Yeah, and spend all of your time playing a computer game. You need to maximize time efficiency in everything, Hearthstone is no exception. Aggro decks provide fast games that allow you to play a larger number of games in the same amount of time and consequently climb faster. In the end, that is why the casual mode exists, so you can go play fun decks without facing opponents that want to win and rank up.
"Given the opportunity, players will optimize the fun out of a game"
I like aggro. But, I also like tools to stop aggro. I just don't feel like I have the tools.
That being said, I don't have risky skipper, maybe if I did I'd just be playing warrior and thinking this was a silly thread. But, trying to play control priest or warlock seems very difficult right now.
I think the REAL problem is mid-range though. I can build a priest deck to counter face hunter. Just not the popular DH deck.
When mid range becomes top tier it really pushes everything else out. We had this happen back in the days of mid-range shaman. It just got to be so good that it beat everything else. It had no real weakness. Nothing to counter it. So there really was no reason to play anything else. I feel like that is a similar situation now, but I think maybe we have 3 or 4 good mid-range options instead of one. But, in the end you just play mid-range or lose.
I think this is probably quite intentional by blizzard. They have aggressively gimped control and combo strategies. I think that their research must have shown that their player base prefers playing mid-range over all else and they just went with it. I believe that is a mistake. IMHO a healthy meta, a fun meta, is made up of strong representatives of aggro, mid-range, tempo, combo, and control decks.
Being that it may have been intentional, I wouldn't hold your breath waiting for Blizz to do a course correction. This mid-range meta is probably exactly what they wanted. Plus it is pretty hard to combat a mid-range meta. It would take a huge round of nerfs, across several classes.
Maybe what we need right now is even stronger actual aggro cards. Can't be ones that DH can use though. Their draw is too crazy. But, Might not be the worst thing ever for a new pirate warrior or something to outrace the midrange decks.
I think right now aggro is a bit overtuned. A few small nerfs to DH as well as voracious reader not being as insane for reload would fix a lot in this meta.
*Shudder!* It would be an OTK nightmare where no deck is worth playing because whoever draws their combo pieces first wins. It would be literally the worst meta in history.
To be fair, aggro players only play "dumb" (flooding the board and going face with every single attack) when they're up against a greedy ass deck that gives them nothing to interact with for the first 6 turns. If you put some early game minions/board control tools in your deck and actually fight for the board instead of just hoping they didn't draw any minions from their 26 minion deck until you're ready to start playing, you might have a more immersive experience.
There's nothing wrong with wanting to play something with a late game or alternative win condition, but you have to use your card choices to slow the pace of the game to enable your strategy (Warrior has done this very effectively since vanilla), not just be upset about fast decks existing.
I don't mind Aggro, I have tools in my main deck to deal with that. Hunter and Demonhunter are some of my best win-rates for my warrior deck. I find Priest to be the biggest issue for me, with all the minions they regenerate/create over the course of the game.
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"Given the opportunity, players will optimize the fun out of a game"
What Rank are you?
I like aggro. But, I also like tools to stop aggro. I just don't feel like I have the tools.
That being said, I don't have risky skipper, maybe if I did I'd just be playing warrior and thinking this was a silly thread. But, trying to play control priest or warlock seems very difficult right now.
I think the REAL problem is mid-range though. I can build a priest deck to counter face hunter. Just not the popular DH deck.
When mid range becomes top tier it really pushes everything else out. We had this happen back in the days of mid-range shaman. It just got to be so good that it beat everything else. It had no real weakness. Nothing to counter it. So there really was no reason to play anything else. I feel like that is a similar situation now, but I think maybe we have 3 or 4 good mid-range options instead of one. But, in the end you just play mid-range or lose.
I think this is probably quite intentional by blizzard. They have aggressively gimped control and combo strategies. I think that their research must have shown that their player base prefers playing mid-range over all else and they just went with it. I believe that is a mistake. IMHO a healthy meta, a fun meta, is made up of strong representatives of aggro, mid-range, tempo, combo, and control decks.
Being that it may have been intentional, I wouldn't hold your breath waiting for Blizz to do a course correction. This mid-range meta is probably exactly what they wanted. Plus it is pretty hard to combat a mid-range meta. It would take a huge round of nerfs, across several classes.
Maybe what we need right now is even stronger actual aggro cards. Can't be ones that DH can use though. Their draw is too crazy. But, Might not be the worst thing ever for a new pirate warrior or something to outrace the midrange decks.
Galavant Animation
I think right now aggro is a bit overtuned. A few small nerfs to DH as well as voracious reader not being as insane for reload would fix a lot in this meta.
"Imagine a hearthstone without so much aggro"
*Shudder!*
It would be an OTK nightmare where no deck is worth playing because whoever draws their combo pieces first wins.
It would be literally the worst meta in history.
To be fair, aggro players only play "dumb" (flooding the board and going face with every single attack) when they're up against a greedy ass deck that gives them nothing to interact with for the first 6 turns. If you put some early game minions/board control tools in your deck and actually fight for the board instead of just hoping they didn't draw any minions from their 26 minion deck until you're ready to start playing, you might have a more immersive experience.
There's nothing wrong with wanting to play something with a late game or alternative win condition, but you have to use your card choices to slow the pace of the game to enable your strategy (Warrior has done this very effectively since vanilla), not just be upset about fast decks existing.
I don't mind Aggro, I have tools in my main deck to deal with that. Hunter and Demonhunter are some of my best win-rates for my warrior deck. I find Priest to be the biggest issue for me, with all the minions they regenerate/create over the course of the game.