scenario)... That damage output while also developing a huge field it's extremely unhealthy. And given that they nerfed the main decks that countered it... It'll be everywhere.
I wanted to be sassy, but honestly king phaoris DH sounds crafty as hell and I have mad respect for anything with that kind of ingenuity that spares the cookie cutter aggro BS. Sorry to hear that fam
Most of the nerfs fell allright, but Polkelt nerf seems a little forced. Especially for aggro DH, you will now play the card on perfect curve since you want that Skull to come precisely on turn 6 to trigger the outcast effect.
https://playhearthstone.com/en-gb/news/23584141/19-2-patch-notes
DIE CURSED DH'S!!!
DIE!!!
Was hoping for more changes, still don't think these are enough. Especially for demon hunter
Impressive to see how the cards still strong even after the nerfs.
They changed from "insanely broken undercosted BS" for only "broken".
Pog.
I got a golden Brann.
R.I.P. Highlander Hunter
I am shocked Stiltstepper wasn't nerfed, it is broken as hell.
My Recruit url for those who want dem packs! https://battle.net/recruit/CDF2JMK6CQ?blzcmp=raf-hs&s=HS&m=pc
Polkelt and Brann will be reduced to dust...
Good on the DH but why Brann and Polkelt? Not really a problem.
The warlock and DH card nerfs for Duels is nice. I was thinking they would just let it get +2/+1 instead or +2/+0, but +1/+1 works fine. Will be nice to start seeing less DH's and Warlocks there.
Also, why are they nerfing the Rogue's informants? Did I read that correctly, that they are removing their battlecry??? I didn't realize they were nerfworthy.
Also, with the druid weapon going from 5->4 mana... will it be worth taking now?
Well this season is the last season for highlander I am going to dust Bran.
in highlander hunter those cards are not the real problem secret synergy cards are the real problem.
Voracious Reader nerf is the best nerf among those.
Because it's an Epic card. Epics are easier to get in packs than legendaries (cards people won't d/e anyway). They want to give you back the smallest amount of dust possible.
A HoF for Skull of Guldan had been my suggestion, but nice to see at lest some awareness of the meta here :)
Dinotamer is a harsh nerf for me. I am not sure that it will make a cut in my wild reno hunter. I will dust my boy to craft him later should I miss him
Polkelt nerf matters for aggro\midrange decks, not so much for stuff like wild reno priest.
Reader's nerf - YES. It was an auto-include in every aggro deck in every class and that was unhealthy. (Also I have 2 golden and 5 regular copies...)
Duels changes are way more minor than I expected. Shaman and Paladin are still unplayable.
Sort of wish they would nerf some of the emotes. "Are you actually learning?!?!?!?!" is somewhat troll, specially when you ACTUALLY want to tell your opponent Well Played
They missed the mark with Tickatus. That card was the main reason why everyone was playing agro, since it disrupts any control/combo deck. And, they also missed Evolve Shaman's weapon. That thing should have 2 or 3 attack. It delivers 16 damage to the face if we don't count the 2 additional copies you can get (32 in that scenario)... That damage output while also developing a huge field it's extremely unhealthy. And given that they nerfed the main decks that countered it... It'll be everywhere.
I wanted to be sassy, but honestly king phaoris DH sounds crafty as hell and I have mad respect for anything with that kind of ingenuity that spares the cookie cutter aggro BS. Sorry to hear that fam
DH will still be strong, but his hopefully helps.
So many DHs, so little skill..
Most of the nerfs fell allright, but Polkelt nerf seems a little forced. Especially for aggro DH, you will now play the card on perfect curve since you want that Skull to come precisely on turn 6 to trigger the outcast effect.
Yeah, these nerfs are good. But DH will still exist. People will still play it.
I'm sorry Lorekeeper Polkelt, I really do need the dust...